The Director Welcomes You

Operation — Oafish Glasses

#a53f64

Location

Dark, Icy Armenia

Time of Day

18:58

Extraction Point

71 Miles SSW

Time to Complete

34 Hours

Investigators,
It seems "Chunky Mongoose" has gone level 4. They have been broadcasting this message "An out of place door appears at the graveyard". We need you to eliminate them, Zealously. Their last known location was recorded at 07:02. You have a Evil Blaser as a last resort. Use carefully.

— The Messenger Pigeon you were holding self destructs.

The Villain Dossier

Name

Clara Salinas

Alias

"Chunky Mongoose"

Features

5' 10"

Heterochromia eyes

Faint curved scar / Neck

Organization

The Bureau of Unkempt Cemetery

Emotions

Fearful

Personality

Zealously Garrulous

Motive

Take over a country for scientific discovery

Bodyguard

Anthony the "Delightful Mermaid"

Physical Size

Shrimpy

Story

Additional Locations

The Oafish Forge

Crowded Suburbs

Bliss Jungle

Random Events

Dracula Is being detained

Dead Animal Attempts to rob a bank

VAT of Broth Is being detained

Pine Branch Catches leprosy

World

Stores

Noah's Coat of Arms Specialities

Patterson's Crate Bureau

Cortez's Toolset Mall

Mendoza's Mantle Arcade

Traps

Poison Dart

Poisoned Arrow of Laughter

Objects

Coat of Arms that has been hollowed out

Toolset that has been hollowed out

Secret Crate

Hidden File

Gauntlet of Laughter

Wand of Wonder

Caster’s attempts at scrying yield visions of nonexistent places

People

Name Codename Career Likes Dislikes
Stella Patterson "Five Legs" Merchant Cellphones Chickens
Angelina Cortez "Sharp Scars" Mole Bells Essential Oils
Willow Hammond Dentist Sharp Things Sticky Notes
Noah Graham Barber Water Potatoes
Peyton Mendoza Scientist Cellphones Writers

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).