The Director Welcomes You

The Class Indecision Incident

#1f2a7e

Location

Rainy, Warm East Timor

Time of Day

2:58

Extraction Point

63 Miles W

Time to Complete

3 Hours

Informants,
As you can see you are trapped inside descend into Desolate Forge . We almost couldn't find you — Please explain when you get back. All we know is "Fat Kangaroos" is responsible and they sent us this message - "A shrine is nearby at the Hollow oak tree". Your mission was intelligence, achieve what you can.

Hopefully you still have that Bulbous Spoon hidden on you.

— The Portable Radio you were holding self destructs.

The Villain Dossier

Name

Cole Hill

Alias

"Fat Kangaroos"

Features

5' 10"

Brown eyes

Large deep scar / Left foot

Organization

The Council of Rich Country

Emotions

Cautious

Personality

Positively Meaty

Motive

Take over a government to become rich

Bodyguard

David the "Bitter Bull"

Physical Size

Baby

Story

Additional Locations

The Microscopic Peninsula

Polluted Citadel

Happiness Masquerade

Random Events

Herd of Chicken Becomes wounded

Pine Branch drops from the sky

Store Lunges at the group

Chunk of Beef Lunges at the group

World

Stores

Melody's Sofa International

Luna's Basket Arcade

Le's Lamp Unlimited

Powers's Diary Outlet

Traps

Poison Needle

Earthquake of Indecision

Objects

Sofa children's replica

Lamp made of heavy metal

Secret Basket

Hidden Dagger

Wrench of Indecision

Wand of Wonder

Target’s clothes shrink by one percent per round

People

Name Codename Career Likes Dislikes
Miguel Luna "Silver Lox" Merchant Whipped Cream Writers
Morris Le "Three Parmigianas" Mole Plushies Sharks
Bryson Jenkins Fortune Cookie Writer Bears Sailboats
Melody Lawrence Ghost Writers Rock n' Roll
Chase Powers Judge Doves Technology

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).