The Director Welcomes You

Operation — Broad Sponge

#5a1ae2

Location

Foggy, Cool Botswana

Time of Day

17:16

Extraction Point

60 Miles NNW

Time to Complete

19 Hours

Shadows,
As you can see you are trapped inside climb a Hidden Carousal . We almost couldn't find you — Please explain when you get back. All we know is "Wild Leprechaun" is responsible and they sent us this message - "A lone flower growing at the Sacrificial Hole". Your mission was black bag, achieve what you can.

Hopefully you still have that Polished Watch hidden on you.

— The Tinder Date you were holding self destructs.

The Villain Dossier

Name

Valeria Figueroa

Alias

"Wild Leprechaun"

Features

7' 7"

Blue eyes

Faint curved scar / Left thumb

Organization

The Bunch of Municipal Furniture

Emotions

Aggravated

Personality

Zealously Sturdy

Motive

Take over a government for revenge

Bodyguard

David the "Melted Vampires"

Physical Size

Shrimpy

Story

Additional Locations

The Broad Tower

Pitch Black Chateau

Fury Sanctuary

Random Events

Chicken Integrates silently into the group

Leopard Calls menacingly

Dracula Crashes slowly

Panhandler chase a suspect

World

Stores

King's Cabinet Creative

Watts's Brass Replica Brothers

Boyd's Potted Plant Couture

Burgess's Sconce Atelier

Traps

Black Tentacles

Beehive of Pleasure

Objects

Cabinet made of heavy metal

Potted Plant with a False bottom

Secret Brass Replica

Hidden Magazine

Book of Pleasure

Wand of Wonder

Rapturous shrieks fill the air when caster removes a hat

People

Name Codename Career Likes Dislikes
Anastasia Watts "Gross Elbows" Merchant Doves Paperclips
Melody Boyd "Right Pretzels" Mole Bread Physics
Abraham Kramer Professional Bridesmaid Squirrels Gym Memberships
King Yang Dentist Soccer Dolphins
Maddox Burgess Journalist Lions Dinosaurs

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).