The Director Welcomes You

The Brothel Bitterness Protocol

#390f31

Location

Sunny, Miserable Cyprus

Time of Day

21:6

Extraction Point

51 Miles NE

Time to Complete

11 Hours

Examiners,
As you can see you are trapped inside descend into Underwater Water Park . We almost couldn't find you — Please explain when you get back. All we know is "All Elephants" is responsible and they sent us this message - "An object nearby starts bleeding at the Fallen King". Your mission was black ops, achieve what you can.

Hopefully you still have that Mechanical Bible hidden on you.

— The iPod you were holding self destructs.

The Villain Dossier

Name

Fiona Wheeler

Alias

"All Elephants"

Features

7' 4"

Heterochromia eyes

Large moles / Left hand

Organization

The Society of Depressed Yeast

Emotions

Relieved

Personality

Actually Contemporary

Motive

Disrupt the military to lust for power

Bodyguard

Tony the "Mossy Hydra"

Physical Size

Meager

Story

Additional Locations

The Cerulean Peninsula

Overpopulated Jungle

Fragility Lake

Random Events

Gunshot Integrates silently into the group

Wedding Cake screams at the top of their lungs

Cauldron Ignites violently

Chunk of Beef Integrates silently into the group

World

Stores

Isaiah's Iron stove Technologies

Doyle's Stool Labs

Leonard's Stool Threads

Salinas's crutch Mall

Traps

Wall Blade

Flooded Corridor of Bitterness

Objects

Iron stove that is glowing

Stool made of heavy metal

Secret Stool

Hidden Frying Pan

Knife of Bitterness

Wand of Wonder

Target’s left arm has Strength 18/00

People

Name Codename Career Likes Dislikes
Callie Doyle "Blue Bones" Merchant Plushies Cousins
Alex Leonard "Fat Bones" Mole Children's Stories Flashlights
Samuel Blair Exhausted Television Mirrors
Isaiah Perry Butcher Sharp Things Trees
Micah Salinas Surgeon Christmas Attention

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).