The Director Welcomes You

The Thing Obsession Protocol

#237949

Location

Dark, Mild Spain

Time of Day

6:4

Extraction Point

132 Miles N

Time to Complete

14 Hours

Investigators,
We need your help. Agent Jesse Matthews has gone missing and we believe "Quiet Fairy" is responsible. They were last seen in Spain at 04:06. The agent sent one final message – "A shadow passes at the Three Fingers". Take this Explosive Baking Tray - it was their favorite tool and might help you.

— The Vinyl record player you were holding self destructs.

The Villain Dossier

Name

Thomas Daniels

Alias

"Quiet Fairy"

Features

5' 3"

Hazel eyes

Faint curved scar / Crotch

Organization

The Division of Disruptive Jellyfish

Emotions

Comfortable

Personality

Quicker Tasteless

Motive

Make a lot of money for revenge

Bodyguard

Sam the "Hissing Porpoises"

Physical Size

Microscopic

Story

Additional Locations

The Egregious Masquerade

Archaic Chateau

Mania Chateau

Random Events

Alligator Is being tortured

Skeleton Skips merrily

Gang Bounces oddly

Box of Mice Catches leprosy

World

Stores

Roman's Credenza Productions

Patterson's Pocket watch Specialities

Contreras's Creeping Vines Convenience store

Matthews's Plaster Bust Hole

Traps

Reverse Gravity

Blade Barrier of Obsession

Objects

Credenza that has been hollowed out

Creeping Vines made of heavy metal

Secret Pocket watch

Hidden Pants

Mace of Obsession

Wand of Wonder

Anyone now standing on bare earth nearby regains 1d10 hit points

People

Name Codename Career Likes Dislikes
Jonathan Patterson "Chunky Waffles" Merchant Butterflies Rabbits
Jesus Contreras "Little Eyes" Mole Doves Essential Oils
Theodore Marsh Cheerful Candles Doves
Roman Brown Drunken Video Games Bears
Jesse Matthews Mechanic Limes Candles

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).