The Director Welcomes You

Operation — Sturdy Cash

#eb2d7f

Location

Calm, Rainy Togo

Time of Day

11:48

Extraction Point

200 Miles S

Time to Complete

3 Hours

Detectives,
As you can see you are trapped inside the inside of a Pitch Black Jungle . We almost couldn't find you — Please explain when you get back. All we know is "Mini Owl" is responsible and they sent us this message - "A lone flower growing at the Ancient Fountain". Your mission was intelligence, achieve what you can.

Hopefully you still have that Soft Barstool hidden on you.

— The Tablet of Stone you were holding self destructs.

The Villain Dossier

Name

Avery Stewart

Alias

"Mini Owl"

Features

4' 9"

Brown eyes

Small mole / Neck

Organization

The Sisterhood of Putrid Upper Management

Emotions

Insulted

Personality

Usefully Rabid

Motive

Take over a government to be left alone

Bodyguard

Ali the "Edgy Pixie"

Physical Size

Limited

Story

Additional Locations

The Sturdy Forge

Ancient Lodge

Euphoria Forest

Random Events

Midwife Balances on a ledge

Nomad Bounces oddly

Thief Attempts to rob a bank

Biscuit skins a cat with his teeth

World

Stores

Madison's Pocket watch Bazaar

Sanders's Pedestal Outlet

Pena's Loveseat Factory

Hodges's Shelf of alcohol Bazaar

Traps

Ceiling Pendulum

Black Tentacles of Disaster

Objects

Pocket watch made of heavy metal

Loveseat made of heavy metal

Secret Pedestal

Hidden Book

Katana of Disaster

Wand of Wonder

If target now has fewer than 1d100 hit points, he’s fully Healed

People

Name Codename Career Likes Dislikes
Ximena Sanders "Two Arms" Merchant Bears Sticks
Patrick Pena "Green Dumplings" Mole Plushies Limes
Henry Holland Barber Sponges Clocks
Madison Jones Surveyor Trucks Batteries
Jasper Hodges Old Timer Easter Whipped Cream

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).