The Director Welcomes You

Who is Bobby Curvy?

#1e6d3b

Location

Foul, Mild Greece

Time of Day

22:40

Extraction Point

67 Miles W

Time to Complete

29 Hours

Investigators,
I have sent you to within a Underwater Motel to look for a suspect by the name "The Cyclops". This mission is counterintelligence. Their recent activity is concerning and we need you to slow them down. We don't know much about their goals but we've intercepted this cryptic message – "An out of place door appears at the graveyard".

We're low budget this mission – I've packed a Light Audio Cassette in your kit to help.

— The Burner Phone you were holding self destructs.

The Villain Dossier

Name

Connor Sherman

Alias

"The Cyclops"

Features

7' 11"

Hazel eyes

Faint curved scar / Right leg

Organization

The Club of Wet Hour

Emotions

Sorrow

Personality

Hourly Slimy

Motive

Disrupt the military for scientific discovery

Bodyguard

Bobby the "Immense Bigfoot"

Physical Size

Minuscule

Story

Additional Locations

The Flaky Palace

Overpopulated Forest

Indecision Forge

Random Events

Crowd scurries by

Gallon of Trash is being loudly arrested

Rustler Adopts a nearby child

Sewer stop the party and asks questions

World

Stores

Jordyn's Canopy Bed Supermarket

Freeman's Candle Properties

Sims's Shirt Du jour

Patterson's Watch Ventures

Traps

Built-to-Collapse Wall

Ray of Sickness of Instability

Objects

Canopy Bed that has been hollowed out

Shirt children's replica

Secret Candle

Hidden Rapier

Targe of Instability

Wand of Wonder

Target can never again address anyone by name

People

Name Codename Career Likes Dislikes
Morris Freeman "Two Muscles" Merchant Rock n' Roll Eggs
Claire Sims "Gross Thumbs" Mole Television Teeth
Genevieve Cannon Cheerful Sailboats Painting
Jordyn Foster Pharmacist Books Lamps
Candace Patterson Professional Cuddler Sharks Washing Machines

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).