The Director Welcomes You

Operation — Jocular Medium

#1c6613

Location

Breezy, Hot Peru

Time of Day

24:23

Extraction Point

184 Miles E

Time to Complete

11 Hours

Detectives,
We need your help. Agent Ryleigh Hamilton has gone missing and we believe "Golden Orcs" is responsible. They were last seen in Peru at 15:03. The agent sent one final message – "A vagrant asks for food at the giants footsteps". Take this Robotic Level - it was their favorite tool and might help you.

— The Origami Swan you were holding self destructs.

The Villain Dossier

Name

Ximena Garrett

Alias

"Golden Orcs"

Features

7' 6"

Blue eyes

Large deep scar / Left thumb

Organization

The Order of Sinful Necklace

Emotions

Scornful

Personality

Greedily Red

Motive

Disrupt the military to lead a mutiny

Bodyguard

Randy the "Melodic Elephant"

Physical Size

Narrow

Story

Additional Locations

The Jocular City

Compact Creek

Happiness Carousal

Random Events

Milk Shipment Evades the law

Crazy Man Is being kidnapped

Crazy Man Strikes the church bell

Bank overflows

World

Stores

Alexander's Doorway International

Hardy's Pipe Hole

Campos's Candlesticks Closet

Hamilton's Window Brothers

Traps

Black Tentacles

Reverse Gravity of Well-being

Objects

Doorway that is glowing

Candlesticks children's replica

Secret Pipe

Hidden Pants

Fork of Well-being

Wand of Wonder

Each time target opens his mouth, he hears eerie music nearby

People

Name Codename Career Likes Dislikes
Naomi Hardy "No Falafels" Merchant Singing Football
Sofia Campos "Violet Toes" Mole Easter Comic Books
Josiah Chang Secretary Easter Physics
Alexander Mitchell Waiter Tea Dolphins
Ryleigh Hamilton Veterinarian Jigsaw Puzzles Soda

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).