The Director Welcomes You

Brunch, Substance, Glasses, Spy.

#d5f6b7

Location

Balmy, Breezy Ecuador

Time of Day

21:6

Extraction Point

186 Miles SSW

Time to Complete

45 Hours

Investigators,
We need your help. Agent Robert Carrillo has gone missing and we believe "Violet Hyena" is responsible. They were last seen in Ecuador at 22:00. The agent sent one final message – "The group finds a dollar on the ground at the Dead Forest". Take this Polished Banana - it was their favorite tool and might help you.

— The Messenger Pigeon you were holding self destructs.

The Villain Dossier

Name

Addison Perry

Alias

"Violet Hyena"

Features

4' 4"

Green eyes

Small mole / Right hand

Organization

The Alliance of Mecha Glasses

Emotions

Hurt

Personality

Zestily Loquacious

Motive

Make a lot of money because of grief and loss

Bodyguard

Jerry the "Regal Wendigo"

Physical Size

Sizable

Story

Additional Locations

The Dank Suburbs

Deserted Peninsula

Cleanliness Forest

Random Events

Milk Shipment Spontaneously disintegrates

Bum stop the party and asks questions

Store Integrates silently into the group

Wanderer Bursts loudly

World

Stores

Charlie's Quill and Ink Bureau

Chapman's Trinket Du jour

Yang's Cabinet Boutique

Carrillo's Mirror Little shop

Traps

Camouflaged Pit

Javelin of Excitement

Objects

Quill and Ink children's replica

Cabinet made of heavy metal

Secret Trinket

Hidden Bracer

Throwing Dart of Excitement

Wand of Wonder

When caster next enters his home, 1d4 exterior walls vanish

People

Name Codename Career Likes Dislikes
Arabella Chapman "Obese Hands" Merchant Coffee Contracts
Cole Yang "Nice Lungs" Mole Horses Peanut Butter
Camila Simpson Dietitian Children's Stories Robots
Charlie Peters Plumber Scarves Harmonica
Robert Carrillo Police Officer Cooking Glass

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).