The Director Welcomes You

Log Cabin, Artist, Rocket, Spy.

#53ffd1

Location

Breezy, Dry Vanuatu

Time of Day

23:40

Extraction Point

93 Miles SW

Time to Complete

32 Hours

Operatives,
It seems "Sharp Opossums" has gone level 7. They have been broadcasting this message "A white horse dashes past at the Broken Face". We need you to eliminate them, Quietly. Their last known location was recorded at 06:00. You have a Angry Can Opener as a last resort. Use carefully.

— The Portable Radio you were holding self destructs.

The Villain Dossier

Name

Joseph Gallagher

Alias

"Sharp Opossums"

Features

4' 8"

Gray eyes

A second belly button / Left middle finger

Organization

The Society of Mammoth Rocket

Emotions

Anxious

Personality

Quietly Sweet

Motive

Take over a government to achieve their destiny

Bodyguard

Carl the "Obtuse Gnome"

Physical Size

Petite

Story

Additional Locations

The Attractive Creek

Underwater Masquerade

Peace Lagoon

Random Events

Pine Branch is loose

Mutant is robbed

Potato Skips merrily

Crazy Man Is getting confiscated

World

Stores

Maya's Figurine Specialities

Hardy's Rubber Plant Threads

Mack's Quill and Ink Bazaar

Torres's Shelf of alcohol Labs

Traps

Bestow Curse

Extended Bane of Casualties

Objects

Figurine with a False bottom

Quill and Ink made of heavy metal

Secret Rubber Plant

Hidden Lipstick

Chastity Belt of Casualties

Wand of Wonder

Caster finds a copy of Aristotle’s long-lost Poetics of Comedy

People

Name Codename Career Likes Dislikes
Avery Hardy "Black Throats" Merchant Snowglobes Balloons
Michelle Mack "Mad Pastrami's" Mole Music Sailboats
Luca Santiago Phantom Cousins Comic Books
Maya Hampton Railroad Conductor Cooking Socks
Reese Torres Cleaner Cousins Sponges

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).