The Director Welcomes You

The Truck Redemption Protocol

#a2c05f

Location

Stormy, Windy Slovakia

Time of Day

14:16

Extraction Point

191 Miles SSE

Time to Complete

16 Hours

Shadows,
It seems "Drowsy giant" has gone level 9. They have been broadcasting this message "The group finds a dollar on the ground at the Unicorn Nest". We need you to eliminate them, Knowingly. Their last known location was recorded at 06:10. You have a Sharp Screwdriver as a last resort. Use carefully.

— The Tinder Date you were holding self destructs.

The Villain Dossier

Name

Steven Sharp

Alias

"Drowsy giant"

Features

6' 2"

Red eyes

Small mole / Left leg

Organization

The Guild of Lazy Uncle

Emotions

Exasperated

Personality

Knowingly Sticky

Motive

Disrupt the military justice for a wrong-doing

Bodyguard

Roberto the "Happy Hedgehogs"

Physical Size

Adult

Story

Additional Locations

The Tasteless Festival

Desolate Island

Obliteration Suburbs

Random Events

Bard Pulls on the coat tails of one of the adventurers

Chicken Protests

Lactose Intolerance Skips merrily

Box of Cigarette approaches

World

Stores

Kinsley's Bonsai Hole

Deleon's Loveseat Bureau

Singh's Toolbox Cosmetics

Hardy's Mirror Productions

Traps

Flame Strike

Ray of Sickness of Redemption

Objects

Bonsai that has been hollowed out

Toolbox made of heavy metal

Secret Loveseat

Hidden Watch

Chewing Gum of Redemption

Wand of Wonder

All within 50 yards think that they’re in a parallel universe

People

Name Codename Career Likes Dislikes
Henry Deleon "Quiet Pastrami's" Merchant Socks Flowers
Jose Singh "Big Elbows" Mole Tea Oranges
Wyatt Chandler Funeral Director Peanut Butter Soap
Kinsley Johnson Mechanic Mirrors Easter
Joshua Hardy Envious Paperclips Socks

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).