Ambassadors, This week should be easy. You are delivering a Mirror with a False bottom. Get to Guinea at 19:10
Good Luck.
— The Tinder Date you were holding self destructs.
Ella Tucker
"Meaty Bull"
6' 8"
Hazel eyes
Faint curved scar / Crotch
The Fraternity of Affluent Secretary
Hurt
Knowingly Cool
Disrupt the military to better Humanity
Simon the "Tragic Humanoid"
Big
The Important Barn Dance
Bustling Villa
Bravery Fortress
Whore is being loudly arrested
Chauvinist strikes the ground
Vagabond gathers near a point of interest
Bum Finds gold in the water
Wesley's Mirror Outlet
Oliver's Shoe Horn Atelier
Graham's Landscape Bazaar
Hines's Rubber Plant Productions
Lightning Bolt
Bear Trap of Passion
Mirror with a False bottom
Landscape that has been hollowed out
Secret Shoe Horn
Hidden Boiled Leather
Fork of Passion
All written text within 50 yards can only be read by moonlight
Name | Codename | Career | Likes | Dislikes |
---|---|---|---|---|
Margaret Oliver | "Dull Pretzels" | Merchant | Sticks | Plushies |
Abigail Graham | "Green Noses" | Mole | Children's Stories | Bracelets |
Sadie Vazquez | The Body | Octopus | Dice | |
Wesley Maxwell | Veterinarian | Fire | Contracts | |
Ella Hines | Demon | Flashlights | Notes |
After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.
It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.
This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark
Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.
Set UpGive the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.
Characters90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.
RollingThis can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.
Dungeon MasterYour goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.
EndingNo one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).