The Director Welcomes You

Who is Jerry Collar?

#42ce1e

Location

Cool, Windy United Kingdom

Time of Day

16:25

Extraction Point

127 Miles NEE

Time to Complete

36 Hours

Undercover Emissaries,
As you can see you are trapped inside climb a Underground Maze . We almost couldn't find you — Please explain when you get back. All we know is "Silver Bat" is responsible and they sent us this message - "A black cat runs past at the dancing-trees". Your mission was anti-surveillance, achieve what you can.

Hopefully you still have that Clean Toy hidden on you.

— The Messenger Pigeon you were holding self destructs.

The Villain Dossier

Name

Victor Henderson

Alias

"Silver Bat"

Features

4' 10"

Brown eyes

Large moles / Right middle finger

Organization

The Order of Dusty Zipper

Emotions

Disgusted

Personality

Fairly Hissing

Motive

Take over a government to better Humanity

Bodyguard

Jerry the "Rare Gargoyle"

Physical Size

Immense

Story

Additional Locations

The Bloody Mansion

Ancient House

Grave Consequences Barn Dance

Random Events

Gunshot approaches

Sewer is being loudly arrested

Cat explodes

Squirrel is being loudly arrested

World

Stores

Thomas's Platter Department store

James's Wardrobe Solutions

Neal's Fireplace Du jour

Davidson's Key Unlimited

Traps

Collapsing Column

Incendiary Cloud of Stealth

Objects

Platter that is glowing

Fireplace that has been hollowed out

Secret Wardrobe

Hidden Dagger

Diary of Stealth

Wand of Wonder

Someone nearby disgorges a tin bucket of hot coals

People

Name Codename Career Likes Dislikes
Roman James "Small Lungs" Merchant Doors Television
Miles Neal "No Boy" Mole Writers Singing
Kai Farmer Veteran Baseball Lipstick
Thomas Gordon Tailor Balloons Syrup
Micah Davidson Bounty hunter Jigsaw Puzzles Quartz Crystals

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).