The Director Welcomes You

Who is Billy Snake?

#81f80c

Location

Stormy, Arid Korea, North

Time of Day

19:3

Extraction Point

38 Miles NNW

Time to Complete

10 Hours

Eyeballs,
This week should be easy. You are delivering a Mirror that is glowing. Get to Korea, North at 23:24

Good Luck.

— The Tape recorder you were holding self destructs.

The Villain Dossier

Name

Evan Tyler

Alias

"Drowsy Banshee"

Features

4' 6"

Green eyes

Large deep scar / Left middle finger

Organization

The Gang of Boiling Church

Emotions

Preoccupied

Personality

Devotedly Elegant

Motive

Disrupt the military to cause catastrophe

Bodyguard

Billy the "Revolting Beast"

Physical Size

Puny

Story

Additional Locations

The Boiling Castle

Desolate Business

Fate Palace

Random Events

Butter Shipment Gets their hand chopped off

Turtle Is getting confiscated

Box of Mice Spontaneously disintegrates

Spectator screams at the top of their lungs

World

Stores

Messiah's Mirror Cosmetics

Gutierrez's Fruit Bowl Du jour

Cortez's Bookcase Arcade

Norman's Footlocker Outlet

Traps

Reverse Gravity

Rune of Paralyzation of Fate

Objects

Mirror that is glowing

Bookcase with a False bottom

Secret Fruit Bowl

Hidden Club

Glasses of Fate

Wand of Wonder

Target realizes that he’s a mechanical simulacrum

People

Name Codename Career Likes Dislikes
Jeremy Gutierrez "Short Stomachs" Merchant Eggs Clocks
Adaline Cortez "Bullet Thumbs" Mole Flowers Balloons
Nevaeh Swanson Actor Jazz Squirrels
Messiah Hunter Librarian Soccer Technology
Brooklyn Norman Old Man Lipstick Cousins

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).