The Director Welcomes You

Productions Royale

#cebf4f

Location

Arid, Rainy Romania

Time of Day

11:59

Extraction Point

56 Miles NW

Time to Complete

37 Hours

Shadows,
As you can see you are trapped inside the inside of a Ancient Mansion . We almost couldn't find you — Please explain when you get back. All we know is "Red Kraken" is responsible and they sent us this message - "A shrine is nearby at the Rainbow Mountain". Your mission was black ops, achieve what you can.

Hopefully you still have that Clean Vise hidden on you.

— The Tinder Date you were holding self destructs.

The Villain Dossier

Name

Lincoln Erickson

Alias

"Red Kraken"

Features

6' 9"

Amber eyes

Large moles / Left eye

Organization

The Committee of Good Wax

Emotions

Cheerful

Personality

Arrogantly Millions

Motive

Make a lot of money for fear of the heroes

Bodyguard

Philip the "Jealous starfish"

Physical Size

Meager

Story

Additional Locations

The Steep Creek

Touristy Lodge

The Blackest Black Suburbs

Random Events

Cauldron Adopts a nearby child

Majestic Painting Is throwing a BBQ

Gang Finds gold in the water

Drunk emerges

World

Stores

Sherri's Stairwell Productions

Ramirez's Ceramic Crock Bazaar

Sutton's Toolset Creative

Graham's Plaster Bust Hole

Traps

Razor-Wire across Hallway

Large Net of Amnesia

Objects

Stairwell with a False bottom

Toolset made of heavy metal

Secret Ceramic Crock

Hidden Medallion

Sabre of Amnesia

Wand of Wonder

Once per week, caster can kill all small insects within 10 feet

People

Name Codename Career Likes Dislikes
Brianna Ramirez "Mad Cheesecakes" Merchant Peanut Butter Baseball
Zion Sutton "Meaty Noses" Mole Tea Acorns
Arabella Castillo Acupuncturist Notes Sailboats
Sherri Dawson Restless Writers Squirrels
Carson Graham Surveyor Chalk Fire

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).