The Director Welcomes You

Operation — Angry Breasts

#5c01e0

Location

Calm, Stormy Samoa

Time of Day

2:5

Extraction Point

39 Miles E

Time to Complete

19 Hours

Agents,
It seems "White Dolphin" has gone level 2. They have been broadcasting this message "A stranger can be seen in the shadows at the dry riverbed". We need you to eliminate them, Certainly. Their last known location was recorded at 00:03. You have a Invisible Cake as a last resort. Use carefully.

— The Tape recorder you were holding self destructs.

The Villain Dossier

Name

Jason Casey

Alias

"White Dolphin"

Features

6' 5"

Blue eyes

Small mole / Right hand

Organization

The Sisterhood of Thorough Prince

Emotions

Sad

Personality

Certainly Cold

Motive

Take over a country fueled by conspiracy

Bodyguard

Penelope the "Infantile Porpoises"

Physical Size

Diminutive

Story

Additional Locations

The Angry Tower

Pitch Black Lagoon

Fire Grove

Random Events

Crying Child Is hurled at the adventurers

Majestic Painting Is getting confiscated

Rhapsody chase a suspect

Lactose Intolerance Is hurled at the adventurers

World

Stores

Sawyer's Painting Du jour

Jacobs's Lounge Chair Couture

Thornton's Musical instrument Warehouse

Dixon's Pair of Statues Specialities

Traps

Beehive

Poison Needle of Censorship

Objects

Painting with a False bottom

Musical instrument with a False bottom

Secret Lounge Chair

Hidden Polearm

Spoon of Censorship

Wand of Wonder

Caster is 10% likely to be invisible to any female that he meets

People

Name Codename Career Likes Dislikes
Everly Jacobs "Wild Brains" Merchant Technology Physics
Ryker Thornton "Bullet Falafels" Mole Socks Paper
Audrey Mack Exhausted Technology Slippers
Sawyer Swanson Vision Soda Limes
Grace Dixon Barber Photography Sun Glasses

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).