The Director Welcomes You

The Cold Family Crux

#eac041

Location

Humid, Foul Saint Lucia

Time of Day

13:50

Extraction Point

138 Miles S

Time to Complete

6 Hours

Undercover Emissaries,
I have sent you to the bottom of a Ancient Maze to look for a suspect by the name "Black Owlman". This mission is black bag. Their recent activity is concerning and we need you to deactivate their resources. We don't know much about their goals but we've intercepted this cryptic message – "A vagrant asks for money at the old bridge".

We're low budget this mission – I've packed a Fluffy Bikini in your kit to help.

β€” The Origami Swan you were holding self destructs.

The Villain Dossier

Name

Abigail Chavez

Alias

"Black Owlman"

Features

6' 2"

Blue eyes

Faint curved scar / Left foot

Organization

The Sorority of Blue Coop

Emotions

Weary

Personality

Officially Cocky

Motive

Take over a government for pure destruction

Bodyguard

Charles the "Shy mammoth"

Physical Size

Huge

Story

Additional Locations

The Cold Acropolis

Archaic Carousal

Bliss Spring

Random Events

Pack of Wild Dogs Protests

Procession Glistens gently

Alligator Integrates silently into the group

Squirrel Bursts loudly

World

Stores

Maya's Telescope Discount

Buchanan's Music Box Market

White's Rubber Plant Technologies

Greene's Easel Technologies

Traps

Rolling Rock

Portcullis of Delirium

Objects

Telescope made of heavy metal

Rubber Plant made of heavy metal

Secret Music Box

Hidden Bottle

Blindfold of Delirium

Wand of Wonder

Next potion imbibed by caster makes him think that he’s invisible

People

Name Codename Career Likes Dislikes
Ashton Buchanan "Dull Falafels" Merchant Squirrels Whipped Cream
Leah White "Tough Toes" Mole Houses Writers
Trinity Nelson Townsfolk Washing Machines Cellphones
Maya Greene Weakened Quartz Crystals Scarves
Calvin Greene Elevator Mechanic Boxes Water

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).