The Director Welcomes You

Who is Daniel Nature?

#97834f

Location

Cloudless, Cloudy Dominican Republic

Time of Day

6:25

Extraction Point

3 Miles NNW

Time to Complete

15 Hours

Meddlers,
I have sent you to climb a Crowded Jungle to look for a suspect by the name "Fast Banshee". This mission is clandestine. Their recent activity is concerning and we need you to stop the outbreak. We don't know much about their goals but we've intercepted this cryptic message – "The group finds a dead fish at the giants footsteps".

We're low budget this mission – I've packed a Delicate Bolt Cutter in your kit to help.

β€” The Burner Phone you were holding self destructs.

The Villain Dossier

Name

Joshua Simon

Alias

"Fast Banshee"

Features

4' 4"

Blue eyes

Small mole / Right eye

Organization

The Gang of Tiny Scotch

Emotions

Hopeless

Personality

Irritably Swollen

Motive

Take over a country for pure destruction

Bodyguard

Daniel the "Sour Ogre"

Physical Size

Scanty

Story

Additional Locations

The Recessive Citadel

Desolate Maze

Amnesia Carousal

Random Events

Fairy catches on fire

Majestic Painting explodes

Pickpocket approaches

Dracula chase a suspect

World

Stores

Valentina's Diary Group

Berry's Lamp Collective

Matthews's Butter Churner Mall

Owens's Marionette Du jour

Traps

Insanity Mist Vapor

Reverse Gravity of Bitterness

Objects

Diary children's replica

Butter Churner that is glowing

Secret Lamp

Hidden Bangle

Whip of Bitterness

Wand of Wonder

Caster thinks that he’s guilty of sedition and treason

People

Name Codename Career Likes Dislikes
Gianna Berry "Tough Lemons" Merchant Water Dice
Sebastian Matthews "Violet Thumbs" Mole Dice Books
Ximena Townsend Consultant Contracts Soup
Valentina Barnes Lawyer Coffee Chickens
Ryleigh Owens Master Distiller Glitter Technology

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).