The Director Welcomes You

Who is Randy Coop?

#487899

Location

Dry, Icy Korea, South

Time of Day

11:16

Extraction Point

101 Miles SSE

Time to Complete

7 Hours

Sleuths,
As you can see you are trapped inside within a Pitch Black Carnival . We almost couldn't find you — Please explain when you get back. All we know is "Heavy Koalas" is responsible and they sent us this message - "The group finds a dead fish at the Field of Wildflowers". Your mission was black ops, achieve what you can.

Hopefully you still have that Fluffy Coin hidden on you.

— The Burner Phone you were holding self destructs.

The Villain Dossier

Name

Nolan Palmer

Alias

"Heavy Koalas"

Features

7' 7"

Amber eyes

A second belly button / Right eye

Organization

The Fraternity of Luminous Machine

Emotions

Disliked

Personality

Verbally Hissing

Motive

Take over a government justice for a wrong-doing

Bodyguard

Randy the "Prickly Cockatrice"

Physical Size

Hefty

Story

Additional Locations

The Large Lagoon

Touristy Lake

Disaster Carnival

Random Events

Chicken Is throwing a BBQ

Spectator Is frozen into a block of ice

Rustler Is under a curse

Spice Box strikes the ground

World

Stores

Malachi's Sculpture Logistics

Osborne's Tea Pot Collective

Maldonado's Brass Replica Industries

Hoffman's Candle Little shop

Traps

Large Net

Flooding Room of Demise

Objects

Sculpture made of heavy metal

Brass Replica with a False bottom

Secret Tea Pot

Hidden Mace

Necklace of Demise

Wand of Wonder

Caster fears that he’ll be damned forever whenever he uses magic

People

Name Codename Career Likes Dislikes
Michelle Osborne "Green Dumplings" Merchant Candy Mirrors
Sophie Maldonado "Indigo Cheesecakes" Mole Doors Attention
Mia Lloyd Bruised Hamsters Sharks
Malachi Marsh Broker Basketball Sailboats
Ethan Hoffman Bruised Cousins Potatoes

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).