The Director Welcomes You

The Teeth Enjoyment Protocol

#92e6ca

Location

Calm, Overcast San Marino

Time of Day

2:27

Extraction Point

117 Miles SEE

Time to Complete

19 Hours

Scrutinizers,
I have sent you to within a Overpopulated Chateau to look for a suspect by the name "Green Humanoid". This mission is black ops. Their recent activity is concerning and we need you to retrieve their missile codes. We don't know much about their goals but we've intercepted this cryptic message – "A white horse dashes past at the Field of Wildflowers".

We're low budget this mission – I've packed a Delicate Watch in your kit to help.

— The Vinyl record player you were holding self destructs.

The Villain Dossier

Name

Preston Mann

Alias

"Green Humanoid"

Features

7' 3"

Green eyes

A second belly button / Right foot

Organization

The Unit of Dank Dartboard

Emotions

Anxious

Personality

Questionably Scarce

Motive

Take over a country in pursuit of knowledge

Bodyguard

Nancy the "Weak Spirit"

Physical Size

Full

Story

Additional Locations

The Echoing Tower

Abandoned Mansion

Casualties Lake

Random Events

Baker Becomes wounded

Chicken Balances on a ledge

Hoard Crashes slowly

Gallon of Trash runs over an infant

World

Stores

Elias's Bell Industries

Hines's Cabinet Little shop

Morrison's Flower in Vase Threads

Daniels's Portrait Threads

Traps

Incendiary Cloud

Fire of Enjoyment

Objects

Bell that has been hollowed out

Flower in Vase made of heavy metal

Secret Cabinet

Hidden Coin

Fork of Enjoyment

Wand of Wonder

All within 50 yards have a mark identifying them as pariahs

People

Name Codename Career Likes Dislikes
Luke Hines "White Ankles" Merchant Money Balloons
Evelyn Morrison "King Thumbs" Mole Squirrels Jigsaw Puzzles
Allison Obrien Journalist Clocks Television
Elias Newton Electrician Lipstick Horses
Sofia Daniels Broker Batteries Pillows

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).