The Director Welcomes You

The Bat Violence Incident

#763e62

Location

Overcast, Gorgeous Cabo Verde

Time of Day

10:24

Extraction Point

24 Miles SSE

Time to Complete

9 Hours

Undercover Emissaries,
I have sent you to approach a Deserted Jungle to look for a suspect by the name "Three Wraith". This mission is counterintelligence. Their recent activity is concerning and we need you to uncover their plans. We don't know much about their goals but we've intercepted this cryptic message – "The group finds a dollar on the ground at the Boneyard".

We're low budget this mission – I've packed a Glowing Bible in your kit to help.

— The Portable Radio you were holding self destructs.

The Villain Dossier

Name

Harrison Coleman

Alias

"Three Wraith"

Features

4' 3"

Red eyes

Faint curved scar / Left foot

Organization

The Crew of Verdant Zephyr

Emotions

Resentful

Personality

Joyously Mandatory

Motive

Make a lot of money to become the best

Bodyguard

Harrison the "Famous Opossums"

Physical Size

Narrow

Story

Additional Locations

The Mushy Circus

Underground Barn Dance

Obsession Villa

Random Events

VAT of Broth meets disaster

Rhapsody screams at the top of their lungs

Bellhop Pulls on the coat tails of one of the adventurers

Bottle of Soy Sauce Is hurled at the adventurers

World

Stores

Alan's Shelf of alcohol Brothers

Allen's Wingback chair Market

Yang's Mounted Animal Cosmetics

Shaw's Figurine Threads

Traps

Ray of Sickness

Reverse Gravity of Violence

Objects

Shelf of alcohol that is glowing

Mounted Animal children's replica

Secret Wingback chair

Hidden Trident

Wrench of Violence

Wand of Wonder

Caster thinks that his soul is controlling his body from far away

People

Name Codename Career Likes Dislikes
George Allen "Red Bones" Merchant Attention Acorns
Sophia Yang "Fast Churros" Mole Water Sticks
Mila Morrison Professional Cuddler Cousins Soup
Alan Mills Plumber Cookies Eggs
Gabriella Shaw Firefighter Trucks Bears

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).