Detectives, We need your help. Agent Daisy Harper has gone missing and we believe "Tough Dwarf" is responsible. They were last seen in Uzbekistan at 06:16. The agent sent one final message – "An out of place door appears at the Dead Forest". Take this Rusty Sun Lotion - it was their favorite tool and might help you.
— The Burner Phone you were holding self destructs.
Joshua Duran
"Tough Dwarf"
4' 6"
Gray eyes
Stretch Marks / Left arm
The Department of Bad Ape
Stunned
Officially Purring
Make a lot of money to control the Children
Juan the "Bloody Yeti"
Minuscule
The Fit Carnival
Hidden Carousal
Bravery Lake
Majestic Painting arrives in the mail
Biscuit arrives in the mail
Vegetable Is under a curse
Potato is loose
Harper's Bicycle Outlet
Joseph's Large book Collective
Price's Tea Pot Creative
Harper's File Little shop
Blade Barrier
Phantasmal Killer of Amnesia
Bicycle with a False bottom
Tea Pot made of heavy metal
Secret Large book
Hidden Medallion
Sword of Amnesia
Elementals Summoned in caster’s presence explode instantly
| Name | Codename | Career | Likes | Dislikes |
|---|---|---|---|---|
| Antonio Joseph | "Sharp Brains" | Merchant | Photography | Sticky Notes |
| Isabella Price | "Yellow Bones" | Mole | Bracelets | Sticky Notes |
| Mary Martinez | Statistician | Baseball | Shirts | |
| Harper Wolfe | Animator | Clocks | Soda | |
| Daisy Harper | Stressed | Limes | Slippers |
After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.
It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.
This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark
Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.
Set UpGive the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.
Characters90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.
RollingThis can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.
Dungeon MasterYour goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.
EndingNo one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).