The Director Welcomes You

Who is Billy Government?

#b4c1c1

Location

Sunny, Breezy Togo

Time of Day

22:30

Extraction Point

104 Miles NE

Time to Complete

5 Hours

Shadows,
It seems "Wild Cat" has gone level 4. They have been broadcasting this message "Clouds develop quickly at the Where grass will not grow". We need you to eliminate them, Gracefully. Their last known location was recorded at 17:06. You have a Glowing Blanket as a last resort. Use carefully.

— The CD player you were holding self destructs.

The Villain Dossier

Name

Stella Byrd

Alias

"Wild Cat"

Features

6' 2"

Brown eyes

Stretch Marks / Right foot

Organization

The Gang of Hot Desire

Emotions

Overwhelmed

Personality

Gracefully Tasteless

Motive

Make a lot of money to cause catastrophe

Bodyguard

Billy the "Mushy Elves"

Physical Size

Sizable

Story

Additional Locations

The Numerous Sanctuary

Archaic Masquerade

Stealth Pond

Random Events

Biscuit is heard screaming

Hound Spontaneously disintegrates

Whore Integrates silently into the group

Chauvinist screams at the top of their lungs

World

Stores

Abraham's Chair Discount

Carroll's Bookcase Labs

Alvarado's Fireplace Couture

Fischer's Fruit Bowl Wardrobe

Traps

Javelin

Arrow of Delight

Objects

Chair with a False bottom

Fireplace with a False bottom

Secret Bookcase

Hidden Whip

Spear of Delight

Wand of Wonder

Target wakes each day bald, but his hair regrows by noon

People

Name Codename Career Likes Dislikes
Bailey Carroll "Big Scars" Merchant Trucks Soap
Tucker Alvarado "Short Cappuccinos" Mole Houses Deodorant
Amir Rogers Artist Tigers Cousins
Abraham Erickson Cleaner Trucks Coffee
Lincoln Fischer Fortune Cookie Writer Singing Deodorant

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).