The Director Welcomes You

Who is Chuckie Handle?

#1219a4

Location

Gorgeous, Stormy Rwanda

Time of Day

19:31

Extraction Point

83 Miles NNE

Time to Complete

20 Hours

Ambassadors,
I have sent you to the bottom of a Polluted Circus to look for a suspect by the name "All Elves". This mission is black ops. Their recent activity is concerning and we need you to slow them down. We don't know much about their goals but we've intercepted this cryptic message – "The group finds a dollar on the ground at the Grey Hollow".

We're low budget this mission – I've packed a Soft Paint Brush in your kit to help.

— The Messenger Pigeon you were holding self destructs.

The Villain Dossier

Name

Julian Bishop

Alias

"All Elves"

Features

4' 10"

Red eyes

Large moles / Right leg

Organization

The Brotherhood of Jolly Crane

Emotions

Self-conscious

Personality

Sternly Silly

Motive

Take over a government to escape their destiny

Bodyguard

Chuckie the "Sturdy Unicorn"

Physical Size

Full-grown

Story

Additional Locations

The Chubby House

Touristy Park

Bliss Castle

Random Events

Vegetable Is getting confiscated

Spectator skins a cat with his teeth

Softball stop the party and asks questions

Cauldron Is accused by the law

World

Stores

Rylee's Chaise Factory

Torres's Figurine Arcade

McDaniel's Shelf of alcohol Boutique

Swanson's Bookcase Ventures

Traps

Floor Net

Ghoul Touch of Catastrophe

Objects

Chaise that has been hollowed out

Shelf of alcohol made of heavy metal

Secret Figurine

Hidden Watch

Key of Catastrophe

Wand of Wonder

Diaphanous jellyfish drift through the air high overhead

People

Name Codename Career Likes Dislikes
Rowan Torres "Chunky Toes" Merchant Scarves Paperclips
Andrea McDaniel "Fast Throats" Mole Scarves Dinosaurs
Gabriel George Master Distiller Limes Bread
Rylee McBride Hotel Manager Ice Cubes Teeth
Emerson Swanson Professional Bridesmaid Water Rubber Stamps

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).