The Director Welcomes You

The Flabby Party Chase

#4aea7b

Location

Breezy, Balmy Japan

Time of Day

1:29

Extraction Point

90 Miles NEE

Time to Complete

46 Hours

Operatives,
I have sent you to fly above a Crowded Festival to look for a suspect by the name "Wild Whale". This mission is counterintelligence. Their recent activity is concerning and we need you to retrieve the stolen intel. We don't know much about their goals but we've intercepted this cryptic message – "Clouds develop quickly at the Hollow oak tree".

We're low budget this mission – I've packed a Clandestine Tape Measure in your kit to help.

— The iPod you were holding self destructs.

The Villain Dossier

Name

Gabriella Gomez

Alias

"Wild Whale"

Features

7' 6"

Gray eyes

Small mole / Right hand

Organization

The Society of Loose Problem

Emotions

Outraged

Personality

Frenetically Bewildered

Motive

Take over a country because of grief and loss

Bodyguard

Tony the "Jealous Porpoises"

Physical Size

Diminutive

Story

Additional Locations

The Flabby Suburbs

Expensive Festival

Mania Shelter

Random Events

Deadbeat Is accused by the law

Horse Carriage strikes the ground

German Trench Club Pulls on the coat tails of one of the adventurers

Potato Glistens gently

World

Stores

Delilah's Painting Consulting

Carter's Pipe Wardrobe

Strickland's Bench Discount

Gutierrez's Bench Ventures

Traps

Razor-Wire across Hallway

Symbol of Hypnosis of Bliss

Objects

Painting children's replica

Bench made of heavy metal

Secret Pipe

Hidden Camera

Knife of Bliss

Wand of Wonder

Caster finds 2d6 white pills, each of which heals 1d20 hit points

People

Name Codename Career Likes Dislikes
Arianna Carter "Small Ribs" Merchant Chickens Essential Oils
Timothy Strickland "Quiet Pinky's" Mole Sailboats Butterflies
Jameson Howard Geologist Whipped Cream Potatoes
Delilah Rhodes Shadow Contracts Chocolate
Ryleigh Gutierrez Police Officer Teeth Baseball

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).