The Director Welcomes You

The Debt Reservation Protocol

#41c460

Location

Foggy, Calm Bosnia and Herzegovina

Time of Day

4:44

Extraction Point

72 Miles E

Time to Complete

27 Hours

Operatives,
We need your help. Agent Silas Cortez has gone missing and we believe "Black Sloth" is responsible. They were last seen in Bosnia and Herzegovina at 17:18. The agent sent one final message – "Distant sounds of screaming at the Tempest". Take this Beautiful Audio Cassette - it was their favorite tool and might help you.

— The Burner Phone you were holding self destructs.

The Villain Dossier

Name

Hunter Rogers

Alias

"Black Sloth"

Features

6' 1"

Blue eyes

Faint curved scar / Right foot

Organization

The Incorporated of Mammoth Cork

Emotions

Revulsion

Personality

Thoughtfully Dilligent

Motive

Take over a country for scientific discovery

Bodyguard

Nancy the "Quick Vampires"

Physical Size

Tremendous

Story

Additional Locations

The Fancy Maze

Abandoned Pond

Exuberance City

Random Events

Druid gathers near a point of interest

Transport is heard screaming

Chanting Cult strikes the ground

Water Vessel Is accused by the law

World

Stores

Blake's Vase Wardrobe

Woods's Mirror Cosmetics

Riley's Statue Supermarket

Cortez's Hatrack Discount

Traps

Bestow Curse

Flooding Room of Reservation

Objects

Vase that has been hollowed out

Statue children's replica

Secret Mirror

Hidden Boiled Leather

Axe of Reservation

Wand of Wonder

An evergreen sprouts from target’s chest while he sleeps tonight

People

Name Codename Career Likes Dislikes
Jordyn Woods "Fat Matzo Balls" Merchant Doves Hammers
Sara Riley "Drowsy Fingers" Mole Sun Glasses Chickens
Richard Montgomery Flirty Drinking Water
Blake Ayala Exhilarated Pillows Soup
Silas Cortez Chief Executive Officer Sharks Deodorant

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).