The Director Welcomes You

The Officially Progressive Agent

#df52f8

Location

Hot, Sunny Solomon Islands

Time of Day

14:34

Extraction Point

20 Miles NW

Time to Complete

18 Hours

Operatives,
We need your help. Agent Finley Turner has gone missing and we believe "Tough Bear" is responsible. They were last seen in Solomon Islands at 10:13. The agent sent one final message – "Tracks of wolves can be seen at the Broken Face". Take this Polished Bonsai Tree - it was their favorite tool and might help you.

— The Vinyl record player you were holding self destructs.

The Villain Dossier

Name

Noah Riley

Alias

"Tough Bear"

Features

4' 6"

Red eyes

Large moles / Left middle finger

Organization

The company of Swollen Nature

Emotions

Sympathy

Personality

Officially Portly

Motive

Take over a country in pursuit of knowledge

Bodyguard

Darnell the "Long Turtle"

Physical Size

Trifling

Story

Additional Locations

The Progressive Port

Hidden Festival

Reservation Park

Random Events

Tramp strikes the ground

Nearby Gas Tank strikes the ground

Alligator Lunges at the group

Lactose Intolerance screams at the top of their lungs

World

Stores

Levi's Pair of Statues Group

Gray's Hose Ventures

Hopkins's Cabinet Bureau

Turner's Paperweight Unlimited

Traps

Poison Wall Spikes

Poison Dart of Bliss

Objects

Pair of Statues that has been hollowed out

Cabinet with a False bottom

Secret Hose

Hidden Credit Card

Dagger of Bliss

Wand of Wonder

All lycanthropes within one mile are cured of their lycanthropy

People

Name Codename Career Likes Dislikes
Axel Gray "Dull Pinky's" Merchant Candles Bells
Jude Hopkins "Right Thumbs" Mole Notes Rabbits
Maximus McCarthy Statistician Dolphins Broccoli
Levi McDonald Zestful Butterflies Washing Machines
Finley Turner Chef Soup Cartography

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).