The Director Welcomes You

The Wonderful Chief Hunt

#bba29c

Location

Humid, Chilly Djibouti

Time of Day

19:25

Extraction Point

187 Miles SSE

Time to Complete

34 Hours

Undercover Emissaries,
As you can see you are trapped inside approach a Archaic Park . We almost couldn't find you — Please explain when you get back. All we know is "Small Bear" is responsible and they sent us this message - "The group finds a random cow at the Big Momma". Your mission was clandestine, achieve what you can.

Hopefully you still have that Polished Socks hidden on you.

— The Tablet of Stone you were holding self destructs.

The Villain Dossier

Name

Mary Nunez

Alias

"Small Bear"

Features

5' 6"

Amber eyes

A second belly button / Left arm

Organization

The Brotherhood of Damaged Smoke

Emotions

Amused

Personality

Yearly Red

Motive

Take over a country for sibling rivalry

Bodyguard

Simon the "Disruptive Troll"

Physical Size

Sizable

Story

Additional Locations

The Wonderful Manor

Hidden City

Ice Reef

Random Events

Milk Shipment Adopts a nearby child

Deadbeat Bounces oddly

Leopard catches on fire

Majestic Painting catches on fire

World

Stores

Molly's Statuette Creative

Campbell's Flowers Growing Beauty Stop

Ward's Statue Hole

Knight's Ceramic Crock Industries

Traps

Ghoul Touch

Moving Executioner Statue of Competency

Objects

Statuette that is glowing

Statue with a False bottom

Secret Flowers Growing

Hidden Collar

Staff of Competency

Wand of Wonder

No one in the world can sleep for 1d6 days

People

Name Codename Career Likes Dislikes
Aaliyah Campbell "Cheap Waffles" Merchant Chili Christmas
Jackson Ward "Red Pastrami's" Mole Christmas Fire
Avery Lopez Restless Bracelets Balloons
Molly Page Physician Teeth Drinking
Abel Knight Musician Hammers Technology

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).