The Director Welcomes You

Operation — Shitty Mass

#cb81e7

Location

Icy, Foul Luxembourg

Time of Day

4:41

Extraction Point

23 Miles N

Time to Complete

27 Hours

Examiners,
We need your help. Agent Chase Nguyen has gone missing and we believe "Short Doppelganger" is responsible. They were last seen in Luxembourg at 05:02. The agent sent one final message – "The earth shakes briefly at the Tempest". Take this Colorful Toothbrush - it was their favorite tool and might help you.

— The iPod you were holding self destructs.

The Villain Dossier

Name

Bailey Flynn

Alias

"Short Doppelganger"

Features

5' 2"

Brown eyes

Faint curved scar / Right middle finger

Organization

The Association of Hallowed Religion

Emotions

Excited

Personality

Upside-Down Verdant

Motive

Take over a country out of desperation

Bodyguard

Carl the "Shitty Beast"

Physical Size

Cramped

Story

Additional Locations

The Shitty Palace

Rundown Shelter

Endownment Acropolis

Random Events

Crazy Man Bounces oddly

Crazy Man Attempts to rob a bank

Prostitute stop the party and asks questions

Renaissance Faire Spontaneously disintegrates

World

Stores

Lilly's Crate Technologies

Lowe's Bookcase Discount

Clark's Grandfather Clock Chic Chåteau

Nguyen's Desk Hole

Traps

Ray of Sickness

Flame Strike of Fury

Objects

Crate that is glowing

Grandfather Clock children's replica

Secret Bookcase

Hidden Dagger

Diary of Fury

Wand of Wonder

If reduced to five or fewer hit points, target goes berserk

People

Name Codename Career Likes Dislikes
Piper Lowe "One Churros" Merchant Toilets Photography
Rylee Clark "Dull Noses" Mole Robots Doves
Elliot Arnold Sad Water Tigers
Lilly Solis Optimistic Rock n' Roll Trucks
Chase Nguyen Townsfolk Clocks Cellphones

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).