The Director Welcomes You

Solutions Royale

#41d60f

Location

Gorgeous, Chilly Cambodia

Time of Day

2:13

Extraction Point

149 Miles W

Time to Complete

16 Hours

Shadows,
It seems "Red Hobgoblin" has gone level 7. They have been broadcasting this message "A thick fog rolls in at the Skull shaped island". We need you to eliminate them, Inwardly. Their last known location was recorded at 14:13. You have a Vicious Belt as a last resort. Use carefully.

— The Tablet of Stone you were holding self destructs.

The Villain Dossier

Name

Dylan Meyer

Alias

"Red Hobgoblin"

Features

7' 10"

Heterochromia eyes

A second belly button / Right leg

Organization

The Club of Round Face

Emotions

Contempt

Personality

Inwardly Pugilistic

Motive

Make a lot of money for scientific discovery

Bodyguard

Johnny the "Jealous Kraken"

Physical Size

Elder

Story

Additional Locations

The Mandatory Manor

Desolate Masquerade

Optimism Crypt

Random Events

Pine Branch stop the party and asks questions

Cauldron Finds gold in the water

Toilet overflows

Chunk of Beef arrives in the mail

World

Stores

Emerson's Hatrack Solutions

Rowe's Potted Plant Properties

Espinoza's Fruit Bowl Technologies

Flores's Mantle Logistics

Traps

Razor-Wire across Hallway

Rolling Rock of Euphoria

Objects

Hatrack made of heavy metal

Fruit Bowl made of heavy metal

Secret Potted Plant

Hidden Coin

Bottle of Euphoria

Wand of Wonder

Beneficial magic potions have an opposite effect upon the caster

People

Name Codename Career Likes Dislikes
Harrison Rowe "Cheap Throats" Merchant Rubber Stamps Chickens
Victoria Espinoza "Bullet Elbows" Mole Ice Cubes Eggs
Alexa Beck Plumber Soccer Eggs
Emerson Thornton Weakened Jazz Chocolate
Nathan Flores Surveyor Money Slippers

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).