The Director Welcomes You

The Upside-Down Chilly Agent

#21aef2

Location

Balmy, Dark Samoa

Time of Day

5:20

Extraction Point

164 Miles NNE

Time to Complete

14 Hours

Eyeballs,
I have sent you to underneathe a Pitch Black Fortress to look for a suspect by the name "Black Abominable Snowman". This mission is counterintelligence. Their recent activity is concerning and we need you to uncover their plans. We don't know much about their goals but we've intercepted this cryptic message – "A pool of blood at the Music Store".

We're low budget this mission – I've packed a Clean Boot in your kit to help.

— The Origami Swan you were holding self destructs.

The Villain Dossier

Name

Maverick Bates

Alias

"Black Abominable Snowman"

Features

6' 5"

Hazel eyes

A second belly button / Right arm

Organization

The League of Salty Moon

Emotions

Insecure

Personality

Upside-Down Insidious

Motive

Disrupt the military to inspire a rebellion

Bodyguard

Crystal the "Green Wraith"

Physical Size

Shrimpy

Story

Additional Locations

The Chilly Jungle

Expensive Isle

Doom Manor

Random Events

Bag of Flour Catches leprosy

Majestic Painting Bounces oddly

Meteor is loose

Soup Is getting confiscated

World

Stores

Matteo's File Bazaar

Webster's Wingback chair Solutions

Deleon's Shelf of alcohol Boutique

Hardy's Kitchen table Collective

Traps

Floor Net

Ray of Sickness of Competency

Objects

File children's replica

Shelf of alcohol made of heavy metal

Secret Wingback chair

Hidden Polearm

Mace of Competency

Wand of Wonder

Damage inflicted upon caster leaves unusually severe scars

People

Name Codename Career Likes Dislikes
Genevieve Webster "Casual Fingers" Merchant Doors Harmonica
Lily Deleon "Small Scars" Mole Scarves Dinosaurs
Leo Cobb Plumber Television Baseball
Matteo Rogers Sad Doors Whipped Cream
Carson Hardy Statistician Harmonica Paperclips

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).