The Director Welcomes You

Operation — Mysterious Battle

#a36637

Location

Frigid, Frigid Saint Vincent and the Grenadines

Time of Day

2:33

Extraction Point

95 Miles E

Time to Complete

32 Hours

Sleuths,
I have sent you to the outside of a Underwater Port to look for a suspect by the name "Nice Cat". This mission is counterintelligence. Their recent activity is concerning and we need you to uncover their plans. We don't know much about their goals but we've intercepted this cryptic message – "The group finds a dead fish at the Wizard's Scar".

We're low budget this mission – I've packed a Delicate Abascus in your kit to help.

— The iPod you were holding self destructs.

The Villain Dossier

Name

Eric Martinez

Alias

"Nice Cat"

Features

6' 6"

Green eyes

A second belly button / Right leg

Organization

The Task Force of Unsightly Yeast

Emotions

Ambivalent

Personality

Fortunately Rough

Motive

Make a lot of money for pure destruction

Bodyguard

Tiffany the "Scrawny Pixie"

Physical Size

Minuscule

Story

Additional Locations

The Mysterious Isle

Rundown Castle

Passion Business

Random Events

Amulet Salutes the adventurers

Bard Pulls on the coat tails of one of the adventurers

Dozen Eggs stop the party and asks questions

Toilet Becomes wounded

World

Stores

Tyler's Rubber Plant Cosmetics

Simpson's Tapestry Ventures

Page's Portrait Technologies

Lewis's Sink Hole

Traps

Arrow

Hail of Needles of Rage

Objects

Rubber Plant made of heavy metal

Portrait made of heavy metal

Secret Tapestry

Hidden Bottle

Pike of Rage

Wand of Wonder

If target is carrying a pouch, it contains 1d100 gold pieces

People

Name Codename Career Likes Dislikes
Anastasia Simpson "Left Eyes" Merchant Doves Socks
Nolan Page "Big Ankles" Mole Balloons Gym Memberships
Eliza Wang Geologist Baseball Batteries
Tyler Lindsey Demon Plushies Physics
Declan Lewis Cranky Cousins Tea

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).