The Director Welcomes You

Who is Jessica The Pope?

#95891d

Location

Miserable, Overcast Madagascar

Time of Day

11:6

Extraction Point

43 Miles SEE

Time to Complete

25 Hours

Sleuths,
It seems "Obese Banshee" has gone level 3. They have been broadcasting this message "A black cat runs past at the Fallen King". We need you to eliminate them, Officially. Their last known location was recorded at 13:20. You have a Heavy Towel as a last resort. Use carefully.

— The Portable Radio you were holding self destructs.

The Villain Dossier

Name

Valentina Owens

Alias

"Obese Banshee"

Features

7' 1"

Hazel eyes

Faint curved scar / Right leg

Organization

The Alliance of Dead Noise

Emotions

Uncomfortable

Personality

Officially Juicy

Motive

Make a lot of money to lust for power

Bodyguard

Jessica the "Famous Leprechaun"

Physical Size

Minuscule

Story

Additional Locations

The Dowdy Lagoon

Expensive Festival

Vulnerability Barn Dance

Random Events

Bag of Flour skins a cat with his teeth

Amulet Is frozen into a block of ice

Buccaneer emerges

VAT of Broth Lunges at the group

World

Stores

Marcus's Metal chair Creative

Meyer's Shelf of alcohol Consulting

Hubbard's Telescope Boutique

Dean's Cabinet Outlet

Traps

Reverse Gravity

Built-to-Collapse Wall of Calming

Objects

Metal chair children's replica

Telescope made of heavy metal

Secret Shelf of alcohol

Hidden Blowgun

Shield of Calming

Wand of Wonder

Caster has 5 Intelligence for 1d6 turns

People

Name Codename Career Likes Dislikes
Tucker Meyer "Fat Lemons" Merchant Jigsaw Puzzles Pillows
Kinsley Hubbard "Tough Muscles" Mole Quartz Crystals Butterflies
Ryleigh Ramirez Intoxicated Rock n' Roll Lipstick
Marcus Chavez Journalist Bells Photography
Maya Dean Physician Snowglobes Trees

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).