The Director Welcomes You

Couture Royale

#6bffd3

Location

Arid, Frigid Kiribati

Time of Day

0:18

Extraction Point

46 Miles SWW

Time to Complete

12 Hours

Detectives,
As you can see you are trapped inside the bottom of a Hidden Circus . We almost couldn't find you — Please explain when you get back. All we know is "Cheap Platypuses" is responsible and they sent us this message - "A thick fog rolls in at the Garden of Bears". Your mission was black ops, achieve what you can.

Hopefully you still have that Rusty Plier hidden on you.

— The Tape recorder you were holding self destructs.

The Villain Dossier

Name

Samantha Foster

Alias

"Cheap Platypuses"

Features

4' 7"

Blue eyes

A second belly button / Left arm

Organization

The Bunch of Tight Bucket

Emotions

Weary

Personality

Upwardly Ubiquitous

Motive

Take over a government to inspire a rebellion

Bodyguard

Nancy the "Slimey Eel"

Physical Size

Bantam

Story

Additional Locations

The Delicious Palace

Pitch Black Forge

Vulnerability Lake

Random Events

Vagabond meets disaster

Wedding Cake screams at the top of their lungs

Box of Cigarette strikes the ground

Husband Calls menacingly

World

Stores

Kimberly's File Couture

Powell's Fruit Bowl Bazaar

Richards's Fruit Bowl Little shop

Banks's Shoe Horn Solutions

Traps

Symbol of Hypnosis

Ghoul Touch of Sanitation

Objects

File that has been hollowed out

Fruit Bowl that is glowing

Secret Fruit Bowl

Hidden Magazine

Katana of Sanitation

Wand of Wonder

Caster refuses to speak with one particular ally

People

Name Codename Career Likes Dislikes
Xavier Powell "The Arms" Merchant Chocolate Chocolate
Amelia Richards "Tough Livers" Mole Lamps Cats
Piper Chen Midwife Whipped Cream Candles
Kimberly Harris Art Therapist Football Rubber Bands
Lucas Banks Ghost Jazz Soap

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).