Silent Negotiators, As you can see you are trapped inside the top of a Hidden Villa . We almost couldn't find you — Please explain when you get back. All we know is "Small Zombie" is responsible and they sent us this message - "An object nearby starts bleeding at the old bridge". Your mission was black bag, achieve what you can.
Hopefully you still have that Vicious Ballpoint Pen hidden on you.
— The Portable Radio you were holding self destructs.
Jackson Pearson
"Small Zombie"
6' 2"
Hazel eyes
Stretch Marks / Left arm
The Committee of Hollow Information
Indifferent
Gracefully Grumpy
Take over a government out of desperation
Jimmy the "Filthy Griffin"
Enormous
The Moist Barn Dance
Underwater Suburbs
Dark Business
Bunny Gets their hand chopped off
Princess Is under a curse
Robber Calls menacingly
German Trench Club Is being kidnapped
Easton's Mounted Animal Creative
French's Trophy Couture
Figueroa's crutch Cosmetics
Quinn's Toolset Productions
Ice lock
Tripping Chain of Exuberance
Mounted Animal that has been hollowed out
crutch that is glowing
Secret Trophy
Hidden Blowgun
Camera of Exuberance
Target has a large apple stuck in his mouth for 1d4 days
| Name | Codename | Career | Likes | Dislikes |
|---|---|---|---|---|
| Declan French | "Black Boy" | Merchant | Horses | Lipstick |
| Calvin Figueroa | "Gross Spleens" | Mole | Peanut Butter | Basketball |
| Jackson Simmons | Intoxicated | Sticks | Writers | |
| Easton Sullivan | Psychiatrist | Horses | Notes | |
| Julianna Quinn | Funeral Director | Television | Soap |
After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.
It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.
This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark
Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.
Set UpGive the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.
Characters90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.
RollingThis can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.
Dungeon MasterYour goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.
EndingNo one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).