The Director Welcomes You

The Person Downfall Protocol

#b7aaf9

Location

Cloudy, Windy Sierra Leone

Time of Day

4:14

Extraction Point

175 Miles W

Time to Complete

29 Hours

Spy Deputies,
As you can see you are trapped inside the outside of a Expensive Island . We almost couldn't find you — Please explain when you get back. All we know is "Plump Dolphin" is responsible and they sent us this message - "A roll of thunder at the Where grass will not grow". Your mission was black ops, achieve what you can.

Hopefully you still have that Colorful Mirror hidden on you.

— The Tinder Date you were holding self destructs.

The Villain Dossier

Name

Timothy Adams

Alias

"Plump Dolphin"

Features

7' 2"

Gray eyes

Stretch Marks / Left middle finger

Organization

The Firm of Nefarious Tennisracket

Emotions

Disappointed

Personality

Sharply Hissing

Motive

Take over a government to achieve their destiny

Bodyguard

Crystal the "Enlightened Aardvark"

Physical Size

Fat

Story

Additional Locations

The Girthy Spring

Deserted Fortress

Disaster City

Random Events

Delivery Guy Calls menacingly

Butter Shipment strikes the ground

Jug of Peanut Butter Skips merrily

German Trench Club Protests

World

Stores

Judy's Faberge Egg Wardrobe

Casey's Portrait Worldwide

Crawford's Ceramic Crock Collective

Stevenson's Crate Unlimited

Traps

Large Net

Reverse Gravity of Downfall

Objects

Faberge Egg that has been hollowed out

Ceramic Crock that has been hollowed out

Secret Portrait

Hidden Camera

Polearm of Downfall

Wand of Wonder

Target’s feet are now prehensile, but his hands are not

People

Name Codename Career Likes Dislikes
Carlos Casey "Chunky Cheesecakes" Merchant Batteries Rubber Stamps
Autumn Crawford "Four Waffles" Mole Rubber Bands Painting
Victoria Parks Police Officer Trees Video Games
Judy Morris Cobbler Cats Soap
Mackenzie Stevenson Bounty hunter Plushies Bracelets

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).