The Director Welcomes You

Cast Iron Pan, Slime, Advice, Spy.

#0899c6

Location

Overcast, Balmy Haiti

Time of Day

12:55

Extraction Point

191 Miles SWW

Time to Complete

26 Hours

Undercover Emissaries,
It seems "Fast Beast" has gone level 9. They have been broadcasting this message "The group finds a dead fish at the Snowy garrison". We need you to eliminate them, Always. Their last known location was recorded at 19:04. You have a Beautiful Blouse as a last resort. Use carefully.

— The Tape recorder you were holding self destructs.

The Villain Dossier

Name

Brianna Parks

Alias

"Fast Beast"

Features

5' 7"

Amber eyes

Large deep scar / Right leg

Organization

The Division of Abundant Advice

Emotions

Confused

Personality

Always Huge

Motive

Take over a government out of survival

Bodyguard

Larry the "Bloody Armadillo"

Physical Size

Elder

Story

Additional Locations

The Millions Barn Dance

Touristy Shelter

Expiration Creek

Random Events

Swarm of Bees Is being tortured

Chauvinist explodes

Drunk Is frozen into a block of ice

Bard runs over an infant

World

Stores

Ayden's Flower in Vase Industries

Malone's Flower in Vase Productions

Contreras's Paperweight Mall

Hawkins's Shoe Horn Collective

Traps

Camouflaged Pit

Incendiary Cloud of Good Spirits

Objects

Flower in Vase that has been hollowed out

Paperweight that is glowing

Secret Flower in Vase

Hidden Brass Knuckles

Targe of Good Spirits

Wand of Wonder

Target’s head considers itself separate from his body

People

Name Codename Career Likes Dislikes
Kayla Malone "Silver Hearts" Merchant Syrup Attention
Miguel Contreras "Two Brains" Mole Singing Sticks
Raelynn Kramer Architect Cousins Harmonica
Ayden Dixon Headhunter Children's Stories Limes
Violet Hawkins Phantom Doors Cats

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).