Spy Deputies, As you can see you are trapped inside underneathe a Crowded Park . We almost couldn't find you — Please explain when you get back. All we know is "Blue Leech" is responsible and they sent us this message - "A roll of thunder at the Unicorn Nest". Your mission was clandestine, achieve what you can.
Hopefully you still have that Polished Apron hidden on you.
— The Tablet of Stone you were holding self destructs.
Josephine Cole
"Blue Leech"
7' 9"
Gray eyes
Large moles / Left arm
The Clique of Adorable Cat
Sorrow
Cruelly Fat
Disrupt the military for pure destruction
Billy the "Rare Pig"
Toy
The Fulsome Creek
Underground Festival
Vulnerability Chateau
Bear Finds gold in the water
Leopard is being loudly arrested
Turtle Is getting confiscated
Water Vessel Strikes the church bell
Abraham's Candle Emporium
White's Bookcase Ventures
Watts's Letter Opener Threads
Adams's Basket Labs
Phantasmal Killer
Fireball of Fire
Candle that has been hollowed out
Letter Opener that has been hollowed out
Secret Bookcase
Hidden Blades
Rock of Fire
Next weapon to wound target is thereafter +1 to hit him
Name | Codename | Career | Likes | Dislikes |
---|---|---|---|---|
Miguel White | "Mad Waffles" | Merchant | Ice Cubes | Lipstick |
Madelyn Watts | "No Lox" | Mole | Honey | Cousins |
Malachi Snyder | Graphic Designer | Tigers | Painting | |
Abraham Long | Lawyer | Sailboats | Paperclips | |
Naomi Adams | Midwife | Dinosaurs | Physics |
After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.
It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.
This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark
Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.
Set UpGive the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.
Characters90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.
RollingThis can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.
Dungeon MasterYour goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.
EndingNo one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).