Informants, As you can see you are trapped inside within a Compact Missile Launch Site . We almost couldn't find you — Please explain when you get back. All we know is "Quiet Drunken Irish Guy" is responsible and they sent us this message - "A lone flower growing at the Old battlefield". Your mission was counterintelligence, achieve what you can.
Hopefully you still have that Bulbous Candle hidden on you.
— The Vinyl record player you were holding self destructs.
Everly Chan
"Quiet Drunken Irish Guy"
4' 3"
Green eyes
Stretch Marks / Left thumb
The Committee of Tragic Yam
Hostile
Adventurously Chilly
Disrupt the military for a love interest
Tim the "Shy Minotaur"
Huge
The Helpful Castle
Underground Carousal
Power Business
Dancer Is being kidnapped
Reindeer approaches
Wanderer drops from the sky
Renaissance Faire scurries by
Oliver's Musical instrument Supermarket
Salazar's Sconce Hole
Yang's Satchel Discount
Fischer's Cutting board Collective
Javelin
Object Smeared with Poison of Good Spirits
Musical instrument that has been hollowed out
Satchel that is glowing
Secret Sconce
Hidden Key
Boomerang of Good Spirits
All magic items within 50 yards disappear until sunset tomorrow
| Name | Codename | Career | Likes | Dislikes |
|---|---|---|---|---|
| Joseph Salazar | "Little Lemons" | Merchant | Tissues | Chalk |
| Kayla Yang | "White Muscles" | Mole | Squirrels | Socks |
| Taylor Patton | Architect | Baseball | Cousins | |
| Oliver Graves | Master Distiller | Doors | Toilets | |
| Noah Fischer | The Body | Bread | Bracelets |
After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.
It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.
This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark
Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.
Set UpGive the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.
Characters90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.
RollingThis can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.
Dungeon MasterYour goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.
EndingNo one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).