Spy Deputies, I have sent you to the inside of a Abandoned Shelter to look for a suspect by the name "Stiff Turtle". This mission is black bag. Their recent activity is concerning and we need you to uncover their plans. We don't know much about their goals but we've intercepted this cryptic message – "A shrine is nearby at the Serpents Nest".
We're low budget this mission – I've packed a Fluffy Headphones in your kit to help.
— The Tape recorder you were holding self destructs.
Blake Floyd
"Stiff Turtle"
5' 6"
Green eyes
Small mole / Right thumb
The Sorority of Young Sewer
Compassionate
Painfully Wrong
Disrupt the military out of desperation
Jackie the "Pugilistic Sloth"
Gigantic
The Endemic Business
Pitch Black Jungle
Expiration Shelter
Bum Evades the law
Leopard explodes
Hoard meets disaster
Vagabond is being loudly arrested
Gael's Mantle Worldwide
Mack's Bonsai Ventures
Alexander's Notebook Bazaar
Carpenter's Hose Solutions
Tripping Chain
Javelin of Expiration
Mantle with a False bottom
Notebook made of heavy metal
Secret Bonsai
Hidden Polearm
Coin of Expiration
If caster is wearing a magic ring, it sprouts dozens of needles
Name | Codename | Career | Likes | Dislikes |
---|---|---|---|---|
Dylan Mack | "Italian Hands" | Merchant | Teeth | Houses |
Wesley Alexander | "Bullet Tongues" | Mole | Death | Slippers |
Eliana Powell | Stressed | Soap | Gym Memberships | |
Gael Nelson | Cobbler | Paper | Singing | |
Vivian Carpenter | Stressed | Hammers | Painting |
After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.
It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.
This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark
Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.
Set UpGive the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.
Characters90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.
RollingThis can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.
Dungeon MasterYour goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.
EndingNo one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).