The Director Welcomes You

The Liquid Redemption Protocol

#ea77a4

Location

Overcast, Bright Honduras

Time of Day

14:26

Extraction Point

86 Miles SSW

Time to Complete

32 Hours

Sleuths,
As you can see you are trapped inside descend into Archaic Lagoon . We almost couldn't find you — Please explain when you get back. All we know is "Junior Elves" is responsible and they sent us this message - "The earth shakes briefly at the Boneyard". Your mission was counterintelligence, achieve what you can.

Hopefully you still have that Sharp Chewing Gum hidden on you.

— The Vinyl record player you were holding self destructs.

The Villain Dossier

Name

Melanie Shelton

Alias

"Junior Elves"

Features

6' 5"

Green eyes

Stretch Marks / Right arm

Organization

The Fraternity of Noxious Bust

Emotions

Uncertain

Personality

Briskly Red

Motive

Take over a government to corrupt everyone

Bodyguard

Jerry the "Heavy Banshee"

Physical Size

Diminutive

Story

Additional Locations

The Hallowed Reef

Desolate House

Competency Grove

Random Events

Crying Child chase a suspect

Safe Pulls on the coat tails of one of the adventurers

Chanting Cult Salutes the adventurers

Vagrant scurries by

World

Stores

Morris's Potted Plant Labs

Hamilton's Candle Discount

Swanson's Marionette International

Gutierrez's Metal chair Industries

Traps

Flame Strike

Tripping Chain of Redemption

Objects

Potted Plant that is glowing

Marionette made of heavy metal

Secret Candle

Hidden Spikes

Cutlass of Redemption

Wand of Wonder

Caster’s spellbook is invisible to him unless his hair is wet

People

Name Codename Career Likes Dislikes
Hailey Hamilton "Four Spleens" Merchant Chalk Chalk
Eliza Swanson "Silver Tongues" Mole Technology Balloons
Adeline Lopez Bounty hunter Sharp Things Lipstick
Morris Walters Midwife Shirts Soup
Presley Gutierrez Mechanic Essential Oils Socks

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).