The Director Welcomes You

Beauty Stop Royale

#0566da

Location

Rainy, Dry Tunisia

Time of Day

10:4

Extraction Point

101 Miles NWW

Time to Complete

15 Hours

Meddlers,
I have sent you to climb a Abandoned City to look for a suspect by the name "King Rabbit". This mission is clandestine. Their recent activity is concerning and we need you to uncover their plans. We don't know much about their goals but we've intercepted this cryptic message – "A white horse dashes past at the Frozen palace".

We're low budget this mission – I've packed a Glowing Tape Measure in your kit to help.

— The iPod you were holding self destructs.

The Villain Dossier

Name

Ryder Reynolds

Alias

"King Rabbit"

Features

4' 4"

Amber eyes

Large deep scar / Left arm

Organization

The Guild of Gorgeous Reading

Emotions

Receptive

Personality

Painfully Recessive

Motive

Make a lot of money because of a betrayal

Bodyguard

Frankie the "Damp Unicorn"

Physical Size

Modest

Story

Additional Locations

The Worried Carnival

Rundown Lake

Cheer Pond

Random Events

Swarm of Bees Attempts to rob a bank

Dracula Is being kidnapped

Crazy Man grabs a lady's purse

Pickpocket chase a suspect

World

Stores

Aubree's Footlocker Beauty Stop

Solis's Stairwell Bazaar

Steele's Key Logistics

Cooper's Vanity Discount

Traps

Arrow

Ray of Sickness of Pleasure

Objects

Footlocker that is glowing

Key with a False bottom

Secret Stairwell

Hidden Glasses

Club of Pleasure

Wand of Wonder

Each day, caster’s height fluctuates plus or minus 1d100%

People

Name Codename Career Likes Dislikes
Lucia Solis "Silver Fingers" Merchant Glitter Sponges
Ezekiel Steele "Red Noses" Mole Basketball Lamps
Ivan Hughes Police Officer Chickens Sun Glasses
Aubree Norris Dentist Whipped Cream Balloons
Anastasia Cooper Chief Executive Officer Photography Singing

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).