The Director Welcomes You

The Hourly Green Agent

#46ca4a

Location

Humid, Calm Dominican Republic

Time of Day

6:38

Extraction Point

151 Miles NWW

Time to Complete

34 Hours

Examiners,
I have sent you to underneathe a Underground Festival to look for a suspect by the name "Wild Sphinx". This mission is black bag. Their recent activity is concerning and we need you to rescue our field agent. We don't know much about their goals but we've intercepted this cryptic message – "A mysterious key is found on the ground at the Flooded Crystal".

We're low budget this mission – I've packed a Robotic Lipstick in your kit to help.

— The Tinder Date you were holding self destructs.

The Villain Dossier

Name

Timothy Peters

Alias

"Wild Sphinx"

Features

6' 1"

Brown eyes

A second belly button / Left arm

Organization

The Fraternity of Limpid Cheese

Emotions

Suspicious

Personality

Hourly Verdant

Motive

Take over a government to be left alone

Bodyguard

Jerry the "Greasy Zombie"

Physical Size

Bantam

Story

Additional Locations

The Green Spring

Expensive Suburbs

Obsession Forge

Random Events

Wanderer Finds gold in the water

Mutant chase a suspect

Swarm of Bees Balances on a ledge

Goblet Is being kidnapped

World

Stores

Arya's Candlesticks Little shop

Sutton's Suit of armor Ventures

Collins's Canopy Bed Wardrobe

Turner's Bicycle Boutique

Traps

Flooded Corridor

Crushing Room of Redemption

Objects

Candlesticks made of heavy metal

Canopy Bed made of heavy metal

Secret Suit of armor

Hidden Blowgun

Staff of Redemption

Wand of Wonder

If caster is wearing a magic ring, he misplaces it

People

Name Codename Career Likes Dislikes
Kevin Sutton "Golden Scars" Merchant Technology Notes
Ryan Collins "Mini Arms" Mole Children's Stories Cookies
Bennett Haynes Restless Sharp Things Sticky Notes
Arya Owen Electrician Flowers Tigers
Abel Turner Optimistic Pillows Octopus

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).