The Director Welcomes You

The Jury Good Spirits Incident

#17f89b

Location

Foul, Gorgeous Egypt

Time of Day

17:51

Extraction Point

175 Miles S

Time to Complete

47 Hours

Snoopers,
It seems "Gross Alien" has gone level 1. They have been broadcasting this message "The earth shakes briefly at the Where grass will not grow". We need you to eliminate them, Quaintly. Their last known location was recorded at 11:00. You have a Bulbous Towel as a last resort. Use carefully.

— The Tinder Date you were holding self destructs.

The Villain Dossier

Name

Micah Robles

Alias

"Gross Alien"

Features

7' 5"

Hazel eyes

Small mole / Right hand

Organization

The Division of Dilligent Literature

Emotions

Anticipating

Personality

Quaintly Weak

Motive

Take over a country justice for a wrong-doing

Bodyguard

Christopher the "Contemporary Giraffe"

Physical Size

Miniature

Story

Additional Locations

The Orange Lodge

Pitch Black Business

Oblivion Park

Random Events

Bag of Lemons scurries by

Chanting Cult stop the party and asks questions

Dead Animal Is hurled at the adventurers

Procession Gets their hand chopped off

World

Stores

Isaac's Armoir Industries

Leon's Creeping Vines Brothers

Simpson's Bookcase Emporium

Mitchell's Skeletal Animal Ventures

Traps

Poison Wall Spikes

Acid Fog of Good Spirits

Objects

Armoir children's replica

Bookcase with a False bottom

Secret Creeping Vines

Hidden Diary

Scimitar of Good Spirits

Wand of Wonder

All within 50 yards are wearing wooden shoes

People

Name Codename Career Likes Dislikes
Faith Leon "Nice Eyes" Merchant Dice Eggs
Alejandro Simpson "Dull Tongues" Mole Lamps Water
Beau McDaniel Optimistic Water Jazz
Isaac Chan Dog surfing instructor Coffee Rabbits
Zoey Mitchell Teacher Jazz Slippers

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).