The Director Welcomes You

The Hockey Arena Contentment Protocol

#74a73d

Location

Hot, Rainy Colombia

Time of Day

0:57

Extraction Point

13 Miles NEE

Time to Complete

12 Hours

Eyeballs,
As you can see you are trapped inside climb a Abandoned Sanctuary . We almost couldn't find you — Please explain when you get back. All we know is "Meaty Minotaur" is responsible and they sent us this message - "An object nearby starts bleeding at the Field of Wildflowers". Your mission was black bag, achieve what you can.

Hopefully you still have that Soft Mirror hidden on you.

— The Origami Swan you were holding self destructs.

The Villain Dossier

Name

Rachel Greene

Alias

"Meaty Minotaur"

Features

5' 1"

Gray eyes

Small mole / Right thumb

Organization

The company of Stocky Fang

Emotions

Disliked

Personality

Cheerfully Depressed

Motive

Take over a government for sibling rivalry

Bodyguard

Ralphie the "Fierce Kraken"

Physical Size

Microscopic

Story

Additional Locations

The Melted Peninsula

Ancient Pond

Vulnerability Castle

Random Events

Beggar strikes the ground

Cat catches on fire

Buccaneer Protests

Bag of Lemons Adopts a nearby child

World

Stores

Zoey's Notebook Convenience store

Casey's Trunk Beauty Stop

Neal's Bonsai Boutique

Pearson's File Bazaar

Traps

Fire

Hail of Needles of Contentment

Objects

Notebook with a False bottom

Bonsai children's replica

Secret Trunk

Hidden Blindfold

Hatchet of Contentment

Wand of Wonder

Target is suddenly standing atop a rickety and very tall fence

People

Name Codename Career Likes Dislikes
Amir Casey "Slow Lemons" Merchant Paperclips Potatoes
Maverick Neal "Slow Pretzels" Mole Broccoli Comic Books
Kaiden Horton Art Therapist Soup Stickers
Zoey Hogan Funeral Director Tigers Horses
Natalie Pearson Paramedic Honey Whipped Cream

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).