The Director Welcomes You

Worldwide Royale

#cdb611

Location

Frigid, Stormy Japan

Time of Day

19:21

Extraction Point

154 Miles W

Time to Complete

11 Hours

Sleuths,
As you can see you are trapped inside be locked inside of a Crowded Villa . We almost couldn't find you — Please explain when you get back. All we know is "Yellow Normal Guy" is responsible and they sent us this message - "A roll of thunder at the Three Fingers". Your mission was clandestine, achieve what you can.

Hopefully you still have that Invisible Guitar hidden on you.

— The Vinyl record player you were holding self destructs.

The Villain Dossier

Name

Wyatt Craig

Alias

"Yellow Normal Guy"

Features

6' 9"

Hazel eyes

A second belly button / Right eye

Organization

The Company of Most Battery

Emotions

Intrigued

Personality

Briskly Spicy

Motive

Take over a country to lust for power

Bodyguard

Nick the "Cocky Humanoid"

Physical Size

Towering

Story

Additional Locations

The Swollen Castle

Ancient Island

Indecision Mansion

Random Events

Husband Calls menacingly

Water Vessel Calls menacingly

Bag of Lemons Is accused by the law

Vagabond Bursts loudly

World

Stores

Piper's Tea Pot Worldwide

Bates's Glass Jars Du jour

Ortega's Fireplace Emporium

Walker's Rubber Plant Worldwide

Traps

Ceiling Pendulum

Bestow Curse of Obliteration

Objects

Tea Pot made of heavy metal

Fireplace children's replica

Secret Glass Jars

Hidden Helmet

Blades of Obliteration

Wand of Wonder

Target will soon be arrested for running an illegal orphanage

People

Name Codename Career Likes Dislikes
Rhett Bates "Wild Hot Dogs" Merchant Video Games Paperclips
Julian Ortega "Indigo Bagels" Mole Potatoes Singing
Jackson Flynn Cleaner Scarves Doves
Piper Tate Sad Dice Technology
Colton Walker Blacksmith Chalk Oranges

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).