The Director Welcomes You

The Scales Indecision Incident

#773864

Location

Dry, Wet Malawi

Time of Day

2:11

Extraction Point

191 Miles SEE

Time to Complete

7 Hours

Sleuths,
It seems "One Basilisk" has gone level 4. They have been broadcasting this message "The group finds a sword in a stone at the Old battlefield". We need you to eliminate them, Occasionally. Their last known location was recorded at 21:10. You have a Vicious Stapler as a last resort. Use carefully.

— The Portable Radio you were holding self destructs.

The Villain Dossier

Name

Brantley Blake

Alias

"One Basilisk"

Features

4' 7"

Red eyes

Faint curved scar / Left eye

Organization

The Clique of Mecha Magician

Emotions

Insecure

Personality

Occasionally Irrelevant

Motive

Take over a government for revenge

Bodyguard

Donald the "Comical Hyena"

Physical Size

Slight

Story

Additional Locations

The Better Tower

Desolate Chateau

Obsession Forge

Random Events

VAT of Broth stop the party and asks questions

Hound arrives in the mail

Butter Shipment is being loudly arrested

Majestic Painting skins a cat with his teeth

World

Stores

Nathan's Rug Emporium

Juarez's Certificate Specialities

Rodgers's crutch Collective

Byrd's Cabinet Technologies

Traps

Ray of Sickness

Ghoul Touch of Indecision

Objects

Rug made of heavy metal

crutch that has been hollowed out

Secret Certificate

Hidden Pants

Banana of Indecision

Wand of Wonder

Target’s weapon causes fire to be invisible while it’s drawn

People

Name Codename Career Likes Dislikes
Brandon Juarez "Mad Pinky's" Merchant Octopus Lions
Luna Rodgers "Fast Livers" Mole Plushies Rabbits
Charlotte Hughes Journalist Pillows Money
Nathan Doyle Dog surfing instructor Cellphones Slippers
Angelina Byrd Dentist Horses Doors

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).