Sleuths, As you can see you are trapped inside within a Crowded Chateau . We almost couldn't find you — Please explain when you get back. All we know is "Sharp Orcs" is responsible and they sent us this message - "An object nearby starts bleeding at the Field of Wildflowers". Your mission was black bag, achieve what you can.
Hopefully you still have that Robotic Coin hidden on you.
— The Portable Radio you were holding self destructs.
Matteo Frank
"Sharp Orcs"
7' 3"
Brown eyes
Small mole / Crotch
The League of Bald Error
Regretful
Obnoxiously Ambitious
Take over a government to be left alone
Nick the "Cold Chimera"
Limited
The Girthy Circus
Overpopulated Arcade
Oblivion Carousal
Soup Pulls on the coat tails of one of the adventurers
Butter Shipment gathers near a point of interest
Sewer Is being detained
Skeleton Calls menacingly
Everly's Hanging Birdcage Creative
Davis's Flower in Vase Supermarket
Stevens's Footlocker Properties
Sullivan's Hatrack Wardrobe
Poison Needle
Bricks from Ceiling of Casualties
Hanging Birdcage with a False bottom
Footlocker that is glowing
Secret Flower in Vase
Hidden Staff
Hatchet of Casualties
Caster can travel in time but ages 1d10 years per round traveled
Name | Codename | Career | Likes | Dislikes |
---|---|---|---|---|
Jordyn Davis | "Blue Lox" | Merchant | Fire | Sun Glasses |
Alexandra Stevens | "Golden Thumbs" | Mole | Trucks | Football |
Theodore Avila | Professional Bridesmaid | Football | Photography | |
Everly Owen | Art Therapist | Chocolate | Writers | |
Leilani Sullivan | Mechanic | Bread | Singing |
After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.
It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.
This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark
Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.
Set UpGive the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.
Characters90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.
RollingThis can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.
Dungeon MasterYour goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.
EndingNo one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).