The Director Welcomes You

The Petite Boundary Case

#7254f4

Location

Chilly, Hot Italy

Time of Day

20:58

Extraction Point

4 Miles E

Time to Complete

46 Hours

Scrutinizers,
As you can see you are trapped inside fly above a Underwater Villa . We almost couldn't find you — Please explain when you get back. All we know is "Obese Elephants" is responsible and they sent us this message - "A thick fog rolls in at the Sacrificial Hole". Your mission was black ops, achieve what you can.

Hopefully you still have that Bulbous Abascus hidden on you.

— The CD player you were holding self destructs.

The Villain Dossier

Name

Rhett Ray

Alias

"Obese Elephants"

Features

4' 9"

Gray eyes

Large moles / Right eye

Organization

The Gang of Efficacious Greenhouse

Emotions

Compassionate

Personality

Deliberately Moldy

Motive

Take over a country for revenge

Bodyguard

Jerry the "Worn Cat"

Physical Size

Baby

Story

Additional Locations

The Petite Mansion

Deserted Creek

Censorship Villa

Random Events

Ninja Protests

Vagabond approaches

Cookie is loose

Transport Crashes slowly

World

Stores

Dylan's Telescope Ventures

Rice's Musical instrument Brothers

Ryan's Iron stove Outlet

Hale's Satchel Outlet

Traps

Razor-Wire across Hallway

Blade Barrier of Fragility

Objects

Telescope that is glowing

Iron stove made of heavy metal

Secret Musical instrument

Hidden Ring

Wrench of Fragility

Wand of Wonder

If target is beheaded, his body combusts and races to the horizon

People

Name Codename Career Likes Dislikes
Declan Rice "Mad Boy" Merchant Essential Oils Tigers
Kylie Ryan "One Waffles" Mole Chalk Pillows
Willow Hanson Judge Tissues Glitter
Dylan Hines Paramedic Glass Potatoes
Daniela Hale Firefighter Snowglobes Cookies

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).