The Director Welcomes You

Who is James Idea?

#e6c0ec

Location

Humid, Hot Ethiopia

Time of Day

18:3

Extraction Point

59 Miles NWW

Time to Complete

38 Hours

Eyeballs,
This week should be easy. You are delivering a Portrait made of heavy metal. Get to Ethiopia at 06:06

Good Luck.

— The Messenger Pigeon you were holding self destructs.

The Villain Dossier

Name

Robert Leon

Alias

"Black Banshee"

Features

6' 1"

Heterochromia eyes

Small mole / Crotch

Organization

The Sorority of Tangy Floor

Emotions

Amused

Personality

Questioningly Sharp

Motive

Take over a government because of grief and loss

Bodyguard

James the "Progressive Lion"

Physical Size

Giant

Story

Additional Locations

The Fried Citadel

Desolate Chateau

Excitement Jungle

Random Events

Hound Is getting confiscated

Jug of Peanut Butter is heard screaming

Gang Is hurled at the adventurers

Bum Is getting confiscated

World

Stores

Damian's Portrait Unlimited

Wood's Toolbox Cosmetics

Salinas's Sconce Labs

Doyle's Statuette Boutique

Traps

Falling Block

Fireball of Excitement

Objects

Portrait made of heavy metal

Sconce made of heavy metal

Secret Toolbox

Hidden Sickle

Lighter of Excitement

Wand of Wonder

Next sword that wounds caster likewise wounds its wielder

People

Name Codename Career Likes Dislikes
Waylon Wood "Red Fingers" Merchant Boxes Chocolate
Lorenzo Salinas "Green Stomachs" Mole Video Games Coffee
Grant Alvarado Restless Easter Books
Damian King Soul Candy Horses
Maximus Doyle Musician Cousins Whipped Cream

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).