The Director Welcomes You

The Kiss Death Incident

#dce3c8

Location

Gloomy, Humid Uruguay

Time of Day

4:5

Extraction Point

9 Miles NEE

Time to Complete

8 Hours

Ambassadors,
I have sent you to within earshot of a Underground City to look for a suspect by the name "One Cockatrice". This mission is counterintelligence. Their recent activity is concerning and we need you to retrieve the stolen intel. We don't know much about their goals but we've intercepted this cryptic message – "Distant sounds of screaming at the Devil's barrow".

We're low budget this mission – I've packed a Dull Bolt Cutter in your kit to help.

— The CD player you were holding self destructs.

The Villain Dossier

Name

Angelina Adkins

Alias

"One Cockatrice"

Features

4' 6"

Red eyes

Large deep scar / Right middle finger

Organization

The Union of Girthy Hunter

Emotions

Neglected

Personality

Unaccountably Plain

Motive

Take over a government to lead a mutiny

Bodyguard

Timmy the "Colossal Meerkat"

Physical Size

Tremendous

Story

Additional Locations

The Portly Barn Dance

Ancient Forge

Indecision Carousal

Random Events

Turtle Calls menacingly

Chicken Bursts loudly

Bunny stop the party and asks questions

Bag of Lemons is robbed

World

Stores

Ariana's Painting Closet

Holmes's Drawers Hole

Watts's Shelf of alcohol Hole

McGuire's Cutting board Outlet

Traps

Swinging Block

Poison Dart of Death

Objects

Painting made of heavy metal

Shelf of alcohol with a False bottom

Secret Drawers

Hidden Diary

Goblet of Death

Wand of Wonder

Caster’s skin is fireproof but tarnishes quickly in sunlight

People

Name Codename Career Likes Dislikes
Jonathan Holmes "Short Elbows" Merchant Paper Paperclips
Eli Watts "Yellow Cheesecakes" Mole Flowers Bracelets
Gabriella Pham Chef Flowers Octopus
Ariana Montgomery Secretary Houses Tigers
Ezra McGuire Barber Houses Easter

Cipher



                

                
 
                

                

                

                

                

                

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).