The Director Welcomes You

Activity, Cheese, Strawberry, Spy.

#214a0f

Location

Frigid, Cool Pakistan

Time of Day

4:13

Extraction Point

163 Miles NEE

Time to Complete

14 Hours

Detectives,
As you can see you are trapped inside underneathe a Compact Sanctuary . We almost couldn't find you — Please explain when you get back. All we know is "Blue Minotaur" is responsible and they sent us this message - "Tracks of wolves can be seen at the ruined castle". Your mission was intelligence, achieve what you can.

Hopefully you still have that Soft Scissor hidden on you.

— The Microsoft Zune you were holding self destructs.

The Villain Dossier

Name

Brooklyn Johnston

Alias

"Blue Minotaur"

Features

7' 7"

Blue eyes

A second belly button / Right eye

Organization

The Incorporated of Good Strawberry

Emotions

Dreading

Personality

Unnaturally Tangy

Motive

Disrupt the military out of survival

Bodyguard

Jerry the "Chewy Worm"

Physical Size

Great

Story

Additional Locations

The Victorious Carnival

Ancient Barn Dance

Extermination Creek

Random Events

Crying Child Crashes slowly

Butter Shipment Finds gold in the water

Crying Child Skips merrily

German Trench Club runs over an infant

World

Stores

Blake's Tea Set Brothers

Graham's Hose Worldwide

Gilbert's Canopy Bed Consulting

Dominguez's Paperweight Bureau

Traps

Bestow Curse

Collapsing Column of Ruin

Objects

Tea Set made of heavy metal

Canopy Bed with a False bottom

Secret Hose

Hidden Handcuffs

Spear of Ruin

Wand of Wonder

Any missile shot by caster is destroyed by lightning mid-flight

People

Name Codename Career Likes Dislikes
Mason Graham "Tough Noses" Merchant Contracts Harmonica
Ryan Gilbert "Big Knuckles" Mole Scarves Lipstick
Axel Neal Angry Bears Easter
Blake White Paramedic Fire Dolphins
Emily Dominguez Soul Hammers Houses

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).