The Director Welcomes You

The Meat Competency Protocol

#40123d

Location

Miserable, Cloudless Liechtenstein

Time of Day

21:40

Extraction Point

28 Miles E

Time to Complete

46 Hours

Ambassadors,
We need your help. Agent Liliana Wright has gone missing and we believe "Tough Armadillo" is responsible. They were last seen in Liechtenstein at 20:13. The agent sent one final message – "Clouds develop quickly at the graveyard". Take this Beautiful Chewing Gum - it was their favorite tool and might help you.

— The Tinder Date you were holding self destructs.

The Villain Dossier

Name

Bryson Clarke

Alias

"Tough Armadillo"

Features

5' 7"

Amber eyes

A second belly button / Left eye

Organization

The Community of Stale Squirrel

Emotions

Insulted

Personality

Really Narrow

Motive

Disrupt the military for revenge

Bodyguard

Frankie the "Uptight Bear"

Physical Size

Teeny

Story

Additional Locations

The Early Spring

Bustling Reef

Prosperity Circus

Random Events

Chunk of Beef Is being detained

Bag of Lemons Lunges at the group

Robber Is throwing a protest

Reindeer is being loudly arrested

World

Stores

Isaac's Bottle Properties

Douglas's Counter Department store

Lowe's Rubber Plant Market

Wright's Key Specialities

Traps

Floor Net

Box of Brown Mold of Competency

Objects

Bottle with a False bottom

Rubber Plant with a False bottom

Secret Counter

Hidden Crossbow

Sling of Competency

Wand of Wonder

Caster thinks that an ally will kill him before sunset tomorrow

People

Name Codename Career Likes Dislikes
Violet Douglas "Dull Cheesecakes" Merchant Scarves Tissues
Elise Lowe "Fast Feet" Mole Mirrors Writers
Gabriella Lewis Stressed Snowglobes Coffee
Isaac Schroeder Counselor Chili Teeth
Liliana Wright Actor Money Music

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).