The Director Welcomes You

Who is Anthony Uncle?

#d06b85

Location

Gloomy, Hot Slovenia

Time of Day

14:15

Extraction Point

9 Miles W

Time to Complete

8 Hours

Shadows,
As you can see you are trapped inside the outside of a Underground Chateau . We almost couldn't find you — Please explain when you get back. All we know is "Drowsy Dwarf" is responsible and they sent us this message - "A pool of blood at the dancing-trees". Your mission was intelligence, achieve what you can.

Hopefully you still have that Invisible Balloon hidden on you.

— The Vinyl record player you were holding self destructs.

The Villain Dossier

Name

Claire Klein

Alias

"Drowsy Dwarf"

Features

6' 11"

Heterochromia eyes

Faint curved scar / Right leg

Organization

The Company of Wither Insurance

Emotions

Embarrassed

Personality

Energetically Uptight

Motive

Disrupt the military for fear of the heroes

Bodyguard

Anthony the "Sore Ogre"

Physical Size

Minuscule

Story

Additional Locations

The Meaty Forge

Bustling Isle

Purity Business

Random Events

Bank Is throwing a protest

Water Vessel Ignites violently

Pack of Wild Dogs Evades the law

Goblet is being loudly arrested

World

Stores

Scarlett's Statue Productions

Willis's Musical instrument Brothers

Harrison's Desk Collective

Powell's Landscape Worldwide

Traps

Bricks from Ceiling

Insanity Mist Vapor of Fury

Objects

Statue with a False bottom

Desk children's replica

Secret Musical instrument

Hidden Throwing Dart

Mace of Fury

Wand of Wonder

Target’s weapon instills Fear in his allies during battle

People

Name Codename Career Likes Dislikes
Sawyer Willis "Gross Fingers" Merchant Comic Books Chickens
Elias Harrison "Three Hot Dogs" Mole Video Games Essential Oils
Paisley Pham Chief Executive Officer Chalk Coffee
Scarlett Stewart Chief Executive Officer Paper Sailboats
Eloise Powell Zestful Music Chickens

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).