The Director Welcomes You

The Especially Breezy Agent

#f70de0

Location

Dull, Windless France

Time of Day

19:46

Extraction Point

180 Miles NNW

Time to Complete

12 Hours

Examiners,
I have sent you to within a Expensive Suburbs to look for a suspect by the name "Stiff Leprechaun". This mission is counterintelligence. Their recent activity is concerning and we need you to uncover their plans. We don't know much about their goals but we've intercepted this cryptic message – "The group finds a dollar on the ground at the Top of the carousel wheel".

We're low budget this mission – I've packed a Sharp Abascus in your kit to help.

— The CD player you were holding self destructs.

The Villain Dossier

Name

Jordan Herrera

Alias

"Stiff Leprechaun"

Features

6' 5"

Green eyes

Small mole / Left hand

Organization

The Community of Ubiquitous Trade

Emotions

Bored

Personality

Especially Polite

Motive

Take over a government to inspire a rebellion

Bodyguard

Chuckie the "White Banshee"

Physical Size

Miniature

Story

Additional Locations

The Breezy Acropolis

Ancient Carnival

Vulnerability Fortress

Random Events

Husband Is under a curse

Fairy Bursts loudly

Bard Is frozen into a block of ice

Herd of Chicken drops from the sky

World

Stores

Isabel's Armoir Collective

Armstrong's Suit of armor Mall

Schmidt's Toolbox Emporium

Salinas's Wardrobe Logistics

Traps

Acid Arrow

Water-Filled Room of Demise

Objects

Armoir that is glowing

Toolbox that has been hollowed out

Secret Suit of armor

Hidden Chewing Gum

Soy Sauce Packet of Demise

Wand of Wonder

Any magical seals or locks within one mile shine like the sun

People

Name Codename Career Likes Dislikes
Victor Armstrong "Red Dumplings" Merchant Dinosaurs Cartography
Andrea Schmidt "Nice Brains" Mole Scarves Money
Brielle Rodgers Operator Clocks Cellphones
Isabel Medina Angry Bears Dice
Brielle Salinas Dog surfing instructor Balloons Children's Stories

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).