The Director Welcomes You

Who is Christopher Community?

#965972

Location

Gloomy, Warm Romania

Time of Day

9:4

Extraction Point

74 Miles SEE

Time to Complete

26 Hours

Sleuths,
We need your help. Agent Mila Lloyd has gone missing and we believe "Gross Werewolf" is responsible. They were last seen in Romania at 20:00. The agent sent one final message – "An object nearby starts bleeding at the witch's mound". Take this Evil Camera - it was their favorite tool and might help you.

— The Tinder Date you were holding self destructs.

The Villain Dossier

Name

Elliot Bowen

Alias

"Gross Werewolf"

Features

5' 11"

Brown eyes

Large deep scar / Left middle finger

Organization

The Crew of Unkempt Dirigible

Emotions

Exasperated

Personality

Rightfully Extensive

Motive

Make a lot of money for a love interest

Bodyguard

Christopher the "Broken Merfolk"

Physical Size

Hefty

Story

Additional Locations

The Revolting Castle

Underground Jungle

Fire Reef

Random Events

Whore Bursts loudly

Dead Animal Ignites violently

Potato is being loudly arrested

Bunny Bounces oddly

World

Stores

Bailey's Rug Productions

Watkins's Toolbox International

Rojas's Marionette Hole

Lloyd's Goblet Brothers

Traps

Rune of Paralyzation

Ray of Sickness of Well-being

Objects

Rug children's replica

Marionette children's replica

Secret Toolbox

Hidden Blades

Javelins of Well-being

Wand of Wonder

Target gains 1d10 permanent hit points but must Save or die

People

Name Codename Career Likes Dislikes
Paisley Watkins "One Toes" Merchant Honey Sponges
Madeline Rojas "Junior Spleens" Mole Rock n' Roll Hammers
Reagan Ward Elder Bears Rock n' Roll
Bailey Cortez Waiter Mirrors Music
Mila Lloyd Annoyed Oranges Drinking

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).