The Director Welcomes You

The Sheepishly Dank Agent

#a3b0c5

Location

Dull, Stormy Barbados

Time of Day

14:9

Extraction Point

140 Miles W

Time to Complete

47 Hours

Agents,
I have sent you to underneathe a Compact Casino to look for a suspect by the name "Big Succubus". This mission is anti-surveillance. Their recent activity is concerning and we need you to retrieve the stolen intel. We don't know much about their goals but we've intercepted this cryptic message – "Clouds develop quickly at the dancing-trees".

We're low budget this mission – I've packed a Explosive Hammock in your kit to help.

— The Vinyl record player you were holding self destructs.

The Villain Dossier

Name

Brooklyn Garner

Alias

"Big Succubus"

Features

6' 6"

Blue eyes

Stretch Marks / Right middle finger

Organization

The Society of Loud Bong

Emotions

Hopeful

Personality

Sheepishly Pervasive

Motive

Take over a country because of grief and loss

Bodyguard

Jerry the "Bruised Demon"

Physical Size

Insignificant

Story

Additional Locations

The Dank Circus

Expensive Tower

Fate Fortress

Random Events

Horse Carriage screams at the top of their lungs

Horse Carriage Is hurled at the adventurers

Woman Is frozen into a block of ice

Odor catches on fire

World

Stores

Clara's Footlocker Chic Chåteau

Ramos's Butter Churner Labs

Ross's Metal chair Specialities

Kim's Glass Jars Group

Traps

Floor Net

Floor Net of Extinction

Objects

Footlocker with a False bottom

Metal chair with a False bottom

Secret Butter Churner

Hidden Shoe

Lance of Extinction

Wand of Wonder

Anyone nearby who’s carrying rope has a hanging scar on his neck

People

Name Codename Career Likes Dislikes
Easton Ramos "Fast Bagels" Merchant Octopus Bracelets
Clara Ross "Black Ankles" Mole Balloons Death
Caroline Allen Art Therapist Pillows Tigers
Clara Morris Frustrated Shirts Easter
Alexa Kim Technician Toilets Bread

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).