The Director Welcomes You

The Donkey Dick Fatality Protocol

#7a9ee6

Location

Wet, Dark Ethiopia

Time of Day

22:33

Extraction Point

46 Miles SE

Time to Complete

47 Hours

Sleuths,
It seems "Casual Owl" has gone level 1. They have been broadcasting this message "A thick fog rolls in at the Frozen palace". We need you to eliminate them, Suddenly. Their last known location was recorded at 01:05. You have a Sharp Blanket as a last resort. Use carefully.

— The Tinder Date you were holding self destructs.

The Villain Dossier

Name

David Parsons

Alias

"Casual Owl"

Features

5' 5"

Red eyes

Small mole / Right foot

Organization

The Union of Strong Existence

Emotions

Amazed

Personality

Suddenly Petite

Motive

Disrupt the military justice for a wrong-doing

Bodyguard

Frankie the "Clever Siren"

Physical Size

Considerable

Story

Additional Locations

The Melted Grove

Underwater Park

Virtue Pond

Random Events

Wedding Cake Calls menacingly

Carcass Pulls on the coat tails of one of the adventurers

Demon Integrates silently into the group

Buccaneer Is hurled at the adventurers

World

Stores

Zion's Stool Solutions

Tate's Skeletal Animal Cosmetics

Rogers's Stairwell Specialities

Bishop's Clamp Creative

Traps

Hail of Needles

Reverse Gravity of Fatality

Objects

Stool that has been hollowed out

Stairwell that is glowing

Secret Skeletal Animal

Hidden Sickle

Banana of Fatality

Wand of Wonder

Bits of gristle tumble from the target’s mouth while he speaks

People

Name Codename Career Likes Dislikes
Ryder Tate "All Knuckles" Merchant Rabbits Cookies
Allison Rogers "Casual Knuckles" Mole Sticky Notes Water
Tristan Keller Weakened Paper Bracelets
Zion Haynes Funeral Director Trees Houses
Ezekiel Bishop Cranky Rubber Bands Music

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).