The Director Welcomes You

Who is Charles Increase?

#e0d8a2

Location

Windless, Breezy Côte d’Ivoire

Time of Day

22:4

Extraction Point

28 Miles SSE

Time to Complete

46 Hours

Scrutinizers,
As you can see you are trapped inside within a Underground Forest . We almost couldn't find you — Please explain when you get back. All we know is "Fast Griffin" is responsible and they sent us this message - "An object nearby starts bleeding at the Frozen palace". Your mission was intelligence, achieve what you can.

Hopefully you still have that Colorful Coin hidden on you.

— The Burner Phone you were holding self destructs.

The Villain Dossier

Name

Paisley Fox

Alias

"Fast Griffin"

Features

7' 1"

Green eyes

Stretch Marks / Right thumb

Organization

The Task Force of Low Volcano

Emotions

Guilty

Personality

Unfortunately Muscular

Motive

Disrupt the military because of grief and loss

Bodyguard

Charles the "Chunky Hedgehogs"

Physical Size

Gigantic

Story

Additional Locations

The Chipper Circus

Touristy Lodge

Endownment Business

Random Events

Jug of Peanut Butter Skips merrily

Pack of Wild Dogs Lunges at the group

German Trench Club Is getting confiscated

Nearby Gas Tank Crashes slowly

World

Stores

Reagan's Chair Technologies

Norris's Candlesticks Bureau

Horton's Drawers Supermarket

Townsend's Pair of Statues Boutique

Traps

Fire

Poison Needle of Disaster

Objects

Chair that has been hollowed out

Drawers with a False bottom

Secret Candlesticks

Hidden Javelins

Morning Star of Disaster

Wand of Wonder

Anyone nearby who tries to turn invisible loses 1d10 hit points

People

Name Codename Career Likes Dislikes
Arya Norris "Obese Ribs" Merchant Dice Bracelets
Vincent Horton "Left Dumplings" Mole Chickens Honey
Owen Duran Envious Contracts Dolphins
Reagan Hogan Old Man Robots Chickens
Arabella Townsend Judge Notes Hammers

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).