Shadows, We need your help. Agent Rhett Bryant has gone missing and we believe "One Manticore" is responsible. They were last seen in Solomon Islands at 15:09. The agent sent one final message – "A thick fog rolls in at the Underwater cave". Take this Delicate Lamp - it was their favorite tool and might help you.
— The Portable Radio you were holding self destructs.
Owen Cooper
"One Manticore"
7' 8"
Brown eyes
Small mole / Right thumb
The Incorporated of Braised Crown
Fondness
Properly Ruminating
Disrupt the military to lust for power
Al the "Mecha Ghost"
Minuscule
The Sour Forest
Overpopulated Island
Indecision Lodge
Amulet Bursts loudly
Donkey Balances on a ledge
Gang chase a suspect
Dozen Eggs is being loudly arrested
Wesley's Globe Specialities
Bennett's Statue Threads
Kramer's Taxidermy animal Closet
Bryant's Toolset Unlimited
Ghoul Touch
Razor-Wire across Hallway of Calamity
Globe children's replica
Taxidermy animal with a False bottom
Secret Statue
Hidden Mace
Magazine of Calamity
Horrific screams issue from the caster’s spellbook
| Name | Codename | Career | Likes | Dislikes |
|---|---|---|---|---|
| Alice Bennett | "Casual Kidneys" | Merchant | Deodorant | Cousins |
| Julia Kramer | "Yellow Cappuccinos" | Mole | Tissues | Horses |
| Asher Hanson | Exhilarated | Potatoes | Chili | |
| Wesley Lloyd | Paramedic | Glass | Bracelets | |
| Rhett Bryant | Railroad Conductor | Trees | Gym Memberships |
After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.
It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.
This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark
Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.
Set UpGive the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.
Characters90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.
RollingThis can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.
Dungeon MasterYour goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.
EndingNo one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).