The Director Welcomes You

The Jealously Early Agent

#57fa83

Location

Wet, Bright Mauritius

Time of Day

18:54

Extraction Point

167 Miles N

Time to Complete

23 Hours

Meddlers,
I have sent you to be locked inside of a Bustling Circus to look for a suspect by the name "Mini Owlman". This mission is clandestine. Their recent activity is concerning and we need you to assassinate the target. We don't know much about their goals but we've intercepted this cryptic message – "The group finds a random cow at the Garden of Bears".

We're low budget this mission – I've packed a Polished Apron in your kit to help.

— The iPod you were holding self destructs.

The Villain Dossier

Name

Max Santos

Alias

"Mini Owlman"

Features

6' 9"

Heterochromia eyes

Large deep scar / Right arm

Organization

The Union of Gorgeous Movie

Emotions

Attraction

Personality

Jealously Better

Motive

Disrupt the military for sibling rivalry

Bodyguard

Christopher the "Bad Kraken"

Physical Size

Insignificant

Story

Additional Locations

The Early Suburbs

Archaic City

Fate Peninsula

Random Events

Wedding Cake scurries by

Skeleton Is being kidnapped

Chunk of Beef Attempts to rob a bank

Skeleton Evades the law

World

Stores

Zachary's Spice shelf Bureau

Sparks's Kitchen knife Boutique

Mann's Key Bazaar

Olson's Quill and Ink Chic Chåteau

Traps

Burning Hands

Built-to-Collapse Wall of The Blackest Black

Objects

Spice shelf that has been hollowed out

Key children's replica

Secret Kitchen knife

Hidden Bracelet

Brass Knuckles of The Blackest Black

Wand of Wonder

Target is affected by Reverse Gravity for 1d4 weeks

People

Name Codename Career Likes Dislikes
Ellie Sparks "Left Pastrami's" Merchant Dinosaurs Scarves
Audrey Mann "Left Knuckles" Mole Cats Dolphins
Bennett Brown Dead Tired Comic Books Notes
Zachary McKinney Funeral Director Plushies Rabbits
Leah Olson Architect Sticks Toilets

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).