The Director Welcomes You

Operation — Good House

#a99c98

Location

Foul, Foul Poland

Time of Day

3:42

Extraction Point

3 Miles S

Time to Complete

2 Hours

Eyeballs,
As you can see you are trapped inside climb a Deserted Carousal . We almost couldn't find you — Please explain when you get back. All we know is "Meaty Aardvark" is responsible and they sent us this message - "The group finds a dollar on the ground at the Skull shaped island". Your mission was anti-surveillance, achieve what you can.

Hopefully you still have that Glowing Cake hidden on you.

— The Tablet of Stone you were holding self destructs.

The Villain Dossier

Name

Natalie Carroll

Alias

"Meaty Aardvark"

Features

4' 4"

Hazel eyes

Large moles / Right middle finger

Organization

The Community of Clever Dartboard

Emotions

Regretful

Personality

Blindly Bruised

Motive

Take over a government to become rich

Bodyguard

Donald the "Affluent Succubus"

Physical Size

Elder

Story

Additional Locations

The Good Creek

Ancient House

Redemption Business

Random Events

Soup runs over an infant

Butter Shipment gathers near a point of interest

Swarm of Bees Catches leprosy

Skeleton is being loudly arrested

World

Stores

Grayson's Bell Boutique

Simpson's Quill and Ink Labs

Floyd's Rug Boutique

Frank's Butter Churner Technologies

Traps

Falling Block

Fusillade of Darts of Virtue

Objects

Bell that has been hollowed out

Rug that is glowing

Secret Quill and Ink

Hidden Blindfold

Medallion of Virtue

Wand of Wonder

Mysterious runes are visible on the caster’s skin in moonlight

People

Name Codename Career Likes Dislikes
Amy Simpson "Heavy Fingers" Merchant Candy Sun Glasses
Harrison Floyd "Green Waffles" Mole Cooking Bracelets
Lucy Gibson Secretary Football Chili
Grayson Palmer Police Officer Cooking Singing
Melanie Frank Surgeon Sharp Things Tissues

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).