Examiners, This week should be easy. You are delivering a Cabinet that has been hollowed out. Get to Nepal at 18:07
Good Luck.
— The Tablet of Stone you were holding self destructs.
Savannah Maldonado
"The Mongoose"
6' 5"
Green eyes
A second belly button / Right hand
The Council of Portly Knife
Elated
Absentmindedly Breezy
Take over a country to please their master
Johnny the "Mecha Wendigo"
Fat
The Constipated House
Underwater City
Delight Maze
Dancer grabs a lady's purse
Odor is loose
Demon Catches leprosy
Midwife Salutes the adventurers
Maximus's Cabinet Threads
Wood's Crate Consulting
Hill's Drawers Creative
Sutton's Hatrack Emporium
Bear Trap
Bestow Curse of Rage
Cabinet that has been hollowed out
Drawers children's replica
Secret Crate
Hidden Spoon
Pen of Rage
A nearby tree becomes ravenously carnivorous and attacks target
| Name | Codename | Career | Likes | Dislikes |
|---|---|---|---|---|
| Xander Wood | "Golden Bones" | Merchant | Harmonica | Attention |
| Kinsley Hill | "Golden Feet" | Mole | Candy | Batteries |
| Arya White | Phantom | Paper | Christmas | |
| Maximus Vaughn | Chef | Rocks | Peanut Butter | |
| Peyton Sutton | Midwife | Chocolate | Television |
After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.
It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.
This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark
Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.
Set UpGive the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.
Characters90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.
RollingThis can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.
Dungeon MasterYour goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.
EndingNo one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).