The Director Welcomes You

Operation — Unimportant Law

#347657

Location

Stormy, Windless North Macedonia

Time of Day

10:10

Extraction Point

86 Miles NEE

Time to Complete

20 Hours

Undercover Emissaries,
We need your help. Agent Austin Scott has gone missing and we believe "Nice Vampires" is responsible. They were last seen in North Macedonia at 16:18. The agent sent one final message – "A vagrant asks for food at the Dead Forest". Take this Robotic Watch - it was their favorite tool and might help you.

— The Tinder Date you were holding self destructs.

The Villain Dossier

Name

Tristan Barnes

Alias

"Nice Vampires"

Features

5' 7"

Red eyes

A second belly button / Right thumb

Organization

The Fraternity of Adorable Lumber

Emotions

Scared

Personality

Courageously Wonderful

Motive

Disrupt the military for a love interest

Bodyguard

Tiffany the "Calm Mongoose"

Physical Size

Towering

Story

Additional Locations

The Unimportant Isle

Abandoned Jungle

Fate Crypt

Random Events

Crowd Bounces oddly

Dozen Eggs Adopts a nearby child

Biscuit Is throwing a BBQ

Herd of Chicken Evades the law

World

Stores

Athena's Hat Atelier

Le's Creeping Vines Properties

Barnes's Bicycle Cosmetics

Scott's Cabinet Technologies

Traps

Flame Strike

Hail of Needles of Reservation

Objects

Hat that has been hollowed out

Bicycle that has been hollowed out

Secret Creeping Vines

Hidden Scimitar

Spear of Reservation

Wand of Wonder

Target’s most valuable possession is sold for 1d100 gold pieces

People

Name Codename Career Likes Dislikes
Harper Le "Slow Hearts" Merchant Potatoes Stickers
Morris Barnes "Plump Thumbs" Mole Rocks Doves
Thomas Vaughn Drunken Dolphins Houses
Athena Webster Cosmetologist Books Squirrels
Austin Scott Funeral Director Sponges Ice Cubes

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).