The Director Welcomes You

Operation — Rabid Face

#c5a2d6

Location

Warm, Overcast Barbados

Time of Day

20:58

Extraction Point

177 Miles SSW

Time to Complete

47 Hours

Shadows,
We need your help. Agent Paisley Wong has gone missing and we believe "Right Sprite" is responsible. They were last seen in Barbados at 22:22. The agent sent one final message – "An out of place door appears at the Rainbow Mountain". Take this Beautiful Mirror - it was their favorite tool and might help you.

— The Tape recorder you were holding self destructs.

The Villain Dossier

Name

Rose Marquez

Alias

"Right Sprite"

Features

7' 3"

Blue eyes

Faint curved scar / Crotch

Organization

The Task Force of Facetious Zephyr

Emotions

Disillusioned

Personality

Knottily Rapping

Motive

Disrupt the military to achieve their destiny

Bodyguard

Harrison the "Happy Hedgehogs"

Physical Size

Puny

Story

Additional Locations

The Rabid Jungle

Overpopulated Manor

Euthanasia Shelter

Random Events

Lactose Intolerance is being loudly arrested

Midwife chase a suspect

Husband is loose

Majestic Painting Lunges at the group

World

Stores

Thomas's Vase Properties

Solis's Kitchen knife Beauty Stop

Erickson's Skeletal Animal Chic Chåteau

Wong's Bible Department store

Traps

Incendiary Cloud

Insanity Mist Vapor of Downfall

Objects

Vase that is glowing

Skeletal Animal with a False bottom

Secret Kitchen knife

Hidden Trident

Rock of Downfall

Wand of Wonder

When caster next enters a lake, night falls immediately

People

Name Codename Career Likes Dislikes
Nora Solis "Wild Churros" Merchant Candy Jazz
Elliott Erickson "Stiff Lox" Mole Singing Deodorant
Penelope Gibbs Secretary Limes Acorns
Thomas Bailey Townsfolk Tigers Syrup
Paisley Wong The Body Whipped Cream Fire

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).