The Director Welcomes You

Industries Royale

#fbb5f1

Location

Wet, Windy Latvia

Time of Day

11:24

Extraction Point

113 Miles S

Time to Complete

15 Hours

Examiners,
This week should be easy. You are delivering a File that is glowing. Get to Latvia at 03:14

Good Luck.

— The CD player you were holding self destructs.

The Villain Dossier

Name

Weston Olson

Alias

"Indigo Hyena"

Features

4' 4"

Green eyes

Large moles / Left eye

Organization

The Company of Huge Television

Emotions

Disgusted

Personality

Softly Wither

Motive

Disrupt the military to cause catastrophe

Bodyguard

James the "Melted Kraken"

Physical Size

Scanty

Story

Additional Locations

The Cocky Peninsula

Expensive Pond

Darkness Festival

Random Events

Musical Evades the law

Soup Strikes the church bell

Robber chase a suspect

Demon scurries by

World

Stores

Ava's File Industries

Graham's Faberge Egg Unlimited

Gibson's Quill and Ink Warehouse

Duran's Armoir Group

Traps

Beehive

Ceiling Pendulum of Secrecy

Objects

File that is glowing

Quill and Ink with a False bottom

Secret Faberge Egg

Hidden Glasses

Dagger of Secrecy

Wand of Wonder

Target’s ears are the size of dinner plates

People

Name Codename Career Likes Dislikes
Taylor Graham "The Livers" Merchant Stickers Harmonica
Gabriel Gibson "Blue Bagels" Mole Soccer Rubber Stamps
Levi Montgomery Secretary Cooking Flashlights
Ava Gonzales Funeral Director Essential Oils Jigsaw Puzzles
Kimberly Duran Sad Chili Glass

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).