The Director Welcomes You

The Jocular Artist Conundrum

#51b7fb

Location

Chilly, Frigid Ghana

Time of Day

7:22

Extraction Point

119 Miles NNE

Time to Complete

6 Hours

Spy Deputies,
I have sent you to descend into Bustling Chateau to look for a suspect by the name "Golden Alien". This mission is intelligence. Their recent activity is concerning and we need you to assassinate the target. We don't know much about their goals but we've intercepted this cryptic message – "Clouds develop quickly at the dancing-trees".

We're low budget this mission – I've packed a Invisible Armchair in your kit to help.

— The Tape recorder you were holding self destructs.

The Villain Dossier

Name

Arabella Douglas

Alias

"Golden Alien"

Features

4' 6"

Red eyes

A second belly button / Left arm

Organization

The Gang of Hyper Thing

Emotions

Dismayed

Personality

Scarily Creepy

Motive

Take over a country justice for a wrong-doing

Bodyguard

Ali the "Brutish Troll"

Physical Size

Miniature

Story

Additional Locations

The Jocular Suburbs

Archaic Lake

Delirium Sanctuary

Random Events

Herd of Chicken approaches

Pickpocket Is under a curse

Gypsy Is throwing a BBQ

Toilet chase a suspect

World

Stores

Avery's Mantle Logistics

Carrillo's Tapestry Emporium

Welch's Vase Chic Chåteau

Patterson's Mantle Industries

Traps

Tripping Chain

Ray of Sickness of Laughter

Objects

Mantle children's replica

Vase with a False bottom

Secret Tapestry

Hidden Targe

Sabre of Laughter

Wand of Wonder

Target’s sweat is brightly phosphorescent by firelight

People

Name Codename Career Likes Dislikes
Emmett Carrillo "Obese Boy" Merchant Lamps Physics
Presley Welch "Heavy Arms" Mole Singing Sticky Notes
Angel Carter Midwife Essential Oils Sharks
Avery Smith Cobbler Doves Sharks
Sophie Patterson Geologist Harmonica Honey

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).