Undercover Emissaries, We need your help. Agent Jeremiah Cruz has gone missing and we believe "Red Hydra" is responsible. They were last seen in Nauru at 20:03. The agent sent one final message – "Distant sounds of screaming at the Serpents Nest". Take this Rusty Banana - it was their favorite tool and might help you.
— The Tinder Date you were holding self destructs.
Brianna Medina
"Red Hydra"
6' 10"
Heterochromia eyes
Small mole / Left arm
The Order of Thundering Rum
Annoyed
Sleepily Happy
Disrupt the military to achieve their destiny
Philip the "Surrogate Turtle"
Giant
The Blue Suburbs
Overpopulated Citadel
Downfall Pond
Rustler Glistens gently
Fairy is heard screaming
Musical Finds gold in the water
Ninja catches on fire
Sophie's Cabinet Labs
Saunders's Faberge Egg Arcade
Sherman's Window Solutions
Cruz's Musical instrument Atelier
Symbol of Hypnosis
Ceiling Pendulum of Doom
Cabinet with a False bottom
Window that is glowing
Secret Faberge Egg
Hidden Whip
Whip of Doom
Target crows like a rooster whenever he sees a magic item used
| Name | Codename | Career | Likes | Dislikes |
|---|---|---|---|---|
| Mateo Saunders | "Heavy Elbows" | Merchant | Clocks | Tissues |
| Melanie Sherman | "Fat Brains" | Mole | Chili | Lamps |
| Layla Lane | Technician | Chickens | Trees | |
| Sophie Love | Frustrated | Ice Cubes | Music | |
| Jeremiah Cruz | Physician | Candles | Tigers |
After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.
It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.
This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark
Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.
Set UpGive the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.
Characters90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.
RollingThis can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.
Dungeon MasterYour goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.
EndingNo one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).