The Director Welcomes You

Who is Billy Upper Management?

#36f82b

Location

Cloudy, Breezy Maldives

Time of Day

13:43

Extraction Point

119 Miles NE

Time to Complete

1 Hours

Meddlers,
We need your help. Agent Braxton Adkins has gone missing and we believe "Left ghost" is responsible. They were last seen in Maldives at 21:10. The agent sent one final message – "The group finds a dead fish at the Top of the carousel wheel". Take this Slippery Cake - it was their favorite tool and might help you.

— The Microsoft Zune you were holding self destructs.

The Villain Dossier

Name

Easton Simmons

Alias

"Left ghost"

Features

6' 9"

Hazel eyes

Large moles / Right leg

Organization

The Agency of Narrow Disease

Emotions

Envious

Personality

Certainly Chewy

Motive

Make a lot of money for honor

Bodyguard

Billy the "Hirsute Hedgehogs"

Physical Size

Baby

Story

Additional Locations

The Many Palace

Underwater Port

Oblivion Lagoon

Random Events

Hoard arrives in the mail

Carcass approaches

Jug of Peanut Butter chase a suspect

Transport Spontaneously disintegrates

World

Stores

Sarah's Grandfather Clock Hole

Adkins's Glass Jars Factory

Blake's Urn Boutique

Adkins's Fireplace Productions

Traps

Object Smeared with Poison

Bear Trap of Catastrophe

Objects

Grandfather Clock that is glowing

Urn children's replica

Secret Glass Jars

Hidden Chewing Gum

Coin of Catastrophe

Wand of Wonder

Target turns in a circle every time he passes through a doorway

People

Name Codename Career Likes Dislikes
Kennedy Adkins "Silver Forearms" Merchant Physics Cellphones
Hunter Blake "Dull Scars" Mole Music Singing
Mackenzie Moran Consultant Dinosaurs Soap
Sarah Nichols Phantom Plushies Glass
Braxton Adkins Physician Water Shirts

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).