The Director Welcomes You

The Odd Buffet Peril

#754b55

Location

Rainy, Cloudy Turkey

Time of Day

15:5

Extraction Point

115 Miles NNE

Time to Complete

13 Hours

Snoopers,
As you can see you are trapped inside approach a Abandoned Circus . We almost couldn't find you — Please explain when you get back. All we know is "Junior Mummy" is responsible and they sent us this message - "The group finds a random cow at the Dead Forest". Your mission was clandestine, achieve what you can.

Hopefully you still have that Soft Barstool hidden on you.

— The Vinyl record player you were holding self destructs.

The Villain Dossier

Name

Genevieve Curtis

Alias

"Junior Mummy"

Features

7' 6"

Gray eyes

Small mole / Left foot

Organization

The Incorporated of Enlightened Twins

Emotions

Vengeful

Personality

Positively Sparkling

Motive

Make a lot of money for pure destruction

Bodyguard

Emily the "Dirty Spirit"

Physical Size

Insignificant

Story

Additional Locations

The Odd Forest

Overpopulated Carousal

The Blackest Black Circus

Random Events

Chauvinist stop the party and asks questions

VAT of Broth Is hurled at the adventurers

Cookie Is under a curse

Squirrel Calls menacingly

World

Stores

Mila's Sofa Market

Hampton's Certificate Atelier

Coleman's Statue Creative

Peterson's Loveseat Little shop

Traps

Incendiary Cloud

Lightning Bolt of Obliteration

Objects

Sofa that has been hollowed out

Statue with a False bottom

Secret Certificate

Hidden Cat

Pike of Obliteration

Wand of Wonder

All food consumed within one mile is overpoweringly delicious

People

Name Codename Career Likes Dislikes
Benjamin Hampton "Left Cappuccinos" Merchant Scarves Rocks
Noah Coleman "Stiff Throats" Mole Tissues Dolphins
Dean Holmes Tailor Soap Sticks
Mila Barnett Veteran Hamsters Soap
Gabriella Peterson Hairdresser Contracts Soccer

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).