The Director Welcomes You

Brothers Royale

#715745

Location

Rainy, Foul Mongolia

Time of Day

6:16

Extraction Point

155 Miles SE

Time to Complete

38 Hours

Sleuths,
As you can see you are trapped inside enter a Rundown Reef . We almost couldn't find you — Please explain when you get back. All we know is "Fast Porpoises" is responsible and they sent us this message - "A lone flower growing at the Sacrificial Hole". Your mission was anti-surveillance, achieve what you can.

Hopefully you still have that Colorful Guitar hidden on you.

— The Tablet of Stone you were holding self destructs.

The Villain Dossier

Name

Max Foster

Alias

"Fast Porpoises"

Features

6' 9"

Brown eyes

Large deep scar / Right arm

Organization

The Alliance of Worried Bed

Emotions

Helpless

Personality

Sternly Bitter

Motive

Take over a government to become the best

Bodyguard

Terry the "Encrypted Vampires"

Physical Size

Immense

Story

Additional Locations

The Squeaking Chateau

Compact Palace

Disaster Reef

Random Events

Pine Branch explodes

Turtle gathers near a point of interest

Gallon of Trash Is accused by the law

Carcass Spontaneously disintegrates

World

Stores

Jack's Crock Brothers

Terry's Hatrack Technologies

Schroeder's Candelabra Group

Webb's Cabinet Supermarket

Traps

Suspicious door with lock

Poison Wall Spikes of Influence

Objects

Crock that is glowing

Candelabra that has been hollowed out

Secret Hatrack

Hidden Medallion

Gauntlet of Influence

Wand of Wonder

During battle, target’s allies don’t recognize him

People

Name Codename Career Likes Dislikes
Rhett Terry "Red Ribs" Merchant Rock n' Roll Deodorant
Rhett Schroeder "Junior Scars" Mole Bracelets Jigsaw Puzzles
Ivy Hawkins Frustrated Octopus Boxes
Jack Erickson Operator Soda Easter
Julian Webb Talent agent Scarves Lions

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).