The Director Welcomes You

The Dramatically Thankful Agent

#b4139c

Location

Mild, Humid Central African Republic

Time of Day

18:55

Extraction Point

5 Miles SEE

Time to Complete

34 Hours

Snoopers,
I have sent you to fly above a Hidden Labratory to look for a suspect by the name "Red Cat". This mission is counterintelligence. Their recent activity is concerning and we need you to find where their funding is coming from. We don't know much about their goals but we've intercepted this cryptic message – "A thick fog rolls in at the Eye of Heaven".

We're low budget this mission – I've packed a Glowing Socks in your kit to help.

— The Vinyl record player you were holding self destructs.

The Villain Dossier

Name

Avery Oconnor

Alias

"Red Cat"

Features

7' 4"

Red eyes

Small mole / Right eye

Organization

The Club of Insidious Daytime Tv

Emotions

Confident

Personality

Dramatically Stoned

Motive

Disrupt the military to control the Children

Bodyguard

Hal the "Creepy Mutants"

Physical Size

Bantam

Story

Additional Locations

The Thankful Island

Overpopulated Mansion

Casualties Jungle

Random Events

Carcass Is being detained

Majestic Painting Salutes the adventurers

Sewer Protests

Softball Catches leprosy

World

Stores

Madeline's Bench Cosmetics

Avila's Workbench Mall

Sims's Spare brick Specialities

Lambert's Candlesticks Unlimited

Traps

Camouflaged Pit

Dropping Ceiling of Exuberance

Objects

Bench made of heavy metal

Spare brick made of heavy metal

Secret Workbench

Hidden Javelins

Necklace of Exuberance

Wand of Wonder

When caster dies, a Chaos Burst occurs: roll again at that time

People

Name Codename Career Likes Dislikes
Luna Avila "Sharp Ribs" Merchant Honey Doors
Maria Sims "Obese Falafels" Mole Shirts Tissues
Gracie Francis Tailor Broccoli Glitter
Madeline Sanders Pharmacist Squirrels Notes
Tucker Lambert Veteran Houses Horses

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).