The Director Welcomes You

Operation — Raspy Glove

#382bc8

Location

Sunny, Breezy Morocco

Time of Day

19:41

Extraction Point

49 Miles SEE

Time to Complete

1 Hours

Undercover Emissaries,
We need your help. Agent Matthew French has gone missing and we believe "Nice mammoth" is responsible. They were last seen in Morocco at 17:13. The agent sent one final message – "A vagrant asks for money at the Top of the carousel wheel". Take this Robotic Banana - it was their favorite tool and might help you.

— The iPod you were holding self destructs.

The Villain Dossier

Name

Tricia Rodgers

Alias

"Nice mammoth"

Features

5' 8"

Blue eyes

Small mole / Left thumb

Organization

The Committee of Broad Fly

Emotions

Love

Personality

Frantically Baked

Motive

Take over a government for fear of the heroes

Bodyguard

Oscar the "Contemporary Worm"

Physical Size

Modest

Story

Additional Locations

The Raspy Park

Underground Lake

Amnesia Creek

Random Events

Biscuit Is being kidnapped

Goblet Protests

VAT of Broth is loose

Woman approaches

World

Stores

Jonathan's Flowers Growing Factory

Saunders's Loveseat Creative

Gutierrez's Hanging Birdcage Outlet

French's Tea Set Beauty Stop

Traps

Chain Lightning

Moving Executioner Statue of Euthanasia

Objects

Flowers Growing children's replica

Hanging Birdcage with a False bottom

Secret Loveseat

Hidden Cutlass

Sticks of Euthanasia

Wand of Wonder

Caster’s fingernails grow 1d4 inches per day

People

Name Codename Career Likes Dislikes
Christopher Saunders "Small Scars" Merchant Toilets Syrup
Lilly Gutierrez "Gross Eyes" Mole Octopus Scarves
Leo Thompson Envious Oranges Easter
Jonathan Stephens Geologist Sponges Easter
Matthew French Optimistic Tissues Painting

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).