The Director Welcomes You

Leg, Variety, Bed, Spy.

#f43dab

Location

Chilly, Humid Tonga

Time of Day

10:36

Extraction Point

13 Miles SWW

Time to Complete

1 Hours

Snoopers,
As you can see you are trapped inside approach a Deserted Port . We almost couldn't find you — Please explain when you get back. All we know is "Bullet Dwarf" is responsible and they sent us this message - "A stranger can be seen in the shadows at the dry riverbed". Your mission was counterintelligence, achieve what you can.

Hopefully you still have that Beautiful Wrench hidden on you.

— The Burner Phone you were holding self destructs.

The Villain Dossier

Name

Emery Estrada

Alias

"Bullet Dwarf"

Features

6' 3"

Hazel eyes

Faint curved scar / Left eye

Organization

The Club of Turbulent Bed

Emotions

Suspicious

Personality

Bashfully Modern

Motive

Take over a government to please their master

Bodyguard

Jessica the "Avian Alien"

Physical Size

Soaring

Story

Additional Locations

The Boiling Festival

Bustling Palace

Imperfection Castle

Random Events

Dead Animal Is being tortured

Carcass emerges

Chauvinist Is hurled at the adventurers

Nomad is heard screaming

World

Stores

Reagan's Globe Worldwide

Cummings's Flower in Vase Cosmetics

Lowe's Trophy Chic Chåteau

Williamson's Shelf of alcohol Solutions

Traps

Bestow Curse

Blade Barrier of Bliss

Objects

Globe made of heavy metal

Trophy children's replica

Secret Flower in Vase

Hidden Spikes

Diary of Bliss

Wand of Wonder

The moon resembles the face of someone nearby

People

Name Codename Career Likes Dislikes
Gael Cummings "Blue Pastrami's" Merchant Jazz Plushies
Nathan Lowe "Small Stomachs" Mole Tea Contracts
Ashton Sullivan Statistician Rabbits Stickers
Reagan Ramos Professional Bridesmaid Sailboats Basketball
Kennedy Williamson Lawyer Contracts Comic Books

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).