The Director Welcomes You

The Mysterious Triplet Crusade

#0694b3

Location

Stormy, Dry Denmark

Time of Day

11:26

Extraction Point

15 Miles NWW

Time to Complete

48 Hours

Investigators,
As you can see you are trapped inside the inside of a Archaic Maze . We almost couldn't find you — Please explain when you get back. All we know is "Nice mammoth" is responsible and they sent us this message - "A pool of blood at the Seven Dead". Your mission was counterintelligence, achieve what you can.

Hopefully you still have that Explosive Plier hidden on you.

— The Tablet of Stone you were holding self destructs.

The Villain Dossier

Name

Adalynn Coleman

Alias

"Nice mammoth"

Features

6' 9"

Blue eyes

Small mole / Right foot

Organization

The Society of Refined Friction

Emotions

Optimistic

Personality

Commonly Luminous

Motive

Disrupt the military justice for a wrong-doing

Bodyguard

Jackie the "Crooked Hyena"

Physical Size

Minuscule

Story

Additional Locations

The Mysterious Palace

Compact Forest

Violence Chateau

Random Events

Baker Is frozen into a block of ice

Husband meets disaster

Dancer Is throwing a BBQ

Vegetable is loose

World

Stores

Nova's Paperweight Factory

Maldonado's Medallion Cosmetics

Barnes's crutch Productions

Wood's Chair Brothers

Traps

Acid Fog

Reverse Gravity of Destiny

Objects

Paperweight children's replica

crutch made of heavy metal

Secret Medallion

Hidden Necklace

Wrench of Destiny

Wand of Wonder

Once per week, caster can teleport up to 10 feet per level

People

Name Codename Career Likes Dislikes
Gianna Maldonado "Three Cheesecakes" Merchant Potatoes Stickers
Mateo Barnes "Blue Scars" Mole Scarves Flowers
Xavier Jones Professional Bridesmaid Oranges Hamsters
Nova Becker Cleaner Technology Basketball
Robin Wood Actor Peanut Butter Shirts

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).