The Director Welcomes You

Pineapple, Family, Theory, Spy.

#6ea0d4

Location

Dry, Gorgeous Niger

Time of Day

10:41

Extraction Point

90 Miles SEE

Time to Complete

10 Hours

Agents,
As you can see you are trapped inside within a Hidden City . We almost couldn't find you — Please explain when you get back. All we know is "Tough Lion" is responsible and they sent us this message - "A roll of thunder at the giants footsteps". Your mission was clandestine, achieve what you can.

Hopefully you still have that Robotic Armchair hidden on you.

— The Vinyl record player you were holding self destructs.

The Villain Dossier

Name

Ryder Watkins

Alias

"Tough Lion"

Features

4' 6"

Hazel eyes

Large moles / Right thumb

Organization

The Incorporated of Ruminating Theory

Emotions

Vengeful

Personality

Silently Alive

Motive

Take over a government for honor

Bodyguard

Tony the "Intelligent Pegasus"

Physical Size

Adult

Story

Additional Locations

The Few Pond

Ancient Citadel

Euphoria Sanctuary

Random Events

Chicken strikes the ground

Thief runs over an infant

Dracula Salutes the adventurers

Midwife is being loudly arrested

World

Stores

Londyn's Credenza Brothers

Taylor's Coat of Arms Brothers

Sherman's Suit of armor Industries

Jacobs's Notebook Closet

Traps

Fire

Fireball of Instability

Objects

Credenza with a False bottom

Suit of armor that is glowing

Secret Coat of Arms

Hidden Bangle

Axe of Instability

Wand of Wonder

When caster next draws blood, he teleports 1d100 yards

People

Name Codename Career Likes Dislikes
Damian Taylor "Indigo Ribs" Merchant Shirts Squirrels
Ava Sherman "Plump Pinky's" Mole Boxes Bears
Ian Lynch Flirty Trees Cartography
Londyn Wang Hotel Manager Christmas Trucks
Charlie Jacobs Annoyed Paper Candy

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).