The Director Welcomes You

The Postoffice Imperfection Protocol

#6f98d3

Location

Chilly, Stormy Azerbaijan

Time of Day

12:28

Extraction Point

58 Miles SEE

Time to Complete

20 Hours

Examiners,
It seems "Three Leprechaun" has gone level 6. They have been broadcasting this message "A vagrant asks for money at the Underwater cave". We need you to eliminate them, Inwardly. Their last known location was recorded at 00:03. You have a Sharp Lamp as a last resort. Use carefully.

— The Tape recorder you were holding self destructs.

The Villain Dossier

Name

Messiah Page

Alias

"Three Leprechaun"

Features

4' 7"

Hazel eyes

Faint curved scar / Right foot

Organization

The Society of Sturdy Lighthouse

Emotions

Confused

Personality

Inwardly Scruffy

Motive

Make a lot of money to please their master

Bodyguard

Prince the "Scaley Centaur"

Physical Size

Vast

Story

Additional Locations

The Miniature Grove

Hidden Crypt

Demise Festival

Random Events

Bank explodes

Robber Integrates silently into the group

Rhapsody Spontaneously disintegrates

Nomad screams at the top of their lungs

World

Stores

Landon's Bureau Du jour

Gonzalez's Stamp Set Bureau

Moore's Grandfather Clock Technologies

Russell's Statue Hole

Traps

Crushing Room

Water-Filled Room of Imperfection

Objects

Bureau with a False bottom

Grandfather Clock that has been hollowed out

Secret Stamp Set

Hidden Book

Stave of Imperfection

Wand of Wonder

Caster disgorges 1d4 apples per hour for the next 3d8 hours

People

Name Codename Career Likes Dislikes
Vivian Gonzalez "Violet Hands" Merchant Honey Chocolate
Hunter Moore "Drowsy Cheesecakes" Mole Soccer Lipstick
Sawyer Collins Talent agent Robots Cookies
Landon Watson Operator Glass Glitter
Arabella Russell Physician Eggs Broccoli

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).