Informants, As you can see you are trapped inside be locked inside of a Hidden Palace . We almost couldn't find you — Please explain when you get back. All we know is "The Roc" is responsible and they sent us this message - "A black cat runs past at the ruined castle". Your mission was counterintelligence, achieve what you can.
Hopefully you still have that Clandestine Vise hidden on you.
— The CD player you were holding self destructs.
Arya Peters
"The Roc"
4' 10"
Heterochromia eyes
A second belly button / Left leg
The Company of Petite Middle Management
Uncomfortable
Continually Faithful
Make a lot of money to control the Children
Jerry the "Smelly Leech"
Vast
The Arid Citadel
Compact Arcade
Death Chateau
Thief Ignites violently
Reindeer screams at the top of their lungs
Thief Is throwing a BBQ
Gunshot emerges
Angelina's Mirror Atelier
Norton's Clamp Supermarket
Campbell's Trophy Convenience store
Gonzales's Vase Convenience store
Earthquake
Ice lock of Obliteration
Mirror that has been hollowed out
Trophy with a False bottom
Secret Clamp
Hidden Notebook
Sling of Obliteration
Next weapon drawn nearby is as soft as silk until sunset tomorrow
| Name | Codename | Career | Likes | Dislikes |
|---|---|---|---|---|
| Julianna Norton | "Short Toes" | Merchant | Shirts | Technology |
| Kingston Campbell | "Chunky Toes" | Mole | Washing Machines | Bears |
| Lydia Brooks | Waiter | Candles | Soup | |
| Angelina Wong | Lawyer | Gym Memberships | Lipstick | |
| Claire Gonzales | Paramedic | Bread | Water |
After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.
It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.
This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark
Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.
Set UpGive the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.
Characters90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.
RollingThis can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.
Dungeon MasterYour goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.
EndingNo one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).