The Director Welcomes You

Arcade Royale

#34d073

Location

Windless, Hot Spain

Time of Day

4:21

Extraction Point

109 Miles NE

Time to Complete

37 Hours

Examiners,
I have sent you to the outside of a Pitch Black Castle to look for a suspect by the name "Bullet Meerkat". This mission is black bag. Their recent activity is concerning and we need you to discover their location. We don't know much about their goals but we've intercepted this cryptic message – "A vagrant asks for money at the Wizard's Scar".

We're low budget this mission – I've packed a Evil Lipstick in your kit to help.

— The Portable Radio you were holding self destructs.

The Villain Dossier

Name

Paige Wright

Alias

"Bullet Meerkat"

Features

7' 9"

Brown eyes

A second belly button / Right leg

Organization

The Gang of Steep Flesh

Emotions

Anguished

Personality

Upside-Down Cold

Motive

Make a lot of money to become famous

Bodyguard

Philip the "Weak Vampires"

Physical Size

Massive

Story

Additional Locations

The Bloody Festival

Deserted Peninsula

Disaster Pond

Random Events

Robber is heard screaming

Cookie is robbed

Mutant arrives in the mail

Gunshot is heard screaming

World

Stores

Noah's Wingback chair Arcade

Hicks's Trunk Brothers

Newton's Trinket Logistics

Jackson's Cabinet Supermarket

Traps

Reverse Gravity

Ceiling Pendulum of Optimism

Objects

Wingback chair children's replica

Trinket that is glowing

Secret Trunk

Hidden Axe

Falchion of Optimism

Wand of Wonder

Damage inflicted upon caster can only be healed near firelight

People

Name Codename Career Likes Dislikes
Jackson Hicks "Drowsy Falafels" Merchant Tea Technology
Isaiah Newton "Cheap Noses" Mole Balloons Glitter
Kayla Thomas Cosmetologist Stickers Deodorant
Noah Osborne Animator Jazz Cartography
Laila Jackson Chef Bread Basketball

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).