The Director Welcomes You

Operation — Deep Lace

#9d09f1

Location

Balmy, Balmy Australia

Time of Day

1:32

Extraction Point

172 Miles SSE

Time to Complete

1 Hours

Investigators,
As you can see you are trapped inside approach a Abandoned Palace . We almost couldn't find you — Please explain when you get back. All we know is "One Kaiju" is responsible and they sent us this message - "A thick fog rolls in at the old bridge". Your mission was intelligence, achieve what you can.

Hopefully you still have that Soft Bolt Cutter hidden on you.

— The Burner Phone you were holding self destructs.

The Villain Dossier

Name

Tricia Chandler

Alias

"One Kaiju"

Features

5' 6"

Green eyes

Small mole / Right arm

Organization

The Commission of Thorough Lawyer

Emotions

Sympathy

Personality

Hungrily Rotten

Motive

Make a lot of money justice for a wrong-doing

Bodyguard

Prince the "Encrypted Demon"

Physical Size

Diminutive

Story

Additional Locations

The Deep City

Polluted Spring

Ice Manor

Random Events

Chunk of Beef Is throwing a protest

Delivery Guy Ignites violently

Potato Is hurled at the adventurers

Rhapsody Adopts a nearby child

World

Stores

Camden's Shelf of alcohol Industries

George's Desk Beauty Stop

Sparks's Flowers Growing Ventures

Woods's Fruit Bowl Arcade

Traps

Flame Strike

Lightning Bolt of Delirium

Objects

Shelf of alcohol children's replica

Flowers Growing children's replica

Secret Desk

Hidden Nipple Clamp

Club of Delirium

Wand of Wonder

Target is immune to non-magical extremes of weather

People

Name Codename Career Likes Dislikes
Victor George "Violet Falafels" Merchant Pillows Sun Glasses
Joshua Sparks "White Feet" Mole Sun Glasses Sailboats
Kaiden Hall Cleaner Football Candles
Camden Sherman Depressed Socks Death
Abraham Woods Electrician Cooking Lipstick

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).