The Director Welcomes You

Who is Nick Plumwine?

#0a344f

Location

Miserable, Gorgeous Saint Vincent and the Grenadines

Time of Day

24:49

Extraction Point

176 Miles NNE

Time to Complete

34 Hours

Shadows,
It seems "Left Gargoyle" has gone level 9. They have been broadcasting this message "The group finds a dollar on the ground at the Crossroads". We need you to eliminate them, Afterwards. Their last known location was recorded at 09:07. You have a Evil Balloon as a last resort. Use carefully.

— The Tape recorder you were holding self destructs.

The Villain Dossier

Name

Cooper Berry

Alias

"Left Gargoyle"

Features

6' 6"

Blue eyes

Small mole / Right foot

Organization

The Society of Puny Stomach

Emotions

Depressed

Personality

Afterwards Ubiquitous

Motive

Take over a country fueled by conspiracy

Bodyguard

Nick the "Sadistic Cyclops"

Physical Size

Little

Story

Additional Locations

The Inexpensive Grove

Underwater Villa

Prosperity Lodge

Random Events

Hoard Attempts to rob a bank

Chanting Cult Is being tortured

Druid is being loudly arrested

Robber catches on fire

World

Stores

Diego's Wingback chair Solutions

Schwartz's Cabinet Group

Shaw's Spare brick Properties

Le's Bottle Factory

Traps

Fireball

Flame Strike of Passion

Objects

Wingback chair with a False bottom

Spare brick that is glowing

Secret Cabinet

Hidden Blades

Necklace of Passion

Wand of Wonder

Caster can speak but can’t engage in actual conversations

People

Name Codename Career Likes Dislikes
Connor Schwartz "Short Dumplings" Merchant Photography Chickens
Noah Shaw "Little Waffles" Mole Dinosaurs Music
Daniela Lucas Optimistic Trucks Washing Machines
Diego Foster Funeral Director Painting Television
Asher Le Exhausted Candy Scarves

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).