The Director Welcomes You

Operation — Ubiquitous Zipper

#66cf82

Location

Gorgeous, Humid Bolivia

Time of Day

20:35

Extraction Point

122 Miles NNW

Time to Complete

16 Hours

Ambassadors,
It seems "Quiet Koalas" has gone level 3. They have been broadcasting this message "A thick fog rolls in at the Top of the carousel wheel". We need you to eliminate them, Irritably. Their last known location was recorded at 05:20. You have a Slippery Binocular as a last resort. Use carefully.

— The Microsoft Zune you were holding self destructs.

The Villain Dossier

Name

Savannah McCarthy

Alias

"Quiet Koalas"

Features

7' 1"

Red eyes

Stretch Marks / Left thumb

Organization

The Task Force of Gray Orifice

Emotions

Alienated

Personality

Irritably Mastadonic

Motive

Make a lot of money justice for a wrong-doing

Bodyguard

Anthony the "Delightful Owlman"

Physical Size

Fat

Story

Additional Locations

The Ubiquitous Grove

Expensive Villa

Calming Park

Random Events

Crying Child scurries by

Goblet Attempts to rob a bank

Lactose Intolerance Finds gold in the water

Reindeer Is being tortured

World

Stores

Sydney's Candlesticks Outlet

Butler's Sink Productions

Cummings's Certificate Little shop

Torres's Sconce Ventures

Traps

Compacting Room

Fireball of Darkness

Objects

Candlesticks children's replica

Certificate with a False bottom

Secret Sink

Hidden Chewing Gum

Axe of Darkness

Wand of Wonder

Someone nearby is infected with a malign, intelligent parasite

People

Name Codename Career Likes Dislikes
Abraham Butler "Four Cheesecakes" Merchant Plushies Butterflies
Brielle Cummings "Black Bones" Mole Lamps Doors
Aaliyah Terry Elder Photography Sailboats
Sydney Wang Journalist Cellphones Stickers
Sarah Torres Elder Doves Dinosaurs

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).