The Director Welcomes You

The Eggnog Fate Incident

#5cda6b

Location

Foul, Balmy Togo

Time of Day

19:40

Extraction Point

2 Miles NW

Time to Complete

31 Hours

Operatives,
As you can see you are trapped inside the inside of a Hidden Mansion . We almost couldn't find you — Please explain when you get back. All we know is "White Sprite" is responsible and they sent us this message - "The earth shakes briefly at the Dragon's Sea". Your mission was black bag, achieve what you can.

Hopefully you still have that Feminine Purse hidden on you.

— The Microsoft Zune you were holding self destructs.

The Villain Dossier

Name

Elias Becker

Alias

"White Sprite"

Features

6' 8"

Red eyes

Large moles / Left foot

Organization

The Task Force of Sour Wiener

Emotions

Regretful

Personality

Sadly Clever

Motive

Make a lot of money to save humanity

Bodyguard

Joseph the "Tiring Werewolf"

Physical Size

Sizable

Story

Additional Locations

The Stocky Tower

Deserted Villa

Reservation Port

Random Events

Bag of Lemons strikes the ground

Swarm of Bees screams at the top of their lungs

Pine Branch chase a suspect

Feminist strikes the ground

World

Stores

Wesley's Pedestal Closet

Vasquez's Credenza Boutique

Lloyd's Musical instrument Bazaar

Daniel's File Collective

Traps

Flooded Corridor

Bricks from Ceiling of Fate

Objects

Pedestal that is glowing

Musical instrument that has been hollowed out

Secret Credenza

Hidden Sticks

Longsword of Fate

Wand of Wonder

When target says his name, his clothes become amazingly clean

People

Name Codename Career Likes Dislikes
Natalia Vasquez "Left Knuckles" Merchant Baseball Squirrels
Paige Lloyd "Silver Lemons" Mole Eggs Dolphins
Bennett Clarke Waiter Children's Stories Video Games
Wesley Morrison Physician Lamps Houses
Ella Daniel Shadow Deodorant Glitter

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).