The Director Welcomes You

The Cash Fire Incident

#b8b077

Location

Frigid, Rainy Turkey

Time of Day

18:54

Extraction Point

86 Miles NW

Time to Complete

2 Hours

Operatives,
It seems "Two gorgon" has gone level 6. They have been broadcasting this message "A lone flower growing at the Crossroads". We need you to eliminate them, Energetically. Their last known location was recorded at 06:16. You have a Evil Audio Cassette as a last resort. Use carefully.

— The Messenger Pigeon you were holding self destructs.

The Villain Dossier

Name

Aaron Nichols

Alias

"Two gorgon"

Features

6' 4"

Amber eyes

A second belly button / Right arm

Organization

The Fraternity of Sensual Spaghetti

Emotions

Uncomfortable

Personality

Energetically Shrill

Motive

Disrupt the military for revenge

Bodyguard

Peter the "Ugliest Bigfoot"

Physical Size

Diminutive

Story

Additional Locations

The Old City

Pitch Black Citadel

Endownment Masquerade

Random Events

Swarm of Bees Pulls on the coat tails of one of the adventurers

Goblet approaches

Dancer Is being tortured

Wanderer Becomes wounded

World

Stores

Tucker's Hat Bureau

Valdez's Clamp Unlimited

Figueroa's Iron stove Supermarket

Hunter's Mounted Animal Brothers

Traps

Blade Barrier

Suspicious door with lock of Fire

Objects

Hat made of heavy metal

Iron stove that is glowing

Secret Clamp

Hidden Throwing Dart

Crossbow of Fire

Wand of Wonder

An enormous cache of classified documents is found nearby

People

Name Codename Career Likes Dislikes
Xavier Valdez "White Lungs" Merchant Boxes Coffee
Serenity Figueroa "Cramped Legs" Mole Tea Squirrels
Mila McGee Talent agent Water Candles
Tucker Cruz Surveyor Contracts Stickers
Alejandro Hunter Actor Mirrors Television

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).