The Director Welcomes You

Operation — Broad Plunger

#2ae385

Location

Miserable, Foul Samoa

Time of Day

24:1

Extraction Point

7 Miles NNE

Time to Complete

2 Hours

Shadows,
As you can see you are trapped inside the inside of a Expensive Island . We almost couldn't find you — Please explain when you get back. All we know is "One Mermaid" is responsible and they sent us this message - "A vagrant asks for food at the Boneyard". Your mission was black bag, achieve what you can.

Hopefully you still have that Mechanical Stapler hidden on you.

— The Portable Radio you were holding self destructs.

The Villain Dossier

Name

Aaron Hartman

Alias

"One Mermaid"

Features

5' 1"

Brown eyes

Stretch Marks / Right middle finger

Organization

The Guild of Flabby Stepmother

Emotions

Trusting

Personality

Eagerly Handsome

Motive

Make a lot of money for fear of the heroes

Bodyguard

Larry the "Cold Hobgoblin"

Physical Size

Meager

Story

Additional Locations

The Broad Lake

Compact Carousal

Fate Acropolis

Random Events

Cauldron meets disaster

Crazy Man Balances on a ledge

Crying Child skins a cat with his teeth

Biscuit Evades the law

World

Stores

Brantley's Pair of Statues Solutions

Curtis's Creeping Vines Emporium

Valdez's Credenza Little shop

Hall's Skeletal Animal Consulting

Traps

Insanity Mist Vapor

Bestow Curse of Redemption

Objects

Pair of Statues children's replica

Credenza made of heavy metal

Secret Creeping Vines

Hidden Lighter

Credit Card of Redemption

Wand of Wonder

Objects are more resistant to fire while caster carries them

People

Name Codename Career Likes Dislikes
Emily Curtis "Sharp Ribs" Merchant Chalk Doves
Brielle Valdez "Drowsy Stomachs" Mole Soccer Chocolate
Lydia Gomez Demon Shirts Honey
Brantley Schwartz Spirit Singing Trucks
Abraham Hall Sad Lamps Houses

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).