Meddlers, This week should be easy. You are delivering a Urn with a False bottom. Get to North Macedonia at 17:07
Good Luck.
— The CD player you were holding self destructs.
Tricia Blair
"White Koalas"
5' 8"
Red eyes
Stretch Marks / Left thumb
The Club of Insidious Splint
Brave
Angrily Wailing
Take over a country in pursuit of knowledge
Harold the "Pugilistic Seal"
Petty
The Flaky Suburbs
Pitch Black Barn Dance
Weakness Crypt
Mutant Adopts a nearby child
Druid screams at the top of their lungs
Biscuit meets disaster
Procession Is accused by the law
Chloe's Urn Bazaar
Welch's Certificate Threads
Ruiz's Sconce Creative
Simon's Flower in Vase Warehouse
Poison Dart
Blade Barrier of Contentment
Urn with a False bottom
Sconce with a False bottom
Secret Certificate
Hidden Chastity Belt
Blades of Contentment
If reduced to exactly zero hit points, target shatters like glass
| Name | Codename | Career | Likes | Dislikes |
|---|---|---|---|---|
| Mia Welch | "Cheap Heels" | Merchant | Peanut Butter | Sticky Notes |
| Oscar Ruiz | "Mini Waffles" | Mole | Gym Memberships | Eggs |
| Rachel Blake | Meteorologist | Scarves | Hamsters | |
| Chloe Herrera | Master Distiller | Water | Whipped Cream | |
| Arianna Simon | Townsfolk | Bread | Soup |
After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.
It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.
This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark
Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.
Set UpGive the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.
Characters90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.
RollingThis can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.
Dungeon MasterYour goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.
EndingNo one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).