The Director Welcomes You

Operation — Huge Flavor

#b9f5bb

Location

Foggy, Dark Saint Kitts and Nevis

Time of Day

18:44

Extraction Point

79 Miles W

Time to Complete

32 Hours

Snoopers,
I have sent you to descend into Overpopulated Jungle to look for a suspect by the name "Cheap Hyena". This mission is intelligence. Their recent activity is concerning and we need you to rescue our field agent. We don't know much about their goals but we've intercepted this cryptic message – "A shrine is nearby at the Field of Wildflowers".

We're low budget this mission – I've packed a Beautiful Ashtray in your kit to help.

— The Microsoft Zune you were holding self destructs.

The Villain Dossier

Name

Amelia Christensen

Alias

"Cheap Hyena"

Features

5' 1"

Brown eyes

Faint curved scar / Right middle finger

Organization

The Club of Long Chief

Emotions

Uncomfortable

Personality

Jovially Melted

Motive

Take over a government out of survival

Bodyguard

Jackie the "Vacant Bear"

Physical Size

Minuscule

Story

Additional Locations

The Huge Manor

Underground Forest

Bliss Creek

Random Events

Storm Becomes wounded

Safe Protests

Bag of Flour catches on fire

Goblet screams at the top of their lungs

World

Stores

Chase's Staircase Little shop

Gonzalez's Candlesticks Cosmetics

Hunt's Shelf of alcohol Solutions

Peters's Urn Bureau

Traps

Black Tentacles

Insanity Mist Vapor of Grave Consequences

Objects

Staircase that has been hollowed out

Shelf of alcohol that has been hollowed out

Secret Candlesticks

Hidden Medallion

Spikes of Grave Consequences

Wand of Wonder

All wheels within one mile are chrome-plated

People

Name Codename Career Likes Dislikes
Max Gonzalez "Fast Arms" Merchant Rocks Trucks
Rachel Hunt "Drowsy Feet" Mole Broccoli Snowglobes
Marcus Logan Dead Tired Limes Death
Chase Kelley Annoyed Chickens Broccoli
Elias Peters Electrician Writers Gym Memberships

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).