Ambassadors, We need your help. Agent Allison Martin has gone missing and we believe "Three Bull" is responsible. They were last seen in Liberia at 24:07. The agent sent one final message – "A vagrant asks for money at the Crossroads". Take this Clandestine Lamp - it was their favorite tool and might help you.
— The Burner Phone you were holding self destructs.
Arianna Miranda
"Three Bull"
5' 11"
Red eyes
Faint curved scar / Right arm
The Order of Dirty Tricycle
Shocked
Upside-Down Pernicious
Make a lot of money for pure destruction
Jack the "Shrill Lion"
Petite
The Dusty Arcade
Abandoned Isle
Cheer Lake
Renaissance Faire grabs a lady's purse
Reindeer runs over an infant
Softball Is being tortured
Sewer Spontaneously disintegrates
Ryan's Rug Warehouse
Jones's Large book Specialities
Holland's Doorway Brothers
Martin's Canopy Bed Hole
Fusillade of Darts
Collapsing Column of Grave Consequences
Rug with a False bottom
Doorway that is glowing
Secret Large book
Hidden Nipple Clamp
Sticks of Grave Consequences
Anyone cutting target with a blade has awful dreams for one week
| Name | Codename | Career | Likes | Dislikes |
|---|---|---|---|---|
| Maria Jones | "Fast Livers" | Merchant | Bracelets | Candy |
| Valeria Holland | "King Boy" | Mole | Television | Acorns |
| William Lawrence | Physician | Mirrors | Football | |
| Ryan Bailey | Butcher | Bells | Essential Oils | |
| Allison Martin | Animator | Trucks | Books |
After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.
It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.
This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark
Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.
Set UpGive the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.
Characters90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.
RollingThis can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.
Dungeon MasterYour goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.
EndingNo one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).