The Director Welcomes You

Threads Royale

#838c5b

Location

Icy, Arid Taiwan

Time of Day

23:0

Extraction Point

175 Miles S

Time to Complete

13 Hours

Sleuths,
As you can see you are trapped inside be locked inside of a Hidden Lagoon . We almost couldn't find you — Please explain when you get back. All we know is "Mini Pegasus" is responsible and they sent us this message - "A shrine is nearby at the Rainbow Mountain". Your mission was black ops, achieve what you can.

Hopefully you still have that Vicious Umbrella hidden on you.

— The Portable Radio you were holding self destructs.

The Villain Dossier

Name

Autumn Duran

Alias

"Mini Pegasus"

Features

7' 1"

Amber eyes

Small mole / Left foot

Organization

The Clique of Encrypted Kitten

Emotions

Dismayed

Personality

Daintily Ambitious

Motive

Take over a country for pure destruction

Bodyguard

Harold the "Constipated gorgon"

Physical Size

Huge

Story

Additional Locations

The Puny Carousal

Polluted Carousal

Bitterness Island

Random Events

Nearby Gas Tank Becomes wounded

Milk Shipment gathers near a point of interest

Dancer Finds gold in the water

Baker Is hurled at the adventurers

World

Stores

Brantley's Toolset Threads

Gray's Bicycle Outlet

Scott's Shirt Solutions

Gregory's Stairwell Discount

Traps

Fire

Ghoul Touch of Censorship

Objects

Toolset that is glowing

Shirt made of heavy metal

Secret Bicycle

Hidden Ring

Throwing Dart of Censorship

Wand of Wonder

No one in the world can sleep for 1d6 days

People

Name Codename Career Likes Dislikes
Lauren Gray "Blue Hearts" Merchant Christmas Snowglobes
Jace Scott "Italian Spleens" Mole Deodorant Books
Xavier Luna Elder Books Photography
Brantley Crawford Pharmacist Snowglobes Gym Memberships
Blake Gregory Accountant Paper Technology

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).