The Director Welcomes You

The Curry Pleasure Incident

#d600a0

Location

Warm, Foggy Haiti

Time of Day

21:44

Extraction Point

88 Miles NE

Time to Complete

6 Hours

Undercover Emissaries,
We need your help. Agent Miguel Erickson has gone missing and we believe "Sharp Pheonix" is responsible. They were last seen in Haiti at 01:23. The agent sent one final message – "A roll of thunder at the Ancient Fountain". Take this Explosive Lipstick - it was their favorite tool and might help you.

— The Microsoft Zune you were holding self destructs.

The Villain Dossier

Name

Steven Thompson

Alias

"Sharp Pheonix"

Features

7' 3"

Hazel eyes

Large deep scar / Right eye

Organization

The Clique of Arid Purse

Emotions

Cheerful

Personality

Jovially Brief

Motive

Take over a government to inspire a rebellion

Bodyguard

Harrison the "Contemporary Leech"

Physical Size

Considerable

Story

Additional Locations

The Small Carnival

Polluted Barn Dance

Obsession Citadel

Random Events

Bunny Balances on a ledge

Skeleton Integrates silently into the group

Softball Evades the law

Alligator Skips merrily

World

Stores

Elise's Mural Closet

McCoy's Basket Department store

Allen's Hose Little shop

Erickson's Wardrobe Emporium

Traps

Large Net

Acid Arrow of Pleasure

Objects

Mural that has been hollowed out

Hose that is glowing

Secret Basket

Hidden Spikes

Dagger of Pleasure

Wand of Wonder

Target asserts that he’s protected by an unholy host of demons

People

Name Codename Career Likes Dislikes
Maya McCoy "Small Bagels" Merchant Butterflies Ice Cubes
Brantley Allen "Fast Feet" Mole Television Cousins
Melanie Hogan Envious Glitter Tissues
Elise Rojas Cobbler Ice Cubes Houses
Miguel Erickson Geologist Contracts Tigers

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).