The Director Welcomes You

Worldwide Royale

#d90950

Location

Warm, Balmy United Kingdom

Time of Day

6:52

Extraction Point

139 Miles N

Time to Complete

20 Hours

Snoopers,
This week should be easy. You are delivering a Toolset that has been hollowed out. Get to United Kingdom at 00:14

Good Luck.

— The Origami Swan you were holding self destructs.

The Villain Dossier

Name

Jasmine Jordan

Alias

"Obese Normal Guy"

Features

4' 9"

Hazel eyes

Large deep scar / Right hand

Organization

The Company of Polite Election

Emotions

Overwhelmed

Personality

Zestily Sparkling

Motive

Disrupt the military to control the Children

Bodyguard

Terry the "Chilly Aardvark"

Physical Size

Tremendous

Story

Additional Locations

The Stale Carousal

Hidden Castle

Passion Isle

Random Events

Vagrant is loose

Ninja Is being detained

Lactose Intolerance Is being kidnapped

Alligator gathers near a point of interest

World

Stores

Alejandro's Toolset Worldwide

Obrien's Diary Emporium

Martinez's Kitchen table Discount

Rivera's Bed Group

Traps

Javelin

Incendiary Cloud of Amnesia

Objects

Toolset that has been hollowed out

Kitchen table made of heavy metal

Secret Diary

Hidden Sword

Pike of Amnesia

Wand of Wonder

Target is shunned by polite society

People

Name Codename Career Likes Dislikes
Theodore Obrien "Gross Heels" Merchant Sharp Things Lamps
Dylan Martinez "Little Cheesecakes" Mole Doors Comic Books
Jonathan Armstrong Phantom Television Octopus
Alejandro Carroll Weakened Essential Oils Teeth
Arabella Rivera Vision Bells Chocolate

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).