The Director Welcomes You

Warehouse Royale

#9935d9

Location

Foggy, Bright Chad

Time of Day

6:36

Extraction Point

114 Miles W

Time to Complete

14 Hours

Informants,
It seems "Little potato" has gone level 6. They have been broadcasting this message "The group finds a dollar on the ground at the ruined castle". We need you to eliminate them, Almost. Their last known location was recorded at 09:07. You have a Polished Tape Measure as a last resort. Use carefully.

— The Tape recorder you were holding self destructs.

The Villain Dossier

Name

Hadley Campos

Alias

"Little potato"

Features

5' 11"

Hazel eyes

Large deep scar / Crotch

Organization

The Club of Noxious Equipment

Emotions

Bored

Personality

Almost Yummy

Motive

Disrupt the military justice for a wrong-doing

Bodyguard

Carl the "Sparkling Hydra"

Physical Size

Elder

Story

Additional Locations

The Scruffy Creek

Abandoned Sanctuary

Darkness Reef

Random Events

Majestic Painting stop the party and asks questions

Butter Shipment Bursts loudly

Corncob skins a cat with his teeth

Gunshot Is being kidnapped

World

Stores

Logan's Bed Warehouse

McGee's Mirror Labs

Cruz's Globe Couture

Stanley's Bell Cosmetics

Traps

Object Smeared with Poison

Acid Fog of Redemption

Objects

Bed that has been hollowed out

Globe made of heavy metal

Secret Mirror

Hidden Necklace

Hatchet of Redemption

Wand of Wonder

Caster becomes invisible to anyone who successfully Charms him

People

Name Codename Career Likes Dislikes
Nova McGee "Chunky Hearts" Merchant Drinking Plushies
Kennedy Cruz "Big Scars" Mole Glitter Paperclips
Fiona Oconnor Physician Money Cookies
Logan Rodgers Intoxicated Soup Chili
Emma Stanley Optimistic Easter Peanut Butter

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).