The Director Welcomes You

The Sewer Delirium Incident

#e7e3e4

Location

Icy, Dark Ukraine

Time of Day

14:25

Extraction Point

52 Miles E

Time to Complete

41 Hours

Ambassadors,
It seems "Bullet Alien" has gone level 5. They have been broadcasting this message "A shrine is nearby at the Top of the carousel wheel". We need you to eliminate them, Merrily. Their last known location was recorded at 19:11. You have a Dull Brush as a last resort. Use carefully.

— The Portable Radio you were holding self destructs.

The Villain Dossier

Name

Adalyn Cross

Alias

"Bullet Alien"

Features

6' 7"

Heterochromia eyes

Faint curved scar / Right eye

Organization

The Club of Whining Bra

Emotions

Stunned

Personality

Merrily Rancid

Motive

Take over a government because of grief and loss

Bodyguard

Tony the "Thundering Dragon"

Physical Size

Giant

Story

Additional Locations

The Mealy Villa

Crowded Acropolis

Catastrophe Castle

Random Events

Ninja is loose

Gallon of Trash Glistens gently

Crow Is being detained

Chauvinist Skips merrily

World

Stores

Alyssa's Brass Replica Convenience store

Elliott's Wardrobe Group

Norman's Platter Market

Chavez's Figurine Outlet

Traps

Acid Arrow

Blade Barrier of Delirium

Objects

Brass Replica made of heavy metal

Platter with a False bottom

Secret Wardrobe

Hidden Necklace

Spikes of Delirium

Wand of Wonder

All inorganic matter within 10 miles appears blurry until sunset

People

Name Codename Career Likes Dislikes
Nora Elliott "Cheap Thumbs" Merchant Tissues Cartography
Easton Norman "Drowsy Scars" Mole Video Games Potatoes
Edward George Geologist Robots Bells
Alyssa Robertson Electrician Jigsaw Puzzles Candy
Sophie Chavez Physician Physics Tigers

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).