The Director Welcomes You

Warehouse Royale

#d422de

Location

Bright, Warm Malawi

Time of Day

0:25

Extraction Point

195 Miles NWW

Time to Complete

27 Hours

Informants,
It seems "Indigo Hedgehogs" has gone level 3. They have been broadcasting this message "Clouds develop quickly at the Top of the carousel wheel". We need you to eliminate them, Politely. Their last known location was recorded at 10:16. You have a Invisible Toothbrush as a last resort. Use carefully.

— The Tape recorder you were holding self destructs.

The Villain Dossier

Name

Luna Sims

Alias

"Indigo Hedgehogs"

Features

5' 11"

Heterochromia eyes

A second belly button / Right arm

Organization

The Crew of Limpid Floor

Emotions

Compassionate

Personality

Politely Warm

Motive

Take over a government to better Humanity

Bodyguard

Ali the "Tragic Cat"

Physical Size

Mini

Story

Additional Locations

The Delightful Peninsula

Archaic Lake

Cheer Barn Dance

Random Events

Mutant Is being kidnapped

Whore screams at the top of their lungs

Pack of Wild Dogs grabs a lady's purse

Ninja Crashes slowly

World

Stores

Elise's Paperweight Warehouse

Avila's Bottle Technologies

Stewart's Picture Frame Boutique

Webb's Toolset Atelier

Traps

Black Tentacles

Acid Arrow of Doom

Objects

Paperweight children's replica

Picture Frame children's replica

Secret Bottle

Hidden Polearm

Wrench of Doom

Wand of Wonder

Target has a key that locks something that doesn’t have a lock

People

Name Codename Career Likes Dislikes
Valentina Avila "Nice Feet" Merchant Tea Butterflies
Naomi Stewart "Dull Dumplings" Mole Sailboats Sticks
Micah Richardson Cosmetologist Writers Whipped Cream
Elise Ramos Barber Paperclips Gym Memberships
Andrew Webb Master Distiller Sharks Sun Glasses

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).