The Director Welcomes You

The Boastfully Baked Agent

#9da73f

Location

Icy, Windless Mexico

Time of Day

16:32

Extraction Point

137 Miles S

Time to Complete

40 Hours

Agents,
As you can see you are trapped inside enter a Polluted Arcade . We almost couldn't find you — Please explain when you get back. All we know is "Drowsy Sprite" is responsible and they sent us this message - "A vagrant asks for money at the dry riverbed". Your mission was clandestine, achieve what you can.

Hopefully you still have that Rusty Balloon hidden on you.

— The Tablet of Stone you were holding self destructs.

The Villain Dossier

Name

Jameson Flores

Alias

"Drowsy Sprite"

Features

6' 6"

Brown eyes

Large deep scar / Left eye

Organization

The Gang of Frilled Owl

Emotions

Anguished

Personality

Boastfully Whispering

Motive

Disrupt the military for fear of the heroes

Bodyguard

Jerry the "Jolly Ghost"

Physical Size

Gigantic

Story

Additional Locations

The Baked Shelter

Ancient Circus

Death Citadel

Random Events

Leopard Crashes slowly

Dancer Attempts to rob a bank

Gang arrives in the mail

Carcass Glistens gently

World

Stores

Calvin's Stool Beauty Stop

Morrison's Lounge Chair Supermarket

Vega's Pan Group

Griffith's Vanity Market

Traps

Flooded Corridor

Box of Brown Mold of Stealth

Objects

Stool with a False bottom

Pan made of heavy metal

Secret Lounge Chair

Hidden Key

Rapier of Stealth

Wand of Wonder

Water trickles from caster’s elbows for 1d4 hours

People

Name Codename Career Likes Dislikes
Emerson Morrison "Violet Thumbs" Merchant Stickers Cousins
Finley Vega "Silver Toes" Mole Oranges Singing
Matthew Graham Banker Christmas Tigers
Calvin Martin Chef Sticks Balloons
Bentley Griffith Banker Christmas Video Games

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).