The Director Welcomes You

Who is Nick Thunder?

#771b27

Location

Warm, Cloudy Andorra

Time of Day

21:0

Extraction Point

121 Miles NWW

Time to Complete

11 Hours

Investigators,
We need your help. Agent Bennett Soto has gone missing and we believe "King Normal Guy" is responsible. They were last seen in Andorra at 20:08. The agent sent one final message – "The group finds a sword in a stone at the Top of the carousel wheel". Take this Glowing Blouse - it was their favorite tool and might help you.

— The Burner Phone you were holding self destructs.

The Villain Dossier

Name

Nicholas Arnold

Alias

"King Normal Guy"

Features

7' 6"

Hazel eyes

Small mole / Left eye

Organization

The League of Clean Quality

Emotions

Relieved

Personality

Quarrelsomely Stale

Motive

Take over a country to corrupt everyone

Bodyguard

Nick the "Melted Alien"

Physical Size

Petty

Story

Additional Locations

The Freezing Island

Crowded Port

Disaster Acropolis

Random Events

Transport Bursts loudly

Spice Box emerges

Fairy Is being kidnapped

Storm Adopts a nearby child

World

Stores

Roman's Crate Bureau

Quinn's Chair Beauty Stop

Parsons's Quill and Ink Consulting

Soto's Lipstick Cosmetics

Traps

Phantasmal Killer

Fusillade of Darts of Redemption

Objects

Crate made of heavy metal

Quill and Ink made of heavy metal

Secret Chair

Hidden Javelins

Bottle of Redemption

Wand of Wonder

Anyone drinking a potion shrinks by 50% for its duration

People

Name Codename Career Likes Dislikes
Iris Quinn "Yellow Scars" Merchant Trucks Oranges
Gabriella Parsons "King Throats" Mole Cellphones Flowers
Isla Simon Acupuncturist Whipped Cream Money
Roman Delgado Broker Sun Glasses Dice
Bennett Soto Elder Butterflies Sharp Things

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).