The Director Welcomes You

The Tomorrow Unkempt Agent

#ea64e6

Location

Foggy, Cloudy Armenia

Time of Day

7:9

Extraction Point

122 Miles SE

Time to Complete

39 Hours

Snoopers,
It seems "Casual Werewolf" has gone level 1. They have been broadcasting this message "A mysterious key is found on the ground at the Serpents Nest". We need you to eliminate them, Tomorrow. Their last known location was recorded at 16:07. You have a Fluffy Vise as a last resort. Use carefully.

— The Tape recorder you were holding self destructs.

The Villain Dossier

Name

Braxton Salinas

Alias

"Casual Werewolf"

Features

7' 7"

Blue eyes

Small mole / Left hand

Organization

The League of Slimey Trousers

Emotions

Elated

Personality

Tomorrow Nervous

Motive

Disrupt the military out of desperation

Bodyguard

Mitch the "Shrill Pig"

Physical Size

Considerable

Story

Additional Locations

The Unkempt Fortress

Underground Port

The Blackest Black Sanctuary

Random Events

Vagabond catches on fire

Building Ignites violently

Bellhop explodes

Wanderer Is throwing a BBQ

World

Stores

Brandon's Bookcase Little shop

Henry's Doorway Group

Valdez's Bookcase Mall

Robinson's Tapestry Factory

Traps

Poison Wall Spikes

Ice lock of Ruin

Objects

Bookcase children's replica

Bookcase children's replica

Secret Doorway

Hidden Key

Medallion of Ruin

Wand of Wonder

Target reeks of manure while in polite company

People

Name Codename Career Likes Dislikes
Kaleb Henry "Junior Falafels" Merchant Batteries Tigers
Beau Valdez "Violet Legs" Mole Music Rubber Bands
Joseph Aguilar Professional Bridesmaid Pillows Rubber Stamps
Brandon Cohen Paramedic Rubber Bands Ice Cubes
Michelle Robinson Bruised Chocolate Rubber Stamps

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).