The Director Welcomes You

The Cast Iron Pan Pleasure Protocol

#516807

Location

Cloudless, Breezy Albania

Time of Day

20:6

Extraction Point

108 Miles NNE

Time to Complete

26 Hours

Spy Deputies,
It seems "Tough Pheonix" has gone level 5. They have been broadcasting this message "A pool of blood at the ruined castle". We need you to eliminate them, Patiently. Their last known location was recorded at 13:18. You have a Beautiful Bandana as a last resort. Use carefully.

— The CD player you were holding self destructs.

The Villain Dossier

Name

Esther Stevens

Alias

"Tough Pheonix"

Features

7' 7"

Hazel eyes

Small mole / Right thumb

Organization

The Society of Fugly Thimble

Emotions

Bored

Personality

Patiently Shallow

Motive

Make a lot of money because of a betrayal

Bodyguard

Carl the "Fluffy Gnome"

Physical Size

Elder

Story

Additional Locations

The Happy Lake

Deserted Carnival

Power Maze

Random Events

Husband overflows

Fairy Pulls on the coat tails of one of the adventurers

Sewer scurries by

Alligator is robbed

World

Stores

Hadley's Mounted Animal Bazaar

Douglas's Satchel Mall

Mendoza's Rubber Plant Technologies

Harris's crutch Ventures

Traps

Reverse Gravity

Hail of Needles of Pleasure

Objects

Mounted Animal that has been hollowed out

Rubber Plant that is glowing

Secret Satchel

Hidden Bracer

Trident of Pleasure

Wand of Wonder

Caster finds a number that divides evenly into all prime numbers

People

Name Codename Career Likes Dislikes
Nora Douglas "The Lungs" Merchant Cousins Limes
Carson Mendoza "Four Knuckles" Mole Sun Glasses Death
Eleanor Sutton Architect Essential Oils Cooking
Hadley Gutierrez Midwife Candy Jigsaw Puzzles
Nolan Harris Bounty hunter Lipstick Bells

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).