The Director Welcomes You

Who is Chuckie Luge?

#ea96be

Location

Windless, Miserable Indonesia

Time of Day

4:11

Extraction Point

200 Miles N

Time to Complete

40 Hours

Silent Negotiators,
We need your help. Agent Alice Mitchell has gone missing and we believe "Slow Elephants" is responsible. They were last seen in Indonesia at 00:17. The agent sent one final message – "The group finds a dead fish at the Rainbow Mountain". Take this Vicious Ladder - it was their favorite tool and might help you.

— The Tape recorder you were holding self destructs.

The Villain Dossier

Name

Maddox Fitzgerald

Alias

"Slow Elephants"

Features

7' 10"

Amber eyes

Faint curved scar / Left arm

Organization

The Department of Slow Monsoon

Emotions

Exasperated

Personality

Sternly Swift

Motive

Disrupt the military for sibling rivalry

Bodyguard

Chuckie the "Chipper Koalas"

Physical Size

Shrimpy

Story

Additional Locations

The Rapid Jungle

Rundown Citadel

Cleanliness Forge

Random Events

Fairy Is accused by the law

Gallon of Trash chase a suspect

Beggar Spontaneously disintegrates

Vegetable Integrates silently into the group

World

Stores

Oliver's Diary Logistics

Cook's Barrel Chic Chåteau

Fernandez's Sofa Consulting

Mitchell's Sofa Outlet

Traps

Ghoul Touch

Bricks from Ceiling of Indecision

Objects

Diary with a False bottom

Sofa that is glowing

Secret Barrel

Hidden Rapier

Lighter of Indecision

Wand of Wonder

Target’s weapon turns to lightweight plastic

People

Name Codename Career Likes Dislikes
Layla Cook "Wild Pastrami's" Merchant Honey Notes
Hadley Fernandez "Mad Hearts" Mole Sticky Notes Music
Alex Bryant Paramedic Squirrels Photography
Oliver Gardner Counselor Glitter Comic Books
Alice Mitchell Elevator Mechanic Bread Doves

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).