The Director Welcomes You

The Industry Ice Incident

#48e543

Location

Arid, Cloudless Afghanistan

Time of Day

20:44

Extraction Point

198 Miles NNE

Time to Complete

34 Hours

Detectives,
It seems "Little Platypuses" has gone level 9. They have been broadcasting this message "The group finds a random cow at the Broken Face". We need you to eliminate them, Enormously. Their last known location was recorded at 17:07. You have a Vicious File as a last resort. Use carefully.

— The Microsoft Zune you were holding self destructs.

The Villain Dossier

Name

Giovanni Curry

Alias

"Little Platypuses"

Features

5' 10"

Gray eyes

Small mole / Left foot

Organization

The League of Whispering Bubble

Emotions

Sad

Personality

Enormously Mannered

Motive

Make a lot of money to cause catastrophe

Bodyguard

Harold the "Shitty Alien"

Physical Size

Short

Story

Additional Locations

The Jealous Spring

Expensive Forest

Bliss Mansion

Random Events

Wanderer screams at the top of their lungs

Gypsy is being loudly arrested

Donkey strikes the ground

Spectator Is under a curse

World

Stores

Maximus's Crock Labs

Hampton's Mantle Outlet

Nunez's Shoe Horn Du jour

Cole's Bicycle International

Traps

Earthquake

Beehive of Ice

Objects

Crock that has been hollowed out

Shoe Horn children's replica

Secret Mantle

Hidden Spoon

Bottle of Ice

Wand of Wonder

Target is quarantined by the local Minister of Health

People

Name Codename Career Likes Dislikes
Alyssa Hampton "Mad Hot Dogs" Merchant Squirrels Doors
Tucker Nunez "No Cappuccinos" Mole Painting Ice Cubes
Joseph Jensen Animator Eggs Soap
Maximus Gibson Mechanic Jigsaw Puzzles Bells
Kaleb Cole Consultant Flowers Batteries

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).