The Director Welcomes You

The Thimble Destiny Incident

#97d3af

Location

Frigid, Dry Sri Lanka

Time of Day

20:23

Extraction Point

193 Miles NWW

Time to Complete

12 Hours

Examiners,
As you can see you are trapped inside circle a Compact Villa . We almost couldn't find you — Please explain when you get back. All we know is "Obese Roc" is responsible and they sent us this message - "An out of place door appears at the Rainbow Mountain". Your mission was anti-surveillance, achieve what you can.

Hopefully you still have that Fluffy Nuts and Bolts hidden on you.

— The Vinyl record player you were holding self destructs.

The Villain Dossier

Name

Serenity Sullivan

Alias

"Obese Roc"

Features

4' 8"

Brown eyes

Stretch Marks / Right leg

Organization

The Incorporated of Powerful Loss

Emotions

Grumpy

Personality

Curiously Better

Motive

Take over a government to lust for power

Bodyguard

Randy the "Jagged Dwarf"

Physical Size

Mini

Story

Additional Locations

The Mandatory City

Archaic Lake

Grave Consequences Jungle

Random Events

Alligator Spontaneously disintegrates

Butter Shipment Salutes the adventurers

Chicken stop the party and asks questions

Feminist skins a cat with his teeth

World

Stores

Alice's Coat Warehouse

Gomez's Coat Consulting

Bryant's Fruit Bowl Factory

Fowler's Notebook Unlimited

Traps

Flooding Room

Built-to-Collapse Wall of Destiny

Objects

Coat with a False bottom

Fruit Bowl with a False bottom

Secret Coat

Hidden Book

Cat of Destiny

Wand of Wonder

Target’s intestines are replaced by a length of noisy chain

People

Name Codename Career Likes Dislikes
Andrea Gomez "Golden Eyes" Merchant Trucks Squirrels
Arya Bryant "King Dumplings" Mole Dolphins Shirts
Jace Tate Musician Glass Lions
Alice Marquez Soul Limes Harmonica
Melanie Fowler Weakened Mirrors Sharks

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).