The Director Welcomes You

The Lovingly Tenacious Agent

#3c6de5

Location

Stormy, Humid Turkmenistan

Time of Day

13:4

Extraction Point

56 Miles SSE

Time to Complete

35 Hours

Snoopers,
We need your help. Agent Julian Wong has gone missing and we believe "Junior Hyena" is responsible. They were last seen in Turkmenistan at 22:15. The agent sent one final message – "An object nearby starts bleeding at the Hollow oak tree". Take this Explosive Paint - it was their favorite tool and might help you.

— The CD player you were holding self destructs.

The Villain Dossier

Name

Tyler Brady

Alias

"Junior Hyena"

Features

6' 3"

Heterochromia eyes

Faint curved scar / Left middle finger

Organization

The Unit of Rough Servant

Emotions

Hopeless

Personality

Lovingly Ancient

Motive

Take over a government to please their master

Bodyguard

Harrison the "Fluffy Gnome"

Physical Size

Young

Story

Additional Locations

The Tenacious Isle

Abandoned Lodge

Cleanliness Crypt

Random Events

Rustler skins a cat with his teeth

Swarm of Bees Is being detained

Cauldron arrives in the mail

Dracula Is frozen into a block of ice

World

Stores

Esther's Wingback chair Atelier

Kennedy's Flowers Growing Department store

Chen's File Labs

Wong's Diary Brothers

Traps

Insanity Mist Vapor

Chain Lightning of The Blackest Black

Objects

Wingback chair children's replica

File that is glowing

Secret Flowers Growing

Hidden Mace

Lipstick of The Blackest Black

Wand of Wonder

Target’s weapon teleports exactly 1d10 yards due north

People

Name Codename Career Likes Dislikes
Levi Kennedy "Junior Lungs" Merchant Contracts Candy
Hadley Chen "Five Matzo Balls" Mole Chili Toilets
Liam May Architect Dolphins Trucks
Esther Larson Consultant Money Teeth
Julian Wong Consultant Bread Octopus

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).