The Director Welcomes You

Emporium Royale

#8f40b6

Location

Foul, Rainy Hungary

Time of Day

2:4

Extraction Point

80 Miles SSE

Time to Complete

46 Hours

Detectives,
It seems "Three Pig" has gone level 10. They have been broadcasting this message "A lone flower growing at the Big Momma". We need you to eliminate them, Brightly. Their last known location was recorded at 17:06. You have a Delicate Balloon as a last resort. Use carefully.

— The iPod you were holding self destructs.

The Villain Dossier

Name

Nora Spencer

Alias

"Three Pig"

Features

4' 6"

Red eyes

Large deep scar / Left middle finger

Organization

The Board of Noisy Expert

Emotions

Intrigued

Personality

Brightly Unsightly

Motive

Take over a government to inspire a rebellion

Bodyguard

Chuckie the "Ugliest Fairy"

Physical Size

Great

Story

Additional Locations

The Invisible Forest

Desolate Masquerade

Exuberance Creek

Random Events

Rhapsody is loose

Bag of Flour Lunges at the group

Keg gathers near a point of interest

Beggar Is accused by the law

World

Stores

Rylee's Taxidermy animal Emporium

Wolf's Crate Closet

Moody's Basket Chic Chåteau

Benson's Toolbox Creative

Traps

Beehive

Symbol of Hypnosis of Perspiration

Objects

Taxidermy animal made of heavy metal

Basket that has been hollowed out

Secret Crate

Hidden Spikes

Chewing Gum of Perspiration

Wand of Wonder

Missiles fired nearby crash like thunder when they hit

People

Name Codename Career Likes Dislikes
Adalyn Wolf "Sharp Pinky's" Merchant Glitter Harmonica
Emmett Moody "Red Ribs" Mole Chickens Teeth
Paige Banks Operator Whipped Cream Doves
Rylee Freeman Butcher Houses Essential Oils
Valeria Benson Funeral Director Cooking Chili

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).