Informants, It seems "Fast Goblins" has gone level 5. They have been broadcasting this message "A roll of thunder at the Seven Dead". We need you to eliminate them, Weakly. Their last known location was recorded at 04:22. You have a Dull Abascus as a last resort. Use carefully.
— The Tinder Date you were holding self destructs.
Noah Harmon
"Fast Goblins"
5' 10"
Brown eyes
A second belly button / Right foot
The Brotherhood of Wet Giraffe
Spiteful
Weakly Victorian
Take over a government to escape their destiny
Timmy the "Sticky Werewolf"
Modest
The Large City
Bustling House
Pleasure Port
Swarm of Bees Crashes slowly
Horse Carriage Catches leprosy
Vagabond Integrates silently into the group
Toilet Salutes the adventurers
Victoria's Fire poker set Market
Turner's Fruit Bowl Ventures
Matthews's Urn Creative
Reese's Crock Technologies
Flooded Corridor
Extended Bane of Calming
Fire poker set that is glowing
Urn with a False bottom
Secret Fruit Bowl
Hidden Arrows
Hatchet of Calming
When target next sleeps, a small tree sprouts from his chest
| Name | Codename | Career | Likes | Dislikes |
|---|---|---|---|---|
| Natalie Turner | "Bullet Toes" | Merchant | Cookies | Limes |
| Hunter Matthews | "Blue Hearts" | Mole | Cooking | Children's Stories |
| Theodore Steele | Master Distiller | Essential Oils | Peanut Butter | |
| Victoria Griffith | Elevator Mechanic | Chalk | Scarves | |
| Asher Reese | Teacher | Boxes | Shirts |
After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.
It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.
This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark
Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.
Set UpGive the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.
Characters90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.
RollingThis can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.
Dungeon MasterYour goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.
EndingNo one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).