The Director Welcomes You

The Juicy World Plight

#3c2ac2

Location

Chilly, Chilly Kuwait

Time of Day

6:27

Extraction Point

175 Miles W

Time to Complete

7 Hours

Eyeballs,
I have sent you to be locked inside of a Underwater Arcade to look for a suspect by the name "Obese Roc". This mission is intelligence. Their recent activity is concerning and we need you to retrieve their missile codes. We don't know much about their goals but we've intercepted this cryptic message – "A stranger can be seen in the shadows at the Field of Wildflowers".

We're low budget this mission – I've packed a Clean Pair of Gloves in your kit to help.

— The Tablet of Stone you were holding self destructs.

The Villain Dossier

Name

Zoey Patton

Alias

"Obese Roc"

Features

7' 9"

Green eyes

Large deep scar / Left eye

Organization

The League of Great Battery

Emotions

Depressed

Personality

Jealously Magnificent

Motive

Disrupt the military to achieve their destiny

Bodyguard

Sam the "Creepy Pheonix"

Physical Size

Short

Story

Additional Locations

The Juicy Fortress

Expensive Festival

Doom Island

Random Events

Vagabond Is being detained

Biscuit Is being kidnapped

Tramp Is throwing a protest

Pickpocket is heard screaming

World

Stores

Jordan's Tea Set Du jour

Sanchez's Rubber Plant Atelier

Sutton's Statue Hole

Moreno's Trunk Bazaar

Traps

Razor-Wire across Hallway

Poison Wall Spikes of Exuberance

Objects

Tea Set made of heavy metal

Statue that has been hollowed out

Secret Rubber Plant

Hidden Pen

Sticks of Exuberance

Wand of Wonder

Target’s nose looks like a small, clenched fist

People

Name Codename Career Likes Dislikes
Weston Sanchez "King Thumbs" Merchant Eggs Photography
Wesley Sutton "Heavy Bagels" Mole Bears Robots
Calvin Glover Bounty hunter Houses Acorns
Jordan Miller Ghost Cousins Whipped Cream
Lauren Moreno Headhunter Stickers Fire

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).