The Director Welcomes You

Operation — Hungry Law

#1f4157

Location

Dark, Bright Yemen

Time of Day

15:47

Extraction Point

92 Miles S

Time to Complete

35 Hours

Ambassadors,
As you can see you are trapped inside climb a Overpopulated Arcade . We almost couldn't find you — Please explain when you get back. All we know is "Mini Centaur" is responsible and they sent us this message - "Clouds develop quickly at the Tempest". Your mission was intelligence, achieve what you can.

Hopefully you still have that Invisible Tissues hidden on you.

— The Burner Phone you were holding self destructs.

The Villain Dossier

Name

Everett Owens

Alias

"Mini Centaur"

Features

5' 11"

Gray eyes

Faint curved scar / Neck

Organization

The League of Petulant Shunt

Emotions

Horrified

Personality

Rarely Moist

Motive

Take over a government justice for a wrong-doing

Bodyguard

Nick the "Sensual Kraken"

Physical Size

Sizable

Story

Additional Locations

The Hungry Peninsula

Bustling Tower

Destruction Carnival

Random Events

Spice Box grabs a lady's purse

Transport emerges

Bum Is being kidnapped

Druid Integrates silently into the group

World

Stores

Aiden's Spare brick Hole

Greene's Flowers Growing Beauty Stop

Wolf's Kitchen knife Closet

Padilla's Vanity Arcade

Traps

Extended Bane

Insanity Mist Vapor of Joy

Objects

Spare brick that has been hollowed out

Kitchen knife with a False bottom

Secret Flowers Growing

Hidden Ring

Katana of Joy

Wand of Wonder

Target can ingest and digest small quantities of bone

People

Name Codename Career Likes Dislikes
Alaina Greene "No Throats" Merchant Lions Jazz
Liam Wolf "All Fingers" Mole Tea Octopus
Maddox Burns Pharmacist Flowers Boxes
Aiden Blake Geologist Notes Doves
Carson Padilla Elevator Mechanic Lamps Gym Memberships

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).