The Director Welcomes You

Who is Nancy Synagogue?

#9cdd70

Location

Mild, Breezy Latvia

Time of Day

10:50

Extraction Point

74 Miles S

Time to Complete

7 Hours

Snoopers,
It seems "Fat Leech" has gone level 6. They have been broadcasting this message "An object nearby starts bleeding at the giants footsteps". We need you to eliminate them, Nearly. Their last known location was recorded at 11:01. You have a Delicate Socks as a last resort. Use carefully.

— The iPod you were holding self destructs.

The Villain Dossier

Name

Charlie Butler

Alias

"Fat Leech"

Features

5' 6"

Brown eyes

Small mole / Right arm

Organization

The League of Calamitous Owl

Emotions

Scornful

Personality

Nearly Loquacious

Motive

Take over a government out of survival

Bodyguard

Nancy the "Revolting Werewolf"

Physical Size

Mini

Story

Additional Locations

The Muscular Mansion

Expensive Crypt

Fury Castle

Random Events

Soup Is throwing a BBQ

Gypsy Strikes the church bell

Procession Ignites violently

Lactose Intolerance Is being tortured

World

Stores

Jose's Fire poker set Couture

Romero's Kitchen knife Factory

Rose's Ceramic Crock Convenience store

Caldwell's Brass Replica Chic Chåteau

Traps

Bricks from Ceiling

Floor Net of Annihilation

Objects

Fire poker set with a False bottom

Ceramic Crock that has been hollowed out

Secret Kitchen knife

Hidden Crossbow

Diary of Annihilation

Wand of Wonder

While target stands still, he rotates slowly counter-clockwise

People

Name Codename Career Likes Dislikes
Adalynn Romero "Cheap Hearts" Merchant Jigsaw Puzzles Writers
Christian Rose "Gross Tongues" Mole Physics Octopus
Ariel Bennett Cleaner Glitter Painting
Jose Wright Librarian Robots Cousins
Asher Caldwell Technician Trees Acorns

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).