The Director Welcomes You

Who is Jose Serf?

#f8f218

Location

Wet, Gorgeous Papua New Guinea

Time of Day

3:23

Extraction Point

11 Miles SEE

Time to Complete

44 Hours

Snoopers,
As you can see you are trapped inside climb a Touristy Island . We almost couldn't find you — Please explain when you get back. All we know is "Italian Beholder" is responsible and they sent us this message - "Tracks of wolves can be seen at the Where grass will not grow". Your mission was clandestine, achieve what you can.

Hopefully you still have that Slippery Blanket hidden on you.

— The Tinder Date you were holding self destructs.

The Villain Dossier

Name

Adam Nunez

Alias

"Italian Beholder"

Features

7' 7"

Amber eyes

Small mole / Left arm

Organization

The Task Force of Beautiful Pickle

Emotions

Inferior

Personality

Valiantly Clean

Motive

Take over a government for fear of the heroes

Bodyguard

Jose the "Greasy Bat"

Physical Size

Petite

Story

Additional Locations

The Swift Palace

Compact Crypt

Peace Masquerade

Random Events

Softball Is under a curse

Bottle of Soy Sauce arrives in the mail

Nearby Gas Tank screams at the top of their lungs

Swarm of Bees is being loudly arrested

World

Stores

Chase's Key Threads

Garrett's Oil Lamp Collective

Fox's Wardrobe Factory

Hughes's Sculpture Collective

Traps

Wall Blade

Poisoned Arrow of Sanitation

Objects

Key that is glowing

Wardrobe children's replica

Secret Oil Lamp

Hidden Pen

Guthook of Sanitation

Wand of Wonder

Target smells strongly of cabbage until his next birthday

People

Name Codename Career Likes Dislikes
Patrick Garrett "Green Lemons" Merchant Bells Squirrels
Lillian Fox "Two Fingers" Mole Rubber Stamps Oranges
Isabelle Richardson Dog surfing instructor Bears Doves
Chase Fitzgerald Professional Bridesmaid Water Robots
Adalynn Hughes Restless Quartz Crystals Sticks

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).