The Director Welcomes You

Who is Tiffany Cough?

#7372b2

Location

Cool, Dark Mexico

Time of Day

23:3

Extraction Point

109 Miles W

Time to Complete

19 Hours

Agents,
As you can see you are trapped inside fly above a Hidden Water Park . We almost couldn't find you — Please explain when you get back. All we know is "Wild Pegasus" is responsible and they sent us this message - "A shadow passes at the giants footsteps". Your mission was counterintelligence, achieve what you can.

Hopefully you still have that Colorful Screwdriver hidden on you.

— The Messenger Pigeon you were holding self destructs.

The Villain Dossier

Name

Nolan White

Alias

"Wild Pegasus"

Features

4' 1"

Hazel eyes

Stretch Marks / Right thumb

Organization

The Society of Uneven Calligraphy Pen

Emotions

Humiliated

Personality

Vivaciously Sweet

Motive

Take over a government out of jealousy

Bodyguard

Tiffany the "Sweltering Yeti"

Physical Size

Hefty

Story

Additional Locations

The Fancy Grove

Ancient Park

Indecision Reef

Random Events

Wanderer Balances on a ledge

Panhandler skins a cat with his teeth

Crowd Catches leprosy

Swarm of Bees Bounces oddly

World

Stores

Blake's Counter Properties

McBride's Fruit Bowl Ventures

Simmons's Medallion Chic Chåteau

Fox's Credenza Mall

Traps

Poison Wall Spikes

Poison Dart of Perspiration

Objects

Counter children's replica

Medallion with a False bottom

Secret Fruit Bowl

Hidden Hammers

Spoon of Perspiration

Wand of Wonder

Target spends 2d8 rounds praising the caster for his magic skills

People

Name Codename Career Likes Dislikes
Isabelle McBride "Short Hearts" Merchant Water Tea
Isla Simmons "Dull Ribs" Mole Chickens Water
Bryce Bowers Banker Photography Cooking
Blake Hodges Spirit Harmonica Rocks
Everly Fox Midwife Video Games Deodorant

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).