The Director Welcomes You

The Tree Euphoria Incident

#4996bc

Location

Windy, Frigid Romania

Time of Day

14:29

Extraction Point

122 Miles NW

Time to Complete

41 Hours

Shadows,
We need your help. Agent Rachel Mueller has gone missing and we believe "Drowsy Troll" is responsible. They were last seen in Romania at 06:14. The agent sent one final message – "An object nearby starts bleeding at the Snowy garrison". Take this Dull Banana - it was their favorite tool and might help you.

— The Portable Radio you were holding self destructs.

The Villain Dossier

Name

Tyler Ferguson

Alias

"Drowsy Troll"

Features

6' 11"

Hazel eyes

A second belly button / Right foot

Organization

The Company of Jagged Stepmother

Emotions

Rejected

Personality

Well Rhythmic

Motive

Take over a country to lead a mutiny

Bodyguard

Mitch the "Brief Koalas"

Physical Size

Fat

Story

Additional Locations

The Sparkling Sanctuary

Desolate Forge

Fragility Port

Random Events

Bellhop is loose

Bottle of Soy Sauce approaches

Bottle of Soy Sauce screams at the top of their lungs

Rhapsody overflows

World

Stores

Luca's Spare brick Supermarket

Cobb's Footlocker Logistics

Lindsey's Doorway Solutions

Mueller's Fire poker set Unlimited

Traps

Rune of Paralyzation

Camouflaged Pit of Euphoria

Objects

Spare brick that is glowing

Doorway that is glowing

Secret Footlocker

Hidden Sling

Chewing Gum of Euphoria

Wand of Wonder

Target’s left arm moves to his right shoulder

People

Name Codename Career Likes Dislikes
Michelle Cobb "Plump Lox" Merchant Snowglobes Robots
Alexander Lindsey "Mad Hands" Mole Technology Sharp Things
Alina Vega Mechanic Cats Bells
Luca Ellis Graphic Designer Video Games Toilets
Rachel Mueller Cobbler Rock n' Roll Attention

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).