The Director Welcomes You

The Chunky Hen Incident

#c8dcfa

Location

Rainy, Cloudy Malaysia

Time of Day

18:35

Extraction Point

5 Miles SW

Time to Complete

17 Hours

Examiners,
I have sent you to the inside of a Bustling Isle to look for a suspect by the name "Left Bigfoot". This mission is intelligence. Their recent activity is concerning and we need you to slow them down. We don't know much about their goals but we've intercepted this cryptic message – "A shrine is nearby at the Fallen King".

We're low budget this mission – I've packed a Clandestine Balloon in your kit to help.

— The Tinder Date you were holding self destructs.

The Villain Dossier

Name

Addison McCoy

Alias

"Left Bigfoot"

Features

6' 10"

Gray eyes

Large deep scar / Right middle finger

Organization

The Community of Skinny Cactus

Emotions

Absorbed

Personality

Wetly Easy

Motive

Disrupt the military to achieve their destiny

Bodyguard

Tiffany the "Bloody Ogre"

Physical Size

Meager

Story

Additional Locations

The Chunky Acropolis

Deserted Lagoon

Ruin Arcade

Random Events

Potato arrives in the mail

Princess Is frozen into a block of ice

Crazy Man scurries by

Swarm of Bees is heard screaming

World

Stores

Bennett's Chair Industries

Lane's Coat Collective

Perez's Counter Group

White's Canopy Bed Hole

Traps

Scything Blade

Flooding Room of Fatality

Objects

Chair children's replica

Counter made of heavy metal

Secret Coat

Hidden Polearm

Credit Card of Fatality

Wand of Wonder

When caster next enters a lake, it drains dry in 1d4 rounds

People

Name Codename Career Likes Dislikes
Matthew Lane "Violet Cappuccinos" Merchant Money Rock n' Roll
Christian Perez "Obese Lungs" Mole Horses Dinosaurs
Brantley McKinney Demon Mirrors Christmas
Bennett Gilbert Pharmacist Slippers Deodorant
Leilani White Spirit Children's Stories Snowglobes

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).