The Director Welcomes You

The Leash Laughter Protocol

#fe8e73

Location

Sunny, Gloomy Saudi Arabia

Time of Day

11:20

Extraction Point

124 Miles NNW

Time to Complete

30 Hours

Meddlers,
This week should be easy. You are delivering a Pocket watch that has been hollowed out. Get to Saudi Arabia at 03:20

Good Luck.

— The Tinder Date you were holding self destructs.

The Villain Dossier

Name

Edward Willis

Alias

"All Lion"

Features

4' 8"

Heterochromia eyes

A second belly button / Neck

Organization

The Firm of Witty Quarter

Emotions

Tenderness

Personality

Gracefully Encrypted

Motive

Make a lot of money in pursuit of knowledge

Bodyguard

Peter the "Fast Normal Guy"

Physical Size

Baby

Story

Additional Locations

The Uptight Carousal

Deserted Maze

Bliss Pond

Random Events

Diary Lunges at the group

Dozen Eggs Integrates silently into the group

Rustler Catches leprosy

Whore catches on fire

World

Stores

Kayden's Pocket watch Productions

Norris's Vanity Little shop

Adams's Brass Replica Convenience store

Vega's Pedestal Solutions

Traps

Compacting Room

Rolling Rock of Laughter

Objects

Pocket watch that has been hollowed out

Brass Replica that has been hollowed out

Secret Vanity

Hidden Polearm

Magazine of Laughter

Wand of Wonder

When target draws a weapon, he’s stricken with intense fear 7915 When target draws a weapon, he’s stunned for 1d4 rounds

People

Name Codename Career Likes Dislikes
Elise Norris "Drowsy Churros" Merchant Rubber Stamps Sticks
Eli Adams "Short Forearms" Mole Shirts Drinking
Sydney Jacobs Judge Robots Drinking
Kayden Vega Graphic Designer Jazz Tissues
Andrea Vega Operator Potatoes Shirts

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).