The Director Welcomes You

The Debt Enjoyment Incident

#a8a358

Location

Cloudy, Frigid Congo, Republic of the

Time of Day

15:46

Extraction Point

115 Miles SWW

Time to Complete

37 Hours

Operatives,
I have sent you to the top of a Overpopulated Peninsula to look for a suspect by the name "Two Manticore". This mission is clandestine. Their recent activity is concerning and we need you to find where their funding is coming from. We don't know much about their goals but we've intercepted this cryptic message – "A shrine is nearby at the giants footsteps".

We're low budget this mission – I've packed a Invisible Purse in your kit to help.

— The Tinder Date you were holding self destructs.

The Villain Dossier

Name

Harper Duncan

Alias

"Two Manticore"

Features

7' 9"

Green eyes

Stretch Marks / Right thumb

Organization

The Club of Handsome Brothel

Emotions

Bitter

Personality

Usually Shy

Motive

Take over a country for revenge

Bodyguard

Nancy the "Bloody Eel"

Physical Size

Mini

Story

Additional Locations

The Green Masquerade

Underground Peninsula

Excitement Creek

Random Events

Tramp grabs a lady's purse

Pickpocket drops from the sky

Turtle Pulls on the coat tails of one of the adventurers

Dozen Eggs gathers near a point of interest

World

Stores

Katherine's Toolbox Cosmetics

Ruiz's Diary International

Terry's Suit of armor Productions

Lawson's Wingback chair Closet

Traps

Poison Needle

Moving Executioner Statue of Enjoyment

Objects

Toolbox with a False bottom

Suit of armor children's replica

Secret Diary

Hidden Spear

Shield of Enjoyment

Wand of Wonder

Someone nearby claims to speak for the creator of the universe

People

Name Codename Career Likes Dislikes
Micah Ruiz "Three Bones" Merchant Mirrors Cooking
Hazel Terry "Dull Lungs" Mole Photography Soup
Calvin Nelson Electrician Jigsaw Puzzles Dice
Katherine Luna Police Officer Dinosaurs Squirrels
Tyler Lawson Ghost Television Sharks

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).