The Director Welcomes You

The Unimportant Triplet Case

#26eeed

Location

Hot, Gorgeous Andorra

Time of Day

10:29

Extraction Point

158 Miles SSE

Time to Complete

5 Hours

Agents,
We need your help. Agent Owen Brady has gone missing and we believe "Dull Rabbit" is responsible. They were last seen in Andorra at 15:13. The agent sent one final message – "A thick fog rolls in at the Flooded Crystal". Take this Clean Calculator - it was their favorite tool and might help you.

— The Burner Phone you were holding self destructs.

The Villain Dossier

Name

Brielle Rivera

Alias

"Dull Rabbit"

Features

5' 6"

Brown eyes

A second belly button / Right arm

Organization

The Board of Skinny Subway

Emotions

Cautious

Personality

Joshingly Colossal

Motive

Take over a government to please their master

Bodyguard

Billy the "Rainy Yeti"

Physical Size

Limited

Story

Additional Locations

The Unimportant Acropolis

Hidden Peninsula

Instability Forge

Random Events

Bear Skips merrily

Pine Branch Adopts a nearby child

Panhandler Crashes slowly

Crowd is heard screaming

World

Stores

Elliott's Staircase Logistics

Harvey's Kitchen knife Threads

Harvey's Hat Solutions

Brady's Platter Boutique

Traps

Ice lock

Dropping Ceiling of Euphoria

Objects

Staircase with a False bottom

Hat that has been hollowed out

Secret Kitchen knife

Hidden Glasses

Nipple Clamp of Euphoria

Wand of Wonder

Next 1d10 attacks upon target wound a nearby tree instead

People

Name Codename Career Likes Dislikes
Rhett Harvey "Little Eyes" Merchant Football Gym Memberships
Charlotte Harvey "Five Lemons" Mole Honey Water
King Reese Old Timer Singing Rabbits
Elliott Kennedy Master Distiller Music Singing
Owen Brady Professional Bridesmaid Trees Mirrors

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).