The Director Welcomes You

The Smoothly Tiny Agent

#936819

Location

Warm, Bright Philippines

Time of Day

9:49

Extraction Point

141 Miles SWW

Time to Complete

33 Hours

Meddlers,
We need your help. Agent Leah Chan has gone missing and we believe "Gross gorgon" is responsible. They were last seen in Philippines at 11:10. The agent sent one final message – "An object nearby starts bleeding at the Three Fingers". Take this Light Bottle - it was their favorite tool and might help you.

— The iPod you were holding self destructs.

The Villain Dossier

Name

Maria Burgess

Alias

"Gross gorgon"

Features

5' 2"

Heterochromia eyes

Small mole / Right thumb

Organization

The Brotherhood of Fried Nail

Emotions

Hurt

Personality

Smoothly Noxious

Motive

Disrupt the military to escape their destiny

Bodyguard

Jerry the "Engorged Worm"

Physical Size

Minute

Story

Additional Locations

The Tiny Park

Polluted Lagoon

Cheer Sanctuary

Random Events

Goblet Adopts a nearby child

Lactose Intolerance drops from the sky

Vagrant chase a suspect

Cat arrives in the mail

World

Stores

Ava's Faberge Egg Outlet

Grant's Hatrack Creative

Mason's Picture Frame Ventures

Chan's Landscape Consulting

Traps

Collapsing Column

Symbol of Hypnosis of Exuberance

Objects

Faberge Egg that is glowing

Picture Frame that has been hollowed out

Secret Hatrack

Hidden Bracelet

Fork of Exuberance

Wand of Wonder

Everyone within 50 yards has delicate glass globe in his pocket

People

Name Codename Career Likes Dislikes
Claire Grant "Red Cheesecakes" Merchant Television Shirts
Theodore Mason "King Knuckles" Mole Physics Photography
Noah Wolf Farmer Deodorant Flowers
Ava Frazier Statistician Soccer Dinosaurs
Leah Chan Acupuncturist Cousins Rocks

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).