The Director Welcomes You

Operation — Frilled Nail

#18c612

Location

Warm, Dark Cyprus

Time of Day

6:37

Extraction Point

57 Miles SE

Time to Complete

22 Hours

Sleuths,
I have sent you to within earshot of a Underwater Chateau to look for a suspect by the name "Drowsy Turtle". This mission is black bag. Their recent activity is concerning and we need you to slow them down. We don't know much about their goals but we've intercepted this cryptic message – "A lone flower growing at the Ghost Town".

We're low budget this mission – I've packed a Mechanical Banana in your kit to help.

— The Microsoft Zune you were holding self destructs.

The Villain Dossier

Name

Alexa Hogan

Alias

"Drowsy Turtle"

Features

7' 4"

Blue eyes

Faint curved scar / Right hand

Organization

The Firm of Few Patsy

Emotions

Spiteful

Personality

Stealthily Brutish

Motive

Disrupt the military for a love interest

Bodyguard

Mitch the "Encrusted Centaur"

Physical Size

Slight

Story

Additional Locations

The Frilled Creek

Bustling Forge

Ruin Acropolis

Random Events

Demon emerges

Chunk of Beef Is throwing a protest

Bear Evades the law

Gang overflows

World

Stores

Hailey's Bookcase Logistics

Boyd's Quill and Ink Boutique

Hodges's Quill and Ink Factory

Salazar's Coat of Arms Labs

Traps

Compacting Room

Crushing Room of Violence

Objects

Bookcase that is glowing

Quill and Ink that is glowing

Secret Quill and Ink

Hidden Fork

Bottle of Violence

Wand of Wonder

If target eats raw meat, he bleeds from the ears for 4d4 rounds

People

Name Codename Career Likes Dislikes
Eli Boyd "Indigo Pretzels" Merchant Singing Peanut Butter
Evan Hodges "Three Legs" Mole Sticks Lions
Grayson Harrison Butcher Glitter Toilets
Hailey Sims Engineer Chili Cooking
Eleanor Salazar Actor Bread Hammers

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).