The Director Welcomes You

Factory Royale

#8d1a00

Location

Foul, Gorgeous Norway

Time of Day

21:16

Extraction Point

107 Miles SW

Time to Complete

14 Hours

Meddlers,
As you can see you are trapped inside within a Touristy Maze . We almost couldn't find you — Please explain when you get back. All we know is "Black Dolphin" is responsible and they sent us this message - "A black cat runs past at the Screaming Waterfall". Your mission was black bag, achieve what you can.

Hopefully you still have that Light Brush hidden on you.

— The Vinyl record player you were holding self destructs.

The Villain Dossier

Name

Jayden Tyler

Alias

"Black Dolphin"

Features

6' 2"

Blue eyes

Faint curved scar / Left middle finger

Organization

The Agency of Clacking Finger

Emotions

Shocked

Personality

Vacantly Delightful

Motive

Disrupt the military to become famous

Bodyguard

Juan the "Surly kobold"

Physical Size

Petty

Story

Additional Locations

The Tasteless Barn Dance

Abandoned Chateau

Animosity Carousal

Random Events

Turtle Bursts loudly

Gypsy Skips merrily

Bag of Flour arrives in the mail

Hound Is being detained

World

Stores

Natalia's Notebook Factory

Ortiz's Wardrobe Hole

Lloyd's Mirror Industries

Dawson's Taxidermy animal Worldwide

Traps

Acid Fog

Blade Barrier of Laughter

Objects

Notebook that is glowing

Mirror that has been hollowed out

Secret Wardrobe

Hidden Javelins

Javelins of Laughter

Wand of Wonder

All Gnomes within 10 miles develop a dislike of gems and jewels

People

Name Codename Career Likes Dislikes
Aubree Ortiz "Fast Elbows" Merchant Deodorant Whipped Cream
Matteo Lloyd "Two Brains" Mole Chocolate Cousins
Kevin Gonzales Acupuncturist Trucks Soda
Natalia Rice Broker Dolphins Chickens
Juliana Dawson Secretary Sun Glasses Cellphones

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).