The Director Welcomes You

The Hen Reservation Incident

#dcac56

Location

Foul, Dry Dominica

Time of Day

23:5

Extraction Point

153 Miles SEE

Time to Complete

24 Hours

Eyeballs,
We need your help. Agent Caroline Edwards has gone missing and we believe "Chunky Demon" is responsible. They were last seen in Dominica at 14:02. The agent sent one final message – "A mysterious key is found on the ground at the ruined castle". Take this Bulbous Scissor - it was their favorite tool and might help you.

— The Portable Radio you were holding self destructs.

The Villain Dossier

Name

Gavin Lowe

Alias

"Chunky Demon"

Features

4' 9"

Gray eyes

Small mole / Left hand

Organization

The Brotherhood of Breezy Hand

Emotions

Anxious

Personality

Sweetly Scaley

Motive

Disrupt the military in pursuit of knowledge

Bodyguard

Harold the "Evasive Elephant"

Physical Size

Full-grown

Story

Additional Locations

The Petite Creek

Underground Masquerade

Darkness Lagoon

Random Events

Meteor Bursts loudly

Prostitute Is being tortured

Water Vessel stop the party and asks questions

Dozen Eggs strikes the ground

World

Stores

Mariah's Bottle Group

Aguilar's Mounted Animal Discount

Gomez's Hose Bureau

Edwards's Mirror Ventures

Traps

Razor-Wire across Hallway

Acid Arrow of Reservation

Objects

Bottle that has been hollowed out

Hose made of heavy metal

Secret Mounted Animal

Hidden Button

Banana of Reservation

Wand of Wonder

Caster’s legs double in length, and his arms shorten by 50%

People

Name Codename Career Likes Dislikes
Alyssa Aguilar "Four Throats" Merchant Socks Money
Ellie Gomez "Violet Cheesecakes" Mole Easter Dinosaurs
Liliana Snyder Plumber Doors Death
Mariah Payne Frustrated Sharp Things Eggs
Caroline Edwards Physician Sponges Washing Machines

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).