The Director Welcomes You

Who is Charles Prosperity?

#7d3389

Location

Stormy, Windless Kyrgyzstan

Time of Day

18:56

Extraction Point

115 Miles N

Time to Complete

15 Hours

Informants,
We need your help. Agent Lyla Rice has gone missing and we believe "King Pixie" is responsible. They were last seen in Kyrgyzstan at 19:20. The agent sent one final message – "A vagrant asks for food at the Snowy garrison". Take this Angry Can Opener - it was their favorite tool and might help you.

— The Vinyl record player you were holding self destructs.

The Villain Dossier

Name

Bennett Walters

Alias

"King Pixie"

Features

4' 5"

Brown eyes

A second belly button / Right foot

Organization

The Sorority of Plain Cocktail

Emotions

Grumpy

Personality

Really Good

Motive

Take over a country because of a betrayal

Bodyguard

Charles the "Pugilistic starfish"

Physical Size

Gigantic

Story

Additional Locations

The Creepy Business

Underwater Festival

Competency Carousal

Random Events

Cat Is being kidnapped

Potato catches on fire

Meteor Becomes wounded

Procession Is throwing a protest

World

Stores

Cecilia's Coat Bureau

Fleming's Mirror Brothers

Maldonado's Taxidermy animal Collective

Rice's Sofa Chic Chåteau

Traps

Javelin

Razor-Wire across Hallway of Laughter

Objects

Coat with a False bottom

Taxidermy animal children's replica

Secret Mirror

Hidden Bracelet

Camera of Laughter

Wand of Wonder

All right arms within 50 yards are ethereal until sunset

People

Name Codename Career Likes Dislikes
Kingston Fleming "Fat Legs" Merchant Dice Lions
Julian Maldonado "Chunky Ankles" Mole Bears Peanut Butter
Grace Hanson Blacksmith Honey Rubber Bands
Cecilia Hardy Operator Sharks Bread
Lyla Rice Veteran Eggs Clocks

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).