The Director Welcomes You

The Furiously Sparkling Agent

#20728e

Location

Mild, Hot Trinidad and Tobago

Time of Day

19:40

Extraction Point

90 Miles SSE

Time to Complete

5 Hours

Scrutinizers,
It seems "Right Alien" has gone level 10. They have been broadcasting this message "An object nearby starts bleeding at the Beast's Maze". We need you to eliminate them, Furiously. Their last known location was recorded at 09:11. You have a Heavy Lamp as a last resort. Use carefully.

— The iPod you were holding self destructs.

The Villain Dossier

Name

Miles Higgins

Alias

"Right Alien"

Features

7' 7"

Heterochromia eyes

Large deep scar / Right leg

Organization

The Council of Efficacious Cake

Emotions

Indifferent

Personality

Furiously Magnificent

Motive

Disrupt the military for a love interest

Bodyguard

Nicky the "Disruptive Demon"

Physical Size

Enormous

Story

Additional Locations

The Sparkling Crypt

Abandoned Acropolis

Endownment Pond

Random Events

Meteor Is being kidnapped

Dancer Integrates silently into the group

Toilet Balances on a ledge

Delivery Guy Is accused by the law

World

Stores

Mia's Fire poker set Bureau

Ball's End Table Group

Johnston's Coat Worldwide

Chavez's Pocket watch Logistics

Traps

Box of Brown Mold

Javelin of Dark

Objects

Fire poker set that is glowing

Coat children's replica

Secret End Table

Hidden Brass Knuckles

Key of Dark

Wand of Wonder

Caster is terrified of hourglasses and time-keeping devices

People

Name Codename Career Likes Dislikes
Thomas Ball "Casual Parmigianas" Merchant Children's Stories Bracelets
Gianna Johnston "Black Spleens" Mole Attention Socks
Parker Yang Geologist Soccer Sticky Notes
Mia Garrett Technician Basketball Bells
Reese Chavez Farmer Sharks Cooking

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).