The Director Welcomes You

The Voyage Amnesia Incident

#55fb47

Location

Mild, Mild Nicaragua

Time of Day

24:54

Extraction Point

1 Miles NWW

Time to Complete

13 Hours

Ambassadors,
It seems "Cheap Mummy" has gone level 3. They have been broadcasting this message "A vagrant asks for food at the old bridge". We need you to eliminate them, Easily. Their last known location was recorded at 17:08. You have a Vicious Socks as a last resort. Use carefully.

— The Tablet of Stone you were holding self destructs.

The Villain Dossier

Name

Isabella Gregory

Alias

"Cheap Mummy"

Features

4' 1"

Hazel eyes

Small mole / Right hand

Organization

The Sorority of Creepy Crib

Emotions

Distrusting

Personality

Easily Wrong

Motive

Take over a government for sibling rivalry

Bodyguard

Philip the "Moist potato"

Physical Size

Limited

Story

Additional Locations

The Angry Lake

Crowded Peninsula

Mania Villa

Random Events

Cauldron stop the party and asks questions

Panhandler Is frozen into a block of ice

Cat meets disaster

Nearby Gas Tank Attempts to rob a bank

World

Stores

Willow's Brass Replica Wardrobe

Patel's Trophy Collective

Franklin's Mirror Worldwide

Allen's Metal chair Beauty Stop

Traps

Razor-Wire across Hallway

Earthquake of Amnesia

Objects

Brass Replica that is glowing

Mirror made of heavy metal

Secret Trophy

Hidden Trident

File of Amnesia

Wand of Wonder

When caster next enters a lake, someone nearby starts to drown

People

Name Codename Career Likes Dislikes
Nolan Patel "Bullet Scars" Merchant Broccoli Cellphones
Skylar Franklin "Little Legs" Mole Squirrels Jigsaw Puzzles
Hayden Reeves Cobbler Trees Peanut Butter
Willow Shelton Electrician Tissues Sun Glasses
Grayson Allen Physician Gym Memberships Coffee

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).