The Director Welcomes You

The Reward Euthanasia Protocol

#1eae0d

Location

Dark, Arid Congo, Republic of the

Time of Day

13:10

Extraction Point

99 Miles NEE

Time to Complete

28 Hours

Operatives,
As you can see you are trapped inside the outside of a Abandoned Jungle . We almost couldn't find you — Please explain when you get back. All we know is "Chunky Bat" is responsible and they sent us this message - "A roll of thunder at the Tempest". Your mission was black bag, achieve what you can.

Hopefully you still have that Soft Flute hidden on you.

— The Tablet of Stone you were holding self destructs.

The Villain Dossier

Name

Josephine Delgado

Alias

"Chunky Bat"

Features

5' 1"

Hazel eyes

Large deep scar / Left middle finger

Organization

The Sisterhood of Scaley Mass

Emotions

Dismayed

Personality

Anxiously Wrapped

Motive

Make a lot of money to be left alone

Bodyguard

Tiffany the "Broken Turtle"

Physical Size

Vast

Story

Additional Locations

The Polite Jungle

Underwater Forest

Freshness Crypt

Random Events

Deadbeat is robbed

Rhapsody Crashes slowly

Gang Catches leprosy

Meteor stop the party and asks questions

World

Stores

Candace's Brass Replica Outlet

Bradley's Sink Unlimited

Bishop's Spare brick Outlet

Gomez's Crate Arcade

Traps

Flooding Room

Lightning Bolt of Euthanasia

Objects

Brass Replica with a False bottom

Spare brick that is glowing

Secret Sink

Hidden Bangle

Brass Knuckles of Euthanasia

Wand of Wonder

Caster can’t speak for one hour if he’s wearing clothes

People

Name Codename Career Likes Dislikes
Preston Bradley "Mad Eyes" Merchant Sailboats Chalk
Alexandra Bishop "Little Brains" Mole Glitter Sailboats
Lauren Gonzalez Phantom Slippers Attention
Candace Williamson Drunken Honey Candy
Eva Gomez Veterinarian Soup Bells

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).