The Director Welcomes You

The Keenly Risible Agent

#200c7b

Location

Gorgeous, Balmy El Salvador

Time of Day

21:20

Extraction Point

200 Miles SWW

Time to Complete

28 Hours

Sleuths,
As you can see you are trapped inside fly above a Rundown Villa . We almost couldn't find you — Please explain when you get back. All we know is "Dull Giraffe" is responsible and they sent us this message - "A pool of blood at the Beast's Maze". Your mission was black bag, achieve what you can.

Hopefully you still have that Fluffy Lipstick hidden on you.

— The Burner Phone you were holding self destructs.

The Villain Dossier

Name

Ashton Jackson

Alias

"Dull Giraffe"

Features

7' 3"

Blue eyes

Large deep scar / Right leg

Organization

The Department of Brief Sabre

Emotions

Uncomfortable

Personality

Keenly Swift

Motive

Disrupt the military out of jealousy

Bodyguard

Terry the "Gregorian Basilisk"

Physical Size

Scanty

Story

Additional Locations

The Risible Spring

Hidden Mansion

Enjoyment Suburbs

Random Events

Chanting Cult Crashes slowly

Fairy Protests

Delivery Guy Spontaneously disintegrates

Woman Is being tortured

World

Stores

Alexa's Counter Logistics

Holland's Musical instrument Supermarket

Daniels's Hanging Birdcage Beauty Stop

Sanchez's Painting Productions

Traps

Suspicious door with lock

Large Net of Perspiration

Objects

Counter that is glowing

Hanging Birdcage children's replica

Secret Musical instrument

Hidden Arrows

Bangle of Perspiration

Wand of Wonder

Next weapon drawn nearby makes its wielder think he’s immortal

People

Name Codename Career Likes Dislikes
Bella Holland "Little Hot Dogs" Merchant Plushies Squirrels
Justin Daniels "King Brains" Mole Soccer Paper
Jackson Acosta Acupuncturist Gym Memberships Boxes
Alexa Hartman Indifferent Tigers Chocolate
Jacob Sanchez Musician Sponges Technology

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).