The Director Welcomes You

The Hose Calamity Protocol

#cf9189

Location

Foggy, Calm Andorra

Time of Day

8:41

Extraction Point

125 Miles NWW

Time to Complete

18 Hours

Scrutinizers,
I have sent you to fly above a Underground Island to look for a suspect by the name "Green Roc". This mission is black ops. Their recent activity is concerning and we need you to assassinate the target. We don't know much about their goals but we've intercepted this cryptic message – "Distant sounds of screaming at the Dead Forest".

We're low budget this mission – I've packed a Polished Barstool in your kit to help.

— The iPod you were holding self destructs.

The Villain Dossier

Name

Santiago Waters

Alias

"Green Roc"

Features

5' 6"

Blue eyes

Faint curved scar / Right eye

Organization

The Community of Helpless Finger

Emotions

Pity

Personality

Closely Slimey

Motive

Make a lot of money out of survival

Bodyguard

Carl the "Sensual Kangaroos"

Physical Size

Teeny

Story

Additional Locations

The Refined Suburbs

Pitch Black City

Grave Consequences Palace

Random Events

Nearby Gas Tank Adopts a nearby child

Cauldron is being loudly arrested

Baker emerges

Demon stop the party and asks questions

World

Stores

Trinity's Crate Supermarket

Little's Sofa Cosmetics

Adams's Faberge Egg Brothers

Wang's Sink Closet

Traps

Swinging Block

Acid Arrow of Calamity

Objects

Crate children's replica

Faberge Egg that has been hollowed out

Secret Sofa

Hidden Button

Crossbow of Calamity

Wand of Wonder

Target’s weapon turns to lightweight plastic

People

Name Codename Career Likes Dislikes
Mateo Little "Black Dumplings" Merchant Ice Cubes Batteries
Annabelle Adams "Stiff Stomachs" Mole Snowglobes Sticks
Elias Craig Elder Snowglobes Balloons
Trinity Harrington Chief Executive Officer Contracts Sharp Things
William Wang Dentist Attention Peanut Butter

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).