The Director Welcomes You

Who is Billy Fang?

#7a660b

Location

Windy, Arid Seychelles

Time of Day

1:4

Extraction Point

100 Miles S

Time to Complete

16 Hours

Scrutinizers,
As you can see you are trapped inside be locked inside of a Crowded Sanctuary . We almost couldn't find you — Please explain when you get back. All we know is "Casual Basilisk" is responsible and they sent us this message - "A vagrant asks for money at the Where grass will not grow". Your mission was anti-surveillance, achieve what you can.

Hopefully you still have that Clean Hot Glue Gun hidden on you.

— The Tablet of Stone you were holding self destructs.

The Villain Dossier

Name

Teagan Willis

Alias

"Casual Basilisk"

Features

7' 3"

Green eyes

A second belly button / Right hand

Organization

The Council of Mossy Brunch

Emotions

Guilty

Personality

Solemnly Straight

Motive

Make a lot of money fueled by conspiracy

Bodyguard

Billy the "Empty Owl"

Physical Size

Microscopic

Story

Additional Locations

The Large Palace

Crowded Carnival

Virtue Citadel

Random Events

Bag of Lemons drops from the sky

Bank Is throwing a BBQ

Bellhop scurries by

Majestic Painting is heard screaming

World

Stores

Brantley's Pipe Market

Chavez's Sculpture Hole

Ferguson's Large book Cosmetics

Miranda's Oil Lamp Warehouse

Traps

Acid Arrow

Blade Barrier of Peace

Objects

Pipe with a False bottom

Large book that has been hollowed out

Secret Sculpture

Hidden Spikes

Banana of Peace

Wand of Wonder

Target must Save or he beheads himself with his next attack

People

Name Codename Career Likes Dislikes
Eli Chavez "Green Matzo Balls" Merchant Jigsaw Puzzles Cousins
Calvin Ferguson "Silver Falafels" Mole Toilets Syrup
Austin Shelton Vision Butterflies Potatoes
Brantley Oconnor Bounty hunter Sharp Things Dinosaurs
Ethan Miranda Vision Rubber Stamps Sponges

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).