Examiners, It seems "Gross Zombie" has gone level 7. They have been broadcasting this message "A vagrant asks for money at the Ghost Town". We need you to eliminate them, Readily. Their last known location was recorded at 16:04. You have a Mechanical Plier as a last resort. Use carefully.
— The iPod you were holding self destructs.
Maximus Fowler
"Gross Zombie"
6' 10"
Hazel eyes
Faint curved scar / Right arm
The Council of Oafish Balcony
Sad
Readily Colossal
Disrupt the military to better Humanity
Harold the "Sore Serpent"
Sizable
The Straight Shelter
Abandoned Suburbs
The Blackest Black Business
Nomad Is being kidnapped
Baker skins a cat with his teeth
Pack of Wild Dogs Becomes wounded
Bag of Lemons stop the party and asks questions
Mckenzie's Basket Arcade
Malone's Crate Convenience store
Moss's Fireplace Outlet
Flores's Window Du jour
Large Net
Swinging Block of Fragility
Basket children's replica
Fireplace children's replica
Secret Crate
Hidden Targe
Falchion of Fragility
All within 50 yards are invisible to all others within 50 yards
| Name | Codename | Career | Likes | Dislikes |
|---|---|---|---|---|
| Jayden Malone | "Gross Churros" | Merchant | Horses | Octopus |
| Kaleb Moss | "Orange Dumplings" | Mole | Water | Jigsaw Puzzles |
| Arianna Pena | Counselor | Drinking | Rubber Bands | |
| Mckenzie Mejia | Psychiatrist | Photography | Trucks | |
| Brantley Flores | Graphic Designer | Chili | Singing |
After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.
It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.
This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark
Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.
Set UpGive the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.
Characters90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.
RollingThis can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.
Dungeon MasterYour goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.
EndingNo one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).