The Director Welcomes You

The Neck Reservation Incident

#d27ef6

Location

Dark, Chilly Iran

Time of Day

3:49

Extraction Point

2 Miles NNW

Time to Complete

7 Hours

Scrutinizers,
I have sent you to the outside of a Underwater Festival to look for a suspect by the name "Bullet Horse". This mission is intelligence. Their recent activity is concerning and we need you to stop the outbreak. We don't know much about their goals but we've intercepted this cryptic message – "An object nearby starts bleeding at the Crossroads".

We're low budget this mission – I've packed a Robotic Screwdriver in your kit to help.

— The Tablet of Stone you were holding self destructs.

The Villain Dossier

Name

Julia Stephens

Alias

"Bullet Horse"

Features

7' 2"

Heterochromia eyes

Small mole / Neck

Organization

The Clique of Tragic Food

Emotions

Aroused

Personality

Scarily Fried

Motive

Take over a country to please their master

Bodyguard

Roberto the "Chilly Gremlin"

Physical Size

Narrow

Story

Additional Locations

The Sparse City

Compact Maze

Laughter Fortress

Random Events

Herd of Chicken stop the party and asks questions

Jug of Peanut Butter runs over an infant

Crowd Is being kidnapped

Mutant Is being kidnapped

World

Stores

Eli's Skeletal Animal Factory

Bell's Large book Worldwide

Olson's Vase Emporium

McCoy's Wingback chair Arcade

Traps

Fireball

Insanity Mist Vapor of Reservation

Objects

Skeletal Animal made of heavy metal

Vase that has been hollowed out

Secret Large book

Hidden Sword

Collar of Reservation

Wand of Wonder

If caster is standing near open flame, he tries to ignite himself

People

Name Codename Career Likes Dislikes
Hudson Bell "Quiet Parmigianas" Merchant Dice Houses
Aaliyah Olson "Right Fingers" Mole Soap Whipped Cream
Brielle Black Old Timer Children's Stories Cellphones
Eli Kelley Surveyor Sun Glasses Balloons
Zoe McCoy Optimistic Bells Cellphones

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).