The Director Welcomes You

Method, Snake, Government, Spy.

#72fdc6

Location

Wet, Frigid Russia

Time of Day

13:28

Extraction Point

21 Miles SW

Time to Complete

9 Hours

Shadows,
As you can see you are trapped inside within a Polluted Lodge . We almost couldn't find you — Please explain when you get back. All we know is "Silver Chimera" is responsible and they sent us this message - "A thick fog rolls in at the Rainbow Mountain". Your mission was black ops, achieve what you can.

Hopefully you still have that Robotic Plier hidden on you.

— The Tablet of Stone you were holding self destructs.

The Villain Dossier

Name

Zayden Love

Alias

"Silver Chimera"

Features

6' 9"

Gray eyes

Faint curved scar / Right middle finger

Organization

The Unit of Helpless Government

Emotions

Shamed

Personality

Seriously Mossy

Motive

Take over a government out of greed

Bodyguard

Billy the "Encrusted Sea Lion"

Physical Size

Colossal

Story

Additional Locations

The Great Arcade

Compact Palace

Instability Villa

Random Events

Chicken Is being detained

Deadbeat screams at the top of their lungs

Chicken arrives in the mail

Horse Carriage chase a suspect

World

Stores

Ethan's Counter Worldwide

Carroll's Sculpture Discount

Hall's Shoe Horn Specialities

Day's Flower in Vase Du jour

Traps

Flooded Corridor

Arrow of Extermination

Objects

Counter that is glowing

Shoe Horn that has been hollowed out

Secret Sculpture

Hidden Hammers

Book of Extermination

Wand of Wonder

All saddles within 50 yards are as durable as tempered steel

People

Name Codename Career Likes Dislikes
Rhett Carroll "Left Ribs" Merchant Tea Soccer
Brianna Hall "Orange Eyes" Mole Cats Notes
Hunter Shaw Frazzled Whipped Cream Trucks
Ethan Kim Physician Sticks Rock n' Roll
Sebastian Day Plumber Bears Balloons

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).