The Director Welcomes You

Who is Jack Tennisracket?

#ccbd66

Location

Balmy, Cool Tuvalu

Time of Day

14:22

Extraction Point

3 Miles NW

Time to Complete

47 Hours

Sleuths,
I have sent you to within a Hidden Forge to look for a suspect by the name "Indigo Goblins". This mission is counterintelligence. Their recent activity is concerning and we need you to slow them down. We don't know much about their goals but we've intercepted this cryptic message – "An object nearby starts bleeding at the Tempest".

We're low budget this mission – I've packed a Dull Mirror in your kit to help.

— The CD player you were holding self destructs.

The Villain Dossier

Name

Dean Yang

Alias

"Indigo Goblins"

Features

5' 9"

Brown eyes

Stretch Marks / Left foot

Organization

The Fraternity of Shrilling Hen

Emotions

Compassionate

Personality

Dimly Fit

Motive

Disrupt the military for revenge

Bodyguard

Jack the "Famous Lion"

Physical Size

Adult

Story

Additional Locations

The Unsightly Jungle

Underwater Port

Happiness House

Random Events

Cauldron Is accused by the law

Building chase a suspect

Turtle Adopts a nearby child

Dancer Attempts to rob a bank

World

Stores

Eleanor's Picture Frame Chic Chåteau

Castillo's Urn Specialities

Mclaughlin's Coat Wardrobe

Park's Stamp Set Labs

Traps

Arrow

Fusillade of Darts of Oblivion

Objects

Picture Frame that has been hollowed out

Coat with a False bottom

Secret Urn

Hidden File

Longsword of Oblivion

Wand of Wonder

Target is holding an egg in each hand and must not break them!

People

Name Codename Career Likes Dislikes
Alexis Castillo "Slow Cappuccinos" Merchant Death Bears
Nolan Mclaughlin "Heavy Elbows" Mole Photography Doors
Sadie Griffith Demon Water Water
Eleanor Zimmerman Artist Bears Chalk
Charles Park Pharmacist Chalk Lamps

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).