The Director Welcomes You

Who is Chuckie Floor?

#74be35

Location

Wet, Chilly Korea, North

Time of Day

15:40

Extraction Point

191 Miles NWW

Time to Complete

22 Hours

Scrutinizers,
As you can see you are trapped inside climb a Underground Shelter . We almost couldn't find you — Please explain when you get back. All we know is "White Bigfoot" is responsible and they sent us this message - "Clouds develop quickly at the Turtle Rock". Your mission was counterintelligence, achieve what you can.

Hopefully you still have that Feminine Lighter hidden on you.

— The Tape recorder you were holding self destructs.

The Villain Dossier

Name

Finley Yates

Alias

"White Bigfoot"

Features

4' 10"

Green eyes

Large deep scar / Left middle finger

Organization

The Clique of Fugly Farm

Emotions

Panicked

Personality

Correctly Loud

Motive

Take over a country out of survival

Bodyguard

Chuckie the "Melodic Python"

Physical Size

Minuscule

Story

Additional Locations

The Swift Carousal

Underground Manor

Obsession Isle

Random Events

Pine Branch Becomes wounded

Biscuit runs over an infant

Reindeer gathers near a point of interest

Tramp Ignites violently

World

Stores

Henry's Easel International

Maldonado's Landscape Labs

Frazier's Toolbox Supermarket

Austin's Tea Pot Supermarket

Traps

Water-Filled Room

Fireball of Perspiration

Objects

Easel made of heavy metal

Toolbox that is glowing

Secret Landscape

Hidden Fork

Dagger of Perspiration

Wand of Wonder

One of caster’s arms ignites

People

Name Codename Career Likes Dislikes
Arabella Maldonado "Mini Parmigianas" Merchant Dice Washing Machines
Daniel Frazier "Right Churros" Mole Hammers Technology
Savannah Strickland Sad Honey Toilets
Henry Townsend Tailor Sponges Whipped Cream
Jasper Austin Athlete Candy Cats

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).