The Director Welcomes You

The Noxious Synagogue Riddle

#263f06

Location

Bright, Miserable Jordan

Time of Day

11:51

Extraction Point

23 Miles NEE

Time to Complete

48 Hours

Snoopers,
I have sent you to within earshot of a Bustling Isle to look for a suspect by the name "Chunky Merfolk". This mission is clandestine. Their recent activity is concerning and we need you to disable the bomb. We don't know much about their goals but we've intercepted this cryptic message – "A mysterious key is found on the ground at the Beast's Maze".

We're low budget this mission – I've packed a Rusty Lipstick in your kit to help.

— The Tape recorder you were holding self destructs.

The Villain Dossier

Name

Joel Sharp

Alias

"Chunky Merfolk"

Features

4' 1"

Red eyes

Large moles / Right leg

Organization

The Division of Sensual Prince

Emotions

Calm

Personality

Merrily Shaggy

Motive

Make a lot of money because they straight up craycray

Bodyguard

Billy the "Gifted Wraith"

Physical Size

Big

Story

Additional Locations

The Noxious Island

Touristy Citadel

Extermination Lake

Random Events

Cat Pulls on the coat tails of one of the adventurers

Jug of Peanut Butter Skips merrily

Rhapsody Is throwing a protest

Prostitute stop the party and asks questions

World

Stores

Sadie's Glass Jars Beauty Stop

French's Hat Creative

Wagner's Ring Bureau

Hoffman's Cutting board Labs

Traps

Moving Executioner Statue

Falling Block of Imperfection

Objects

Glass Jars with a False bottom

Ring that has been hollowed out

Secret Hat

Hidden Morning Star

Cutlass of Imperfection

Wand of Wonder

Caster’s spellbook has a handle and can be used as a shield +1

People

Name Codename Career Likes Dislikes
Amir French "Blue Pinky's" Merchant Peanut Butter Stickers
Genesis Wagner "Black Arms" Mole Trucks Sun Glasses
Aurora Cummings Cobbler Doves Death
Sadie Carrillo Cheerful Music Jigsaw Puzzles
Noah Hoffman Ghost Sharks Rubber Stamps

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).