The Director Welcomes You

Operation — Hyper Star

#3e9b68

Location

Calm, Calm Poland

Time of Day

24:32

Extraction Point

18 Miles SSE

Time to Complete

27 Hours

Informants,
This week should be easy. You are delivering a Loveseat that has been hollowed out. Get to Poland at 21:03

Good Luck.

— The Vinyl record player you were holding self destructs.

The Villain Dossier

Name

Alaina Moody

Alias

"Nice starfish"

Features

4' 7"

Gray eyes

A second belly button / Right thumb

Organization

The Committee of Tall Burn

Emotions

Grumpy

Personality

Selfishly Enlightened

Motive

Take over a government to become rich

Bodyguard

Jack the "Pre-Pubescent Giraffe"

Physical Size

Microscopic

Story

Additional Locations

The Hyper Crypt

Bustling Shelter

Irritation Fortress

Random Events

Box of Mice Is frozen into a block of ice

Alligator Is being detained

Dozen Eggs catches on fire

Bag of Flour chase a suspect

World

Stores

Adam's Loveseat Department store

Thompson's Bible Atelier

Cortez's Sconce Du jour

Rogers's Bed Group

Traps

Extended Bane

Hail of Needles of Disaster

Objects

Loveseat that has been hollowed out

Sconce made of heavy metal

Secret Bible

Hidden Goblet

Targe of Disaster

Wand of Wonder

Caster’s spellbook is invisible to him unless his hair is wet

People

Name Codename Career Likes Dislikes
Anna Thompson "Fat Toes" Merchant Teeth Candy
Joel Cortez "Big Hands" Mole Money Glass
Owen Lane Bruised Washing Machines Houses
Adam Burton Veterinarian Soccer Sharp Things
Joseph Rogers Animator Batteries Coffee

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).