The Director Welcomes You

Who is Nancy Headquarters?

#6f1d60

Location

Foggy, Hot Liechtenstein

Time of Day

6:18

Extraction Point

149 Miles SW

Time to Complete

22 Hours

Shadows,
As you can see you are trapped inside circle a Rundown Port . We almost couldn't find you — Please explain when you get back. All we know is "All giant" is responsible and they sent us this message - "An object nearby starts bleeding at the Broken Face". Your mission was anti-surveillance, achieve what you can.

Hopefully you still have that Fluffy Condom hidden on you.

— The Portable Radio you were holding self destructs.

The Villain Dossier

Name

Lilly Miles

Alias

"All giant"

Features

5' 10"

Brown eyes

A second belly button / Left eye

Organization

The Unit of Lemon Force

Emotions

Dismayed

Personality

Upliftingly Feisty

Motive

Take over a government because they straight up craycray

Bodyguard

Nancy the "Progressive Pegasus"

Physical Size

Gigantic

Story

Additional Locations

The Rabid Arcade

Underground Festival

Secrecy Palace

Random Events

Thief Balances on a ledge

Toilet arrives in the mail

Thief Is under a curse

Potato chase a suspect

World

Stores

Dean's Stamp Set Threads

Joseph's Mounted Animal Logistics

Bell's Fruit Bowl Group

Green's Rug Cosmetics

Traps

Swinging Block

Flooding Room of Rage

Objects

Stamp Set made of heavy metal

Fruit Bowl children's replica

Secret Mounted Animal

Hidden Coin

Throwing Dart of Rage

Wand of Wonder

Caster unleashes a torrent of shocking profanity for 2d4 rounds

People

Name Codename Career Likes Dislikes
Jason Joseph "Gross Ankles" Merchant Easter Socks
Charlotte Bell "Little Elbows" Mole Comic Books Cartography
Candace Ramirez Envious Bells Physics
Dean Hunter Physician Cousins Squirrels
Calvin Green Drummer Sponges Butterflies

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).