The Director Welcomes You

Who is Charles Troll?

#a95b0d

Location

Breezy, Frigid Sudan, South

Time of Day

15:31

Extraction Point

158 Miles SSE

Time to Complete

12 Hours

Eyeballs,
As you can see you are trapped inside the bottom of a Underground Volcano . We almost couldn't find you — Please explain when you get back. All we know is "Four Hyena" is responsible and they sent us this message - "An out of place door appears at the Rainbow Mountain". Your mission was clandestine, achieve what you can.

Hopefully you still have that Dull Mirror hidden on you.

— The Tape recorder you were holding self destructs.

The Villain Dossier

Name

Nicole Bowman

Alias

"Four Hyena"

Features

6' 4"

Red eyes

Faint curved scar / Right leg

Organization

The Sisterhood of Gifted Fetish

Emotions

Disliked

Personality

Selfishly Egregious

Motive

Take over a government to control the Children

Bodyguard

Charles the "Shallow Hobgoblin"

Physical Size

Microscopic

Story

Additional Locations

The Rapid Acropolis

Underwater Park

Ruin Masquerade

Random Events

Odor is being loudly arrested

Majestic Painting Is under a curse

German Trench Club skins a cat with his teeth

Majestic Painting Ignites violently

World

Stores

Jeremiah's Rug Factory

Cross's Easel Bazaar

Mann's Candle Worldwide

Fowler's Figurine Properties

Traps

Poison Wall Spikes

Symbol of Hypnosis of Sanitation

Objects

Rug that has been hollowed out

Candle with a False bottom

Secret Easel

Hidden Blades

Goblet of Sanitation

Wand of Wonder

Target can remove his head for up to 1d4 rounds without harm

People

Name Codename Career Likes Dislikes
Juan Cross "Five Noses" Merchant Toilets Dinosaurs
Mateo Mann "Drowsy Cheesecakes" Mole Soap Acorns
Santiago Simon Physician Peanut Butter Television
Jeremiah Daniel Cheerful Rubber Stamps Writers
Hudson Fowler Exhilarated Glitter Broccoli

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).