The Director Welcomes You

The Cactus Instability Protocol

#769f31

Location

Gloomy, Dull Rwanda

Time of Day

17:46

Extraction Point

196 Miles NW

Time to Complete

31 Hours

Undercover Emissaries,
I have sent you to within earshot of a Desolate Grove to look for a suspect by the name "King Anteaters". This mission is clandestine. Their recent activity is concerning and we need you to uncover their plans. We don't know much about their goals but we've intercepted this cryptic message – "A vagrant asks for food at the Grey Hollow".

We're low budget this mission – I've packed a Dull Wrench in your kit to help.

— The CD player you were holding self destructs.

The Villain Dossier

Name

Cooper Watts

Alias

"King Anteaters"

Features

5' 10"

Hazel eyes

Large deep scar / Left middle finger

Organization

The Company of Defamatory Flame

Emotions

Excited

Personality

Rightfully Fast

Motive

Disrupt the military for fear of the heroes

Bodyguard

Nicky the "Hyper Sphinx"

Physical Size

Mini

Story

Additional Locations

The Hot Forge

Deserted Festival

Endownment Spring

Random Events

Nearby Gas Tank chase a suspect

Odor Is hurled at the adventurers

Pine Branch Calls menacingly

Reindeer screams at the top of their lungs

World

Stores

Thomas's Globe Creative

Solis's Lamp Bureau

Norton's Kitchen table Brothers

Harmon's Doorway Boutique

Traps

Portcullis

Suspicious door with lock of Instability

Objects

Globe that is glowing

Kitchen table made of heavy metal

Secret Lamp

Hidden Notebook

Watch of Instability

Wand of Wonder

Target must Save or 1d100 of his bones explode

People

Name Codename Career Likes Dislikes
Luca Solis "Orange Tongues" Merchant Hamsters Cellphones
George Norton "Silver Heels" Mole Notes Flowers
Natalie Harvey Chef Quartz Crystals Christmas
Thomas Patton Frustrated Photography Ice Cubes
Aurora Harmon Restless Lions Butterflies

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).