The Director Welcomes You

The Nutty Princess Question

#c9d5ec

Location

Foggy, Miserable Burkina Faso

Time of Day

5:55

Extraction Point

69 Miles SSE

Time to Complete

19 Hours

Snoopers,
It seems "Drowsy Normal Guy" has gone level 2. They have been broadcasting this message "The group finds a sword in a stone at the Dead Forest". We need you to eliminate them, Solidly. Their last known location was recorded at 22:16. You have a Clean Bolt Cutter as a last resort. Use carefully.

— The Tablet of Stone you were holding self destructs.

The Villain Dossier

Name

Thomas Gomez

Alias

"Drowsy Normal Guy"

Features

4' 2"

Blue eyes

Large deep scar / Left arm

Organization

The Board of Oafish Jury

Emotions

Disturbed

Personality

Solidly Rhythmic

Motive

Disrupt the military in pursuit of knowledge

Bodyguard

Darnell the "Mammoth Mongoose"

Physical Size

Cramped

Story

Additional Locations

The Nutty City

Underground Lake

Fury Barn Dance

Random Events

Leopard Finds gold in the water

Keg Adopts a nearby child

Jug of Peanut Butter Integrates silently into the group

Horse Carriage Attempts to rob a bank

World

Stores

Joshua's Rubber Plant Logistics

Joseph's File Unlimited

Ray's Drawers Logistics

Hamilton's Hatrack Collective

Traps

Dropping Ceiling

Arrow of Delight

Objects

Rubber Plant made of heavy metal

Drawers made of heavy metal

Secret File

Hidden Pen

Chewing Gum of Delight

Wand of Wonder

Next person to see caster’s reflection attacks him immediately

People

Name Codename Career Likes Dislikes
Serenity Joseph "Two Pastrami's" Merchant Hamsters Water
Arianna Ray "Tough Elbows" Mole Mirrors Painting
Maverick Love Surgeon Houses Paperclips
Joshua Bennett Chief Executive Officer Contracts Limes
Alexander Hamilton Barber Trucks Soup

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).