The Director Welcomes You

Who is Larry Country?

#54a544

Location

Balmy, Humid Malawi

Time of Day

16:54

Extraction Point

127 Miles NWW

Time to Complete

19 Hours

Silent Negotiators,
We need your help. Agent Messiah Maxwell has gone missing and we believe "Sharp Sprite" is responsible. They were last seen in Malawi at 20:02. The agent sent one final message – "A vagrant asks for food at the Flooded Crystal". Take this Glowing Paint - it was their favorite tool and might help you.

— The iPod you were holding self destructs.

The Villain Dossier

Name

Damian Cole

Alias

"Sharp Sprite"

Features

7' 5"

Amber eyes

Faint curved scar / Left arm

Organization

The Society of Wrapped Boundary

Emotions

Confident

Personality

Quarrelsomely Thorough

Motive

Take over a government because of a betrayal

Bodyguard

Larry the "Juicy Rhinoceroses"

Physical Size

Diminutive

Story

Additional Locations

The Damp Sanctuary

Crowded Grove

Secrecy Carnival

Random Events

Mutant is heard screaming

Water Vessel overflows

Donkey emerges

Squirrel Pulls on the coat tails of one of the adventurers

World

Stores

Lillian's Trunk Solutions

Patel's Desk Bazaar

Lane's Drawers Beauty Stop

Maxwell's Kitchen knife Industries

Traps

Black Tentacles

Chain Lightning of Delirium

Objects

Trunk made of heavy metal

Drawers children's replica

Secret Desk

Hidden Chewing Gum

Falchion of Delirium

Wand of Wonder

Target’s head can survive away from his body for 3d8 hours

People

Name Codename Career Likes Dislikes
Preston Patel "Dull Muscles" Merchant Death Hammers
Esther Lane "Heavy Fingers" Mole Whipped Cream Potatoes
Autumn Oconnor Statistician Television Chili
Lillian Craig Librarian Stickers Technology
Messiah Maxwell The Body Octopus Video Games

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).