The Director Welcomes You

The Miniature Brunch Event

#3147ad

Location

Foul, Cool Chad

Time of Day

10:22

Extraction Point

176 Miles E

Time to Complete

6 Hours

Eyeballs,
I have sent you to the outside of a Abandoned Circus to look for a suspect by the name "Short Humanoid". This mission is black ops. Their recent activity is concerning and we need you to rescue our field agent. We don't know much about their goals but we've intercepted this cryptic message – "An out of place door appears at the Three Fingers".

We're low budget this mission – I've packed a Slippery Bread in your kit to help.

— The iPod you were holding self destructs.

The Villain Dossier

Name

Amy Butler

Alias

"Short Humanoid"

Features

5' 9"

Amber eyes

Stretch Marks / Left arm

Organization

The Alliance of Egregious Church

Emotions

Rejected

Personality

Viciously Big

Motive

Take over a government because of a betrayal

Bodyguard

Donald the "Annoying Troll"

Physical Size

Shrimpy

Story

Additional Locations

The Miniature Festival

Abandoned Citadel

Peace Forest

Random Events

Bum Gets their hand chopped off

Wedding Cake Salutes the adventurers

Gunshot Bounces oddly

Nearby Gas Tank Is being detained

World

Stores

Serenity's Large book Atelier

Henderson's Tapestry Group

McGuire's Medallion Chic Chåteau

Nguyen's Brass Replica Bazaar

Traps

Moving Executioner Statue

Blade Barrier of Censorship

Objects

Large book children's replica

Medallion made of heavy metal

Secret Tapestry

Hidden Throwing Dart

Shield of Censorship

Wand of Wonder

Target attacks the toughest, most dangerous creature he can see

People

Name Codename Career Likes Dislikes
Alexandra Henderson "The Hot Dogs" Merchant Football Bells
Payton McGuire "Cheap Arms" Mole Cellphones Eggs
Lillian Lambert Dog surfing instructor Snowglobes Soap
Serenity Black Drummer Horses Gym Memberships
Ezekiel Nguyen Chief Executive Officer Books Rubber Stamps

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).