The Director Welcomes You

Factory Royale

#602bdf

Location

Dark, Foul Angola

Time of Day

24:51

Extraction Point

130 Miles W

Time to Complete

39 Hours

Informants,
It seems "Tough Pegasus" has gone level 10. They have been broadcasting this message "A roll of thunder at the Top of the carousel wheel". We need you to eliminate them, Naturally. Their last known location was recorded at 11:01. You have a Sharp Plier as a last resort. Use carefully.

— The CD player you were holding self destructs.

The Villain Dossier

Name

Lillian Caldwell

Alias

"Tough Pegasus"

Features

7' 4"

Brown eyes

Faint curved scar / Left middle finger

Organization

The Committee of Itchy Yam

Emotions

Contempt

Personality

Naturally Sinful

Motive

Take over a country to corrupt everyone

Bodyguard

Chuckie the "Holy Spirit"

Physical Size

Enormous

Story

Additional Locations

The Worn Jungle

Bustling Manor

Destiny Palace

Random Events

Diary Protests

Bag of Flour arrives in the mail

Prostitute Is being detained

Dracula Integrates silently into the group

World

Stores

Cole's Armoir Factory

Floyd's Bonsai Productions

Freeman's Creeping Vines Cosmetics

King's Marionette Wardrobe

Traps

Blade Barrier

Tripping Chain of Grave Consequences

Objects

Armoir that has been hollowed out

Creeping Vines with a False bottom

Secret Bonsai

Hidden Bracer

Medallion of Grave Consequences

Wand of Wonder

Any attempt to change shape makes the caster forget his true form

People

Name Codename Career Likes Dislikes
Natalia Floyd "King Cappuccinos" Merchant Essential Oils Bread
Matteo Freeman "Italian Legs" Mole Broccoli Children's Stories
Emmett Gregory Fortune Cookie Writer Tea Toilets
Cole Hines Chief Executive Officer Doors Broccoli
Laila King Architect Lions Ice Cubes

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).