The Director Welcomes You

The Goat Destiny Protocol

#07960e

Location

Bright, Sunny Mexico

Time of Day

13:57

Extraction Point

10 Miles SSW

Time to Complete

42 Hours

Scrutinizers,
We need your help. Agent Daniel Lucas has gone missing and we believe "Right Kraken" is responsible. They were last seen in Mexico at 20:24. The agent sent one final message – "The group finds a dollar on the ground at the Dead Forest". Take this Colorful Nuts and Bolts - it was their favorite tool and might help you.

— The Tape recorder you were holding self destructs.

The Villain Dossier

Name

Cora Juarez

Alias

"Right Kraken"

Features

4' 1"

Heterochromia eyes

Large deep scar / Left hand

Organization

The Commission of Obedient Zipper

Emotions

Ambivalent

Personality

Frequently Better

Motive

Take over a government to become famous

Bodyguard

Hal the "Ugliest Ghost"

Physical Size

Sizable

Story

Additional Locations

The Sticky Spring

Ancient Port

Catastrophe City

Random Events

Milk Shipment explodes

Lactose Intolerance Ignites violently

Spice Box Bursts loudly

Donkey Integrates silently into the group

World

Stores

George's Large book Supermarket

Carpenter's Brass Replica Chic Chåteau

Parks's File Chic Chåteau

Lucas's Ceramic Crock Worldwide

Traps

Ceiling Pendulum

Poisoned Arrow of Destiny

Objects

Large book with a False bottom

File that has been hollowed out

Secret Brass Replica

Hidden Fork

Coif of Destiny

Wand of Wonder

Holy symbols inspire dread in the caster

People

Name Codename Career Likes Dislikes
Calvin Carpenter "Obese Cheesecakes" Merchant Bears Cousins
Oscar Parks "Short Forearms" Mole Toilets Christmas
Laila Armstrong Banker Cats Jigsaw Puzzles
George Gordon Musician Cats Squirrels
Daniel Lucas Cleaner Baseball Rubber Bands

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).