The Director Welcomes You

Threads Royale

#483790

Location

Rainy, Wet Guinea

Time of Day

0:44

Extraction Point

83 Miles N

Time to Complete

19 Hours

Spy Deputies,
I have sent you to the bottom of a Archaic Sanctuary to look for a suspect by the name "Four Beholder". This mission is clandestine. Their recent activity is concerning and we need you to discover their location. We don't know much about their goals but we've intercepted this cryptic message – "An object nearby starts bleeding at the giants footsteps".

We're low budget this mission – I've packed a Beautiful Screwdriver in your kit to help.

— The Tinder Date you were holding self destructs.

The Villain Dossier

Name

Christian McBride

Alias

"Four Beholder"

Features

7' 1"

Red eyes

Faint curved scar / Right thumb

Organization

The Union of Huge Cheese

Emotions

Insulted

Personality

Dramatically Massive

Motive

Disrupt the military to please their master

Bodyguard

Bobby the "Rotten Minotaur"

Physical Size

Poor

Story

Additional Locations

The High Maze

Underwater House

Demise Reef

Random Events

Skeleton is loose

Cauldron Salutes the adventurers

Sewer scurries by

Wedding Cake Evades the law

World

Stores

Isabel's Staircase Threads

Tyler's Telescope Productions

Daniels's Certificate Cosmetics

Reyes's Vanity Group

Traps

Acid Fog

Poisoned Arrow of Power

Objects

Staircase children's replica

Certificate made of heavy metal

Secret Telescope

Hidden Boomerang

Staff of Power

Wand of Wonder

Tomorrow, caster can’t be injured by magical weapons until sunset

People

Name Codename Career Likes Dislikes
Ezra Tyler "Italian Lungs" Merchant Cooking Limes
Sophie Daniels "The Spleens" Mole Snowglobes Sharp Things
Kimberly Armstrong Master Distiller Washing Machines Photography
Isabel Newman Dog surfing instructor Honey Cartography
Ryder Reyes Lawyer Doves Notes

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).