The Director Welcomes You

Operation — Nutritious Toothbrush

#8754f4

Location

Cloudless, Arid The Gambia

Time of Day

8:39

Extraction Point

187 Miles SEE

Time to Complete

15 Hours

Agents,
As you can see you are trapped inside fly above a Overpopulated Festival . We almost couldn't find you — Please explain when you get back. All we know is "Gross Rabbit" is responsible and they sent us this message - "The earth shakes briefly at the Snowy garrison". Your mission was black bag, achieve what you can.

Hopefully you still have that Feminine Candle hidden on you.

— The CD player you were holding self destructs.

The Villain Dossier

Name

Sydney Kelley

Alias

"Gross Rabbit"

Features

6' 6"

Green eyes

Small mole / Right foot

Organization

The Board of Fast Thanks

Emotions

Restless

Personality

Seemingly Quick

Motive

Take over a country to inspire a rebellion

Bodyguard

George the "Shallow Dolphin"

Physical Size

Shrimpy

Story

Additional Locations

The Nutritious Mansion

Pitch Black Business

Redemption Palace

Random Events

Chunk of Beef skins a cat with his teeth

Crowd catches on fire

Donkey Crashes slowly

Chicken arrives in the mail

World

Stores

Ian's Watch Convenience store

Sharp's Portrait Logistics

Reid's Window Wardrobe

Cox's crutch Technologies

Traps

Chain Lightning

Camouflaged Pit of Amnesia

Objects

Watch children's replica

Window with a False bottom

Secret Portrait

Hidden Blowgun

Bracer of Amnesia

Wand of Wonder

Next meal prepared by caster dissolves into a stinking mush

People

Name Codename Career Likes Dislikes
Maximus Sharp "Silver Feet" Merchant Drinking Hammers
Mateo Reid "Right Cappuccinos" Mole Photography Rocks
Nicole Matthews Drunken Peanut Butter Lipstick
Ian Dean Angry Balloons Sailboats
Rose Cox Accountant Syrup Deodorant

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).