The Director Welcomes You

The Kiss Fatality Incident

#47495b

Location

Rainy, Chilly Lebanon

Time of Day

8:54

Extraction Point

187 Miles SSW

Time to Complete

14 Hours

Snoopers,
We need your help. Agent Ximena French has gone missing and we believe "Sharp Manticore" is responsible. They were last seen in Lebanon at 07:12. The agent sent one final message – "The group finds a sword in a stone at the Skull shaped island". Take this Polished Clamp - it was their favorite tool and might help you.

— The CD player you were holding self destructs.

The Villain Dossier

Name

Weston Herrera

Alias

"Sharp Manticore"

Features

4' 2"

Gray eyes

Large deep scar / Left middle finger

Organization

The Order of Encrusted Babies

Emotions

Delighted

Personality

Punctually Cocky

Motive

Take over a country for a love interest

Bodyguard

Johnny the "Brief Spirit"

Physical Size

Trifling

Story

Additional Locations

The Chunky Shelter

Bustling Palace

Redemption Reef

Random Events

Transport Finds gold in the water

Wedding Cake grabs a lady's purse

Wanderer overflows

Tramp stop the party and asks questions

World

Stores

Emilia's Potted Plant Supermarket

Lambert's Bed Emporium

Curtis's Picture Frame Solutions

French's Wardrobe Couture

Traps

Poison Dart

Poison Dart of Fatality

Objects

Potted Plant made of heavy metal

Picture Frame children's replica

Secret Bed

Hidden Banana

Chewing Gum of Fatality

Wand of Wonder

Target exudes a scent that makes people ignore him

People

Name Codename Career Likes Dislikes
Oscar Lambert "Right Stomachs" Merchant Scarves Potatoes
Anastasia Curtis "Big Waffles" Mole Quartz Crystals Sponges
Aaron Simmons Drunken Rabbits Quartz Crystals
Emilia Fitzgerald Consultant Contracts Slippers
Ximena French Surgeon Potatoes Fire

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).