The Director Welcomes You

The Crown Joy Protocol

#8f2d17

Location

Arid, Rainy Bolivia

Time of Day

4:9

Extraction Point

1 Miles S

Time to Complete

29 Hours

Detectives,
It seems "Obese Seal" has gone level 5. They have been broadcasting this message "A lone flower growing at the Underwater cave". We need you to eliminate them, Bashfully. Their last known location was recorded at 16:21. You have a Angry Audio Cassette as a last resort. Use carefully.

— The Tinder Date you were holding self destructs.

The Villain Dossier

Name

Anastasia Alvarado

Alias

"Obese Seal"

Features

7' 1"

Amber eyes

Small mole / Left hand

Organization

The Committee of Limited Newspaper

Emotions

Trust

Personality

Bashfully Angry

Motive

Take over a government to inspire a rebellion

Bodyguard

Darnell the "Broken Mutants"

Physical Size

Huge

Story

Additional Locations

The Baked Carnival

Crowded Circus

Happiness Island

Random Events

Wedding Cake skins a cat with his teeth

Dozen Eggs arrives in the mail

Demon scurries by

Vagrant Pulls on the coat tails of one of the adventurers

World

Stores

Luna's Vanity Arcade

Franklin's Rubber Plant Closet

Alexander's Butter Churner Chic Chåteau

Dawson's Trinket Boutique

Traps

Moving Executioner Statue

Scything Blade of Joy

Objects

Vanity children's replica

Butter Churner with a False bottom

Secret Rubber Plant

Hidden Gauntlet

Lighter of Joy

Wand of Wonder

When caster dies, his corpse melts like a snowman

People

Name Codename Career Likes Dislikes
Michelle Franklin "Casual Scars" Merchant Peanut Butter Rocks
Richard Alexander "Fast Ankles" Mole Harmonica Easter
Anastasia Griffith Butcher Chili Octopus
Luna Luna Professional Bridesmaid Mirrors Chocolate
Steven Dawson Stressed Notes Honey

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).