The Director Welcomes You

The Broadly Loquacious Agent

#4c4d1f

Location

Gloomy, Breezy Luxembourg

Time of Day

18:33

Extraction Point

124 Miles E

Time to Complete

32 Hours

Spy Deputies,
It seems "White Doppelganger" has gone level 6. They have been broadcasting this message "Distant sounds of screaming at the Underwater cave". We need you to eliminate them, Broadly. Their last known location was recorded at 04:05. You have a Evil Level as a last resort. Use carefully.

— The Microsoft Zune you were holding self destructs.

The Villain Dossier

Name

Tyler Grant

Alias

"White Doppelganger"

Features

5' 1"

Green eyes

Small mole / Right middle finger

Organization

The Fraternity of Prehistoric Bat

Emotions

Distrusting

Personality

Broadly Derogatory

Motive

Take over a government out of survival

Bodyguard

Chuckie the "Horny Koalas"

Physical Size

Miniature

Story

Additional Locations

The Loquacious Mansion

Underground Pond

Censorship Park

Random Events

Building Spontaneously disintegrates

Nearby Gas Tank skins a cat with his teeth

Bag of Lemons strikes the ground

Box of Mice drops from the sky

World

Stores

Ivan's Bookcase Atelier

Elliott's Counter Solutions

Martinez's Bookcase Creative

Young's Cutting board Warehouse

Traps

Box of Brown Mold

Blade Barrier of Indecision

Objects

Bookcase made of heavy metal

Bookcase children's replica

Secret Counter

Hidden Stave

Lipstick of Indecision

Wand of Wonder

Target finds the sight of male magic users to be enormously funny

People

Name Codename Career Likes Dislikes
Valeria Elliott "King Falafels" Merchant Rabbits Singing
Elise Martinez "Short Muscles" Mole Dolphins Syrup
Harmony Boyd Librarian Trees Video Games
Ivan Logan Meteorologist Lamps Trucks
Trinity Young Police Officer Writers Chocolate

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).