The Director Welcomes You

Area, Beard, Officer, Spy.

#a9e4b7

Location

Rainy, Stormy Saudi Arabia

Time of Day

12:50

Extraction Point

194 Miles SW

Time to Complete

47 Hours

Silent Negotiators,
I have sent you to the top of a Expensive Barn Dance to look for a suspect by the name "Junior Cockatrice". This mission is black ops. Their recent activity is concerning and we need you to uncover their plans. We don't know much about their goals but we've intercepted this cryptic message – "A mysterious key is found on the ground at the giants footsteps".

We're low budget this mission – I've packed a Heavy Level in your kit to help.

— The iPod you were holding self destructs.

The Villain Dossier

Name

Clara Lawrence

Alias

"Junior Cockatrice"

Features

4' 9"

Amber eyes

Large moles / Right middle finger

Organization

The Clique of Delightful Officer

Emotions

Intrigued

Personality

Eagerly Damaged

Motive

Make a lot of money for pure destruction

Bodyguard

Donald the "Zealous mammoth"

Physical Size

Trifling

Story

Additional Locations

The Worn Creek

Bustling City

Happiness Shelter

Random Events

Bunny meets disaster

Gang Is getting confiscated

Keg catches on fire

Mutant Is throwing a protest

World

Stores

Jordyn's Flowers Growing Market

Weber's Stamp Set Hole

Lynch's Stamp Set Mall

Buchanan's Tea Pot Little shop

Traps

Dropping Ceiling

Insanity Mist Vapor of Prosperity

Objects

Flowers Growing made of heavy metal

Stamp Set that has been hollowed out

Secret Stamp Set

Hidden Chastity Belt

Credit Card of Prosperity

Wand of Wonder

Caster has an answer for everything

People

Name Codename Career Likes Dislikes
Ella Weber "The Toes" Merchant Ice Cubes Water
Joshua Lynch "Wild Elbows" Mole Tea Music
Alice Erickson Hotel Manager Cartography Rabbits
Jordyn Holmes Psychiatrist Children's Stories Rubber Bands
Aaliyah Buchanan Talent agent Honey Television

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).