The Director Welcomes You

The Debt Dark Incident

#c965bf

Location

Arid, Dull Mongolia

Time of Day

15:15

Extraction Point

157 Miles SW

Time to Complete

31 Hours

Undercover Emissaries,
We need your help. Agent Teagan Acosta has gone missing and we believe "Mad Cyclops" is responsible. They were last seen in Mongolia at 00:19. The agent sent one final message – "A roll of thunder at the giants footsteps". Take this Invisible Armchair - it was their favorite tool and might help you.

— The Portable Radio you were holding self destructs.

The Villain Dossier

Name

Isla Richards

Alias

"Mad Cyclops"

Features

4' 1"

Red eyes

A second belly button / Right leg

Organization

The Sorority of Strong Bat

Emotions

Interested

Personality

Safely Empty

Motive

Make a lot of money to lead a mutiny

Bodyguard

Hal the "Fluffy Spirit"

Physical Size

Slight

Story

Additional Locations

The Shapely Park

Underwater Peninsula

Fire Castle

Random Events

Box of Mice Balances on a ledge

Gypsy stop the party and asks questions

Princess Is accused by the law

Lactose Intolerance Strikes the church bell

World

Stores

Taylor's Lamp Atelier

Hamilton's Counter Closet

Salazar's Landscape Consulting

Acosta's Certificate Creative

Traps

Flame Strike

Built-to-Collapse Wall of Dark

Objects

Lamp children's replica

Landscape that is glowing

Secret Counter

Hidden Sword

Chewing Gum of Dark

Wand of Wonder

The ground now at target’s feet suppresses magic within 10 yards

People

Name Codename Career Likes Dislikes
Emma Hamilton "Four Lemons" Merchant Jazz Drinking
Bentley Salazar "Red Stomachs" Mole Syrup Candles
Christian Gallagher Frazzled Sharks Rubber Bands
Taylor Floyd Exhausted Slippers Slippers
Teagan Acosta Actor Batteries Children's Stories

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).