Undercover Emissaries, I have sent you to climb a Polluted Acropolis to look for a suspect by the name "Yellow Golem". This mission is intelligence. Their recent activity is concerning and we need you to assassinate the target. We don't know much about their goals but we've intercepted this cryptic message – "The earth shakes briefly at the Grey Hollow".
We're low budget this mission – I've packed a Beautiful Paint Brush in your kit to help.
— The Vinyl record player you were holding self destructs.
Faith Henry
"Yellow Golem"
7' 7"
Gray eyes
Faint curved scar / Right middle finger
The Board of Ugly Zoo
Nervous
Utterly Early
Disrupt the military to be left alone
Nicky the "Magnificent Banshee"
Great
The Pervasive Sanctuary
Overpopulated Lake
Happiness Lake
Deadbeat Lunges at the group
Bear Becomes wounded
Gallon of Trash Glistens gently
Woman runs over an infant
Eden's Bible Convenience store
Fox's Counter Factory
Rivera's Oil Lamp Industries
Black's Ring Outlet
Rune of Paralyzation
Ray of Sickness of Bitterness
Bible that is glowing
Oil Lamp that has been hollowed out
Secret Counter
Hidden Necklace
Blindfold of Bitterness
Target suffers no damage from dragons’ breath for 1d4 weeks
| Name | Codename | Career | Likes | Dislikes |
|---|---|---|---|---|
| Logan Fox | "Big Brains" | Merchant | Technology | Potatoes |
| Judy Rivera | "Orange Hot Dogs" | Mole | Broccoli | Flowers |
| Axel Newton | Electrician | Hammers | Doves | |
| Eden Graves | Bounty hunter | Fire | Sailboats | |
| Naomi Black | Funeral Director | Sharp Things | Honey |
After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.
It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.
This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark
Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.
Set UpGive the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.
Characters90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.
RollingThis can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.
Dungeon MasterYour goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.
EndingNo one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).