The Director Welcomes You

The Whip Obsession Protocol

#110b94

Location

Bright, Windless Qatar

Time of Day

7:40

Extraction Point

165 Miles SWW

Time to Complete

34 Hours

Examiners,
We need your help. Agent Ximena Davis has gone missing and we believe "Wild Bat" is responsible. They were last seen in Qatar at 17:15. The agent sent one final message – "The group finds a random cow at the Hollow oak tree". Take this Beautiful Blanket - it was their favorite tool and might help you.

— The Tinder Date you were holding self destructs.

The Villain Dossier

Name

Esther Haynes

Alias

"Wild Bat"

Features

5' 6"

Gray eyes

Large moles / Left hand

Organization

The Crew of Ashy Ape

Emotions

Caring

Personality

Calmly Sovereign

Motive

Take over a government to become the best

Bodyguard

Prince the "Vast Unicorn"

Physical Size

Short

Story

Additional Locations

The Tender Isle

Compact Lake

Passion Barn Dance

Random Events

Gunshot stop the party and asks questions

Potato Is frozen into a block of ice

Meteor Balances on a ledge

Building Strikes the church bell

World

Stores

Mateo's Shelf of alcohol Hole

Francis's Vanity Unlimited

Brewer's Paperweight Market

Davis's Flower in Vase Little shop

Traps

Bear Trap

Tripping Chain of Obsession

Objects

Shelf of alcohol with a False bottom

Paperweight that is glowing

Secret Vanity

Hidden Club

Spoon of Obsession

Wand of Wonder

Caster’s legs are now exactly as long as his arms

People

Name Codename Career Likes Dislikes
Layla Francis "Four Hearts" Merchant Flowers Quartz Crystals
Antonio Brewer "One Muscles" Mole Jazz Jazz
Roman Vazquez Dog surfing instructor Paperclips Acorns
Mateo Sparks Barber Bells Photography
Ximena Davis Paramedic Jigsaw Puzzles Sharp Things

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).