The Director Welcomes You

The Bashfully Moldy Agent

#faad4d

Location

Dark, Chilly Greece

Time of Day

6:7

Extraction Point

100 Miles E

Time to Complete

8 Hours

Agents,
We need your help. Agent Angelina Rhodes has gone missing and we believe "Black Troll" is responsible. They were last seen in Greece at 15:05. The agent sent one final message – "An object nearby starts bleeding at the Underwater cave". Take this Evil Ballpoint Pen - it was their favorite tool and might help you.

— The Burner Phone you were holding self destructs.

The Villain Dossier

Name

Emmanuel Fernandez

Alias

"Black Troll"

Features

4' 5"

Brown eyes

A second belly button / Right arm

Organization

The Incorporated of Few Women

Emotions

Lonely

Personality

Bashfully Ugly

Motive

Take over a government because of grief and loss

Bodyguard

Carl the "Lively Kraken"

Physical Size

Soaring

Story

Additional Locations

The Moldy Island

Underwater Sanctuary

Peace Arcade

Random Events

Princess Attempts to rob a bank

Pickpocket Lunges at the group

Robber Is being kidnapped

Donkey Strikes the church bell

World

Stores

Skylar's Rug Brothers

Elliott's Bicycle Wardrobe

Hanson's Chaise Ventures

Rhodes's Tea Set Convenience store

Traps

Razor-Wire across Hallway

Poison Dart of Euthanasia

Objects

Rug made of heavy metal

Chaise that has been hollowed out

Secret Bicycle

Hidden Wrench

Knife of Euthanasia

Wand of Wonder

Caster is certain that every meal he eats contains strong poison

People

Name Codename Career Likes Dislikes
Jasmine Elliott "Big Spleens" Merchant Dinosaurs Toilets
Brooke Hanson "No Matzo Balls" Mole Bears Chickens
Graham Gill Exhausted Harmonica Sticks
Skylar Shaw Zestful Flowers Painting
Angelina Rhodes Actor Hamsters Clocks

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).