The Director Welcomes You

The Luge Obliteration Incident

#64f01a

Location

Foggy, Breezy Luxembourg

Time of Day

14:39

Extraction Point

113 Miles SWW

Time to Complete

48 Hours

Snoopers,
As you can see you are trapped inside the bottom of a Touristy Mansion . We almost couldn't find you — Please explain when you get back. All we know is "Violet Koalas" is responsible and they sent us this message - "An out of place door appears at the Skull shaped island". Your mission was anti-surveillance, achieve what you can.

Hopefully you still have that Rusty Ladder hidden on you.

— The Tinder Date you were holding self destructs.

The Villain Dossier

Name

Adrian Riley

Alias

"Violet Koalas"

Features

4' 2"

Brown eyes

Large deep scar / Crotch

Organization

The Alliance of Shitty Manager

Emotions

Insecure

Personality

Zealously Faithful

Motive

Disrupt the military to become rich

Bodyguard

Sam the "Fat Spirit"

Physical Size

Microscopic

Story

Additional Locations

The Sclerotic Lodge

Hidden Grove

Doom City

Random Events

Delivery Guy meets disaster

Nomad is heard screaming

Sewer Protests

Pack of Wild Dogs is loose

World

Stores

Beau's Stairwell Logistics

Warner's Urn Bureau

Kennedy's Urn Hole

Soto's Bottle Worldwide

Traps

Bestow Curse

Crushing Room of Obliteration

Objects

Stairwell that is glowing

Urn made of heavy metal

Secret Urn

Hidden Sticks

Collar of Obliteration

Wand of Wonder

Target doesn’t age while bald

People

Name Codename Career Likes Dislikes
Allison Warner "Stiff Hot Dogs" Merchant Sun Glasses Drinking
Andrea Kennedy "Quiet Tongues" Mole Chili Tissues
Beau Turner Fortune Cookie Writer Writers Flowers
Beau Santiago Plumber Soda Bread
Joel Soto Midwife Rubber Stamps Tissues

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).