The Director Welcomes You

The Tendency Fury Incident

#0a1bf1

Location

Dull, Rainy Tanzania

Time of Day

15:5

Extraction Point

8 Miles NWW

Time to Complete

4 Hours

Undercover Emissaries,
It seems "Silver Troll" has gone level 10. They have been broadcasting this message "The group finds a dollar on the ground at the Wizard's Scar". We need you to eliminate them, Occasionally. Their last known location was recorded at 18:14. You have a Clean Baking Tray as a last resort. Use carefully.

— The CD player you were holding self destructs.

The Villain Dossier

Name

Mila Garcia

Alias

"Silver Troll"

Features

7' 6"

Green eyes

Stretch Marks / Right leg

Organization

The Office of Irksome Oatmeal

Emotions

Insecure

Personality

Occasionally Crooked

Motive

Disrupt the military to lead a mutiny

Bodyguard

Johnny the "Grumpy Demon"

Physical Size

Miniature

Story

Additional Locations

The Wither Villa

Compact Chateau

Dark Pond

Random Events

Majestic Painting screams at the top of their lungs

Soup drops from the sky

Robber Finds gold in the water

Softball explodes

World

Stores

Kingston's Cabinet International

Curtis's Rug Couture

Price's Vanity Chic Chåteau

Howell's Key Du jour

Traps

Portcullis

Reverse Gravity of Fury

Objects

Cabinet that has been hollowed out

Vanity children's replica

Secret Rug

Hidden Staff

Banana of Fury

Wand of Wonder

Caster’s arms are covered in hideous welts and bruises

People

Name Codename Career Likes Dislikes
Leilani Curtis "Blue Thumbs" Merchant Snowglobes Rabbits
Anthony Price "Mini Falafels" Mole Squirrels Water
Genesis Greene Dentist Sharks Whipped Cream
Kingston Hicks Hairdresser Death Dolphins
Eden Howell Plumber Rabbits Chocolate

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).