The Director Welcomes You

The Uncle Fatality Protocol

#76bb9a

Location

Hot, Foggy Mauritius

Time of Day

11:18

Extraction Point

166 Miles SSW

Time to Complete

12 Hours

Scrutinizers,
I have sent you to within a Overpopulated Private Jet plane to look for a suspect by the name "Cramped Hobgoblin". This mission is black ops. Their recent activity is concerning and we need you to rescue our field agent. We don't know much about their goals but we've intercepted this cryptic message – "The earth shakes briefly at the Seven Dead".

We're low budget this mission – I've packed a Polished Ladder in your kit to help.

— The CD player you were holding self destructs.

The Villain Dossier

Name

Kai Fischer

Alias

"Cramped Hobgoblin"

Features

4' 7"

Red eyes

Large moles / Neck

Organization

The Association of Deafening Tree

Emotions

Confused

Personality

Busily Cerulean

Motive

Make a lot of money for revenge

Bodyguard

Mitch the "Thoughtless Cat"

Physical Size

Meager

Story

Additional Locations

The Cerulean Citadel

Ancient Circus

Rage Festival

Random Events

Feminist Is being tortured

Box of Cigarette Attempts to rob a bank

Turtle Is getting confiscated

Procession is loose

World

Stores

Gracie's Kitchen table Specialities

Wilson's Doorway Group

Young's Credenza Warehouse

Harper's Suit of armor Closet

Traps

Water-Filled Room

Fireball of Fatality

Objects

Kitchen table that has been hollowed out

Credenza with a False bottom

Secret Doorway

Hidden Trident

Glasses of Fatality

Wand of Wonder

Target reacts violently to anyone who offers him money

People

Name Codename Career Likes Dislikes
Amaya Wilson "Gross Ankles" Merchant Sharp Things Hamsters
Alexis Young "Blue Hearts" Mole Sharp Things Water
Robin Dawson Veteran Attention Butterflies
Gracie Frank Accountant Broccoli Boxes
Robin Harper Frazzled Broccoli Attention

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).