The Director Welcomes You

Who is Christopher Jail?

#66aff4

Location

Foul, Windy Singapore

Time of Day

23:34

Extraction Point

78 Miles NNW

Time to Complete

25 Hours

Informants,
As you can see you are trapped inside within a Touristy Suburbs . We almost couldn't find you — Please explain when you get back. All we know is "White Turtle" is responsible and they sent us this message - "A thick fog rolls in at the Rainbow Mountain". Your mission was black ops, achieve what you can.

Hopefully you still have that Sharp Vise hidden on you.

— The Origami Swan you were holding self destructs.

The Villain Dossier

Name

James Ellis

Alias

"White Turtle"

Features

4' 1"

Red eyes

A second belly button / Right leg

Organization

The Gang of Puny Patsy

Emotions

Hurt

Personality

Silently Old

Motive

Take over a country out of desperation

Bodyguard

Christopher the "Jealous Gremlin"

Physical Size

Minuscule

Story

Additional Locations

The Worried Acropolis

Rundown Chateau

Enjoyment Spring

Random Events

Chanting Cult is heard screaming

Butter Shipment Bursts loudly

Keg Attempts to rob a bank

Nomad Crashes slowly

World

Stores

Aaliyah's Stamp Set Brothers

Beck's Mural Closet

Gibbs's Coat Brothers

Arnold's Coat of Arms International

Traps

Fusillade of Darts

Incendiary Cloud of Delight

Objects

Stamp Set that is glowing

Coat that is glowing

Secret Mural

Hidden Wrench

Shield of Delight

Wand of Wonder

Any fires now burning within 10 miles exude hallucinogenic smoke

People

Name Codename Career Likes Dislikes
Maria Beck "The Kidneys" Merchant Football Soda
Alexa Gibbs "King Hands" Mole Pillows Sailboats
Ellie Sanchez Chief Executive Officer Sharks Balloons
Aaliyah Allen Hotel Manager Death Harmonica
Caleb Arnold Railroad Conductor Eggs Football

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).