The Director Welcomes You

The Glasses Doom Protocol

#d216d5

Location

Miserable, Miserable Lithuania

Time of Day

18:0

Extraction Point

159 Miles W

Time to Complete

19 Hours

Investigators,
It seems "Two Orcs" has gone level 9. They have been broadcasting this message "The earth shakes briefly at the Underwater cave". We need you to eliminate them, Tremendously. Their last known location was recorded at 13:14. You have a Explosive Ballpoint Pen as a last resort. Use carefully.

— The CD player you were holding self destructs.

The Villain Dossier

Name

Jacob Goodman

Alias

"Two Orcs"

Features

7' 3"

Heterochromia eyes

Small mole / Right foot

Organization

The Committee of Steep Internet

Emotions

Confused

Personality

Tremendously Faint

Motive

Disrupt the military in pursuit of knowledge

Bodyguard

Al the "Delightful Elephants"

Physical Size

Meager

Story

Additional Locations

The Vacant Palace

Deserted Island

Oblivion Business

Random Events

Bag of Lemons Gets their hand chopped off

Transport Finds gold in the water

Mutant Is hurled at the adventurers

Keg Is frozen into a block of ice

World

Stores

Hadley's Crate Brothers

Banks's Sculpture Mall

Carter's Landscape Market

Graham's Bell Bureau

Traps

Lightning Bolt

Acid Arrow of Doom

Objects

Crate made of heavy metal

Landscape that has been hollowed out

Secret Sculpture

Hidden Arrows

Sticks of Doom

Wand of Wonder

All within 50 yards are 40% likely to regain full hit points

People

Name Codename Career Likes Dislikes
Colton Banks "Gross Dumplings" Merchant Attention Peanut Butter
Marcus Carter "Big Eyes" Mole Cellphones Notes
Jonathan McGee Geologist Horses Singing
Hadley Rogers Operator Lamps Soda
Caroline Graham Judge Hamsters Tigers

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).