The Director Welcomes You

The Lace Laughter Incident

#c0a66f

Location

Calm, Cloudy Chad

Time of Day

6:47

Extraction Point

184 Miles NWW

Time to Complete

37 Hours

Agents,
It seems "Red Ghost" has gone level 3. They have been broadcasting this message "A stranger can be seen in the shadows at the old bridge". We need you to eliminate them, Coyly. Their last known location was recorded at 07:09. You have a Mechanical Barstool as a last resort. Use carefully.

— The Tape recorder you were holding self destructs.

The Villain Dossier

Name

Gael Andrews

Alias

"Red Ghost"

Features

5' 4"

Red eyes

Faint curved scar / Right arm

Organization

The Society of Shaggy Nerve

Emotions

Vengeful

Personality

Coyly Facetious

Motive

Make a lot of money to escape their destiny

Bodyguard

Sam the "Horny Imp"

Physical Size

Scanty

Story

Additional Locations

The Proud Peninsula

Desolate Crypt

Silence Sanctuary

Random Events

Donkey Spontaneously disintegrates

Dozen Eggs Evades the law

Chunk of Beef Is frozen into a block of ice

Fairy explodes

World

Stores

August's Wingback chair Productions

Maxwell's Taxidermy animal Creative

Vazquez's Cabinet Discount

Fox's Barrel Specialities

Traps

Flooded Corridor

Flooded Corridor of Laughter

Objects

Wingback chair that is glowing

Cabinet children's replica

Secret Taxidermy animal

Hidden Mace

Credit Card of Laughter

Wand of Wonder

One random sword nearby is 40% likely to heal instead of wound

People

Name Codename Career Likes Dislikes
Gracie Maxwell "Italian Bones" Merchant Lions Paperclips
Anthony Vazquez "Obese Spleens" Mole Chocolate Plushies
Zoey Weaver Physician Photography Scarves
August Jenkins Professional Cuddler Basketball Ice Cubes
Isabelle Fox Cobbler Painting Shirts

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).