The Director Welcomes You

The Space Redemption Incident

#4e0cfb

Location

Gorgeous, Gorgeous Zimbabwe

Time of Day

13:43

Extraction Point

145 Miles NEE

Time to Complete

47 Hours

Sleuths,
As you can see you are trapped inside within a Rundown Mansion . We almost couldn't find you — Please explain when you get back. All we know is "Obese Kaiju" is responsible and they sent us this message - "A stranger can be seen in the shadows at the Broken Face". Your mission was counterintelligence, achieve what you can.

Hopefully you still have that Angry Cigarette hidden on you.

— The Tablet of Stone you were holding self destructs.

The Villain Dossier

Name

Antonio Jackson

Alias

"Obese Kaiju"

Features

4' 11"

Gray eyes

Stretch Marks / Left eye

Organization

The Society of Cold Cake

Emotions

Shocked

Personality

Fondly Great

Motive

Disrupt the military for a love interest

Bodyguard

James the "Colossal Cyclops"

Physical Size

Little

Story

Additional Locations

The Petite Villa

Touristy Spring

Well-being Mansion

Random Events

Cookie Glistens gently

Gang Finds gold in the water

Vagabond explodes

Safe Catches leprosy

World

Stores

Victor's Coat Properties

Hartman's Toolset Emporium

Andrews's Portrait Brothers

Acosta's Certificate Brothers

Traps

Box of Brown Mold

Moving Executioner Statue of Redemption

Objects

Coat children's replica

Portrait children's replica

Secret Toolset

Hidden Newspaper

Shoe of Redemption

Wand of Wonder

1d4 of caster’s limbs are as durable as steel

People

Name Codename Career Likes Dislikes
Damian Hartman "Right Stomachs" Merchant Cousins Bells
Tyler Andrews "Italian Cappuccinos" Mole Sun Glasses Houses
Everly Ortiz Broker Sponges Syrup
Victor Lewis Meteorologist Doves Dolphins
Reese Acosta Pharmacist Harmonica Attention

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).