The Director Welcomes You

The Cabbage Dark Protocol

#3b600b

Location

Frigid, Chilly Argentina

Time of Day

1:41

Extraction Point

54 Miles NNE

Time to Complete

18 Hours

Silent Negotiators,
It seems "Nice Cat" has gone level 2. They have been broadcasting this message "A lone flower growing at the Seven Dead". We need you to eliminate them, Gratefully. Their last known location was recorded at 06:11. You have a Delicate Plier as a last resort. Use carefully.

— The Tape recorder you were holding self destructs.

The Villain Dossier

Name

Catherine Blake

Alias

"Nice Cat"

Features

7' 11"

Hazel eyes

Large moles / Left foot

Organization

The Board of Stoned Pain

Emotions

Panicked

Personality

Gratefully White

Motive

Take over a country for scientific discovery

Bodyguard

Philip the "Holy Dolphin"

Physical Size

Massive

Story

Additional Locations

The Steep Spring

Hidden Island

Vulnerability Palace

Random Events

Beggar Is throwing a protest

Panhandler Salutes the adventurers

Corncob chase a suspect

Vagrant Glistens gently

World

Stores

Zayden's Wingback chair Hole

Ruiz's Mounted Animal Bazaar

Delgado's Candlesticks Logistics

Bailey's Desk Atelier

Traps

Ice lock

Black Tentacles of Dark

Objects

Wingback chair that is glowing

Candlesticks children's replica

Secret Mounted Animal

Hidden Coin

Cutlass of Dark

Wand of Wonder

If target lights a fire, he perceives omens in its burning embers

People

Name Codename Career Likes Dislikes
Zayden Ruiz "Meaty Ribs" Merchant Bracelets Bracelets
Grant Delgado "Four Churros" Mole Sticks Deodorant
Thomas Cook Professional Bridesmaid Cookies Scarves
Zayden Martinez The Body Potatoes Football
Gabriella Bailey Surgeon Horses Lions

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).