The Director Welcomes You

Discount Royale

#df2f65

Location

Cloudless, Icy Belize

Time of Day

21:46

Extraction Point

29 Miles W

Time to Complete

45 Hours

Spy Deputies,
I have sent you to the top of a Polluted Volcano to look for a suspect by the name "Two Horse". This mission is anti-surveillance. Their recent activity is concerning and we need you to slow them down. We don't know much about their goals but we've intercepted this cryptic message – "A shrine is nearby at the Sacrificial Hole".

We're low budget this mission – I've packed a Explosive Bottle in your kit to help.

— The CD player you were holding self destructs.

The Villain Dossier

Name

Jaxon Todd

Alias

"Two Horse"

Features

7' 9"

Hazel eyes

A second belly button / Left middle finger

Organization

The Agency of Whining Boyscouts

Emotions

Horrified

Personality

Freely Victorious

Motive

Take over a country to please their master

Bodyguard

Jackie the "Bruised Zombie"

Physical Size

Huge

Story

Additional Locations

The Gregorian Suburbs

Underground Arcade

Happiness Forge

Random Events

Dracula runs over an infant

Spectator meets disaster

Bard chase a suspect

Thief Glistens gently

World

Stores

Alexa's Diary Discount

Sanders's Workbench Outlet

Jensen's Staircase Threads

Munoz's Stairwell Threads

Traps

Ghoul Touch

Lightning Bolt of Optimism

Objects

Diary made of heavy metal

Staircase with a False bottom

Secret Workbench

Hidden Ring

Javelins of Optimism

Wand of Wonder

People not in the caster’s presence tend to forget about him 3495 Powerful jets of air blow from the caster’s ears

People

Name Codename Career Likes Dislikes
Evan Sanders "Cheap Waffles" Merchant Rock n' Roll Flashlights
Braxton Jensen "No Muscles" Mole Water Syrup
Ryleigh West Judge Soup Shirts
Alexa Dunn Consultant Honey Honey
Alexander Munoz Railroad Conductor Bread Soccer

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).