The Director Welcomes You

The Bacon Excitement Protocol

#399fe5

Location

Dark, Bright Saint Vincent and the Grenadines

Time of Day

24:52

Extraction Point

99 Miles NE

Time to Complete

3 Hours

Agents,
It seems "Left Pixie" has gone level 9. They have been broadcasting this message "A lone flower growing at the Music Store". We need you to eliminate them, Questioningly. Their last known location was recorded at 15:06. You have a Colorful Atlas as a last resort. Use carefully.

— The Portable Radio you were holding self destructs.

The Villain Dossier

Name

Owen Yang

Alias

"Left Pixie"

Features

4' 7"

Hazel eyes

Stretch Marks / Right hand

Organization

The Order of Edgy Park

Emotions

Shocked

Personality

Questioningly Famous

Motive

Take over a government because they straight up craycray

Bodyguard

Simon the "Wide Mummy"

Physical Size

Minuscule

Story

Additional Locations

The Beautiful Castle

Rundown Lagoon

Censorship Carousal

Random Events

Tramp Becomes wounded

Lactose Intolerance gathers near a point of interest

Gallon of Trash Lunges at the group

Woman Integrates silently into the group

World

Stores

Kinsley's Doorway Wardrobe

Guzman's Medallion Creative

Marsh's Bottle Properties

Gross's Bonsai Supermarket

Traps

Burning Hands

Phantasmal Killer of Excitement

Objects

Doorway with a False bottom

Bottle with a False bottom

Secret Medallion

Hidden Glasses

Wrench of Excitement

Wand of Wonder

Caster vows to make a little birdhouse in his soul

People

Name Codename Career Likes Dislikes
Timothy Guzman "Little Kidneys" Merchant Houses Sharp Things
Axel Marsh "Five Noses" Mole Christmas Cellphones
Ryan Cummings Fortune Cookie Writer Balloons Drinking
Kinsley Powell Psychiatrist Soccer Bears
Hadley Gross Funeral Director Hamsters Oranges

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).