The Director Welcomes You

The Furiously Clean Agent

#d8974f

Location

Cloudless, Cloudy Guinea

Time of Day

22:34

Extraction Point

188 Miles NNE

Time to Complete

4 Hours

Operatives,
This week should be easy. You are delivering a Trophy that is glowing. Get to Guinea at 19:13

Good Luck.

— The Tape recorder you were holding self destructs.

The Villain Dossier

Name

Charlie Hughes

Alias

"Fast Python"

Features

4' 7"

Green eyes

Large deep scar / Right thumb

Organization

The Society of Embarrassed Stomach

Emotions

Joyful

Personality

Furiously Dire

Motive

Make a lot of money out of desperation

Bodyguard

Frankie the "Chunky Owl"

Physical Size

Bantam

Story

Additional Locations

The Clean Creek

Underground Lake

Laughter Island

Random Events

Chanting Cult Adopts a nearby child

Diary gathers near a point of interest

Musical drops from the sky

Hoard Skips merrily

World

Stores

Peyton's Trophy Productions

Hogan's Tea Pot Technologies

Rowe's Vanity Worldwide

Ward's Cabinet Little shop

Traps

Scything Blade

Acid Fog of Downfall

Objects

Trophy that is glowing

Vanity that is glowing

Secret Tea Pot

Hidden Throwing Dart

Spear of Downfall

Wand of Wonder

One of target’s legs and one of his arms shrink by 50%

People

Name Codename Career Likes Dislikes
Juliana Hogan "Right Stomachs" Merchant Hamsters Football
Ryker Rowe "Slow Throats" Mole Physics Cellphones
Max Hudson Old Timer Dinosaurs Attention
Peyton Oconnor Actor Physics Socks
Brooklyn Ward Musician Television Easter

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).