The Director Welcomes You

Solutions Royale

#528f42

Location

Wet, Windless Suriname

Time of Day

18:8

Extraction Point

132 Miles SSW

Time to Complete

33 Hours

Detectives,
As you can see you are trapped inside circle a Expensive Chateau . We almost couldn't find you — Please explain when you get back. All we know is "Obese Goblins" is responsible and they sent us this message - "A stranger can be seen in the shadows at the Snowy garrison". Your mission was black bag, achieve what you can.

Hopefully you still have that Invisible Bolt Cutter hidden on you.

— The Messenger Pigeon you were holding self destructs.

The Villain Dossier

Name

Bailey Luna

Alias

"Obese Goblins"

Features

5' 4"

Blue eyes

Faint curved scar / Crotch

Organization

The Company of Filthy Kitten

Emotions

Receptive

Personality

Quirkily Curved

Motive

Take over a government because of grief and loss

Bodyguard

Crystal the "Elegant Goblins"

Physical Size

Miniature

Story

Additional Locations

The Drawn Island

Rundown Arcade

Stealth Fortress

Random Events

Lactose Intolerance Becomes wounded

Dozen Eggs Is being tortured

Hoard approaches

Box of Mice Balances on a ledge

World

Stores

Ashley's Armoir Solutions

Barrett's Wingback chair Factory

Burns's Wingback chair Industries

Peters's Trinket Chic Chåteau

Traps

Ceiling Pendulum

Flooding Room of Laughter

Objects

Armoir children's replica

Wingback chair that has been hollowed out

Secret Wingback chair

Hidden Sword

Ring of Laughter

Wand of Wonder

If caster is wearing a magic ring, he uses it whenever possible

People

Name Codename Career Likes Dislikes
Aubree Barrett "Big Elbows" Merchant Cooking Toilets
Josiah Burns "Blue Boy" Mole Bread Cooking
Adaline Little Counselor Hamsters Balloons
Ashley Goodman Ghost Hammers Cats
Connor Peters Professional Cuddler Syrup Shirts

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).