The Director Welcomes You

Technologies Royale

#3c64ff

Location

Cool, Dry Nigeria

Time of Day

15:6

Extraction Point

163 Miles S

Time to Complete

31 Hours

Operatives,
As you can see you are trapped inside climb a Expensive Palace . We almost couldn't find you — Please explain when you get back. All we know is "Little Hydra" is responsible and they sent us this message - "A mysterious key is found on the ground at the Frozen palace". Your mission was counterintelligence, achieve what you can.

Hopefully you still have that Light Armchair hidden on you.

— The Vinyl record player you were holding self destructs.

The Villain Dossier

Name

Camden Moran

Alias

"Little Hydra"

Features

4' 1"

Hazel eyes

Large deep scar / Left hand

Organization

The Sisterhood of Slimey Queen

Emotions

Relaxed

Personality

Generally Nutritious

Motive

Disrupt the military to become the best

Bodyguard

Roberto the "Horny Koalas"

Physical Size

Miniature

Story

Additional Locations

The Shaggy Business

Abandoned Jungle

Euthanasia Mansion

Random Events

Rustler emerges

Pickpocket is robbed

Tramp strikes the ground

Rustler Spontaneously disintegrates

World

Stores

Violet's Toolset Technologies

Doyle's crutch Department store

Long's crutch Industries

Haynes's Mounted Animal Atelier

Traps

Ice lock

Beehive of Rage

Objects

Toolset made of heavy metal

crutch that has been hollowed out

Secret crutch

Hidden Goblet

Frying Pan of Rage

Wand of Wonder

Target will be devoured by a dragon within 24 hours

People

Name Codename Career Likes Dislikes
Reese Doyle "Short Pastrami's" Merchant Soccer Sharks
Ezra Long "Left Forearms" Mole Shirts Sticks
Hailey Herrera Restless Dinosaurs Chocolate
Violet Todd Exhausted Syrup Chalk
Fiona Haynes Judge Sticks Books

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).