The Director Welcomes You

Operation — Disgusting Mint

#1c8fe1

Location

Foul, Bright Fiji

Time of Day

4:53

Extraction Point

161 Miles SW

Time to Complete

41 Hours

Snoopers,
It seems "Nice Doppelganger" has gone level 6. They have been broadcasting this message "A white horse dashes past at the Hollow oak tree". We need you to eliminate them, Yearly. Their last known location was recorded at 14:17. You have a Glowing Nuts and Bolts as a last resort. Use carefully.

— The CD player you were holding self destructs.

The Villain Dossier

Name

Anthony Parks

Alias

"Nice Doppelganger"

Features

5' 1"

Green eyes

Faint curved scar / Right arm

Organization

The company of Chilly Goat

Emotions

Confident

Personality

Yearly Cold

Motive

Take over a government to become famous

Bodyguard

Emily the "Curious Pixie"

Physical Size

Petty

Story

Additional Locations

The Disgusting Castle

Underground Crypt

Prosperity Barn Dance

Random Events

Spice Box Glistens gently

Bag of Lemons Calls menacingly

Chunk of Beef Catches leprosy

Bank Lunges at the group

World

Stores

Sebastian's Mirror Hole

Quinn's Painting Specialities

Goodman's Trunk Bazaar

Wallace's Grandfather Clock Worldwide

Traps

Incendiary Cloud

Rolling Rock of Joy

Objects

Mirror children's replica

Trunk made of heavy metal

Secret Painting

Hidden Throwing Dart

Rapier of Joy

Wand of Wonder

Target can fall one yard per point of Wisdom without harm

People

Name Codename Career Likes Dislikes
Ashley Quinn "Stiff Fingers" Merchant Attention Notes
Elias Goodman "Five Livers" Mole Candles Bread
Aria Neal Electrician Butterflies Rock n' Roll
Sebastian Dennis Funeral Director Butterflies Music
Noah Wallace Optimistic Technology Socks

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).