The Director Welcomes You

Hole Royale

#34ec3e

Location

Balmy, Windless Saint Lucia

Time of Day

21:31

Extraction Point

170 Miles SSW

Time to Complete

43 Hours

Operatives,
It seems "Small Pixie" has gone level 7. They have been broadcasting this message "Clouds develop quickly at the Broken Face". We need you to eliminate them, Anxiously. Their last known location was recorded at 23:20. You have a Clandestine Ladder as a last resort. Use carefully.

— The Tinder Date you were holding self destructs.

The Villain Dossier

Name

Daisy Wang

Alias

"Small Pixie"

Features

7' 5"

Brown eyes

Large deep scar / Neck

Organization

The Board of Freezing Cough

Emotions

Amused

Personality

Anxiously Straight

Motive

Take over a government justice for a wrong-doing

Bodyguard

Anthony the "Stoned ghost"

Physical Size

Vast

Story

Additional Locations

The Extended Arcade

Rundown Lagoon

Euthanasia Pond

Random Events

Store is being loudly arrested

Storm Adopts a nearby child

Crying Child Integrates silently into the group

Crowd Lunges at the group

World

Stores

Matthew's Doorway Hole

Russell's Coat of Arms Chic Chåteau

Leon's Trunk Technologies

Stevens's Hose Factory

Traps

Moving Executioner Statue

Poison Wall Spikes of Expiration

Objects

Doorway that has been hollowed out

Trunk that is glowing

Secret Coat of Arms

Hidden Blowgun

Pants of Expiration

Wand of Wonder

Next person to wound the target is thrown into the nearest well

People

Name Codename Career Likes Dislikes
Connor Russell "Casual Brains" Merchant Video Games Teeth
Carlos Leon "Meaty Pinky's" Mole Lipstick Sailboats
Rhett Contreras Funeral Director Books Potatoes
Matthew Hawkins Farmer Drinking Teeth
Valeria Stevens The Body Fire Syrup

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).