The Director Welcomes You

The Octogenarian Destruction Incident

#857281

Location

Gloomy, Rainy France

Time of Day

13:37

Extraction Point

200 Miles S

Time to Complete

12 Hours

Examiners,
I have sent you to be locked inside of a Touristy Carnival to look for a suspect by the name "Two Wendigo". This mission is black bag. Their recent activity is concerning and we need you to retrieve their missile codes. We don't know much about their goals but we've intercepted this cryptic message – "Distant sounds of screaming at the Great Shadow".

We're low budget this mission – I've packed a Polished Lamp in your kit to help.

— The Microsoft Zune you were holding self destructs.

The Villain Dossier

Name

Aaliyah Fleming

Alias

"Two Wendigo"

Features

4' 4"

Brown eyes

Large moles / Left eye

Organization

The Bureau of Shrill Face

Emotions

Bored

Personality

Continually Disruptive

Motive

Disrupt the military to become rich

Bodyguard

Ali the "Happy Owlman"

Physical Size

Poor

Story

Additional Locations

The Poor Suburbs

Rundown Forge

Passion Tower

Random Events

Bag of Lemons Finds gold in the water

Pack of Wild Dogs Protests

Storm Is throwing a BBQ

Gang Pulls on the coat tails of one of the adventurers

World

Stores

Valerie's Cabinet Solutions

Fowler's Lipstick Chic Chåteau

Campbell's Vase Discount

Gregory's Chaise Little shop

Traps

Insanity Mist Vapor

Bricks from Ceiling of Destruction

Objects

Cabinet made of heavy metal

Vase children's replica

Secret Lipstick

Hidden Soy Sauce Packet

Guthook of Destruction

Wand of Wonder

Next creature slain by caster is avenged by 10d10 kobolds

People

Name Codename Career Likes Dislikes
Layla Fowler "White Parmigianas" Merchant Bracelets Bells
Aaron Campbell "Chunky Bagels" Mole Clocks Water
Kylie Dunn Elevator Mechanic Sharp Things Sticks
Valerie Lambert Statistician Lions Potatoes
Harmony Gregory Statistician Cousins Snowglobes

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).