The Director Welcomes You

Who is Charles Cactus?

#6d39c4

Location

Overcast, Miserable Pakistan

Time of Day

18:12

Extraction Point

120 Miles SSE

Time to Complete

19 Hours

Examiners,
I have sent you to the bottom of a Archaic Island to look for a suspect by the name "Little Aardvark". This mission is counterintelligence. Their recent activity is concerning and we need you to deactivate their resources. We don't know much about their goals but we've intercepted this cryptic message – "The group finds a random cow at the dancing-trees".

We're low budget this mission – I've packed a Vicious Chewing Gum in your kit to help.

— The Microsoft Zune you were holding self destructs.

The Villain Dossier

Name

Sofia Nunez

Alias

"Little Aardvark"

Features

7' 8"

Red eyes

A second belly button / Right leg

Organization

The Sorority of Insidious Loss

Emotions

Powerless

Personality

Famously Dead

Motive

Make a lot of money because of grief and loss

Bodyguard

Charles the "Progressive Platypuses"

Physical Size

Colossal

Story

Additional Locations

The Clever Festival

Deserted Isle

Extermination Manor

Random Events

Box of Mice Bursts loudly

Softball is loose

Softball meets disaster

Pickpocket Balances on a ledge

World

Stores

Kaiden's Wardrobe Unlimited

Sims's Glass Jars Chic Chåteau

Dominguez's Sofa Convenience store

Christensen's Doorway Little shop

Traps

Flooded Corridor

Phantasmal Killer of Bliss

Objects

Wardrobe with a False bottom

Sofa that is glowing

Secret Glass Jars

Hidden Sticks

Sling of Bliss

Wand of Wonder

Target’s weapon is edible, but only to him

People

Name Codename Career Likes Dislikes
Ellie Sims "King Noses" Merchant Deodorant Doors
Julianna Dominguez "Small Legs" Mole Singing Lamps
Mariah Ray Teacher Television Broccoli
Kaiden Kennedy Surveyor Writers Cats
Gabriel Christensen Fortune Cookie Writer Chickens Photography

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).