The Director Welcomes You

Who is Tiffany Wilderness?

#4e21b4

Location

Breezy, Gorgeous Saudi Arabia

Time of Day

10:52

Extraction Point

186 Miles SWW

Time to Complete

34 Hours

Informants,
This week should be easy. You are delivering a Figurine with a False bottom. Get to Saudi Arabia at 09:21

Good Luck.

— The Tablet of Stone you were holding self destructs.

The Villain Dossier

Name

Patrick Brooks

Alias

"White Anteaters"

Features

5' 11"

Blue eyes

Large deep scar / Right eye

Organization

The Board of Verdant Bra

Emotions

Bored

Personality

Solemnly Prehensile

Motive

Disrupt the military for pure destruction

Bodyguard

Tiffany the "Rabid Hydra"

Physical Size

Towering

Story

Additional Locations

The Incendiary Castle

Hidden Villa

Bravery Tower

Random Events

Bunny grabs a lady's purse

Chunk of Beef Bounces oddly

Sewer arrives in the mail

Keg Evades the law

World

Stores

Marcus's Figurine Arcade

Alvarado's Bench Couture

Espinoza's Toolbox Couture

Zimmerman's Bookcase Ventures

Traps

Flooded Corridor

Hail of Needles of Cleanliness

Objects

Figurine with a False bottom

Toolbox children's replica

Secret Bench

Hidden Trident

Camera of Cleanliness

Wand of Wonder

Caster has no scent whatsoever

People

Name Codename Career Likes Dislikes
Leo Alvarado "Violet Lox" Merchant Coffee Contracts
Emmanuel Espinoza "All Cheesecakes" Mole Dice Books
Gavin Woods Master Distiller Photography Peanut Butter
Marcus Lloyd Technician Candy Hammers
Maverick Zimmerman Depressed Acorns Soccer

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).