The Director Welcomes You

The Sweltering Tendency Pursuit

#9b72da

Location

Stormy, Cool Latvia

Time of Day

16:41

Extraction Point

19 Miles NE

Time to Complete

14 Hours

Spy Deputies,
As you can see you are trapped inside underneathe a Abandoned Crypt . We almost couldn't find you — Please explain when you get back. All we know is "King Pegasus" is responsible and they sent us this message - "A vagrant asks for money at the giants footsteps". Your mission was anti-surveillance, achieve what you can.

Hopefully you still have that Clean Paint Brush hidden on you.

— The Microsoft Zune you were holding self destructs.

The Villain Dossier

Name

Brantley Robertson

Alias

"King Pegasus"

Features

4' 3"

Red eyes

Faint curved scar / Left middle finger

Organization

The Crew of Drooping Volcano

Emotions

Joyful

Personality

Usually Short

Motive

Disrupt the military in pursuit of knowledge

Bodyguard

Roberto the "Revolting Aardvark"

Physical Size

Baby

Story

Additional Locations

The Sweltering Suburbs

Abandoned Lagoon

Ruin Shelter

Random Events

Bank Crashes slowly

Cat emerges

Spectator gathers near a point of interest

Bag of Lemons Integrates silently into the group

World

Stores

Amaya's Bonsai Productions

Potter's Medallion Supermarket

Guzman's Spare brick Boutique

Harris's Figurine Convenience store

Traps

Wall Blade

Symbol of Hypnosis of Calming

Objects

Bonsai that is glowing

Spare brick with a False bottom

Secret Medallion

Hidden Targe

Throwing Dart of Calming

Wand of Wonder

When caster teleports, he arrives ravenously hungry

People

Name Codename Career Likes Dislikes
Lucy Potter "One Boy" Merchant Peanut Butter Washing Machines
Kingston Guzman "Small Matzo Balls" Mole Hamsters Candles
Declan Morgan Headhunter Water Acorns
Amaya Olson Exhausted Syrup Hammers
Kaylee Harris Accountant Flowers Whipped Cream

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).