The Director Welcomes You

Furniture, Seed, Basketball, Spy.

#de2525

Location

Arid, Windless Botswana

Time of Day

2:35

Extraction Point

191 Miles SEE

Time to Complete

11 Hours

Detectives,
We need your help. Agent Leilani Oconnor has gone missing and we believe "Chunky Vampires" is responsible. They were last seen in Botswana at 10:00. The agent sent one final message – "A black cat runs past at the dry riverbed". Take this Robotic File - it was their favorite tool and might help you.

— The Vinyl record player you were holding self destructs.

The Villain Dossier

Name

Madison Walters

Alias

"Chunky Vampires"

Features

6' 8"

Hazel eyes

A second belly button / Left hand

Organization

The company of Large Basketball

Emotions

Awkward

Personality

Dimly Tragic

Motive

Take over a country to please their master

Bodyguard

Terry the "Weak Rabbit"

Physical Size

Fat

Story

Additional Locations

The Tropical Masquerade

Underground Maze

Violence Acropolis

Random Events

Horse Carriage Skips merrily

Mutant catches on fire

Milk Shipment Is accused by the law

Cauldron Is being tortured

World

Stores

Landon's Vanity Specialities

Miranda's Toolset Emporium

Maxwell's Trinket Supermarket

Oconnor's Medallion Productions

Traps

Flooded Corridor

Reverse Gravity of Imperfection

Objects

Vanity made of heavy metal

Trinket that has been hollowed out

Secret Toolset

Hidden Bangle

Fork of Imperfection

Wand of Wonder

If target teleports, his skeleton teleports to this spot

People

Name Codename Career Likes Dislikes
Luis Miranda "Mad Lemons" Merchant Physics Rabbits
Lillian Maxwell "Mad Heels" Mole Chocolate Jigsaw Puzzles
Daniela Juarez Flirty Hammers Whipped Cream
Landon Hodges Cobbler Notes Squirrels
Leilani Oconnor Professional Bridesmaid Paper Chili

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).