The Director Welcomes You

The Shaggy Machine Pursuit

#cc387e

Location

Windy, Frigid Costa Rica

Time of Day

21:29

Extraction Point

54 Miles W

Time to Complete

38 Hours

Investigators,
As you can see you are trapped inside circle a Polluted Circus . We almost couldn't find you — Please explain when you get back. All we know is "Gross Basilisk" is responsible and they sent us this message - "The earth shakes briefly at the Music Store". Your mission was black ops, achieve what you can.

Hopefully you still have that Invisible Pair of Gloves hidden on you.

— The Vinyl record player you were holding self destructs.

The Villain Dossier

Name

Lily Thomas

Alias

"Gross Basilisk"

Features

5' 4"

Amber eyes

Stretch Marks / Left arm

Organization

The Gang of Plain Equipment

Emotions

Panicked

Personality

Always Witty

Motive

Take over a government to become famous

Bodyguard

Jessica the "Drab Chimera"

Physical Size

Modest

Story

Additional Locations

The Shaggy Port

Abandoned Reef

Indecision Crypt

Random Events

Demon Pulls on the coat tails of one of the adventurers

Baker arrives in the mail

Biscuit arrives in the mail

Box of Mice Catches leprosy

World

Stores

Aaron's Hose Solutions

Harper's Bonsai Solutions

Logan's Creeping Vines Worldwide

Burgess's Bed Creative

Traps

Bear Trap

Rune of Paralyzation of Well-being

Objects

Hose that is glowing

Creeping Vines that has been hollowed out

Secret Bonsai

Hidden Bow

Book of Well-being

Wand of Wonder

Caster distrusts other members of his race

People

Name Codename Career Likes Dislikes
Jaxson Harper "Gross Elbows" Merchant Painting Boxes
Callie Logan "Two Brains" Mole Deodorant Paper
Teagan McCoy Barber Painting Toilets
Aaron Mack Secretary Money Easter
Alaina Burgess Elevator Mechanic Television Christmas

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).