The Director Welcomes You

The Map The Blackest Black Incident

#02c9b4

Location

Sunny, Gorgeous Dominican Republic

Time of Day

4:25

Extraction Point

39 Miles NNW

Time to Complete

5 Hours

Sleuths,
We need your help. Agent Maverick Howell has gone missing and we believe "Green child" is responsible. They were last seen in Dominican Republic at 14:17. The agent sent one final message – "A vagrant asks for food at the Screaming Waterfall". Take this Delicate Clock - it was their favorite tool and might help you.

— The Tape recorder you were holding self destructs.

The Villain Dossier

Name

Elliot Freeman

Alias

"Green child"

Features

7' 9"

Heterochromia eyes

Stretch Marks / Right leg

Organization

The Bureau of Scarce Reward

Emotions

Shamed

Personality

Quirkily Feisty

Motive

Take over a government out of desperation

Bodyguard

Bobby the "Dangerous Meerkat"

Physical Size

Massive

Story

Additional Locations

The Mossy Grove

Polluted Chateau

Bliss Carnival

Random Events

Pack of Wild Dogs Pulls on the coat tails of one of the adventurers

Building Adopts a nearby child

Wanderer Is frozen into a block of ice

Jug of Peanut Butter is loose

World

Stores

Lyla's Hose Unlimited

Leonard's Medallion Unlimited

Powell's Landscape Creative

Howell's Lipstick Properties

Traps

Object Smeared with Poison

Hail of Needles of The Blackest Black

Objects

Hose children's replica

Landscape that is glowing

Secret Medallion

Hidden Crossbow

Magazine of The Blackest Black

Wand of Wonder

Someone nearby must Save vs Death or his teeth turn to glass

People

Name Codename Career Likes Dislikes
Andrea Leonard "Obese Waffles" Merchant Rock n' Roll Tigers
Anastasia Powell "One Bones" Mole Singing Eggs
Ximena Schultz Mechanic Sun Glasses Harmonica
Lyla Lawrence Cheerful Flowers Cellphones
Maverick Howell Fortune Cookie Writer Baseball Tissues

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).