The Director Welcomes You

Bazaar Royale

#735fa1

Location

Windless, Wet Malaysia

Time of Day

22:53

Extraction Point

53 Miles E

Time to Complete

8 Hours

Investigators,
We need your help. Agent Nora Norman has gone missing and we believe "Cheap Kraken" is responsible. They were last seen in Malaysia at 14:16. The agent sent one final message – "An object nearby starts bleeding at the Eye of Heaven". Take this Fluffy Sun Lotion - it was their favorite tool and might help you.

— The Origami Swan you were holding self destructs.

The Villain Dossier

Name

Lilly Nichols

Alias

"Cheap Kraken"

Features

5' 2"

Heterochromia eyes

Stretch Marks / Right leg

Organization

The Guild of Oafish Babies

Emotions

Distrusting

Personality

Worriedly Low

Motive

Take over a country to become the best

Bodyguard

George the "Immense gorgon"

Physical Size

Giant

Story

Additional Locations

The Irksome Jungle

Ancient Masquerade

Delirium Isle

Random Events

Crowd strikes the ground

Leopard Spontaneously disintegrates

Soup Glistens gently

Meteor screams at the top of their lungs

World

Stores

Preston's Tea Set Bazaar

Parks's Pair of Statues Beauty Stop

Sanders's Cabinet Little shop

Norman's Urn Outlet

Traps

Beehive

Ceiling Pendulum of Excitement

Objects

Tea Set that has been hollowed out

Cabinet children's replica

Secret Pair of Statues

Hidden Sticks

Coif of Excitement

Wand of Wonder

To the target, all liquids taste like acrid poison

People

Name Codename Career Likes Dislikes
Josephine Parks "Tough Dumplings" Merchant Cooking Deodorant
Lorenzo Sanders "Yellow Parmigianas" Mole Broccoli Rabbits
Carson Peters Townsfolk Comic Books Sharp Things
Preston Reynolds Envious Video Games Rubber Bands
Nora Norman Butcher Money Hamsters

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).