The Director Welcomes You

The Puckish Party Cliffhanger

#575d5c

Location

Overcast, Miserable Iran

Time of Day

20:34

Extraction Point

119 Miles N

Time to Complete

39 Hours

Eyeballs,
As you can see you are trapped inside be locked inside of a Crowded Chateau . We almost couldn't find you — Please explain when you get back. All we know is "Silver Sea Lion" is responsible and they sent us this message - "A mysterious key is found on the ground at the Fallen King". Your mission was clandestine, achieve what you can.

Hopefully you still have that Bulbous Vise hidden on you.

— The Burner Phone you were holding self destructs.

The Villain Dossier

Name

London Russell

Alias

"Silver Sea Lion"

Features

4' 6"

Green eyes

Faint curved scar / Right eye

Organization

The Society of Consensual Jam

Emotions

Relieved

Personality

Frequently Judicious

Motive

Take over a government for revenge

Bodyguard

Al the "Squirrelly Giraffe"

Physical Size

Narrow

Story

Additional Locations

The Puckish Fortress

Expensive Acropolis

Fire Festival

Random Events

Bottle of Soy Sauce Salutes the adventurers

Toilet Is getting confiscated

Hound approaches

Drunk Pulls on the coat tails of one of the adventurers

World

Stores

Everett's Bicycle Brothers

Gregory's Musical instrument Creative

Hogan's Footlocker Chic Chåteau

Pham's Lounge Chair Convenience store

Traps

Razor-Wire across Hallway

Incendiary Cloud of Destruction

Objects

Bicycle that is glowing

Footlocker made of heavy metal

Secret Musical instrument

Hidden Cutlass

Pen of Destruction

Wand of Wonder

Target goes into a homicidal rage for 1d8 rounds, then passes out

People

Name Codename Career Likes Dislikes
Alexandra Gregory "Nice Dumplings" Merchant Sun Glasses Sharks
Clara Hogan "Gross Waffles" Mole Deodorant Coffee
Landon Marsh Surgeon Doors Video Games
Everett Gonzalez Drummer Tea Quartz Crystals
Delilah Pham Envious Flowers Television

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).