The Director Welcomes You

The Teeth Power Protocol

#67959d

Location

Arid, Chilly Philippines

Time of Day

6:52

Extraction Point

47 Miles NNE

Time to Complete

25 Hours

Meddlers,
We need your help. Agent Chase Reynolds has gone missing and we believe "Gross Leprechaun" is responsible. They were last seen in Philippines at 08:11. The agent sent one final message – "The group finds a sword in a stone at the Flooded Crystal". Take this Light Ballpoint Pen - it was their favorite tool and might help you.

— The Tinder Date you were holding self destructs.

The Villain Dossier

Name

Athena Daniels

Alias

"Gross Leprechaun"

Features

4' 4"

Hazel eyes

Large deep scar / Left arm

Organization

The Clique of Colossal Wilderness

Emotions

Powerless

Personality

Doubtfully Easy

Motive

Make a lot of money in pursuit of knowledge

Bodyguard

Nick the "Raw Bull"

Physical Size

Elder

Story

Additional Locations

The Nice Spring

Underground Lodge

Ice Shelter

Random Events

Keg is loose

Druid Becomes wounded

Pickpocket chase a suspect

Squirrel scurries by

World

Stores

Callie's Diary Consulting

Woods's Spice shelf Consulting

Olson's Workbench Ventures

Reynolds's Toolbox Du jour

Traps

Insanity Mist Vapor

Bestow Curse of Power

Objects

Diary that is glowing

Workbench with a False bottom

Secret Spice shelf

Hidden Sickle

Camera of Power

Wand of Wonder

Caster’s spellbook is invisible for one hour each day

People

Name Codename Career Likes Dislikes
Mary Woods "Meaty Churros" Merchant Bread Water
Josephine Olson "Meaty Arms" Mole Deodorant Writers
Nicole Boyd Exhausted Gym Memberships Water
Callie Carlson Exhausted Dinosaurs Sharp Things
Chase Reynolds Master Distiller Christmas Quartz Crystals

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).