The Director Welcomes You

Who is Bobby Hose?

#c06a3f

Location

Foggy, Stormy Ghana

Time of Day

10:56

Extraction Point

36 Miles SEE

Time to Complete

8 Hours

Agents,
As you can see you are trapped inside descend into Deserted Acropolis . We almost couldn't find you — Please explain when you get back. All we know is "Casual Banshee" is responsible and they sent us this message - "A vagrant asks for food at the Snowy garrison". Your mission was anti-surveillance, achieve what you can.

Hopefully you still have that Feminine Pair of Gloves hidden on you.

— The Burner Phone you were holding self destructs.

The Villain Dossier

Name

Faith Frazier

Alias

"Casual Banshee"

Features

6' 6"

Brown eyes

Large deep scar / Right eye

Organization

The Task Force of Moist Circus

Emotions

Disappointed

Personality

Jealously Surly

Motive

Disrupt the military out of survival

Bodyguard

Bobby the "Drab Sprite"

Physical Size

Cramped

Story

Additional Locations

The Inexpensive Circus

Underwater Park

Redemption Fortress

Random Events

Delivery Guy catches on fire

Beggar Bounces oddly

Diary Is accused by the law

Chicken Salutes the adventurers

World

Stores

Tyler's Statuette Industries

Griffin's Rubber Plant Productions

Diaz's Mantle Emporium

Fernandez's Mounted Animal Collective

Traps

Incendiary Cloud

Flame Strike of Extermination

Objects

Statuette that is glowing

Mantle that has been hollowed out

Secret Rubber Plant

Hidden Magazine

Blindfold of Extermination

Wand of Wonder

Target must Save or his temperature rises 1° per round

People

Name Codename Career Likes Dislikes
Raelynn Griffin "Plump Heels" Merchant Chalk Rubber Stamps
Hannah Diaz "Big Kidneys" Mole Glass Soap
Edward Hart Actor Easter Fire
Tyler Wood Hotel Manager Video Games Eggs
Ayden Fernandez Old Timer Sailboats Photography

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).