The Director Welcomes You

Who is James Year?

#dc3d5c

Location

Gorgeous, Chilly Antigua and Barbuda

Time of Day

14:29

Extraction Point

127 Miles NW

Time to Complete

30 Hours

Operatives,
We need your help. Agent Cooper Kennedy has gone missing and we believe "Black giant" is responsible. They were last seen in Antigua and Barbuda at 13:07. The agent sent one final message – "A roll of thunder at the Music Store". Take this Clandestine Armchair - it was their favorite tool and might help you.

— The iPod you were holding self destructs.

The Villain Dossier

Name

Eli Lawson

Alias

"Black giant"

Features

5' 10"

Blue eyes

Stretch Marks / Right thumb

Organization

The Brotherhood of Millions Greenhouse

Emotions

Guilty

Personality

Boldly Chipper

Motive

Disrupt the military for scientific discovery

Bodyguard

James the "Sovereign Sea Lion"

Physical Size

Cramped

Story

Additional Locations

The Sclerotic Crypt

Crowded Castle

Delirium Arcade

Random Events

Buccaneer drops from the sky

Bank catches on fire

Procession drops from the sky

Gallon of Trash chase a suspect

World

Stores

Sydney's Sconce Closet

Owens's Candle Labs

Day's Landscape Technologies

Kennedy's Staircase Hole

Traps

Scything Blade

Arrow of Vulnerability

Objects

Sconce with a False bottom

Landscape children's replica

Secret Candle

Hidden Helmet

Lighter of Vulnerability

Wand of Wonder

All members of a major race are discovered to be artificial

People

Name Codename Career Likes Dislikes
Hazel Owens "No Pinky's" Merchant Attention Teeth
Emmett Day "Heavy Heels" Mole Butterflies Bracelets
Santiago Russell Optimistic Lipstick Acorns
Sydney Lindsey Drummer Sponges Fire
Cooper Kennedy Elevator Mechanic Bears Tissues

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).