The Director Welcomes You

Who is Nick Family?

#00b8be

Location

Humid, Chilly Niger

Time of Day

12:44

Extraction Point

194 Miles NE

Time to Complete

27 Hours

Examiners,
As you can see you are trapped inside the top of a Bustling Grove . We almost couldn't find you — Please explain when you get back. All we know is "Two Gargoyle" is responsible and they sent us this message - "The group finds a dollar on the ground at the Dead Forest". Your mission was counterintelligence, achieve what you can.

Hopefully you still have that Beautiful Clock hidden on you.

— The Tinder Date you were holding self destructs.

The Villain Dossier

Name

Elena Armstrong

Alias

"Two Gargoyle"

Features

5' 11"

Blue eyes

Stretch Marks / Right arm

Organization

The Bureau of Cerulean Pot

Emotions

Irritated

Personality

Joshingly Fast

Motive

Disrupt the military to corrupt everyone

Bodyguard

Nick the "Fast Anteaters"

Physical Size

Limited

Story

Additional Locations

The Round Lagoon

Polluted Forge

Rage Jungle

Random Events

Keg Is under a curse

Chauvinist Protests

Bag of Flour Is being kidnapped

Buccaneer Evades the law

World

Stores

Colton's Drawers Couture

Webb's Toolset Atelier

Wong's Trinket Little shop

Lindsey's Key Discount

Traps

Acid Fog

Poison Dart of Death

Objects

Drawers that has been hollowed out

Trinket that is glowing

Secret Toolset

Hidden Crossbow

Guthook of Death

Wand of Wonder

If caster is wearing a magic ring, he’s eager to behead himself

People

Name Codename Career Likes Dislikes
Liliana Webb "Blue Hands" Merchant Death Fire
Ryker Wong "Mini Matzo Balls" Mole Bears Potatoes
Eva Benson Surveyor Syrup Cooking
Colton Wade Stressed Dinosaurs Easter
Adam Lindsey Dietitian Cooking Video Games

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).