Silent Negotiators, It seems "Cramped Fairy" has gone level 5. They have been broadcasting this message "Tracks of wolves can be seen at the Rainbow Mountain". We need you to eliminate them, Reluctantly. Their last known location was recorded at 05:18. You have a Beautiful Paint as a last resort. Use carefully.
— The Tinder Date you were holding self destructs.
Genevieve Jennings
"Cramped Fairy"
6' 7"
Gray eyes
Large moles / Right arm
The Society of Crooked Tampon
Love
Reluctantly Common
Take over a government to control the Children
Joseph the "Happy Worm"
Petite
The Freezing Crypt
Touristy Forest
Bliss Business
Box of Mice is being loudly arrested
Lactose Intolerance is robbed
Nomad Adopts a nearby child
Leopard Is being detained
Dominic's Hanging Birdcage Bazaar
Walker's Tea Set Boutique
Hopkins's Satchel Supermarket
Reyes's Urn Wardrobe
Object Smeared with Poison
Camouflaged Pit of Prosperity
Hanging Birdcage children's replica
Satchel children's replica
Secret Tea Set
Hidden Staff
Gauntlet of Prosperity
Target always knows the location of the nearest giraffe
| Name | Codename | Career | Likes | Dislikes |
|---|---|---|---|---|
| Angelina Walker | "Orange Livers" | Merchant | Easter | Contracts |
| Molly Hopkins | "Mini Throats" | Mole | Sailboats | Sticky Notes |
| Victoria Wang | Cobbler | Washing Machines | Technology | |
| Dominic Mack | Dead Tired | Rubber Bands | Ice Cubes | |
| Tristan Reyes | Dietitian | Bracelets | Chocolate |
After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.
It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.
This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark
Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.
Set UpGive the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.
Characters90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.
RollingThis can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.
Dungeon MasterYour goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.
EndingNo one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).