The Director Welcomes You

Operation — Juicy Retaliation

#9daa66

Location

Foul, Chilly Bolivia

Time of Day

6:48

Extraction Point

120 Miles NNW

Time to Complete

12 Hours

Operatives,
It seems "Orange Centaur" has gone level 2. They have been broadcasting this message "A vagrant asks for money at the Big Momma". We need you to eliminate them, Unethically. Their last known location was recorded at 11:08. You have a Sharp Tape Measure as a last resort. Use carefully.

— The Vinyl record player you were holding self destructs.

The Villain Dossier

Name

Valeria Grant

Alias

"Orange Centaur"

Features

6' 1"

Brown eyes

Faint curved scar / Left hand

Organization

The Crew of Strong Curry

Emotions

Restless

Personality

Unethically Itchy

Motive

Take over a government to achieve their destiny

Bodyguard

Jerry the "Mandatory gorgon"

Physical Size

Considerable

Story

Additional Locations

The Juicy House

Abandoned Mansion

Delirium Barn Dance

Random Events

Feminist Ignites violently

Vegetable Spontaneously disintegrates

Bard explodes

Chanting Cult Lunges at the group

World

Stores

Lillian's Stairwell Mall

Knight's Toolbox Unlimited

Valdez's Faberge Egg Specialities

Patel's Large book Cosmetics

Traps

Moving Executioner Statue

Ghoul Touch of Virtue

Objects

Stairwell with a False bottom

Faberge Egg that has been hollowed out

Secret Toolbox

Hidden Boomerang

Shield of Virtue

Wand of Wonder

Caster sees huge bats and manta rays whirling all around him

People

Name Codename Career Likes Dislikes
Ivy Knight "Four Brains" Merchant Painting Dice
Luca Valdez "Fast Toes" Mole Baseball Sharp Things
Ximena Gilbert Teacher Television Cooking
Lillian Ramirez Architect Candles Painting
Leo Patel Phantom Soccer Quartz Crystals

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).