The Director Welcomes You

The Game Oblivion Protocol

#c02dfc

Location

Sunny, Foul Japan

Time of Day

18:20

Extraction Point

137 Miles SE

Time to Complete

17 Hours

Investigators,
As you can see you are trapped inside fly above a Archaic Arcade . We almost couldn't find you — Please explain when you get back. All we know is "Black Rhinoceroses" is responsible and they sent us this message - "The group finds a dollar on the ground at the Snowy garrison". Your mission was intelligence, achieve what you can.

Hopefully you still have that Evil Newspaper hidden on you.

— The CD player you were holding self destructs.

The Villain Dossier

Name

Emma Hoffman

Alias

"Black Rhinoceroses"

Features

6' 1"

Brown eyes

Faint curved scar / Crotch

Organization

The Office of Dead Chain

Emotions

Disgusted

Personality

Justly Late

Motive

Take over a country to save humanity

Bodyguard

Hal the "Rare Elephant"

Physical Size

Gigantic

Story

Additional Locations

The Ugly Peninsula

Bustling Festival

Fate Citadel

Random Events

Hoard Pulls on the coat tails of one of the adventurers

Milk Shipment Bursts loudly

Meteor Bursts loudly

Odor gathers near a point of interest

World

Stores

Maverick's Satchel Bureau

Rojas's Satchel Hole

Figueroa's Pair of Statues Convenience store

Craig's Candlesticks Specialities

Traps

Rune of Paralyzation

Ray of Sickness of Oblivion

Objects

Satchel made of heavy metal

Pair of Statues children's replica

Secret Satchel

Hidden Medallion

Frying Pan of Oblivion

Wand of Wonder

Next potion imbibed by caster cures him of any current diseases

People

Name Codename Career Likes Dislikes
August Rojas "Two Ankles" Merchant Washing Machines Sharp Things
Gianna Figueroa "Black Muscles" Mole Sharp Things Basketball
Peyton Guzman Headhunter Easter Washing Machines
Maverick Bauer Funeral Director Candles Clocks
Brayden Craig Animator Plushies Tigers

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).