The Director Welcomes You

The Verbally Slow Agent

#a873af

Location

Calm, Humid Benin

Time of Day

10:18

Extraction Point

167 Miles E

Time to Complete

46 Hours

Informants,
It seems "Mini Platypuses" has gone level 4. They have been broadcasting this message "A roll of thunder at the Ancient Fountain". We need you to eliminate them, Verbally. Their last known location was recorded at 20:20. You have a Explosive Cake as a last resort. Use carefully.

— The Messenger Pigeon you were holding self destructs.

The Villain Dossier

Name

Molly Jackson

Alias

"Mini Platypuses"

Features

7' 9"

Gray eyes

Faint curved scar / Right eye

Organization

The Incorporated of Tropical Substance

Emotions

Relieved

Personality

Verbally Smelly

Motive

Make a lot of money to cause catastrophe

Bodyguard

Al the "Raspy Mummy"

Physical Size

Insignificant

Story

Additional Locations

The Slow Forge

Crowded Palace

Prosperity Palace

Random Events

Wanderer Is hurled at the adventurers

Gunshot screams at the top of their lungs

Delivery Guy explodes

Alligator Is getting confiscated

World

Stores

Judy's Lipstick Properties

Harrison's Fireplace Discount

Maxwell's Paperweight Du jour

Obrien's Watch Properties

Traps

Object Smeared with Poison

Box of Brown Mold of Animosity

Objects

Lipstick with a False bottom

Paperweight that has been hollowed out

Secret Fireplace

Hidden Sickle

Pants of Animosity

Wand of Wonder

Next weapon drawn nearby hurls itself into the sky

People

Name Codename Career Likes Dislikes
Malachi Harrison "Cramped Cappuccinos" Merchant Drinking Snowglobes
Kevin Maxwell "Meaty Heels" Mole Sharp Things Bread
Ryker Patel Accountant Sharp Things Ice Cubes
Judy Bush Elevator Mechanic Peanut Butter Scarves
Matteo Obrien Acupuncturist Squirrels Paperclips

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).