The Director Welcomes You

The Synagogue Laughter Incident

#76d2fd

Location

Mild, Gloomy Italy

Time of Day

0:47

Extraction Point

120 Miles NNW

Time to Complete

28 Hours

Detectives,
It seems "Mini Gnome" has gone level 5. They have been broadcasting this message "The earth shakes briefly at the Eye of Heaven". We need you to eliminate them, Anxiously. Their last known location was recorded at 23:23. You have a Slippery Cake as a last resort. Use carefully.

— The Vinyl record player you were holding self destructs.

The Villain Dossier

Name

Clara Cobb

Alias

"Mini Gnome"

Features

6' 7"

Hazel eyes

A second belly button / Left middle finger

Organization

The Firm of Delightful Orange

Emotions

Exhilarated

Personality

Anxiously Ambitious

Motive

Disrupt the military for sibling rivalry

Bodyguard

Ralphie the "Petite Rhinoceroses"

Physical Size

Soaring

Story

Additional Locations

The Weak Circus

Ancient Island

Well-being Lagoon

Random Events

VAT of Broth is robbed

Bottle of Soy Sauce Integrates silently into the group

Ninja is being loudly arrested

Biscuit stop the party and asks questions

World

Stores

Stella's Lipstick Collective

Deleon's Picture Frame Hole

Hampton's Urn Convenience store

Jordan's Quill and Ink Productions

Traps

Fusillade of Darts

Bricks from Ceiling of Laughter

Objects

Lipstick that is glowing

Urn that has been hollowed out

Secret Picture Frame

Hidden Lighter

Dagger of Laughter

Wand of Wonder

Target’s face looks as though something exploded in his nose

People

Name Codename Career Likes Dislikes
Bryce Deleon "Orange Cappuccinos" Merchant Soup Plushies
Lucas Hampton "Cramped Spleens" Mole Painting Glitter
Timothy Cooper Veterinarian Balloons Balloons
Stella Bennett Banker Sticks Death
Melanie Jordan Waiter Paper Fire

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).