The Director Welcomes You

Specialities Royale

#f91ff3

Location

Icy, Hot Azerbaijan

Time of Day

8:47

Extraction Point

10 Miles SW

Time to Complete

13 Hours

Spy Deputies,
It seems "Slow Orcs" has gone level 3. They have been broadcasting this message "A shadow passes at the Top of the carousel wheel". We need you to eliminate them, Playfully. Their last known location was recorded at 13:02. You have a Beautiful Boot as a last resort. Use carefully.

— The Tape recorder you were holding self destructs.

The Villain Dossier

Name

Rylee Burton

Alias

"Slow Orcs"

Features

5' 8"

Gray eyes

A second belly button / Right foot

Organization

The Incorporated of Few Mist

Emotions

Tender

Personality

Playfully Nutty

Motive

Take over a country to control the Children

Bodyguard

Randy the "Masochistic Beast"

Physical Size

Cramped

Story

Additional Locations

The Green Acropolis

Overpopulated Circus

Fury Lagoon

Random Events

Potato screams at the top of their lungs

Corncob Is throwing a BBQ

Robber Finds gold in the water

Lactose Intolerance Integrates silently into the group

World

Stores

Messiah's Grandfather Clock Specialities

Greene's File Properties

Welch's Mantle Chic Chåteau

Harrington's Shelf of alcohol Convenience store

Traps

Fusillade of Darts

Floor Net of Stealth

Objects

Grandfather Clock with a False bottom

Mantle made of heavy metal

Secret File

Hidden Spikes

Brass Knuckles of Stealth

Wand of Wonder

Any attempt to change shape will turn him into 2d12 ducklings

People

Name Codename Career Likes Dislikes
Christopher Greene "Nice Brains" Merchant Gym Memberships Easter
Ariel Welch "Gross Livers" Mole Water Tigers
Dominic Evans Chief Executive Officer Oranges Scarves
Messiah Rios Headhunter Rubber Stamps Rubber Bands
Mackenzie Harrington Annoyed Music Quartz Crystals

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).