The Director Welcomes You

The Edgy Harmony Crusade

#6dda9d

Location

Foggy, Breezy Spain

Time of Day

15:5

Extraction Point

17 Miles W

Time to Complete

21 Hours

Sleuths,
This week should be easy. You are delivering a Marionette that is glowing. Get to Spain at 22:12

Good Luck.

— The Microsoft Zune you were holding self destructs.

The Villain Dossier

Name

Hayden Morris

Alias

"Stiff Leprechaun"

Features

4' 8"

Blue eyes

Large moles / Right arm

Organization

The Unit of Cuddly Cactus

Emotions

Lonely

Personality

Honestly Hollow

Motive

Take over a country justice for a wrong-doing

Bodyguard

Daniel the "Drab Pixie"

Physical Size

Puny

Story

Additional Locations

The Edgy Tower

Ancient Port

Purity Port

Random Events

Bank Bounces oddly

Vagrant is being loudly arrested

Soup Is under a curse

Wanderer chase a suspect

World

Stores

Jack's Marionette Factory

Mills's Flower in Vase Technologies

Walters's crutch Productions

Avila's Tapestry International

Traps

Flame Strike

Bestow Curse of Bitterness

Objects

Marionette that is glowing

crutch with a False bottom

Secret Flower in Vase

Hidden Hatchet

Guthook of Bitterness

Wand of Wonder

Next sword that wounds caster is totally rusted by dawn tomorrow

People

Name Codename Career Likes Dislikes
Ryan Mills "Violet Feet" Merchant Batteries Stickers
Rhett Walters "Violet Forearms" Mole Death Cousins
Londyn Sandoval Sad Soap Glitter
Jack Campbell Electrician Whipped Cream Houses
Sawyer Avila The Body Harmonica Dinosaurs

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).