The Director Welcomes You

Operation — Elevated Plunger

#0e6c33

Location

Gloomy, Dry Azerbaijan

Time of Day

10:9

Extraction Point

10 Miles NEE

Time to Complete

5 Hours

Operatives,
As you can see you are trapped inside within a Desolate Palace . We almost couldn't find you — Please explain when you get back. All we know is "All Eel" is responsible and they sent us this message - "A lone flower growing at the Eye of Heaven". Your mission was counterintelligence, achieve what you can.

Hopefully you still have that Evil Headphones hidden on you.

— The Tablet of Stone you were holding self destructs.

The Villain Dossier

Name

Ryleigh Deleon

Alias

"All Eel"

Features

4' 5"

Brown eyes

Faint curved scar / Left leg

Organization

The Bureau of Smelly Pizza

Emotions

Insulted

Personality

Almost Hissing

Motive

Make a lot of money out of desperation

Bodyguard

Peter the "Annoying Wraith"

Physical Size

Considerable

Story

Additional Locations

The Elevated Spring

Overpopulated Island

Prosperity Pond

Random Events

Musical meets disaster

Cauldron screams at the top of their lungs

Majestic Painting skins a cat with his teeth

Softball chase a suspect

World

Stores

Norah's crutch Arcade

McGuire's Candelabra Convenience store

Gibson's Telescope Boutique

Gonzales's File Bureau

Traps

Compacting Room

Ray of Sickness of Darkness

Objects

crutch with a False bottom

Telescope children's replica

Secret Candelabra

Hidden Scimitar

Fork of Darkness

Wand of Wonder

After each spell, caster is intensely magnetic for 1d8 rounds

People

Name Codename Career Likes Dislikes
Alan McGuire "Junior Fingers" Merchant Doves Technology
Bailey Gibson "Obese Waffles" Mole Christmas Boxes
Sydney Alvarado Barber Paperclips Broccoli
Norah Park Hairdresser Sharp Things Tigers
Rowan Gonzales Technician Paperclips Television

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).