The Director Welcomes You

Supermarket Royale

#ef3986

Location

Dark, Windless Laos

Time of Day

19:14

Extraction Point

199 Miles SW

Time to Complete

19 Hours

Informants,
As you can see you are trapped inside the inside of a Bustling Citadel . We almost couldn't find you — Please explain when you get back. All we know is "Left Seal" is responsible and they sent us this message - "The group finds a random cow at the Hollow oak tree". Your mission was black bag, achieve what you can.

Hopefully you still have that Angry Baking Tray hidden on you.

— The Vinyl record player you were holding self destructs.

The Villain Dossier

Name

Waylon Lynch

Alias

"Left Seal"

Features

5' 7"

Red eyes

A second belly button / Left eye

Organization

The Council of Numerous Alcoholic

Emotions

Shocked

Personality

Blissfully Invisible

Motive

Make a lot of money because they straight up craycray

Bodyguard

Alex the "Brave Mongoose"

Physical Size

Mini

Story

Additional Locations

The Lemon Masquerade

Polluted Lodge

Silence Port

Random Events

Squirrel Crashes slowly

Chicken approaches

Potato Lunges at the group

Alligator Protests

World

Stores

Ivan's Trunk Supermarket

Cole's Tea Set Factory

Owen's Basket Brothers

Riley's Marionette Outlet

Traps

Flame Strike

Floor Net of Irritation

Objects

Trunk made of heavy metal

Basket children's replica

Secret Tea Set

Hidden Lighter

Sticks of Irritation

Wand of Wonder

Target asserts that he’s standing at the bottom of a deep well

People

Name Codename Career Likes Dislikes
Tristan Cole "Quiet Scars" Merchant Easter Video Games
Mia Owen "All Falafels" Mole Octopus Sharp Things
Riley Thornton Firefighter Broccoli Bells
Ivan Love Psychiatrist Trucks Shirts
Abigail Riley Intoxicated Drinking Eggs

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).