Informants, It seems "Orange Worm" has gone level 10. They have been broadcasting this message "A traveling merchant appears at the Golden Fire". We need you to eliminate them, Gladly. Their last known location was recorded at 22:07. You have a Evil Blanket as a last resort. Use carefully.
— The CD player you were holding self destructs.
Alan Phillips
"Orange Worm"
6' 11"
Gray eyes
Faint curved scar / Left leg
The Union of Acidic Two
Attraction
Gladly Boiled
Disrupt the military out of jealousy
Harrison the "Childish kobold"
Modest
The Prominent Business
Underwater Park
Expiration Forge
VAT of Broth is heard screaming
Squirrel is heard screaming
Wanderer Is throwing a BBQ
Storm Is throwing a protest
Ivan's Wingback chair Hole
Alvarez's Goblet Beauty Stop
Boyd's Flowers Growing Warehouse
Tran's Portrait Specialities
Incendiary Cloud
Chain Lightning of Reservation
Wingback chair that has been hollowed out
Flowers Growing that is glowing
Secret Goblet
Hidden Collar
Throwing Dart of Reservation
If caster is wearing a magic ring, he acquires an unusual phobia
Name | Codename | Career | Likes | Dislikes |
---|---|---|---|---|
Bennett Alvarez | "Wild Cappuccinos" | Merchant | Hammers | Children's Stories |
Michael Boyd | "Gross Pretzels" | Mole | Video Games | Hammers |
Andrea Moore | Lawyer | Trees | Soup | |
Ivan Wheeler | Waiter | Toilets | Television | |
Matthew Tran | Townsfolk | Christmas | Flowers |
After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.
It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.
This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark
Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.
Set UpGive the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.
Characters90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.
RollingThis can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.
Dungeon MasterYour goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.
EndingNo one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).