The Director Welcomes You

Factory Royale

#a569fc

Location

Humid, Foggy Madagascar

Time of Day

12:0

Extraction Point

58 Miles S

Time to Complete

12 Hours

Silent Negotiators,
This week should be easy. You are delivering a Marionette with a False bottom. Get to Madagascar at 04:11

Good Luck.

— The Messenger Pigeon you were holding self destructs.

The Villain Dossier

Name

Mia Brown

Alias

"Golden Owl"

Features

4' 8"

Green eyes

Stretch Marks / Left leg

Organization

The Unit of Cocky Recliner

Emotions

Nervous

Personality

Generously Plain

Motive

Disrupt the military out of greed

Bodyguard

Roberto the "Dusty Griffin"

Physical Size

Modest

Story

Additional Locations

The Baleful City

Deserted Festival

The Blackest Black Citadel

Random Events

Hound is loose

Leopard is robbed

Dozen Eggs drops from the sky

Wanderer Evades the law

World

Stores

Julia's Marionette Factory

Barrett's Cutting board Brothers

Solis's Stool Labs

Stewart's Barrel Industries

Traps

Poison Dart

Wall Blade of Freshness

Objects

Marionette with a False bottom

Stool with a False bottom

Secret Cutting board

Hidden Necklace

Collar of Freshness

Wand of Wonder

Caster is reluctant to enter any building he’s previously entered

People

Name Codename Career Likes Dislikes
Arya Barrett "Quiet Fingers" Merchant Squirrels Cartography
Alexander Solis "Bullet Legs" Mole Baseball Sharp Things
Isabelle Adkins Farmer Football Christmas
Julia Ayala Phantom Death Slippers
Oliver Stewart Farmer Contracts Washing Machines

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).