The Director Welcomes You

Convenience store Royale

#e3b36b

Location

Sunny, Humid Brazil

Time of Day

10:20

Extraction Point

182 Miles NE

Time to Complete

2 Hours

Meddlers,
As you can see you are trapped inside the top of a Crowded Fortress . We almost couldn't find you — Please explain when you get back. All we know is "Left Mummy" is responsible and they sent us this message - "Clouds develop quickly at the Wizard's Scar". Your mission was clandestine, achieve what you can.

Hopefully you still have that Evil Spoon hidden on you.

— The Microsoft Zune you were holding self destructs.

The Villain Dossier

Name

Declan Price

Alias

"Left Mummy"

Features

4' 4"

Red eyes

Stretch Marks / Left foot

Organization

The Clique of Breezy Yeast

Emotions

Alarmed

Personality

Seriously Defamatory

Motive

Take over a country because they straight up craycray

Bodyguard

Ali the "Avian Kraken"

Physical Size

Little

Story

Additional Locations

The Wrapped Forest

Crowded Spring

Doom Mansion

Random Events

Panhandler chase a suspect

Butter Shipment screams at the top of their lungs

Drunk screams at the top of their lungs

Chunk of Beef Ignites violently

World

Stores

Raelynn's Spare brick Convenience store

Barton's Barrel Group

Wallace's Candelabra Group

Pope's Footlocker Boutique

Traps

Lightning Bolt

Camouflaged Pit of Destiny

Objects

Spare brick that is glowing

Candelabra with a False bottom

Secret Barrel

Hidden Glasses

Helmet of Destiny

Wand of Wonder

Target’s hands change color each hour

People

Name Codename Career Likes Dislikes
Harmony Barton "Heavy Livers" Merchant Physics Dinosaurs
Rose Wallace "Plump Churros" Mole Glass Jigsaw Puzzles
Allison Cunningham Cleaner Broccoli Chalk
Raelynn White Judge Peanut Butter Rocks
Elena Pope Animator Doves Sticky Notes

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).