Agents, As you can see you are trapped inside the top of a Underground Water Park . We almost couldn't find you — Please explain when you get back. All we know is "Little Troll" is responsible and they sent us this message - "The group finds a dead fish at the ruined castle". Your mission was counterintelligence, achieve what you can.
Hopefully you still have that Explosive Bandana hidden on you.
— The Portable Radio you were holding self destructs.
Tricia Barton
"Little Troll"
4' 9"
Brown eyes
Small mole / Left leg
The Club of Wide Year
Attraction
Kiddingly Jealous
Take over a government out of jealousy
Larry the "Angry Ogre"
Towering
The Municipal Carnival
Polluted Palace
Bliss Grove
Gang Finds gold in the water
Keg Finds gold in the water
Box of Cigarette overflows
Chanting Cult Crashes slowly
Eden's Lipstick Group
Woods's Faberge Egg Supermarket
Perez's Bookcase Threads
Wilson's Key Convenience store
Acid Arrow
Falling Block of Redemption
Lipstick made of heavy metal
Bookcase made of heavy metal
Secret Faberge Egg
Hidden Scimitar
Collar of Redemption
Caster suffers an intense, debilitating fever for 1d4 days
Name | Codename | Career | Likes | Dislikes |
---|---|---|---|---|
Asher Woods | "Green Throats" | Merchant | Batteries | Harmonica |
Brayden Perez | "One Parmigianas" | Mole | Singing | Glitter |
Ryan Leon | Angry | Sun Glasses | Snowglobes | |
Eden Pratt | Restless | Socks | Death | |
Abraham Wilson | Statistician | Paperclips | Soup |
After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.
It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.
This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark
Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.
Set UpGive the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.
Characters90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.
RollingThis can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.
Dungeon MasterYour goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.
EndingNo one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).