The Director Welcomes You

The Fried Chicken Redemption Protocol

#d4dbcb

Location

Humid, Chilly South Africa

Time of Day

13:34

Extraction Point

97 Miles SSW

Time to Complete

26 Hours

Examiners,
We need your help. Agent Kingston Black has gone missing and we believe "Three Leech" is responsible. They were last seen in South Africa at 23:12. The agent sent one final message – "A white horse dashes past at the Skull shaped island". Take this Clean Newspaper - it was their favorite tool and might help you.

— The Vinyl record player you were holding self destructs.

The Villain Dossier

Name

Savannah Reed

Alias

"Three Leech"

Features

7' 5"

Gray eyes

A second belly button / Left hand

Organization

The Council of Bankrupt Country

Emotions

Bored

Personality

Helplessly Savory

Motive

Take over a country to lead a mutiny

Bodyguard

Nancy the "Drab Minotaur"

Physical Size

Immense

Story

Additional Locations

The Curious Forge

Archaic Reef

Oblivion Isle

Random Events

Dancer strikes the ground

Gallon of Trash Is getting confiscated

Whore Is accused by the law

Diary catches on fire

World

Stores

Lyla's Glass Jars Outlet

Smith's Bed Beauty Stop

Daniels's Pocket watch Ventures

Black's Cutting board Labs

Traps

Javelin

Poison Needle of Redemption

Objects

Glass Jars that has been hollowed out

Pocket watch that is glowing

Secret Bed

Hidden Throwing Dart

Mace of Redemption

Wand of Wonder

1d6 people nearby are identified as harbingers of vile pestilence

People

Name Codename Career Likes Dislikes
Grayson Smith "All Forearms" Merchant Comic Books Oranges
Jesus Daniels "Three Muscles" Mole Baseball Flashlights
Eloise Peters Ghost Bread Bread
Lyla Farmer Physician Doors Children's Stories
Kingston Black Mechanic Soap Rubber Stamps

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).