The Director Welcomes You

Operation β€” Elevated Veil

#8ce506

Location

Dull, Dry New Zealand

Time of Day

20:47

Extraction Point

35 Miles W

Time to Complete

35 Hours

Sleuths,
We need your help. Agent Evelyn Glover has gone missing and we believe "Chunky child" is responsible. They were last seen in New Zealand at 12:19. The agent sent one final message – "The earth shakes briefly at the Dead Forest". Take this Heavy File - it was their favorite tool and might help you.

β€” The Tablet of Stone you were holding self destructs.

The Villain Dossier

Name

Mila Wallace

Alias

"Chunky child"

Features

4' 11"

Heterochromia eyes

A second belly button / Left thumb

Organization

The Committee of Flaky Prosperity

Emotions

Defeated

Personality

Rapidly Swollen

Motive

Take over a country for revenge

Bodyguard

Nick the "Juicy Armadillo"

Physical Size

Minuscule

Story

Additional Locations

The Elevated Carnival

Abandoned Maze

Excitement Creek

Random Events

Spice Box Integrates silently into the group

Prostitute Is being tortured

Odor is heard screaming

Butter Shipment chase a suspect

World

Stores

Charlotte's Spice shelf Unlimited

Bell's Stamp Set Specialities

Rice's Urn Threads

Glover's Toolbox Warehouse

Traps

Reverse Gravity

Razor-Wire across Hallway of Extermination

Objects

Spice shelf that is glowing

Urn that is glowing

Secret Stamp Set

Hidden Nipple Clamp

Necklace of Extermination

Wand of Wonder

If caster is wearing a magic ring, he’s blind until he removes it

People

Name Codename Career Likes Dislikes
Eliza Bell "Cheap Spleens" Merchant Jazz Lipstick
Maddox Rice "No Noses" Mole Music Deodorant
Natalie Newton Drunken Dinosaurs Lamps
Charlotte Palmer Operator Death Death
Evelyn Glover Librarian Oranges Oranges

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).