The Director Welcomes You

Who is Harrison Tennisracket?

#6673af

Location

Cloudy, Humid Djibouti

Time of Day

6:25

Extraction Point

185 Miles SSW

Time to Complete

15 Hours

Undercover Emissaries,
It seems "Slow Ogre" has gone level 7. They have been broadcasting this message "A vagrant asks for money at the giants footsteps". We need you to eliminate them, Knowingly. Their last known location was recorded at 03:09. You have a Angry Blouse as a last resort. Use carefully.

— The Tinder Date you were holding self destructs.

The Villain Dossier

Name

Maxwell Higgins

Alias

"Slow Ogre"

Features

4' 5"

Green eyes

A second belly button / Left thumb

Organization

The Fraternity of Some Furniture

Emotions

Sad

Personality

Knowingly Verdant

Motive

Make a lot of money to lust for power

Bodyguard

Harrison the "Bumpy Serpent"

Physical Size

Adult

Story

Additional Locations

The Tragic Masquerade

Desolate Reef

Delirium Palace

Random Events

Amulet grabs a lady's purse

Delivery Guy Calls menacingly

Prostitute Is under a curse

Diary Is throwing a protest

World

Stores

Lily's Pipe Boutique

Bishop's Pipe Logistics

Hale's Trinket Unlimited

Meyer's Window Beauty Stop

Traps

Bricks from Ceiling

Blade Barrier of Rage

Objects

Pipe children's replica

Trinket that has been hollowed out

Secret Pipe

Hidden Soy Sauce Packet

Brass Knuckles of Rage

Wand of Wonder

An intricate sculpture of blown glass appears at the target point

People

Name Codename Career Likes Dislikes
Elijah Bishop "Tough Noses" Merchant Oranges Trees
Jordan Hale "Slow Legs" Mole Basketball Soda
Sophia Chambers Phantom Mirrors Easter
Lily Cross Cosmetologist Candles Hamsters
Nathaniel Meyer Broker Bells Toilets

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).