The Director Welcomes You

The Rollercoaster Downfall Protocol

#ca3124

Location

Sunny, Icy Mozambique

Time of Day

3:37

Extraction Point

144 Miles S

Time to Complete

46 Hours

Sleuths,
It seems "All Rabbit" has gone level 6. They have been broadcasting this message "The earth shakes briefly at the Great Shadow". We need you to eliminate them, Carelessly. Their last known location was recorded at 21:06. You have a Feminine Blaser as a last resort. Use carefully.

— The CD player you were holding self destructs.

The Villain Dossier

Name

Paisley Peters

Alias

"All Rabbit"

Features

5' 1"

Gray eyes

Small mole / Left eye

Organization

The Bureau of Salmon Monument

Emotions

Alarmed

Personality

Carelessly Nutritious

Motive

Make a lot of money for revenge

Bodyguard

Sam the "Sour Porpoises"

Physical Size

Narrow

Story

Additional Locations

The Extensive Arcade

Overpopulated Circus

Annihilation Jungle

Random Events

Tramp overflows

Robber Salutes the adventurers

Feminist Is throwing a protest

Vagrant Is throwing a BBQ

World

Stores

Harper's Candelabra Hole

Pena's Drawers Closet

Peters's Cabinet Discount

Bauer's Hose Creative

Traps

Hail of Needles

Dropping Ceiling of Downfall

Objects

Candelabra that is glowing

Cabinet that has been hollowed out

Secret Drawers

Hidden Nipple Clamp

Sling of Downfall

Wand of Wonder

Caster’s right hand is a perfect sphere at the end of his wrist

People

Name Codename Career Likes Dislikes
Isaac Pena "One Thumbs" Merchant Rocks Potatoes
Timothy Peters "Quiet Stomachs" Mole Chocolate Photography
Ivy Kelly Psychiatrist Lipstick Rocks
Harper Figueroa Drunken Soccer Lamps
Michael Bauer Cranky Flashlights Chickens

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).