The Director Welcomes You

The Fortunately Faithful Agent

#4eb1a2

Location

Dark, Frigid Australia

Time of Day

5:12

Extraction Point

57 Miles W

Time to Complete

2 Hours

Ambassadors,
It seems "Violet Bull" has gone level 5. They have been broadcasting this message "A stranger can be seen in the shadows at the witch's mound". We need you to eliminate them, Fortunately. Their last known location was recorded at 13:22. You have a Rusty Hammer as a last resort. Use carefully.

— The Portable Radio you were holding self destructs.

The Villain Dossier

Name

Lilly Carter

Alias

"Violet Bull"

Features

7' 5"

Red eyes

Stretch Marks / Left middle finger

Organization

The Board of Stale Artist

Emotions

Amused

Personality

Fortunately Pitiful

Motive

Take over a government to escape their destiny

Bodyguard

Anthony the "Mushy Unicorn"

Physical Size

Gigantic

Story

Additional Locations

The Faithful Grove

Rundown Carousal

Skill Villa

Random Events

Transport Is throwing a BBQ

Vegetable is being loudly arrested

Odor catches on fire

Baker grabs a lady's purse

World

Stores

Kaleb's Goblet Industries

Peters's Pair of Statues Brothers

Ingram's Kitchen table Convenience store

Castro's Flower in Vase Discount

Traps

Large Net

Fusillade of Darts of Ruin

Objects

Goblet children's replica

Kitchen table made of heavy metal

Secret Pair of Statues

Hidden Chewing Gum

Throwing Dart of Ruin

Wand of Wonder

Caster thinks that the world’s rotation will hurl him into space

People

Name Codename Career Likes Dislikes
Gael Peters "Casual Bagels" Merchant Music Deodorant
Guy Ingram "Big Dumplings" Mole Video Games Eggs
Connor Clarke Chef Octopus Syrup
Kaleb Cruz Technician Squirrels Fire
Morgan Castro Librarian Acorns Whipped Cream

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).