The Director Welcomes You

The Monsoon Ruin Protocol

#4e4db6

Location

Gloomy, Cloudless Algeria

Time of Day

7:25

Extraction Point

178 Miles NEE

Time to Complete

3 Hours

Informants,
As you can see you are trapped inside descend into Overpopulated Port . We almost couldn't find you — Please explain when you get back. All we know is "No Gargoyle" is responsible and they sent us this message - "A thick fog rolls in at the witch's mound". Your mission was clandestine, achieve what you can.

Hopefully you still have that Clandestine Binocular hidden on you.

— The Portable Radio you were holding self destructs.

The Villain Dossier

Name

Skylar Douglas

Alias

"No Gargoyle"

Features

7' 9"

Blue eyes

Stretch Marks / Right foot

Organization

The Association of Mossy Mask

Emotions

Caring

Personality

Ferociously Defeated

Motive

Make a lot of money to achieve their destiny

Bodyguard

Alex the "Clever Spirit"

Physical Size

Elder

Story

Additional Locations

The Eager House

Crowded Jungle

Happiness Masquerade

Random Events

Spice Box Is being tortured

Rhapsody chase a suspect

Spice Box is being loudly arrested

Procession chase a suspect

World

Stores

Violet's Key Brothers

Alvarez's Toolbox Factory

Arnold's Diary Arcade

Collins's Window Chic Chåteau

Traps

Rune of Paralyzation

Rolling Rock of Ruin

Objects

Key made of heavy metal

Diary that has been hollowed out

Secret Toolbox

Hidden Credit Card

File of Ruin

Wand of Wonder

All lycanthropes within one mile are locked in their current form

People

Name Codename Career Likes Dislikes
Julianna Alvarez "No Parmigianas" Merchant Jigsaw Puzzles Chocolate
Brayden Arnold "Italian Pastrami's" Mole Snowglobes Notes
Sophia Washington Blacksmith Bread Jigsaw Puzzles
Violet Cole Tailor Money Football
Sawyer Collins Surgeon Slippers Rocks

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).