The Director Welcomes You

The Mastadonic Bees Crisis

#35ab2b

Location

Stormy, Warm Saint Kitts and Nevis

Time of Day

9:26

Extraction Point

151 Miles SW

Time to Complete

24 Hours

Eyeballs,
I have sent you to fly above a Overpopulated Maze to look for a suspect by the name "Two Kraken". This mission is black ops. Their recent activity is concerning and we need you to disable the bomb. We don't know much about their goals but we've intercepted this cryptic message – "An object nearby starts bleeding at the Painted Sands".

We're low budget this mission – I've packed a Colorful Blaser in your kit to help.

— The Tablet of Stone you were holding self destructs.

The Villain Dossier

Name

Cecilia King

Alias

"Two Kraken"

Features

4' 7"

Brown eyes

Stretch Marks / Crotch

Organization

The Society of Slow Upper Management

Emotions

Uncertain

Personality

Generally Lemon

Motive

Take over a country for scientific discovery

Bodyguard

Ralphie the "Swift Fairy"

Physical Size

Colossal

Story

Additional Locations

The Mastadonic Pond

Expensive Island

Imperfection Isle

Random Events

Jug of Peanut Butter Is being kidnapped

Druid runs over an infant

Lactose Intolerance Finds gold in the water

Husband Is accused by the law

World

Stores

Diego's Iron stove Warehouse

Hines's Trinket Group

Jackson's Desk Technologies

Perkins's Staircase Bureau

Traps

Portcullis

Flooding Room of Fire

Objects

Iron stove with a False bottom

Desk made of heavy metal

Secret Trinket

Hidden Shield

Diary of Fire

Wand of Wonder

Anyone nearby wielding a wooden weapon throws it at the target

People

Name Codename Career Likes Dislikes
Josiah Hines "Mad Hands" Merchant Dinosaurs Money
Audrey Jackson "No Ankles" Mole Bears Robots
Paisley Cortez Angry Gym Memberships Syrup
Diego Ryan Zestful Slippers Rubber Bands
Isaiah Perkins Demon Soap Tigers

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).