The Director Welcomes You

Troll, Boys, Paste, Spy.

#a09d8b

Location

Warm, Sunny Sudan, South

Time of Day

19:8

Extraction Point

132 Miles NW

Time to Complete

31 Hours

Scrutinizers,
We need your help. Agent Hudson Burgess has gone missing and we believe "Plump gorgon" is responsible. They were last seen in Sudan, South at 23:06. The agent sent one final message – "Distant sounds of screaming at the Wizard's Scar". Take this Beautiful Sun Lotion - it was their favorite tool and might help you.

— The Tape recorder you were holding self destructs.

The Villain Dossier

Name

Adeline Thomas

Alias

"Plump gorgon"

Features

5' 9"

Blue eyes

A second belly button / Left middle finger

Organization

The Guild of Wonderful Paste

Emotions

Awkward

Personality

Wholly Empty

Motive

Disrupt the military for honor

Bodyguard

Joseph the "Bloody Aardvark"

Physical Size

Miniature

Story

Additional Locations

The Risible Mansion

Polluted Spring

Fire Reef

Random Events

Ninja Bursts loudly

Bum catches on fire

Beggar Gets their hand chopped off

Crazy Man Is accused by the law

World

Stores

Jaxson's Stairwell Department store

Barker's Satchel Properties

Wilson's Credenza Supermarket

Burgess's Platter Group

Traps

Built-to-Collapse Wall

Portcullis of Animosity

Objects

Stairwell that has been hollowed out

Credenza that is glowing

Secret Satchel

Hidden Soy Sauce Packet

Credit Card of Animosity

Wand of Wonder

Target’s clothes are soaked with a fetid and viscous slime

People

Name Codename Career Likes Dislikes
Candace Barker "Big Lemons" Merchant Water Television
Hudson Wilson "Golden Fingers" Mole Whipped Cream Harmonica
Lydia Lindsey Exhausted Quartz Crystals Television
Jaxson Adkins Cheerful Television Chalk
Hudson Burgess Musician Ice Cubes Hammers

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).