The Director Welcomes You

The Debt Exuberance Incident

#fe6f8f

Location

Windy, Gorgeous Sri Lanka

Time of Day

5:8

Extraction Point

61 Miles NW

Time to Complete

4 Hours

Shadows,
We need your help. Agent Alex Steele has gone missing and we believe "Four Zombie" is responsible. They were last seen in Sri Lanka at 09:09. The agent sent one final message – "A traveling merchant appears at the Stone Circle". Take this Clandestine Spoon - it was their favorite tool and might help you.

— The Tablet of Stone you were holding self destructs.

The Villain Dossier

Name

Juan Fields

Alias

"Four Zombie"

Features

7' 4"

Heterochromia eyes

A second belly button / Right foot

Organization

The Guild of Curious Dinosaurs

Emotions

Defeated

Personality

Selfishly Handsome

Motive

Make a lot of money to become rich

Bodyguard

Simon the "Fried Porpoises"

Physical Size

Minute

Story

Additional Locations

The Avian Castle

Underground Shelter

Calming Circus

Random Events

Dracula Spontaneously disintegrates

Bum Gets their hand chopped off

Bunny Is throwing a protest

Gallon of Trash Balances on a ledge

World

Stores

Lily's Watch Department store

Maxwell's Cabinet Supermarket

Dennis's Shoe Horn Warehouse

Steele's Bookcase Specialities

Traps

Insanity Mist Vapor

Built-to-Collapse Wall of Exuberance

Objects

Watch with a False bottom

Shoe Horn children's replica

Secret Cabinet

Hidden Mace

Bracelet of Exuberance

Wand of Wonder

Target suddenly realizes that magic doesn’t really exist

People

Name Codename Career Likes Dislikes
Bentley Maxwell "No Toes" Merchant Water Cellphones
Daniela Dennis "Slow Dumplings" Mole Sticks Hammers
Lucia May Professional Bridesmaid Rubber Stamps Chocolate
Lily McDonald Surgeon Washing Machines Sailboats
Alex Steele Frustrated Rabbits Video Games

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).