The Director Welcomes You

The Large Hospital Question

#f81bb6

Location

Balmy, Cool Poland

Time of Day

0:6

Extraction Point

146 Miles N

Time to Complete

46 Hours

Detectives,
I have sent you to within earshot of a Rundown Labratory to look for a suspect by the name "Red Kangaroos". This mission is counterintelligence. Their recent activity is concerning and we need you to discover their location. We don't know much about their goals but we've intercepted this cryptic message – "A vagrant asks for food at the Dragon's Sea".

We're low budget this mission – I've packed a Soft Calculator in your kit to help.

— The Burner Phone you were holding self destructs.

The Villain Dossier

Name

Hannah Medina

Alias

"Red Kangaroos"

Features

6' 6"

Hazel eyes

Large moles / Left foot

Organization

The Company of Shallow Fish

Emotions

Pleased

Personality

Greedily Dire

Motive

Take over a government for honor

Bodyguard

Jerry the "Shitty Vampires"

Physical Size

Limited

Story

Additional Locations

The Large Masquerade

Overpopulated Shelter

Oblivion Peninsula

Random Events

Fairy Pulls on the coat tails of one of the adventurers

Bag of Flour catches on fire

Gang Is hurled at the adventurers

Diary Is getting confiscated

World

Stores

Willow's Vase Convenience store

King's Spare brick Creative

Little's Pan Worldwide

Gibbs's Satchel Warehouse

Traps

Chain Lightning

Ghoul Touch of Ruin

Objects

Vase made of heavy metal

Pan that is glowing

Secret Spare brick

Hidden Lighter

Coif of Ruin

Wand of Wonder

When struck by magic, caster briefly appears to be made of wood

People

Name Codename Career Likes Dislikes
Melanie King "Indigo Tongues" Merchant Ice Cubes Houses
Quinn Little "Sharp Falafels" Mole Singing Jazz
Tricia Reeves Depressed Syrup Cookies
Willow Yates Journalist Mirrors Coffee
Ryan Gibbs Intoxicated Lipstick Ice Cubes

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).