The Director Welcomes You

The Buffalo Nickel Influence Incident

#d9484f

Location

Warm, Foggy Paraguay

Time of Day

9:28

Extraction Point

42 Miles S

Time to Complete

34 Hours

Shadows,
I have sent you to the outside of a Desolate Lake to look for a suspect by the name "Bullet Roc". This mission is black ops. Their recent activity is concerning and we need you to deactivate their resources. We don't know much about their goals but we've intercepted this cryptic message – "Tracks of wolves can be seen at the Golden Fire".

We're low budget this mission – I've packed a Bulbous Ballpoint Pen in your kit to help.

— The Tinder Date you were holding self destructs.

The Villain Dossier

Name

Jordyn Carter

Alias

"Bullet Roc"

Features

4' 3"

Brown eyes

Small mole / Crotch

Organization

The Council of Sharp Patsy

Emotions

Calm

Personality

Upright Unsightly

Motive

Take over a country fueled by conspiracy

Bodyguard

Al the "Cold Bigfoot"

Physical Size

Fat

Story

Additional Locations

The Substantial Port

Desolate Carousal

Freshness House

Random Events

Demon overflows

Ninja Is being tortured

Cauldron grabs a lady's purse

Horse Carriage Protests

World

Stores

Chloe's Flower in Vase Couture

Harper's Vase Logistics

Vaughn's Hat Specialities

Franklin's Mounted Animal Outlet

Traps

Symbol of Hypnosis

Crushing Room of Influence

Objects

Flower in Vase children's replica

Hat made of heavy metal

Secret Vase

Hidden Falchion

Newspaper of Influence

Wand of Wonder

Caster goes berserk whenever he receives magical healing

People

Name Codename Career Likes Dislikes
Ashton Harper "One Boy" Merchant Peanut Butter Tea
Jasmine Vaughn "Junior Pinky's" Mole Death Stickers
Isabel Cummings Master Distiller Whipped Cream Stickers
Chloe Gray Firefighter Cartography Plushies
Jameson Franklin Paramedic Glitter Ice Cubes

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).