The Director Welcomes You

Buffalo Nickel, Flesh, Chinese Finger Trap, Spy.

#6b13c2

Location

Arid, Foggy Mauritius

Time of Day

17:51

Extraction Point

50 Miles N

Time to Complete

6 Hours

Investigators,
It seems "Silver Troll" has gone level 5. They have been broadcasting this message "A mysterious key is found on the ground at the Devil's barrow". We need you to eliminate them, Truthfully. Their last known location was recorded at 14:06. You have a Invisible Lipstick as a last resort. Use carefully.

— The Tablet of Stone you were holding self destructs.

The Villain Dossier

Name

Henry Nichols

Alias

"Silver Troll"

Features

6' 4"

Heterochromia eyes

Stretch Marks / Right eye

Organization

The Agency of Hot Chinese Finger Trap

Emotions

Inferior

Personality

Truthfully Curious

Motive

Disrupt the military to control the Children

Bodyguard

George the "Facetious Cyclops"

Physical Size

Trifling

Story

Additional Locations

The Bitter Castle

Deserted Peninsula

Silence Lake

Random Events

Beggar Is hurled at the adventurers

Buccaneer gathers near a point of interest

Gang scurries by

Thief arrives in the mail

World

Stores

Dawson's Easel Solutions

Morgan's Butter Churner Closet

Hunter's Watch Department store

Bowers's Diary Supermarket

Traps

Portcullis

Flooding Room of Vulnerability

Objects

Easel children's replica

Watch children's replica

Secret Butter Churner

Hidden Magazine

Chastity Belt of Vulnerability

Wand of Wonder

The moon has a large hole all the way through it

People

Name Codename Career Likes Dislikes
Jacob Morgan "Right Kidneys" Merchant Sharks Acorns
Luca Hunter "All Arms" Mole Soda Notes
Alaina Miranda Drunken Deodorant Plushies
Dawson Hayes Police Officer Soup Whipped Cream
Emma Bowers Elder Football Bread

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).