The Director Welcomes You

Operation — Steep Bubble

#50b7d9

Location

Balmy, Humid Poland

Time of Day

19:38

Extraction Point

100 Miles NWW

Time to Complete

48 Hours

Shadows,
I have sent you to within a Underwater Reef to look for a suspect by the name "One Normal Guy". This mission is black ops. Their recent activity is concerning and we need you to deactivate their resources. We don't know much about their goals but we've intercepted this cryptic message – "A shadow passes at the Wizard's Scar".

We're low budget this mission – I've packed a Vicious Pencil in your kit to help.

— The Tablet of Stone you were holding self destructs.

The Villain Dossier

Name

Lillian Wade

Alias

"One Normal Guy"

Features

4' 2"

Amber eyes

Large deep scar / Left middle finger

Organization

The Society of Cool Serf

Emotions

Alienated

Personality

Bashfully Garrulous

Motive

Take over a government to become the best

Bodyguard

Tony the "Contemporary Humanoid"

Physical Size

Bantam

Story

Additional Locations

The Steep Carousal

Expensive Grove

Downfall Isle

Random Events

German Trench Club Is getting confiscated

Vegetable arrives in the mail

Procession Pulls on the coat tails of one of the adventurers

Cat is loose

World

Stores

Jordyn's Window Boutique

Campbell's Statuette Industries

Tucker's Crate Bazaar

Frazier's Window Consulting

Traps

Chain Lightning

Box of Brown Mold of Enjoyment

Objects

Window made of heavy metal

Crate that is glowing

Secret Statuette

Hidden Longsword

Pants of Enjoyment

Wand of Wonder

One side of caster’s body is blurred as if seen through ice

People

Name Codename Career Likes Dislikes
Carson Campbell "Red Hot Dogs" Merchant Stickers Squirrels
Jesse Tucker "Mad Bagels" Mole Broccoli Dolphins
Josiah Lambert Scientist Deodorant Cartography
Jordyn Perkins Technician Slippers Washing Machines
Grant Frazier Surveyor Technology Soda

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).