The Director Welcomes You

Operation — Tight Postoffice

#e46d4a

Location

Windy, Frigid Honduras

Time of Day

15:17

Extraction Point

13 Miles NNE

Time to Complete

40 Hours

Spy Deputies,
I have sent you to circle a Archaic Maze to look for a suspect by the name "Red child". This mission is anti-surveillance. Their recent activity is concerning and we need you to retrieve the stolen intel. We don't know much about their goals but we've intercepted this cryptic message – "The group finds a dollar on the ground at the Where grass will not grow".

We're low budget this mission – I've packed a Fluffy Tissues in your kit to help.

— The iPod you were holding self destructs.

The Villain Dossier

Name

Brayden Hamilton

Alias

"Red child"

Features

6' 5"

Amber eyes

Large deep scar / Left arm

Organization

The Council of Feisty Nut

Emotions

Interested

Personality

Thoughtfully Helpless

Motive

Make a lot of money because of a betrayal

Bodyguard

Sam the "Constipated Orcs"

Physical Size

Little

Story

Additional Locations

The Tight Barn Dance

Deserted Pond

Destiny Palace

Random Events

Druid Attempts to rob a bank

Bellhop Glistens gently

Donkey Spontaneously disintegrates

Chunk of Beef scurries by

World

Stores

Victoria's Cabinet Consulting

Montgomery's Hanging Birdcage Factory

Pierce's Wingback chair Worldwide

Gomez's Medallion Creative

Traps

Water-Filled Room

Bear Trap of Downfall

Objects

Cabinet that has been hollowed out

Wingback chair that has been hollowed out

Secret Hanging Birdcage

Hidden Ring

Cat of Downfall

Wand of Wonder

Target reacts violently to anyone who offers him aid in battle

People

Name Codename Career Likes Dislikes
Annabelle Montgomery "Slow Tongues" Merchant Physics Limes
Joseph Pierce "Stiff Livers" Mole Doves Stickers
Isabel Chan Ghost Video Games Paper
Victoria Nichols Actor Cats Chickens
Robert Gomez Scientist Paper Flashlights

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).