The Director Welcomes You

Operation — Rapping Religion

#69f29b

Location

Gorgeous, Wet Portugal

Time of Day

9:57

Extraction Point

48 Miles SSE

Time to Complete

38 Hours

Investigators,
As you can see you are trapped inside approach a Hidden Forest . We almost couldn't find you — Please explain when you get back. All we know is "Left kobold" is responsible and they sent us this message - "The group finds a random cow at the Music Store". Your mission was clandestine, achieve what you can.

Hopefully you still have that Robotic Ballpoint Pen hidden on you.

— The Microsoft Zune you were holding self destructs.

The Villain Dossier

Name

Nathaniel White

Alias

"Left kobold"

Features

4' 2"

Gray eyes

Faint curved scar / Right middle finger

Organization

The Division of Chuffed Plumwine

Emotions

Alienated

Personality

Devotedly Robust

Motive

Take over a country for sibling rivalry

Bodyguard

Charles the "Sour Bear"

Physical Size

Huge

Story

Additional Locations

The Rapping Business

Expensive Reef

Instability Villa

Random Events

Mutant Bounces oddly

Rhapsody strikes the ground

Squirrel chase a suspect

Feminist Lunges at the group

World

Stores

Daisy's Rug Threads

Young's Stairwell Consulting

Simon's Hatrack Logistics

Casey's Hatrack Collective

Traps

Crushing Room

Flame Strike of Perspiration

Objects

Rug with a False bottom

Hatrack made of heavy metal

Secret Stairwell

Hidden Axe

Rapier of Perspiration

Wand of Wonder

Target asserts that he’s brother to dragons and companion to owls

People

Name Codename Career Likes Dislikes
Abel Young "The Boy" Merchant Children's Stories Broccoli
Oscar Simon "Tough Feet" Mole Chili Octopus
Elliott Robbins Electrician Rock n' Roll Physics
Daisy Solis Physician Rubber Stamps Quartz Crystals
Levi Casey Funeral Director Squirrels Books

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).