The Director Welcomes You

The Error Cheer Protocol

#7f52f1

Location

Cool, Dark Bolivia

Time of Day

11:10

Extraction Point

125 Miles NW

Time to Complete

9 Hours

Scrutinizers,
As you can see you are trapped inside descend into Ancient Citadel . We almost couldn't find you — Please explain when you get back. All we know is "Mini Seal" is responsible and they sent us this message - "A thick fog rolls in at the Unicorn Nest". Your mission was counterintelligence, achieve what you can.

Hopefully you still have that Evil Blaser hidden on you.

— The Vinyl record player you were holding self destructs.

The Villain Dossier

Name

Jayce Wolf

Alias

"Mini Seal"

Features

7' 3"

Hazel eyes

Small mole / Left leg

Organization

The Fraternity of Large Zebra

Emotions

Hurt

Personality

Unaccountably Cool

Motive

Make a lot of money for sibling rivalry

Bodyguard

Charles the "Sore Troll"

Physical Size

Bantam

Story

Additional Locations

The Ubiquitous Masquerade

Overpopulated Carousal

Bitterness Grove

Random Events

German Trench Club Evades the law

Biscuit stop the party and asks questions

Hound Is throwing a protest

Lactose Intolerance skins a cat with his teeth

World

Stores

Elizabeth's Painting Cosmetics

Munoz's Bookcase Collective

Silva's Bible Boutique

Hayes's Armoir Logistics

Traps

Collapsing Column

Compacting Room of Cheer

Objects

Painting made of heavy metal

Bible made of heavy metal

Secret Bookcase

Hidden Trident

Lipstick of Cheer

Wand of Wonder

All within 10 miles are convinced that the apocalypse is nigh

People

Name Codename Career Likes Dislikes
London Munoz "No Pinky's" Merchant Pillows Glitter
Bryson Silva "Fast Thumbs" Mole Christmas Scarves
Taylor Williamson Fortune Cookie Writer Cooking Boxes
Elizabeth Cobb Ghost Money Photography
Melody Hayes Waiter Sharks Clocks

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).