The Director Welcomes You

Bubble, Poodle, Corset, Spy.

#1fd917

Location

Windless, Arid Mauritania

Time of Day

5:44

Extraction Point

127 Miles SE

Time to Complete

2 Hours

Informants,
It seems "Mad Doppelganger" has gone level 4. They have been broadcasting this message "A mysterious key is found on the ground at the Field of Wildflowers". We need you to eliminate them, Uselessly. Their last known location was recorded at 06:21. You have a Angry Screwdriver as a last resort. Use carefully.

— The Origami Swan you were holding self destructs.

The Villain Dossier

Name

Isaac Bryant

Alias

"Mad Doppelganger"

Features

6' 6"

Amber eyes

Large deep scar / Right eye

Organization

The Department of Refined Corset

Emotions

Regretful

Personality

Uselessly Melodic

Motive

Take over a government for sibling rivalry

Bodyguard

Timmy the "Shitty Humanoid"

Physical Size

Minute

Story

Additional Locations

The Encrusted Mansion

Ancient Festival

Destruction Forge

Random Events

Biscuit stop the party and asks questions

Bag of Lemons gathers near a point of interest

Rhapsody scurries by

Bag of Flour Gets their hand chopped off

World

Stores

Zoey's Plaster Bust Factory

Bates's Trinket Warehouse

Adams's Toolset Supermarket

Manning's Satchel Atelier

Traps

Hail of Needles

Beehive of Joy

Objects

Plaster Bust that is glowing

Toolset made of heavy metal

Secret Trinket

Hidden Spear

Bangle of Joy

Wand of Wonder

Target exudes a scent that causes food to spoil quickly

People

Name Codename Career Likes Dislikes
Jaxson Bates "Meaty Churros" Merchant Lamps Squirrels
Quinn Adams "Plump Lungs" Mole Trucks Potatoes
Ava Carpenter Accountant Comic Books Notes
Zoey Hawkins Master Distiller Water Shirts
John Manning Surveyor Hammers Deodorant

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).