Eyeballs, I have sent you to within earshot of a Bustling Festival to look for a suspect by the name "Violet Dwarf". This mission is black ops. Their recent activity is concerning and we need you to stop the outbreak. We don't know much about their goals but we've intercepted this cryptic message – "The group finds a sword in a stone at the old bridge".
We're low budget this mission – I've packed a Beautiful Toothbrush in your kit to help.
— The Burner Phone you were holding self destructs.
Charlotte Cross
"Violet Dwarf"
5' 9"
Brown eyes
Large moles / Left leg
The Club of Incendiary Bucket
Disgraced
Loudly Wet
Take over a government for a love interest
Jerry the "Huge Rhinoceroses"
Microscopic
The Uptight Chateau
Abandoned Fortress
Endownment Grove
Demon Bursts loudly
Vegetable Gets their hand chopped off
Building Is being tortured
Chauvinist Calls menacingly
Landon's Loveseat Threads
Powers's Cabinet Consulting
Acosta's Coat of Arms Couture
West's Platter Supermarket
Ceiling Pendulum
Flooding Room of Perspiration
Loveseat with a False bottom
Coat of Arms made of heavy metal
Secret Cabinet
Hidden Chastity Belt
Sabre of Perspiration
Caster grows 1d10 new and mysterious organs in his abdomen
Name | Codename | Career | Likes | Dislikes |
---|---|---|---|---|
Penelope Powers | "Right Forearms" | Merchant | Candles | Clocks |
Ava Acosta | "Mad Churros" | Mole | Horses | Christmas |
Malachi Paul | Acupuncturist | Sailboats | Jazz | |
Landon Long | Frustrated | Attention | Books | |
Abigail West | Optimistic | Cookies | Essential Oils |
After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.
It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.
This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark
Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.
Set UpGive the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.
Characters90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.
RollingThis can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.
Dungeon MasterYour goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.
EndingNo one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).