The Director Welcomes You

The Childish Method Cliffhanger

#2de6fa

Location

Chilly, Mild Colombia

Time of Day

8:31

Extraction Point

119 Miles SSE

Time to Complete

18 Hours

Spy Deputies,
As you can see you are trapped inside the outside of a Underground Sanctuary . We almost couldn't find you — Please explain when you get back. All we know is "Plump Griffin" is responsible and they sent us this message - "The group finds a random cow at the Screaming Waterfall". Your mission was clandestine, achieve what you can.

Hopefully you still have that Glowing Purse hidden on you.

— The Tinder Date you were holding self destructs.

The Villain Dossier

Name

Vivian Fox

Alias

"Plump Griffin"

Features

5' 6"

Brown eyes

Small mole / Right arm

Organization

The Incorporated of Stocky Mine

Emotions

Jealous

Personality

Continually Odd

Motive

Disrupt the military because of grief and loss

Bodyguard

Jessica the "Dusty Hobgoblin"

Physical Size

Shrimpy

Story

Additional Locations

The Childish Arcade

Desolate Castle

Virtue Acropolis

Random Events

Mutant Catches leprosy

Alligator overflows

Drunk Is throwing a BBQ

Sewer meets disaster

World

Stores

Hadley's Loveseat Unlimited

Stephens's Bible Mall

Campbell's Painting Hole

Jones's Trophy Ventures

Traps

Arrow

Hail of Needles of Delight

Objects

Loveseat made of heavy metal

Painting that is glowing

Secret Bible

Hidden Longsword

Frying Pan of Delight

Wand of Wonder

After each spell, caster briefly seems to be of the opposite sex

People

Name Codename Career Likes Dislikes
Eliana Stephens "Wild Cappuccinos" Merchant Singing Football
Benjamin Campbell "Short Lemons" Mole Shirts Easter
Juan Butler Zestful Quartz Crystals Bears
Hadley Gonzales Actor Dice Bread
Harrison Jones Talent agent Drinking Deodorant

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).