The Director Welcomes You

The Plunger Delight Protocol

#fbfd37

Location

Foggy, Wet Romania

Time of Day

1:38

Extraction Point

14 Miles SSE

Time to Complete

33 Hours

Operatives,
I have sent you to the outside of a Rundown Castle to look for a suspect by the name "Four Ghost". This mission is anti-surveillance. Their recent activity is concerning and we need you to discover their location. We don't know much about their goals but we've intercepted this cryptic message – "Tracks of wolves can be seen at the Dragon's Sea".

We're low budget this mission – I've packed a Polished Cake in your kit to help.

— The Burner Phone you were holding self destructs.

The Villain Dossier

Name

Henry Peters

Alias

"Four Ghost"

Features

6' 7"

Hazel eyes

Small mole / Left middle finger

Organization

The Sisterhood of Nefarious Glove

Emotions

Anticipating

Personality

Truthfully Muscular

Motive

Take over a country to control the Children

Bodyguard

James the "Modern Gargoyle"

Physical Size

Full-grown

Story

Additional Locations

The Delicious Business

Compact Citadel

Obsession Creek

Random Events

Meteor grabs a lady's purse

Whore is heard screaming

Keg arrives in the mail

Pickpocket Is throwing a protest

World

Stores

Carson's Potted Plant Supermarket

Pena's Goblet Department store

Contreras's Pair of Statues Bazaar

Leon's Chaise Unlimited

Traps

Rune of Paralyzation

Beehive of Delight

Objects

Potted Plant children's replica

Pair of Statues with a False bottom

Secret Goblet

Hidden Bracer

Blowgun of Delight

Wand of Wonder

Next potion imbibed by caster makes him look like an infant

People

Name Codename Career Likes Dislikes
Bella Pena "Quiet Muscles" Merchant Soup Snowglobes
Jordyn Contreras "Fast Forearms" Mole Chocolate Bread
George Howell The Body Sharks Soda
Carson Romero Cosmetologist Basketball Whipped Cream
Jackson Leon Townsfolk Bread Technology

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).