The Director Welcomes You

Who is Nancy Mask?

#aef5cc

Location

Icy, Mild Bhutan

Time of Day

11:55

Extraction Point

168 Miles SE

Time to Complete

2 Hours

Operatives,
I have sent you to underneathe a Compact Shelter to look for a suspect by the name "Cheap Elephants". This mission is clandestine. Their recent activity is concerning and we need you to uncover their plans. We don't know much about their goals but we've intercepted this cryptic message – "An out of place door appears at the Hollow oak tree".

We're low budget this mission – I've packed a Explosive File in your kit to help.

— The Messenger Pigeon you were holding self destructs.

The Villain Dossier

Name

Amaya Mejia

Alias

"Cheap Elephants"

Features

6' 5"

Blue eyes

Large deep scar / Right middle finger

Organization

The Club of Straight Rocket

Emotions

Relieved

Personality

Dramatically Chunky

Motive

Disrupt the military out of greed

Bodyguard

Nancy the "Gentle Cat"

Physical Size

Petty

Story

Additional Locations

The Feisty Masquerade

Bustling Tower

Obliteration Isle

Random Events

Woman Is hurled at the adventurers

Squirrel Is being detained

Milk Shipment Integrates silently into the group

Baker is being loudly arrested

World

Stores

Callie's Hatrack Consulting

Mendoza's Coat of Arms Specialities

Espinoza's Tea Pot Properties

Fox's Window Cosmetics

Traps

Insanity Mist Vapor

Tripping Chain of Imperfection

Objects

Hatrack children's replica

Tea Pot that is glowing

Secret Coat of Arms

Hidden Stave

Chastity Belt of Imperfection

Wand of Wonder

Next enemy wounded by caster can no longer see the caster

People

Name Codename Career Likes Dislikes
Tricia Mendoza "Junior Eyes" Merchant Fire Coffee
Bryson Espinoza "Two Muscles" Mole Rubber Stamps Plushies
Aurora McCormick Stressed Cousins Cookies
Callie Becker Stressed Cousins Video Games
Damian Fox Weakened Drinking Snowglobes

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).