The Director Welcomes You

Middle Management, Dartboard, Thing, Spy.

#13726e

Location

Miserable, Cloudless Greece

Time of Day

11:59

Extraction Point

54 Miles SSW

Time to Complete

6 Hours

Undercover Emissaries,
This week should be easy. You are delivering a Mounted Animal made of heavy metal. Get to Greece at 19:24

Good Luck.

— The Origami Swan you were holding self destructs.

The Villain Dossier

Name

Teagan Jennings

Alias

"Right Lion"

Features

4' 5"

Amber eyes

A second belly button / Right leg

Organization

The Board of Tasty Thing

Emotions

Excited

Personality

Urgently Insidious

Motive

Take over a country out of survival

Bodyguard

George the "Wrapped Mutants"

Physical Size

Mini

Story

Additional Locations

The Fugly Sanctuary

Archaic Tower

Rage Forge

Random Events

Bottle of Soy Sauce meets disaster

Water Vessel emerges

Lactose Intolerance screams at the top of their lungs

Demon Adopts a nearby child

World

Stores

Jayden's Mounted Animal Productions

Becker's Potted Plant Productions

Young's Trunk Emporium

Meyer's Bookcase Collective

Traps

Incendiary Cloud

Acid Arrow of Laughter

Objects

Mounted Animal made of heavy metal

Trunk children's replica

Secret Potted Plant

Hidden Shoe

Blindfold of Laughter

Wand of Wonder

Caster can teleport at will but is paralyzed from the neck down

People

Name Codename Career Likes Dislikes
Finn Becker "Two Bagels" Merchant Balloons Coffee
Claire Young "Blue Noses" Mole Flashlights Video Games
Eric Rogers Meteorologist Photography Attention
Jayden Hernandez Blacksmith Cartography Flowers
Alexa Meyer Firefighter Rabbits Painting

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).