The Director Welcomes You

Reindeer, Corn, Salami, Spy.

#80002e

Location

Calm, Mild Belarus

Time of Day

16:46

Extraction Point

71 Miles NW

Time to Complete

18 Hours

Eyeballs,
It seems "No Platypuses" has gone level 10. They have been broadcasting this message "The group finds a dollar on the ground at the Underwater cave". We need you to eliminate them, Offensively. Their last known location was recorded at 06:22. You have a Bulbous Mirror as a last resort. Use carefully.

— The Tablet of Stone you were holding self destructs.

The Villain Dossier

Name

Ayden Fernandez

Alias

"No Platypuses"

Features

4' 6"

Green eyes

Stretch Marks / Left leg

Organization

The Bunch of Childish Salami

Emotions

Inferior

Personality

Offensively Shallow

Motive

Disrupt the military for honor

Bodyguard

Nancy the "Delightful Alien"

Physical Size

Petty

Story

Additional Locations

The Dry Acropolis

Desolate Castle

Extinction Maze

Random Events

Rhapsody Adopts a nearby child

Crying Child drops from the sky

Bellhop Is throwing a BBQ

Bard gathers near a point of interest

World

Stores

William's Bookcase Brothers

Ross's Desk Technologies

Dunn's Drawers Threads

Bowman's Candelabra Convenience store

Traps

Swinging Block

Insanity Mist Vapor of Skill

Objects

Bookcase that has been hollowed out

Drawers that is glowing

Secret Desk

Hidden Chastity Belt

Axe of Skill

Wand of Wonder

Nearest horse brutally attacks the target until one is dead

People

Name Codename Career Likes Dislikes
John Ross "Dull Churros" Merchant Easter Doves
Vivian Dunn "Bullet Noses" Mole Boxes Writers
Max Bailey Dog surfing instructor Tea Sun Glasses
William Bowers Railroad Conductor Bears Pillows
Michelle Bowman Mechanic Notes Singing

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).