The Director Welcomes You

Operation — Skinny The Pope

#fcd90c

Location

Cloudless, Cloudless Ethiopia

Time of Day

5:32

Extraction Point

6 Miles SE

Time to Complete

3 Hours

Informants,
I have sent you to within a Desolate Fortress to look for a suspect by the name "Small Wendigo". This mission is counterintelligence. Their recent activity is concerning and we need you to stop the outbreak. We don't know much about their goals but we've intercepted this cryptic message – "A thick fog rolls in at the Beast's Maze".

We're low budget this mission – I've packed a Explosive Socks in your kit to help.

— The Tape recorder you were holding self destructs.

The Villain Dossier

Name

Brody Gonzales

Alias

"Small Wendigo"

Features

4' 11"

Green eyes

Faint curved scar / Left eye

Organization

The Sisterhood of Infantile Twins

Emotions

Cautious

Personality

Well Intransigent

Motive

Disrupt the military to cause catastrophe

Bodyguard

Jackie the "Juicy Owl"

Physical Size

Colossal

Story

Additional Locations

The Skinny Carnival

Pitch Black Pond

Fate Business

Random Events

Druid Bounces oddly

Prostitute Evades the law

Majestic Painting is heard screaming

Buccaneer Calls menacingly

World

Stores

Bailey's Window Chic Chåteau

Wright's Satchel Cosmetics

Day's Coat of Arms Group

Patel's Skeletal Animal Closet

Traps

Poison Wall Spikes

Poison Wall Spikes of Skill

Objects

Window children's replica

Coat of Arms that is glowing

Secret Satchel

Hidden Goblet

Rock of Skill

Wand of Wonder

Target disgorges a full-sized statue of a nearby ally

People

Name Codename Career Likes Dislikes
Lucas Wright "Short Kidneys" Merchant Tigers Water
Julia Day "Little Ankles" Mole Rock n' Roll Video Games
Adam Burton Dog surfing instructor Mirrors Shirts
Bailey Herrera Scientist Painting Soda
Zion Patel Phantom Baseball Soap

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).