The Director Welcomes You

Operation — Tart Dad

#5f7f04

Location

Windless, Windy The Bahamas

Time of Day

22:4

Extraction Point

162 Miles SEE

Time to Complete

3 Hours

Investigators,
We need your help. Agent Parker Salazar has gone missing and we believe "Cramped Elephants" is responsible. They were last seen in The Bahamas at 07:07. The agent sent one final message – "A lone flower growing at the Flooded Crystal". Take this Delicate Lipstick - it was their favorite tool and might help you.

— The iPod you were holding self destructs.

The Villain Dossier

Name

Londyn Matthews

Alias

"Cramped Elephants"

Features

6' 2"

Brown eyes

Small mole / Left eye

Organization

The Association of Few The Pope

Emotions

Restless

Personality

Faithfully Meaty

Motive

Take over a country out of jealousy

Bodyguard

Tim the "Pugilistic Pig"

Physical Size

Soaring

Story

Additional Locations

The Tart Arcade

Desolate Pond

Fate Forge

Random Events

Corncob Is hurled at the adventurers

Bag of Lemons Bounces oddly

Safe drops from the sky

Water Vessel Glistens gently

World

Stores

Elias's Cabinet Chic Chåteau

Maxwell's Suit of armor Couture

Garcia's Music Box Collective

Salazar's Certificate International

Traps

Extended Bane

Flooded Corridor of Demise

Objects

Cabinet that has been hollowed out

Music Box with a False bottom

Secret Suit of armor

Hidden Banana

Coif of Demise

Wand of Wonder

Tomorrow, caster wakes convinced that he must return to his home

People

Name Codename Career Likes Dislikes
Naomi Maxwell "No Cheesecakes" Merchant Cookies Boxes
Maria Garcia "Tough Churros" Mole Technology Balloons
Valentina McCoy Engineer Cellphones Lions
Elias Hodges Angry Houses Limes
Parker Salazar Banker Ice Cubes Photography

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).