The Director Welcomes You

The Tattoo Grave Consequences Protocol

#09fbee

Location

Warm, Mild Nicaragua

Time of Day

6:2

Extraction Point

80 Miles NE

Time to Complete

34 Hours

Silent Negotiators,
It seems "Casual Horse" has gone level 4. They have been broadcasting this message "The group finds a dollar on the ground at the Stone Circle". We need you to eliminate them, Owlishly. Their last known location was recorded at 08:09. You have a Beautiful Baking Tray as a last resort. Use carefully.

— The Vinyl record player you were holding self destructs.

The Villain Dossier

Name

Bryson Powell

Alias

"Casual Horse"

Features

4' 4"

Heterochromia eyes

Large moles / Right middle finger

Organization

The Society of Putrid Hunter

Emotions

Compassionate

Personality

Owlishly Vast

Motive

Take over a country to better Humanity

Bodyguard

Charles the "Strung Out Alien"

Physical Size

Diminutive

Story

Additional Locations

The Fancy Mansion

Overpopulated House

Destruction Tower

Random Events

Pickpocket stop the party and asks questions

Hound Is frozen into a block of ice

Deadbeat Is being detained

Water Vessel Evades the law

World

Stores

Liliana's Candlesticks Convenience store

Baldwin's Barrel Labs

Richardson's Medallion Emporium

Yang's Coat Specialities

Traps

Earthquake

Beehive of Grave Consequences

Objects

Candlesticks that has been hollowed out

Medallion that is glowing

Secret Barrel

Hidden Necklace

Ring of Grave Consequences

Wand of Wonder

People often mistake the target for a statue of the caster

People

Name Codename Career Likes Dislikes
Ivan Baldwin "Sharp Lox" Merchant Basketball Robots
August Richardson "Slow Matzo Balls" Mole Squirrels Squirrels
Serenity Blake Exhausted Books Football
Liliana Williams Physician Stickers Toilets
Brooke Yang Hairdresser Rubber Stamps Sharks

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).