The Director Welcomes You

The Whip Imperfection Protocol

#e65d16

Location

Chilly, Overcast Switzerland

Time of Day

16:20

Extraction Point

145 Miles NWW

Time to Complete

20 Hours

Snoopers,
It seems "Indigo The Grim Reaper" has gone level 1. They have been broadcasting this message "The earth shakes briefly at the ruined castle". We need you to eliminate them, Wildly. Their last known location was recorded at 20:13. You have a Rusty Watch as a last resort. Use carefully.

— The Vinyl record player you were holding self destructs.

The Villain Dossier

Name

Maria Robles

Alias

"Indigo The Grim Reaper"

Features

4' 1"

Brown eyes

Large deep scar / Neck

Organization

The Council of Cooling Crush

Emotions

Embarrassed

Personality

Wildly Gigantic

Motive

Make a lot of money justice for a wrong-doing

Bodyguard

Carl the "Rare Platypuses"

Physical Size

Minute

Story

Additional Locations

The Purple Mansion

Bustling Pond

Disaster Lodge

Random Events

Thief Is frozen into a block of ice

Deadbeat chase a suspect

Potato Calls menacingly

Chanting Cult Is getting confiscated

World

Stores

Carter's Hatrack Technologies

Moore's Pipe Group

Molina's Iron stove Emporium

Santiago's Canopy Bed Creative

Traps

Fusillade of Darts

Extended Bane of Imperfection

Objects

Hatrack that is glowing

Iron stove children's replica

Secret Pipe

Hidden Goblet

Hatchet of Imperfection

Wand of Wonder

Target earns 50 gold pieces when his attacks cause maximum damage

People

Name Codename Career Likes Dislikes
Paige Moore "Stiff Kidneys" Merchant Notes Cookies
Claire Molina "Gross Bagels" Mole Chili Money
Joshua Thomas Actor Gym Memberships Clocks
Carter Harper Barber Flowers Music
Quinn Santiago Surveyor Potatoes Mirrors

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).