The Director Welcomes You

Little shop Royale

#81a368

Location

Cool, Rainy Dominica

Time of Day

10:48

Extraction Point

118 Miles N

Time to Complete

38 Hours

Agents,
I have sent you to approach a Abandoned Masquerade to look for a suspect by the name "Sharp Imp". This mission is counterintelligence. Their recent activity is concerning and we need you to discover their location. We don't know much about their goals but we've intercepted this cryptic message – "A traveling merchant appears at the Top of the carousel wheel".

We're low budget this mission – I've packed a Slippery Bonsai Tree in your kit to help.

— The Tape recorder you were holding self destructs.

The Villain Dossier

Name

Dylan Pierce

Alias

"Sharp Imp"

Features

6' 2"

Red eyes

Large deep scar / Right leg

Organization

The League of Mossy Memory

Emotions

Revulsion

Personality

Especially Good

Motive

Disrupt the military in pursuit of knowledge

Bodyguard

Jerry the "Jolly Dwarf"

Physical Size

Petty

Story

Additional Locations

The Freezing Creek

Polluted Masquerade

Fire Pond

Random Events

Bellhop Ignites violently

Crying Child Is hurled at the adventurers

Transport Pulls on the coat tails of one of the adventurers

Jug of Peanut Butter Protests

World

Stores

Liliana's Crock Little shop

Leon's Workbench Group

Parsons's Musical instrument Convenience store

Campbell's Bonsai Unlimited

Traps

Flooded Corridor

Ceiling Pendulum of Obsession

Objects

Crock with a False bottom

Musical instrument made of heavy metal

Secret Workbench

Hidden Soy Sauce Packet

Sword of Obsession

Wand of Wonder

Target’s allies attempt to steal and sell all of his belongings

People

Name Codename Career Likes Dislikes
Theodore Leon "Blue Hot Dogs" Merchant Cellphones Lipstick
Jaxon Parsons "Junior Boy" Mole Boxes Painting
Maverick Delgado Animator Chalk Contracts
Liliana Hart Elevator Mechanic Bears Potatoes
Claire Campbell Technician Candy Glitter

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).