Snoopers, As you can see you are trapped inside fly above a Archaic Grove . We almost couldn't find you — Please explain when you get back. All we know is "Yellow Giraffe" is responsible and they sent us this message - "The group finds a dollar on the ground at the Apple Orchard". Your mission was black bag, achieve what you can.
Hopefully you still have that Evil Bicycle hidden on you.
— The CD player you were holding self destructs.
Connor Hines
"Yellow Giraffe"
7' 9"
Green eyes
A second belly button / Left hand
The Sorority of Greasy Seed
Pleased
Seldom Dry
Take over a country for scientific discovery
Larry the "Empty kobold"
Massive
The Loquacious Peninsula
Archaic Lake
Ice Festival
Renaissance Faire Balances on a ledge
Panhandler is being loudly arrested
Squirrel Integrates silently into the group
Vagabond drops from the sky
Timothy's Coat Bazaar
Bradley's Key Properties
Little's Sconce Specialities
Spencer's Glass Jars Bureau
Large Net
Object Smeared with Poison of Doom
Coat made of heavy metal
Sconce made of heavy metal
Secret Key
Hidden Sword
Shield of Doom
Caster disgorges an elephant’s femur
| Name | Codename | Career | Likes | Dislikes |
|---|---|---|---|---|
| Daisy Bradley | "Dull Churros" | Merchant | Harmonica | Contracts |
| Presley Little | "Yellow Legs" | Mole | Octopus | Chili |
| Valerie Walton | Blacksmith | Flowers | Tea | |
| Timothy Jordan | Talent agent | Whipped Cream | Pillows | |
| Morgan Spencer | Accountant | Glitter | Basketball |
After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.
It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.
This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark
Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.
Set UpGive the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.
Characters90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.
RollingThis can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.
Dungeon MasterYour goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.
EndingNo one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).