The Director Welcomes You

The Loftily Yummy Agent

#70a768

Location

Mild, Bright Panama

Time of Day

19:45

Extraction Point

129 Miles SE

Time to Complete

16 Hours

Informants,
We need your help. Agent Lucy Webster has gone missing and we believe "Casual Hedgehogs" is responsible. They were last seen in Panama at 15:01. The agent sent one final message – "A roll of thunder at the Dead Forest". Take this Fluffy Baking Tray - it was their favorite tool and might help you.

— The Portable Radio you were holding self destructs.

The Villain Dossier

Name

Aubrey Riley

Alias

"Casual Hedgehogs"

Features

6' 7"

Blue eyes

Faint curved scar / Left thumb

Organization

The Bunch of Few Fish

Emotions

Interested

Personality

Loftily Oafish

Motive

Make a lot of money to achieve their destiny

Bodyguard

Prince the "Wet starfish"

Physical Size

Minuscule

Story

Additional Locations

The Yummy Pond

Desolate Carnival

Perspiration Grove

Random Events

Corncob Becomes wounded

Pickpocket screams at the top of their lungs

Tramp Glistens gently

Dozen Eggs Is throwing a protest

World

Stores

Chase's Medallion Warehouse

Blair's Hanging Birdcage Chic Chåteau

Dominguez's Paperweight Closet

Webster's Landscape Supermarket

Traps

Flame Strike

Reverse Gravity of Purity

Objects

Medallion children's replica

Paperweight made of heavy metal

Secret Hanging Birdcage

Hidden Hammers

Magazine of Purity

Wand of Wonder

All forged steel within 100 yards turns to aluminum

People

Name Codename Career Likes Dislikes
Natalie Blair "Short Falafels" Merchant Glass Rubber Stamps
Isabel Dominguez "Fat Pinky's" Mole Slippers Coffee
Luna Garner Hairdresser Fire Snowglobes
Chase Day Talent agent Rubber Bands Cartography
Lucy Webster Chief Executive Officer Chickens Potatoes

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).