The Director Welcomes You

The Scoundrel Fatality Protocol

#8b7cae

Location

Chilly, Calm Israel

Time of Day

6:35

Extraction Point

16 Miles SW

Time to Complete

18 Hours

Undercover Emissaries,
I have sent you to the bottom of a Abandoned Water Park to look for a suspect by the name "Four Aardvark". This mission is clandestine. Their recent activity is concerning and we need you to uncover their plans. We don't know much about their goals but we've intercepted this cryptic message – "The group finds a dead fish at the Frozen palace".

We're low budget this mission – I've packed a Fluffy Tissues in your kit to help.

— The Microsoft Zune you were holding self destructs.

The Villain Dossier

Name

Samuel Banks

Alias

"Four Aardvark"

Features

6' 3"

Gray eyes

Large moles / Left leg

Organization

The company of Broken Underwear

Emotions

Disturbed

Personality

Utterly Witty

Motive

Make a lot of money to inspire a rebellion

Bodyguard

Ralphie the "Damp Mummy"

Physical Size

Shrimpy

Story

Additional Locations

The Helpful Creek

Hidden Jungle

Calming Grove

Random Events

Toilet explodes

Nearby Gas Tank Is being detained

Horse Carriage is being loudly arrested

Nearby Gas Tank Finds gold in the water

World

Stores

Lucas's Notebook Threads

Kennedy's Figurine Group

Hicks's Bookcase Solutions

Nguyen's Sconce Group

Traps

Fusillade of Darts

Portcullis of Fatality

Objects

Notebook that is glowing

Bookcase with a False bottom

Secret Figurine

Hidden Boiled Leather

Shield of Fatality

Wand of Wonder

Each day, caster can digest up to half a pound of stone

People

Name Codename Career Likes Dislikes
Maxwell Kennedy "Indigo Kidneys" Merchant Sharp Things Chili
Bentley Hicks "Two Parmigianas" Mole Fire Water
Joel Reese Teacher Hamsters Physics
Lucas Patel Veterinarian Television Children's Stories
Eleanor Nguyen Cheerful Slippers Bears

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).