The Director Welcomes You

Who is Jessica Love?

#24cdfb

Location

Miserable, Sunny Haiti

Time of Day

13:15

Extraction Point

55 Miles W

Time to Complete

12 Hours

Eyeballs,
I have sent you to the inside of a Polluted City to look for a suspect by the name "Black Vampires". This mission is anti-surveillance. Their recent activity is concerning and we need you to rescue our field agent. We don't know much about their goals but we've intercepted this cryptic message – "The group finds a dollar on the ground at the Hollow oak tree".

We're low budget this mission – I've packed a Delicate Coin in your kit to help.

— The iPod you were holding self destructs.

The Villain Dossier

Name

Charlotte Henry

Alias

"Black Vampires"

Features

4' 7"

Hazel eyes

Faint curved scar / Right foot

Organization

The Club of Uninterested Yak

Emotions

Tenderness

Personality

Devotedly Humid

Motive

Take over a government to corrupt everyone

Bodyguard

Jessica the "Gentle Beholder"

Physical Size

Huge

Story

Additional Locations

The Fried Forge

Expensive Forest

Oblivion Shelter

Random Events

Feminist Adopts a nearby child

Beggar is heard screaming

Building screams at the top of their lungs

Fairy Strikes the church bell

World

Stores

Alan's Candelabra Convenience store

Hansen's Counter Convenience store

Strickland's Fruit Bowl Market

Blake's Stamp Set Convenience store

Traps

Phantasmal Killer

Large Net of Vulnerability

Objects

Candelabra made of heavy metal

Fruit Bowl that is glowing

Secret Counter

Hidden Button

Collar of Vulnerability

Wand of Wonder

All weapons within 50 yards are piled at the target point

People

Name Codename Career Likes Dislikes
Hadley Hansen "Violet Ribs" Merchant Glitter Toilets
Aliyah Strickland "Right Stomachs" Mole Sticks Books
Matthew Gonzales Banker Ice Cubes Trees
Alan Stevens Acupuncturist Horses Deodorant
Ethan Blake Engineer Television Singing

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).