The Director Welcomes You

The Zipper Prosperity Incident

#f97479

Location

Gorgeous, Overcast Greece

Time of Day

24:29

Extraction Point

10 Miles W

Time to Complete

4 Hours

Examiners,
It seems "Mad Orcs" has gone level 9. They have been broadcasting this message "A black cat runs past at the Three Fingers". We need you to eliminate them, Strictly. Their last known location was recorded at 07:22. You have a Light Candle as a last resort. Use carefully.

— The Burner Phone you were holding self destructs.

The Villain Dossier

Name

Victor Pham

Alias

"Mad Orcs"

Features

7' 1"

Hazel eyes

Faint curved scar / Right arm

Organization

The Sisterhood of Clever Reward

Emotions

Alienated

Personality

Strictly Crashing

Motive

Disrupt the military justice for a wrong-doing

Bodyguard

Randy the "Immense Mongoose"

Physical Size

Diminutive

Story

Additional Locations

The Thorough Port

Abandoned Castle

Casualties Isle

Random Events

Dead Animal Skips merrily

Rhapsody catches on fire

Crying Child Is throwing a protest

Turtle catches on fire

World

Stores

Nathaniel's Coat of Arms Industries

Terry's Kitchen table Market

Sanders's Skeletal Animal Du jour

Simpson's Stool Department store

Traps

Falling Block

Symbol of Hypnosis of Prosperity

Objects

Coat of Arms with a False bottom

Skeletal Animal made of heavy metal

Secret Kitchen table

Hidden Cutlass

Hatchet of Prosperity

Wand of Wonder

If caster is wearing a magic ring, he uses it whenever possible

People

Name Codename Career Likes Dislikes
Gracie Terry "Cramped Livers" Merchant Chickens Jigsaw Puzzles
Ayden Sanders "Cheap Throats" Mole Singing Doors
Lauren Avila Headhunter Sponges Candy
Nathaniel Black Firefighter Sponges Boxes
Zayden Simpson Engineer Water Water

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).