Informants, It seems "Junior Ghost" has gone level 7. They have been broadcasting this message "A white horse dashes past at the Flooded Crystal". We need you to eliminate them, Crossly. Their last known location was recorded at 19:03. You have a Light Spoon as a last resort. Use carefully.
— The Tinder Date you were holding self destructs.
Ellie Higgins
"Junior Ghost"
5' 2"
Blue eyes
Large moles / Left thumb
The Club of Broad Curvy
Delighted
Crossly Angry
Take over a government to lust for power
James the "Shy Goblins"
Trifling
The Tiny Suburbs
Touristy Maze
Power Creek
Bear Finds gold in the water
Bag of Lemons scurries by
VAT of Broth emerges
Gypsy Is accused by the law
Josephine's Wingback chair Factory
Espinoza's Trophy Worldwide
Wells's Brass Replica Hole
Flores's Suit of armor Creative
Acid Arrow
Phantasmal Killer of Calamity
Wingback chair with a False bottom
Brass Replica made of heavy metal
Secret Trophy
Hidden Ring
Whip of Calamity
Next puddle stepped in by target teleports him to a nearby lake
Name | Codename | Career | Likes | Dislikes |
---|---|---|---|---|
Abigail Espinoza | "Violet Thumbs" | Merchant | Jigsaw Puzzles | Washing Machines |
Angelina Wells | "Cramped Boy" | Mole | Cookies | Chili |
Jacob Lloyd | Professional Bridesmaid | Water | Quartz Crystals | |
Josephine Manning | Waiter | Dolphins | Rubber Stamps | |
Ella Flores | Demon | Acorns | Jazz |
After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.
It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.
This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark
Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.
Set UpGive the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.
Characters90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.
RollingThis can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.
Dungeon MasterYour goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.
EndingNo one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).