The Director Welcomes You

Who is Philip Game?

#a474e7

Location

Dry, Chilly Barbados

Time of Day

11:30

Extraction Point

5 Miles N

Time to Complete

29 Hours

Operatives,
We need your help. Agent Nevaeh Patterson has gone missing and we believe "Short Platypuses" is responsible. They were last seen in Barbados at 19:12. The agent sent one final message – "The group finds a random cow at the Broken Face". Take this Light Plier - it was their favorite tool and might help you.

— The Vinyl record player you were holding self destructs.

The Villain Dossier

Name

Quinn Richardson

Alias

"Short Platypuses"

Features

4' 9"

Heterochromia eyes

Large deep scar / Left middle finger

Organization

The Clique of Rabid Lunch

Emotions

Hopeless

Personality

Strictly Municipal

Motive

Take over a government to corrupt everyone

Bodyguard

Philip the "Sparkling Troll"

Physical Size

Hefty

Story

Additional Locations

The Affluent City

Expensive Lagoon

Virtue Pond

Random Events

Toilet Pulls on the coat tails of one of the adventurers

Bag of Flour is being loudly arrested

Cookie Is getting confiscated

Crazy Man gathers near a point of interest

World

Stores

Catherine's Workbench Outlet

Becker's Armoir Supermarket

Guzman's Platter Wardrobe

Patterson's Statuette Du jour

Traps

Poison Needle

Reverse Gravity of Delirium

Objects

Workbench made of heavy metal

Platter children's replica

Secret Armoir

Hidden Lighter

Whip of Delirium

Wand of Wonder

Caster has no internal organs; he’s a homogenous mush inside

People

Name Codename Career Likes Dislikes
Alexis Becker "Small Stomachs" Merchant Death Broccoli
Roman Guzman "Violet Dumplings" Mole Soda Rubber Stamps
Maddox Ray Zestful Butterflies Baseball
Catherine Delgado Envious Writers Rubber Bands
Nevaeh Patterson Sad Soda Soup

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).