The Director Welcomes You

The Ugly Prosperity Dilemma

#7f3072

Location

Sunny, Windless Finland

Time of Day

14:55

Extraction Point

41 Miles SWW

Time to Complete

4 Hours

Spy Deputies,
As you can see you are trapped inside underneathe a Hidden Festival . We almost couldn't find you — Please explain when you get back. All we know is "Five Opossums" is responsible and they sent us this message - "The group finds a dollar on the ground at the Grey Hollow". Your mission was black ops, achieve what you can.

Hopefully you still have that Soft Umbrella hidden on you.

— The Origami Swan you were holding self destructs.

The Villain Dossier

Name

Tyler Dawson

Alias

"Five Opossums"

Features

4' 9"

Brown eyes

Large moles / Right middle finger

Organization

The Club of Boiled Wren

Emotions

Hurt

Personality

Terribly Hallowed

Motive

Take over a country because of a betrayal

Bodyguard

Jimmy the "Hot Doppelganger"

Physical Size

Full-grown

Story

Additional Locations

The Ugly Spring

Ancient Arcade

Rage Crypt

Random Events

Swarm of Bees Protests

Musical Finds gold in the water

Prostitute stop the party and asks questions

Milk Shipment Evades the law

World

Stores

Tricia's Staircase Factory

Wright's Loveseat Mall

Carlson's Drawers Closet

Brooks's Pan Cosmetics

Traps

Scything Blade

Box of Brown Mold of Vulnerability

Objects

Staircase that has been hollowed out

Drawers children's replica

Secret Loveseat

Hidden Diary

Scimitar of Vulnerability

Wand of Wonder

During battle, target’s allies don’t recognize him

People

Name Codename Career Likes Dislikes
Serenity Wright "Nice Noses" Merchant Cartography Rubber Bands
Elliott Carlson "Fat Ribs" Mole Bells Honey
Sophia Lawson Lawyer Books Bracelets
Tricia Edwards Vision Glass Soccer
Madelyn Brooks Bounty hunter Water Sun Glasses

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).