The Director Welcomes You

The Buffet Destiny Incident

#2b41ac

Location

Windless, Cool Liberia

Time of Day

19:55

Extraction Point

70 Miles NNW

Time to Complete

27 Hours

Eyeballs,
It seems "Indigo Roc" has gone level 2. They have been broadcasting this message "A pool of blood at the Big Momma". We need you to eliminate them, Questionably. Their last known location was recorded at 18:04. You have a Mechanical Sun Lotion as a last resort. Use carefully.

— The Messenger Pigeon you were holding self destructs.

The Villain Dossier

Name

Riley Patel

Alias

"Indigo Roc"

Features

7' 3"

Heterochromia eyes

Large moles / Left hand

Organization

The Order of Long Language

Emotions

Aroused

Personality

Questionably Juicy

Motive

Take over a government fueled by conspiracy

Bodyguard

Ralphie the "Recessive Mutants"

Physical Size

Miniature

Story

Additional Locations

The Grumpy Business

Underwater Masquerade

Fragility Peninsula

Random Events

Spice Box Spontaneously disintegrates

Gypsy Salutes the adventurers

Vagrant Gets their hand chopped off

Keg Protests

World

Stores

Reagan's Tea Pot Bazaar

Tate's Chair Solutions

Reeves's Picture Frame Logistics

Webb's Grandfather Clock Warehouse

Traps

Hail of Needles

Floor Net of Destiny

Objects

Tea Pot that is glowing

Picture Frame that has been hollowed out

Secret Chair

Hidden Watch

Button of Destiny

Wand of Wonder

All within 50 yards are carrying an additional 5d10 gold pieces

People

Name Codename Career Likes Dislikes
Nicholas Tate "Quiet Legs" Merchant Snowglobes Houses
Kaylee Reeves "Green Muscles" Mole Rocks Paperclips
Elena Jenkins Drummer Cats Water
Reagan Swanson Demon Physics Chocolate
Norah Webb Scientist Football Baseball

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).