The Director Welcomes You

Who is Ralphie Politician?

#901db2

Location

Calm, Dry Bolivia

Time of Day

19:7

Extraction Point

53 Miles NE

Time to Complete

44 Hours

Investigators,
It seems "Silver Bigfoot" has gone level 4. They have been broadcasting this message "A lone flower growing at the Snowy garrison". We need you to eliminate them, Brightly. Their last known location was recorded at 14:21. You have a Heavy File as a last resort. Use carefully.

— The Portable Radio you were holding self destructs.

The Villain Dossier

Name

Sophia Martin

Alias

"Silver Bigfoot"

Features

6' 11"

Green eyes

Stretch Marks / Left eye

Organization

The Incorporated of Sinful Coop

Emotions

Disappointed

Personality

Brightly Petulant

Motive

Take over a government for honor

Bodyguard

Ralphie the "Tender Nymph"

Physical Size

Tall

Story

Additional Locations

The Spoiled City

Archaic Tower

Reservation Port

Random Events

Dancer Salutes the adventurers

Majestic Painting Gets their hand chopped off

Nomad chase a suspect

Bag of Flour stop the party and asks questions

World

Stores

Jasper's Candle Chic Chåteau

Kennedy's Wingback chair Closet

Holt's Hanging Birdcage Bureau

Stewart's Desk Logistics

Traps

Tripping Chain

Swinging Block of Disaster

Objects

Candle that is glowing

Hanging Birdcage that has been hollowed out

Secret Wingback chair

Hidden Shoe

Banana of Disaster

Wand of Wonder

Caster is scarred as if he’d been burned over 80% of his body

People

Name Codename Career Likes Dislikes
Sydney Kennedy "Mini Matzo Balls" Merchant Tea Painting
Nicole Holt "No Boy" Mole Football Soda
Christian Juarez Librarian Boxes Hamsters
Jasper Cummings Stressed Chili Baseball
Roman Stewart Librarian Cousins Cousins

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).