The Director Welcomes You

The Briefly Calamitous Agent

#9d9320

Location

Frigid, Dull Argentina

Time of Day

2:24

Extraction Point

128 Miles NW

Time to Complete

9 Hours

Agents,
We need your help. Agent Michael Delgado has gone missing and we believe "Left Chimera" is responsible. They were last seen in Argentina at 18:15. The agent sent one final message – "A pool of blood at the Snowy garrison". Take this Polished Barstool - it was their favorite tool and might help you.

— The Tablet of Stone you were holding self destructs.

The Villain Dossier

Name

Kennedy Reynolds

Alias

"Left Chimera"

Features

6' 1"

Blue eyes

Large moles / Left middle finger

Organization

The Agency of Strong Flesh

Emotions

Uncertain

Personality

Briefly Petite

Motive

Take over a country to become famous

Bodyguard

Jerry the "Wooden Yeti"

Physical Size

Minuscule

Story

Additional Locations

The Calamitous Suburbs

Archaic Carousal

Exuberance Port

Random Events

Druid approaches

Softball catches on fire

Turtle Catches leprosy

Beggar Glistens gently

World

Stores

Elizabeth's Candlesticks Discount

Sanchez's Ceramic Crock Wardrobe

Hodges's Spice shelf Wardrobe

Delgado's Diary Group

Traps

Razor-Wire across Hallway

Insanity Mist Vapor of Downfall

Objects

Candlesticks that has been hollowed out

Spice shelf that is glowing

Secret Ceramic Crock

Hidden Medallion

Rapier of Downfall

Wand of Wonder

The spell discharges upon the next person nearby to draw blood

People

Name Codename Career Likes Dislikes
Dawson Sanchez "King Elbows" Merchant Snowglobes Baseball
Brody Hodges "Junior Fingers" Mole Socks Rock n' Roll
Gavin Stewart Meteorologist Squirrels Video Games
Elizabeth Watson Demon Video Games Syrup
Michael Delgado Ghost Limes Chickens

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).