The Director Welcomes You

Pie, Sasquatch, Girls, Spy.

#93b434

Location

Cloudless, Stormy Grenada

Time of Day

22:52

Extraction Point

117 Miles NNE

Time to Complete

2 Hours

Shadows,
We need your help. Agent Elena Walker has gone missing and we believe "Left Hedgehogs" is responsible. They were last seen in Grenada at 18:22. The agent sent one final message – "Distant sounds of screaming at the Stone Circle". Take this Fluffy Bikini - it was their favorite tool and might help you.

— The Messenger Pigeon you were holding self destructs.

The Villain Dossier

Name

Andrew White

Alias

"Left Hedgehogs"

Features

6' 9"

Hazel eyes

Small mole / Crotch

Organization

The Authority of Flaky Girls

Emotions

Panicked

Personality

Bravely Sharp

Motive

Make a lot of money for honor

Bodyguard

Ralphie the "Common kobold"

Physical Size

Limited

Story

Additional Locations

The Childish Arcade

Rundown Circus

Indecision Carnival

Random Events

Thief Bounces oddly

Bum Protests

Vegetable Salutes the adventurers

Crying Child Spontaneously disintegrates

World

Stores

Diego's Music Box Consulting

Alexander's Flower in Vase Factory

Wright's Tapestry Mall

Walker's Wingback chair International

Traps

Extended Bane

Camouflaged Pit of Disaster

Objects

Music Box that has been hollowed out

Tapestry children's replica

Secret Flower in Vase

Hidden Rock

Diary of Disaster

Wand of Wonder

All within 50 yards are rumored to belong to some bizarre cult

People

Name Codename Career Likes Dislikes
Andrew Alexander "Blue Feet" Merchant Doors Comic Books
Bryson Wright "Blue Hot Dogs" Mole Toilets Cartography
Morris Wolf Judge Tigers Glitter
Diego Sharp Psychiatrist Hammers Video Games
Elena Walker Librarian Plushies Easter

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).