The Director Welcomes You

The Youthfully Dead Agent

#38268c

Location

Gloomy, Dark Tunisia

Time of Day

23:49

Extraction Point

74 Miles NNE

Time to Complete

40 Hours

Examiners,
As you can see you are trapped inside enter a Overpopulated Lake . We almost couldn't find you — Please explain when you get back. All we know is "Yellow Bigfoot" is responsible and they sent us this message - "A roll of thunder at the Dead Forest". Your mission was intelligence, achieve what you can.

Hopefully you still have that Vicious Calculator hidden on you.

— The Burner Phone you were holding self destructs.

The Villain Dossier

Name

Dylan Peters

Alias

"Yellow Bigfoot"

Features

7' 11"

Heterochromia eyes

Small mole / Right hand

Organization

The Unit of Substantial Trick

Emotions

Contempt

Personality

Youthfully Ubiquitous

Motive

Make a lot of money to achieve their destiny

Bodyguard

Oscar the "Infantile Sloth"

Physical Size

Miniature

Story

Additional Locations

The Dead Port

Crowded Villa

Amnesia Barn Dance

Random Events

Procession Is frozen into a block of ice

Toilet Ignites violently

Drunk Adopts a nearby child

Drunk gathers near a point of interest

World

Stores

Hailey's Trunk Industries

Leonard's End Table Unlimited

Schneider's Trinket Discount

Lowe's Watch Labs

Traps

Rolling Rock

Beehive of Silence

Objects

Trunk made of heavy metal

Trinket that has been hollowed out

Secret End Table

Hidden Longsword

Bottle of Silence

Wand of Wonder

Target has a tiny compartment beneath one of his fingernails

People

Name Codename Career Likes Dislikes
Zayden Leonard "Cheap Hands" Merchant Sun Glasses Bells
Amy Schneider "Blue Stomachs" Mole Coffee Basketball
Daisy Daniel Frustrated Limes Christmas
Hailey Aguilar Ghost Doves Tigers
Emma Lowe Veterinarian Lipstick Scarves

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).