The Director Welcomes You

Who is Larry Tennisracket?

#34260a

Location

Breezy, Gorgeous Malawi

Time of Day

17:10

Extraction Point

191 Miles SW

Time to Complete

26 Hours

Ambassadors,
As you can see you are trapped inside within earshot of a Desolate Palace . We almost couldn't find you — Please explain when you get back. All we know is "Quiet Bigfoot" is responsible and they sent us this message - "An out of place door appears at the old bridge". Your mission was intelligence, achieve what you can.

Hopefully you still have that Slippery Bikini hidden on you.

— The Portable Radio you were holding self destructs.

The Villain Dossier

Name

Nora Sutton

Alias

"Quiet Bigfoot"

Features

6' 8"

Green eyes

Faint curved scar / Neck

Organization

The Committee of Dangerous Crime

Emotions

Rageful

Personality

Carefully Whispering

Motive

Take over a government to control the Children

Bodyguard

Larry the "Adorable Armadillo"

Physical Size

Puny

Story

Additional Locations

The Disgusting Jungle

Ancient Maze

Bliss Fortress

Random Events

Diary overflows

Squirrel Catches leprosy

Husband Bounces oddly

Diary is loose

World

Stores

Xander's Hose Factory

Perkins's Tapestry Bazaar

Silva's Bench Chic Chåteau

Jenkins's Grandfather Clock Worldwide

Traps

Burning Hands

Flooding Room of Pleasure

Objects

Hose children's replica

Bench that is glowing

Secret Tapestry

Hidden Rapier

Pants of Pleasure

Wand of Wonder

Caster can scale walls like a monkey while unencumbered

People

Name Codename Career Likes Dislikes
Kayden Perkins "Indigo Churros" Merchant Money Writers
Mackenzie Silva "Stiff Matzo Balls" Mole Snowglobes Dinosaurs
Genesis Butler Veterinarian Potatoes Tigers
Xander Diaz Indifferent Coffee Horses
Santiago Jenkins Cosmetologist Soup Cookies

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).