The Director Welcomes You

Consulting Royale

#290f32

Location

Cloudless, Foggy Korea, South

Time of Day

14:13

Extraction Point

96 Miles SE

Time to Complete

9 Hours

Operatives,
I have sent you to be locked inside of a Underground Castle to look for a suspect by the name "White Cyclops". This mission is clandestine. Their recent activity is concerning and we need you to disable the bomb. We don't know much about their goals but we've intercepted this cryptic message – "An object nearby starts bleeding at the Snowy garrison".

We're low budget this mission – I've packed a Sharp Battery in your kit to help.

β€” The iPod you were holding self destructs.

The Villain Dossier

Name

Maverick Daniel

Alias

"White Cyclops"

Features

6' 5"

Amber eyes

A second belly button / Neck

Organization

The Alliance of Alive Family

Emotions

Insulted

Personality

Frightfully Spicy

Motive

Take over a government because of grief and loss

Bodyguard

Philip the "Faint Demon"

Physical Size

Giant

Story

Additional Locations

The Tropical Suburbs

Ancient Villa

Obliteration Creek

Random Events

Rhapsody drops from the sky

Water Vessel arrives in the mail

Leopard Glistens gently

Swarm of Bees Glistens gently

World

Stores

Grace's Grandfather Clock Consulting

Mendoza's Letter Opener Labs

Mclaughlin's Bicycle Hole

French's Stairwell Arcade

Traps

Poisoned Arrow

Black Tentacles of Prosperity

Objects

Grandfather Clock children's replica

Bicycle that is glowing

Secret Letter Opener

Hidden Handcuffs

Chastity Belt of Prosperity

Wand of Wonder

Caster thinks that he’s the lizard king and can do anything

People

Name Codename Career Likes Dislikes
Leilani Mendoza "Silver Churros" Merchant Cooking Cellphones
Max Mclaughlin "Casual Cheesecakes" Mole Cartography Cellphones
Charlotte Cole Athlete Doors Jazz
Grace Harrison Secretary Water Hammers
Parker French Animator Glass Jazz

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).