The Director Welcomes You

The Shy Fairies Case

#f6429b

Location

Breezy, Icy Solomon Islands

Time of Day

3:30

Extraction Point

198 Miles E

Time to Complete

11 Hours

Agents,
I have sent you to the inside of a Overpopulated Water Park to look for a suspect by the name "Black Gremlin". This mission is black ops. Their recent activity is concerning and we need you to assassinate the target. We don't know much about their goals but we've intercepted this cryptic message – "A roll of thunder at the dancing-trees".

We're low budget this mission – I've packed a Glowing Bicycle in your kit to help.

— The Tape recorder you were holding self destructs.

The Villain Dossier

Name

Andrew Figueroa

Alias

"Black Gremlin"

Features

6' 11"

Gray eyes

Large deep scar / Right middle finger

Organization

The Commission of Pervasive Recliner

Emotions

Annoyed

Personality

Scarily Wet

Motive

Disrupt the military for sibling rivalry

Bodyguard

Charles the "Chilly Fairy"

Physical Size

Towering

Story

Additional Locations

The Shy City

Archaic Grove

Influence Lagoon

Random Events

Whore Protests

Bag of Lemons Catches leprosy

Bunny meets disaster

Robber stop the party and asks questions

World

Stores

Grayson's Mirror Collective

Howell's Pair of Statues Unlimited

Yates's Lounge Chair Group

Nichols's Credenza Discount

Traps

Insanity Mist Vapor

Chain Lightning of Laughter

Objects

Mirror children's replica

Lounge Chair that has been hollowed out

Secret Pair of Statues

Hidden Staff

Throwing Dart of Laughter

Wand of Wonder

If struck by Dispel Magic, target ceases to exist for 1d10 rounds

People

Name Codename Career Likes Dislikes
Eliza Howell "Mini Fingers" Merchant Sharks Tigers
Joshua Yates "Violet Legs" Mole Dolphins Batteries
Elliot Avila Pharmacist Writers Glass
Grayson Anderson Geologist Cartography Paper
Luke Nichols Lawyer Children's Stories Technology

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).