The Director Welcomes You

Operation — Mannered Strawberry

#7dc8d7

Location

Sunny, Dull Turkey

Time of Day

13:17

Extraction Point

141 Miles S

Time to Complete

45 Hours

Ambassadors,
I have sent you to the inside of a Overpopulated Carousal to look for a suspect by the name "Five Imp". This mission is anti-surveillance. Their recent activity is concerning and we need you to find where their funding is coming from. We don't know much about their goals but we've intercepted this cryptic message – "Tracks of wolves can be seen at the dry riverbed".

We're low budget this mission – I've packed a Beautiful Screwdriver in your kit to help.

— The Portable Radio you were holding self destructs.

The Villain Dossier

Name

Oliver Cooper

Alias

"Five Imp"

Features

7' 9"

Brown eyes

Small mole / Crotch

Organization

The Authority of Sclerotic Tennisracket

Emotions

Lonely

Personality

Dramatically Witty

Motive

Take over a government for honor

Bodyguard

Darnell the "Brutish Minotaur"

Physical Size

Trifling

Story

Additional Locations

The Mannered Lagoon

Overpopulated Grove

Calming Lodge

Random Events

Hound Adopts a nearby child

Crying Child Spontaneously disintegrates

Dancer Lunges at the group

Procession Skips merrily

World

Stores

Evelyn's Barrel Solutions

Juarez's Candelabra Arcade

Aguilar's Vanity Hole

Carroll's Kitchen knife Bureau

Traps

Collapsing Column

Rune of Paralyzation of Stealth

Objects

Barrel with a False bottom

Vanity with a False bottom

Secret Candelabra

Hidden Knife

Pants of Stealth

Wand of Wonder

If target sees an open pit, he’s attacked by something in it

People

Name Codename Career Likes Dislikes
Max Juarez "Cramped Legs" Merchant Boxes Rocks
Roman Aguilar "Slow Falafels" Mole Painting Rubber Stamps
Aria Moss Art Therapist Singing Limes
Evelyn Page Banker Houses Easter
Ryleigh Carroll Lawyer Batteries Horses

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).