The Director Welcomes You

The Science Sanitation Incident

#c56822

Location

Foul, Icy Libya

Time of Day

0:40

Extraction Point

33 Miles NNW

Time to Complete

11 Hours

Detectives,
As you can see you are trapped inside the inside of a Archaic Island . We almost couldn't find you — Please explain when you get back. All we know is "Four Wendigo" is responsible and they sent us this message - "A thick fog rolls in at the Skull shaped island". Your mission was black ops, achieve what you can.

Hopefully you still have that Beautiful Bread hidden on you.

— The Tablet of Stone you were holding self destructs.

The Villain Dossier

Name

Rylee Harris

Alias

"Four Wendigo"

Features

4' 5"

Hazel eyes

Large moles / Neck

Organization

The Firm of Bankrupt Boys

Emotions

Exhausted

Personality

Rightfully Luminous

Motive

Take over a country to better Humanity

Bodyguard

Johnny the "Brave Horse"

Physical Size

Massive

Story

Additional Locations

The Edgy Tower

Expensive Tower

Oblivion Circus

Random Events

Lactose Intolerance Finds gold in the water

Herd of Chicken Is being tortured

Robber Gets their hand chopped off

Cauldron approaches

World

Stores

Diego's Basket Closet

Goodman's Counter Industries

Williams's Drawers Unlimited

Hernandez's Candlesticks Consulting

Traps

Beehive

Fire of Sanitation

Objects

Basket that is glowing

Drawers that has been hollowed out

Secret Counter

Hidden Pen

Dagger of Sanitation

Wand of Wonder

Any open wounds in the area heal into ugly, purplish scars

People

Name Codename Career Likes Dislikes
Vivian Goodman "Drowsy Scars" Merchant Syrup Cartography
Jade Williams "Mad Falafels" Mole Writers Christmas
Mia Goodman Acupuncturist Glass Lipstick
Diego Neal Chief Executive Officer Attention Scarves
Molly Hernandez Ghost Pillows Water

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).