The Director Welcomes You

The Fierce People Riddle

#ae4634

Location

Cloudless, Dark Ukraine

Time of Day

13:21

Extraction Point

148 Miles S

Time to Complete

6 Hours

Investigators,
We need your help. Agent Blake Jones has gone missing and we believe "Yellow Sprite" is responsible. They were last seen in Ukraine at 10:15. The agent sent one final message – "A lone flower growing at the Top of the carousel wheel". Take this Dull Bikini - it was their favorite tool and might help you.

— The Portable Radio you were holding self destructs.

The Villain Dossier

Name

Finley Mueller

Alias

"Yellow Sprite"

Features

6' 9"

Red eyes

Small mole / Right eye

Organization

The League of Whining Nerve

Emotions

Uncomfortable

Personality

Keenly Good

Motive

Take over a government for pure destruction

Bodyguard

Nick the "Cheap Gnome"

Physical Size

Microscopic

Story

Additional Locations

The Fierce Jungle

Rundown Masquerade

Stealth Villa

Random Events

Demon grabs a lady's purse

Alligator scurries by

Swarm of Bees Attempts to rob a bank

Renaissance Faire drops from the sky

World

Stores

Annabelle's Shoe Horn Group

Peters's Crock Bureau

Diaz's Bookcase Technologies

Jones's Bicycle Industries

Traps

Black Tentacles

Suspicious door with lock of Euphoria

Objects

Shoe Horn children's replica

Bookcase children's replica

Secret Crock

Hidden Soy Sauce Packet

Scimitar of Euphoria

Wand of Wonder

All weapons within 50 yards are +2 ToHit Summoned creatures

People

Name Codename Career Likes Dislikes
Khloe Peters "No Fingers" Merchant Plushies Bears
Jasmine Diaz "Small Throats" Mole Honey Boxes
Sophie Curtis Flirty Hamsters Chocolate
Annabelle McGuire Townsfolk Chili Sponges
Blake Jones Vision Books Hammers

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).