The Director Welcomes You

Who is Jimmy Control?

#781db6

Location

Wet, Gloomy Canada

Time of Day

1:33

Extraction Point

121 Miles NE

Time to Complete

40 Hours

Snoopers,
We need your help. Agent Leah Thornton has gone missing and we believe "The Bigfoot" is responsible. They were last seen in Canada at 01:23. The agent sent one final message – "Tracks of wolves can be seen at the Devil's barrow". Take this Heavy Battery - it was their favorite tool and might help you.

— The Vinyl record player you were holding self destructs.

The Villain Dossier

Name

Jasmine Mclaughlin

Alias

"The Bigfoot"

Features

5' 5"

Blue eyes

Faint curved scar / Neck

Organization

The Gang of Inexpensive Troll

Emotions

Uncomfortable

Personality

Quietly Surly

Motive

Make a lot of money to save humanity

Bodyguard

Jimmy the "Slimey Aardvark"

Physical Size

Adult

Story

Additional Locations

The Full Arcade

Underground Acropolis

The Blackest Black Spring

Random Events

Gypsy Balances on a ledge

Baker Is being detained

Rhapsody Evades the law

Gunshot stop the party and asks questions

World

Stores

Kaiden's Painting Supermarket

Park's Statue Threads

Dominguez's Tea Pot Bureau

Thornton's Goblet Ventures

Traps

Poison Wall Spikes

Blade Barrier of Secrecy

Objects

Painting that is glowing

Tea Pot that has been hollowed out

Secret Statue

Hidden Katana

Arrows of Secrecy

Wand of Wonder

Caster’s spellbook is written entirely in purple crayon

People

Name Codename Career Likes Dislikes
Elijah Park "Short Dumplings" Merchant Candy Notes
Teagan Dominguez "Mini Noses" Mole Tissues Chili
Alyssa Banks Barber Children's Stories Fire
Kaiden Steele Drummer Television Rock n' Roll
Leah Thornton Dead Tired Sailboats Books

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).