The Director Welcomes You

Volcano, Can, Mint, Spy.

#0722bd

Location

Foggy, Balmy Grenada

Time of Day

14:10

Extraction Point

149 Miles SE

Time to Complete

40 Hours

Operatives,
As you can see you are trapped inside the top of a Hidden City . We almost couldn't find you — Please explain when you get back. All we know is "Fast Cyclops" is responsible and they sent us this message - "A pool of blood at the Fallen King". Your mission was counterintelligence, achieve what you can.

Hopefully you still have that Dull Clamp hidden on you.

— The Portable Radio you were holding self destructs.

The Villain Dossier

Name

Ryleigh Gallagher

Alias

"Fast Cyclops"

Features

6' 5"

Hazel eyes

Faint curved scar / Left leg

Organization

The Sisterhood of Rapid Mint

Emotions

Hopeless

Personality

Brightly Efficacious

Motive

Take over a government out of survival

Bodyguard

Darnell the "Wet Gremlin"

Physical Size

Lanky

Story

Additional Locations

The Lemon Grove

Deserted Tower

Instability Villa

Random Events

Mutant Finds gold in the water

Dancer Calls menacingly

Demon Is being detained

Bear Salutes the adventurers

World

Stores

Natalie's Spice shelf Wardrobe

Dennis's Quill and Ink Properties

Pena's Ceramic Crock Specialities

Black's crutch Wardrobe

Traps

Flooded Corridor

Black Tentacles of Demise

Objects

Spice shelf made of heavy metal

Ceramic Crock children's replica

Secret Quill and Ink

Hidden Throwing Dart

Chewing Gum of Demise

Wand of Wonder

Target’s weapon inflates like a balloon 7655 Target’s weapon inspires him to embark on a murderous rampage

People

Name Codename Career Likes Dislikes
Payton Dennis "White Pinky's" Merchant Water Limes
Angelina Pena "Fast Falafels" Mole Death Bells
King Daniels Counselor Rubber Bands Scarves
Natalie Wilson Funeral Director Candles Acorns
Alexandra Black Consultant Dinosaurs Children's Stories

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).