The Director Welcomes You

Brothers Royale

#5f8335

Location

Breezy, Rainy Brunei

Time of Day

6:52

Extraction Point

50 Miles SSE

Time to Complete

37 Hours

Detectives,
It seems "Tough child" has gone level 1. They have been broadcasting this message "A shrine is nearby at the Grove of Weeping Willows". We need you to eliminate them, Honestly. Their last known location was recorded at 08:23. You have a Fluffy Camera as a last resort. Use carefully.

— The CD player you were holding self destructs.

The Villain Dossier

Name

Zion Wilson

Alias

"Tough child"

Features

5' 10"

Hazel eyes

Small mole / Left thumb

Organization

The Sisterhood of Sovereign Television

Emotions

Content

Personality

Honestly Warm

Motive

Take over a government to lead a mutiny

Bodyguard

Prince the "Avian Meerkat"

Physical Size

Insignificant

Story

Additional Locations

The Ancient Mansion

Compact Suburbs

Exuberance Reef

Random Events

Fairy Glistens gently

Chunk of Beef Finds gold in the water

Bag of Flour Finds gold in the water

Pine Branch Salutes the adventurers

World

Stores

Nicholas's Shoe Horn Brothers

Norris's Bed Properties

Jackson's Chaise Consulting

Franklin's Hat Threads

Traps

Ray of Sickness

Fire of Amnesia

Objects

Shoe Horn made of heavy metal

Chaise made of heavy metal

Secret Bed

Hidden Chewing Gum

Gauntlet of Amnesia

Wand of Wonder

Caster vanishes; in 1d8 rounds he appears at the target point

People

Name Codename Career Likes Dislikes
Skylar Norris "Golden Hot Dogs" Merchant Trees Cookies
Edward Jackson "Cramped Feet" Mole Octopus Stickers
Luis Gallagher Depressed Houses Photography
Nicholas Fernandez Cheerful Octopus Bears
Emmanuel Franklin Old Man Octopus Teeth

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).