The Director Welcomes You

The Fast Manager Pursuit

#4cc521

Location

Foul, Cloudy Montenegro

Time of Day

4:59

Extraction Point

77 Miles SE

Time to Complete

39 Hours

Informants,
We need your help. Agent Elise Gilbert has gone missing and we believe "Green Bigfoot" is responsible. They were last seen in Montenegro at 05:12. The agent sent one final message – "A stranger can be seen in the shadows at the Where grass will not grow". Take this Explosive Calculator - it was their favorite tool and might help you.

— The Messenger Pigeon you were holding self destructs.

The Villain Dossier

Name

Diego Pierce

Alias

"Green Bigfoot"

Features

4' 4"

Gray eyes

Large deep scar / Right foot

Organization

The Sorority of Tasty Mask

Emotions

Relaxed

Personality

Playfully Depressed

Motive

Disrupt the military to become the best

Bodyguard

Nick the "Affluent Whale"

Physical Size

Huge

Story

Additional Locations

The Fast Shelter

Underwater Crypt

Destiny Lodge

Random Events

Herd of Chicken overflows

Druid is heard screaming

Skeleton gathers near a point of interest

Husband Ignites violently

World

Stores

Eric's Urn Arcade

Gill's Desk Labs

Acosta's Hanging Birdcage Arcade

Gilbert's Mirror Market

Traps

Bestow Curse

Wall Blade of Calamity

Objects

Urn made of heavy metal

Hanging Birdcage that has been hollowed out

Secret Desk

Hidden Spikes

Collar of Calamity

Wand of Wonder

If caster is wearing a magic ring, he can’t eat while wearing it

People

Name Codename Career Likes Dislikes
Theodore Gill "Drowsy Bagels" Merchant Writers Chocolate
Ezekiel Acosta "Drowsy Waffles" Mole Cellphones Mirrors
Jasmine Flynn Teacher Snowglobes Soccer
Eric Acosta Bounty hunter Plushies Candles
Elise Gilbert Demon Scarves Teeth

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).