Examiners, It seems "Drowsy Siren" has gone level 5. They have been broadcasting this message "A pool of blood at the Beast's Maze". We need you to eliminate them, Extremely. Their last known location was recorded at 24:24. You have a Heavy Spoon as a last resort. Use carefully.
— The Tablet of Stone you were holding self destructs.
Harmony Armstrong
"Drowsy Siren"
5' 9"
Green eyes
Small mole / Right middle finger
The Brotherhood of Fresh Oven
Trust
Extremely Mealy
Make a lot of money for a love interest
Roberto the "Gentle Lion"
Miniature
The Miniature Tower
Overpopulated Forge
Peace Chateau
Box of Mice Integrates silently into the group
Pack of Wild Dogs Is being kidnapped
Wedding Cake Is throwing a BBQ
Bard Skips merrily
Zoey's Bottle Department store
Rodriguez's Rug Ventures
Oliver's Mirror Arcade
Beck's Candle Creative
Scything Blade
Rune of Paralyzation of Destiny
Bottle that has been hollowed out
Mirror with a False bottom
Secret Rug
Hidden Key
Banana of Destiny
Caster’s next spell affects only half of its intended targets
| Name | Codename | Career | Likes | Dislikes |
|---|---|---|---|---|
| Cole Rodriguez | "Slow Feet" | Merchant | Paper | Children's Stories |
| Mary Oliver | "Meaty Cheesecakes" | Mole | Chili | Balloons |
| Emerson Simpson | Bruised | Drinking | Paperclips | |
| Zoey Maxwell | Pharmacist | Fire | Soup | |
| Penelope Beck | Psychiatrist | Mirrors | Pillows |
After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.
It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.
This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark
Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.
Set UpGive the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.
Characters90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.
RollingThis can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.
Dungeon MasterYour goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.
EndingNo one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).