The Director Welcomes You

The Circus Endownment Incident

#eb12b9

Location

Sunny, Chilly Indonesia

Time of Day

22:56

Extraction Point

172 Miles N

Time to Complete

4 Hours

Detectives,
It seems "No Sea Lion" has gone level 4. They have been broadcasting this message "Tracks of wolves can be seen at the Dragon's Sea". We need you to eliminate them, Briefly. Their last known location was recorded at 18:19. You have a Colorful Vise as a last resort. Use carefully.

— The Burner Phone you were holding self destructs.

The Villain Dossier

Name

Alan Harris

Alias

"No Sea Lion"

Features

7' 8"

Blue eyes

Large deep scar / Neck

Organization

The Alliance of Girthy Frame

Emotions

Neglected

Personality

Briefly Defamatory

Motive

Disrupt the military to be left alone

Bodyguard

Charles the "Cocky Aardvark"

Physical Size

Soaring

Story

Additional Locations

The Brutish Spring

Archaic Peninsula

The Blackest Black Forest

Random Events

Pine Branch Is being tortured

Beggar Salutes the adventurers

Horse Carriage is being loudly arrested

Potato Spontaneously disintegrates

World

Stores

Norah's Hanging Birdcage Warehouse

Owens's Music Box Bazaar

Wong's crutch Factory

Dixon's Skeletal Animal Threads

Traps

Incendiary Cloud

Extended Bane of Endownment

Objects

Hanging Birdcage children's replica

crutch with a False bottom

Secret Music Box

Hidden Morning Star

Targe of Endownment

Wand of Wonder

Any water elemental touching or touched by target heats to 200°

People

Name Codename Career Likes Dislikes
Melanie Owens "Tough Falafels" Merchant Fire Horses
Tucker Wong "Bullet Hot Dogs" Mole Soccer Soccer
Isabella Kim Geologist Sharks Sailboats
Norah Wang Drummer Oranges Chickens
Luis Dixon Angry Lamps Lamps

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).