The Director Welcomes You

Operation — Pitiful Bubble

#6c9419

Location

Stormy, Dull Haiti

Time of Day

16:20

Extraction Point

71 Miles SSW

Time to Complete

25 Hours

Snoopers,
As you can see you are trapped inside enter a Bustling Masquerade . We almost couldn't find you — Please explain when you get back. All we know is "Slow Centaur" is responsible and they sent us this message - "A stranger can be seen in the shadows at the Sacrificial Hole". Your mission was black bag, achieve what you can.

Hopefully you still have that Explosive Battery hidden on you.

— The Tinder Date you were holding self destructs.

The Villain Dossier

Name

Lyla Sims

Alias

"Slow Centaur"

Features

4' 9"

Red eyes

Faint curved scar / Neck

Organization

The Board of Yellow Horse

Emotions

Exasperated

Personality

Doubtfully Chubby

Motive

Take over a government for a love interest

Bodyguard

Joseph the "Prehensile Pixie"

Physical Size

Lanky

Story

Additional Locations

The Pitiful City

Underground House

Extinction Festival

Random Events

Vagabond grabs a lady's purse

Nomad Is throwing a protest

Panhandler chase a suspect

Prostitute Is being kidnapped

World

Stores

Ryleigh's Window Arcade

Reid's Sink Logistics

Tran's Cabinet Factory

Perez's Trinket Properties

Traps

Extended Bane

Burning Hands of Demise

Objects

Window that has been hollowed out

Cabinet made of heavy metal

Secret Sink

Hidden Javelins

Spoon of Demise

Wand of Wonder

Next potion imbibed by caster makes him invisible for 1d6 turns

People

Name Codename Career Likes Dislikes
August Reid "Fat Bagels" Merchant Dice Octopus
Evelyn Tran "Four Fingers" Mole Houses Chickens
Giovanni Marquez Architect Pillows Octopus
Ryleigh Mclaughlin Sad Honey Bells
Brianna Perez Flirty Doors Rubber Stamps

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).