The Director Welcomes You

The Thunder Excitement Incident

#5a76f0

Location

Mild, Foul Taiwan

Time of Day

23:18

Extraction Point

144 Miles S

Time to Complete

31 Hours

Shadows,
We need your help. Agent Valentina Yates has gone missing and we believe "Bullet Bigfoot" is responsible. They were last seen in Taiwan at 18:07. The agent sent one final message – "Tracks of wolves can be seen at the Frozen palace". Take this Fluffy Bicycle - it was their favorite tool and might help you.

— The Portable Radio you were holding self destructs.

The Villain Dossier

Name

Waylon Richardson

Alias

"Bullet Bigfoot"

Features

7' 1"

Hazel eyes

Faint curved scar / Left middle finger

Organization

The Clique of Scruffy Ogre

Emotions

Bored

Personality

Always Shitty

Motive

Make a lot of money to become the best

Bodyguard

Charles the "Childish Pig"

Physical Size

Considerable

Story

Additional Locations

The Clacking Carnival

Deserted Mansion

Animosity Suburbs

Random Events

Buccaneer Integrates silently into the group

Mutant chase a suspect

Meteor Attempts to rob a bank

Bunny Is getting confiscated

World

Stores

Morris's Trophy Consulting

Bowman's Letter Opener Atelier

Woods's Workbench Worldwide

Yates's Crate Consulting

Traps

Razor-Wire across Hallway

Built-to-Collapse Wall of Excitement

Objects

Trophy that has been hollowed out

Workbench children's replica

Secret Letter Opener

Hidden Stave

Hammers of Excitement

Wand of Wonder

Caster loses access to a single school of magic for 1d4 weeks

People

Name Codename Career Likes Dislikes
Peyton Bowman "Mad Cheesecakes" Merchant Bears Houses
Connor Woods "Fat Muscles" Mole Glitter Singing
Eva Gutierrez Secretary Sharp Things Doves
Morris Nguyen Stressed Sharp Things Stickers
Valentina Yates Railroad Conductor Teeth Boxes

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).